This session is presented by Bess Ho at Silicon Valley Code Camp (SVCC) at Foothill College in 2009 Fall. This session covers the Apple review and submission procession and requirements. It reviews the image requirements, mockup and templates for iphone app.
Introducing Apple New iPad(iPad 4th generation)JJ Wu
The document discusses several features of the iPad including its Retina display, A6X chip, battery life, built-in apps, cameras, and advanced Wi-Fi technology. The Retina display provides sharp text and images with 3.1 million pixels. The A6X chip provides twice the speed and graphics performance without sacrificing battery life, which lasts up to 10 hours. The iPad comes with built-in apps like iPhoto, iMovie, and GarageBand and provides access to over 275,000 apps from the App Store. It also features a 5-megapixel iSight camera and a FaceTime HD camera.
Adobe Max Modern iPhone App Design with Rick MesserRick Messer
Modern iPhone App Design
Basic practices and modern techniques
An introduction to iPhone app design. Gain a foundation of basics to break into this medium and start designing apps. This session will cover some fundamental iOS principles and describe modern design techniques. Get equipped with a good starting point and avoid some rookie mistakes.
Some Pointers from a Mobile Product Design Agency
iOS Anatomy: Familiarize with terminology, patterns & controls
Examples of modern design techniques
Tips from our process at Funsize
Working with engineers
Modern tools & practices for prototyping
This document provides an overview of setting up an iPhone development environment and submitting apps to the App Store.
Key points covered include:
- Setting up an Apple developer account and using the Provisioning Portal to create certificates and provisioning profiles
- Preparing app metadata and assets for App Store submission such as screenshots, descriptions, and pricing
- Understanding the app review process and potential outcomes like approval, rejection, or being stuck in "limbo"
- Strategies for marketing apps after launch like promoting across other apps, websites, and review sites
The document also introduces the Corona SDK as a tool for cross-platform mobile game development using the Lua scripting language. Examples are given of games
Mobile 1UP was invited to speak at a workshop focused around development and go-to-market and strategies around the iphone platform. It is an event specifically hosted by the Stockholm School of Economics as part of the "Entrepreneurship & Coffee" after-work workshops for emerging entreprenuers in the nordic region.
DISCLAIMER: This is an archived presentation. Please visit http://www.slideshare.net/Digital-Luxury to access DLG official SlideShare account.
Considering the iPhone success and widespread adoption, IC-Agency decided to review the market of iPhone apps in the luxury industry.
A Presentation I did for Northwest Of US Mac User Group - Programmers Special Interest Group on Thursday October 2, 2008.
Get in touch if you like it or even if you hate it!
Introducing Apple New iPad(iPad 4th generation)JJ Wu
The document discusses several features of the iPad including its Retina display, A6X chip, battery life, built-in apps, cameras, and advanced Wi-Fi technology. The Retina display provides sharp text and images with 3.1 million pixels. The A6X chip provides twice the speed and graphics performance without sacrificing battery life, which lasts up to 10 hours. The iPad comes with built-in apps like iPhoto, iMovie, and GarageBand and provides access to over 275,000 apps from the App Store. It also features a 5-megapixel iSight camera and a FaceTime HD camera.
Adobe Max Modern iPhone App Design with Rick MesserRick Messer
Modern iPhone App Design
Basic practices and modern techniques
An introduction to iPhone app design. Gain a foundation of basics to break into this medium and start designing apps. This session will cover some fundamental iOS principles and describe modern design techniques. Get equipped with a good starting point and avoid some rookie mistakes.
Some Pointers from a Mobile Product Design Agency
iOS Anatomy: Familiarize with terminology, patterns & controls
Examples of modern design techniques
Tips from our process at Funsize
Working with engineers
Modern tools & practices for prototyping
This document provides an overview of setting up an iPhone development environment and submitting apps to the App Store.
Key points covered include:
- Setting up an Apple developer account and using the Provisioning Portal to create certificates and provisioning profiles
- Preparing app metadata and assets for App Store submission such as screenshots, descriptions, and pricing
- Understanding the app review process and potential outcomes like approval, rejection, or being stuck in "limbo"
- Strategies for marketing apps after launch like promoting across other apps, websites, and review sites
The document also introduces the Corona SDK as a tool for cross-platform mobile game development using the Lua scripting language. Examples are given of games
Mobile 1UP was invited to speak at a workshop focused around development and go-to-market and strategies around the iphone platform. It is an event specifically hosted by the Stockholm School of Economics as part of the "Entrepreneurship & Coffee" after-work workshops for emerging entreprenuers in the nordic region.
DISCLAIMER: This is an archived presentation. Please visit http://www.slideshare.net/Digital-Luxury to access DLG official SlideShare account.
Considering the iPhone success and widespread adoption, IC-Agency decided to review the market of iPhone apps in the luxury industry.
A Presentation I did for Northwest Of US Mac User Group - Programmers Special Interest Group on Thursday October 2, 2008.
Get in touch if you like it or even if you hate it!
This document provides an overview of iPhone application development. It discusses:
1) The four aspects of iPhone app development - the relationship with Apple, developer tools, the iPhone platform, and Objective-C programming language.
2) The developer tools used for iPhone app development including Xcode, iPhone Simulator, Interface Builder, and Instruments.
3) The layers that make up the iPhone platform including the core OS, core services, and media layer.
4) The process for becoming an iPhone developer including signing up with the Developer Center, Developer Program, and iTunes Connect.
The document aims to give the reader a high-level understanding of what is involved in iPhone application development.
The document discusses the iPhone and its SDK (software development kit). It provides an overview of the iPhone as more than just a phone, describing its built-in features like accelerometers, GPS, touch interface, and apps. It outlines the iPhone SDK tools including Xcode for development and the App Store for distribution. It also discusses the economics of developing iPhone apps and potential revenue models.
This document discusses guidelines for designing user interfaces for iPhone applications. It covers topics such as choosing an application style, following human interface principles, handling common tasks, and creating custom icons and images. The guidelines emphasize simplicity, focus on the primary task, effective communication, and supporting standard gestures and controls to provide a consistent user experience. Application elements like the status bar, navigation bar, tab bar, and toolbars are described. Standard views, controls, alerts and modal views are also covered.
Why the iPad UI matters, And how it differs from the Tablet PC, but also from...Fabien Marry
A in-depth look at the iPad user interface with guidelines and examples.
What's new, and what lessons were learned from theTablet PC concept and the iPhone own user interface.
If you think the iPad is just a bigger iPod, this presentation is for you.
Slightly updated from the presentation I made at UXCampLondon 2010.
iOS Ecosystem @ Fiera del Radioamatore PordenoneKlaus Lanzarini
The document provides an overview of iOS development and reasons for developing for the iOS platform. It discusses the iOS ecosystem and various device specifications like displays, processors and memory. It outlines the hardware, membership and skill requirements needed for iOS development. Finally, it briefly introduces the Apple Developer Program.
Ankush Dhawan has over two years of experience developing iPhone applications. He is proficient in Objective-C, C++, C, Xcode, and various mobile and web technologies. Some of the applications he has developed include Roborep for business purposes, Drinkfly for alcohol delivery, and Mom Power for comparing product prices. He is skilled in all phases of app development from requirements gathering to deployment.
This document discusses design considerations for the iPad. It begins by introducing the presenter, Evan Doll, and establishing that he is not currently an Apple employee. It then explores how the iPad changes computing by making it less complicated and more shareable. Potential use cases for the iPad include consumption of content while traveling or in public places. The document outlines three rules for designing great iPad apps: making the most of the iPad's unique features instead of just porting iPhone apps; allowing fluid interactions across screens; and creating realistic, tactile experiences. It encourages developers to take advantage of the new opportunities presented by the iPad.
Introducing Apple iPhone 5 - A1428 & A1429 ModelJJ Wu
The document provides information on the features and specifications of the iPhone 5. It highlights that the iPhone 5 features a thinner and lighter design than previous models while maintaining a larger display and more powerful processor. It also discusses the iPhone 5's improved camera, support for high-speed 4G LTE networks, and longer battery life compared to earlier iPhones.
The document discusses Apple's iPhone University Program which allows universities to develop iPhone apps for free. It outlines the steps to set up a development team including enrolling faculty as admins and students as members. It then details the process of obtaining development certificates including generating and submitting a certificate signing request and approval. It also covers assigning devices, creating app IDs, and allowing development across multiple computers. The goal is to enable students and faculty to develop apps and test them on assigned iPhones.
Apple The New iPad(Apple iPad 3rd generation)JJ Wu
The document provides information about the new third-generation iPad, highlighting its Retina display, A5X chip, camera capabilities, and wireless connectivity. In 3 sentences:
The Retina display features over 3 million pixels and makes everything look incredibly lifelike. The powerful A5X chip drives the high-resolution display while maintaining smooth performance and 10-hour battery life. The 5-megapixel iSight camera shoots beautiful still photos and 1080p HD video.
Spectacular features of i phone 6 with compatible ios 8Nimap Infotech
Apple comes up with some really fascinating new features with the launch of iPhone 6, iPhone 6 plus and the A-watch. The sleek device with high technical specs gives a tough competition to the android fan boys...
Slides presented on a seminar of Budi Luhur University, Jakarta. I talked and gave demo about iCloud features, mostly for mere users, and successfully WOW-ed more than 100 attendees.
The document provides instructions for beginners on using iPads. It covers exploring the functionality of iPads, connecting iPads to projectors, creating sample products using apps, and transferring products between devices. The agenda includes introductions, learning the basics of the iPad, connecting to a projector, a digital storytelling activity, app groups for different subjects and grades, and a wrap up. It also details many built-in iPad apps, gestures, the home button functions, searching, organizing apps, displaying the iPad on a projector using different methods, the camera app, digital storytelling apps, installing apps, and sharing projects.
This document provides guidelines for designing iOS apps according to Apple's Human Interface Guidelines. It discusses principles like deference to content, clarity of UI, and using depth to communicate hierarchy. It provides recommendations for various iOS features and controls like navigation bars, table views, buttons and progress indicators. The guidelines emphasize ease of use, consistency with iOS conventions, and focusing on the user experience.
Val Hoeppner prepared this handout to accompany a presentation on mobile newsgathering for Muncie NewsTrain on March 24, 2018. Hoeppner is the director of the Center for Innovation in Media at Middle Tennessee State University. The handout describes mobile apps of use to journalists in the categories of note taking, audio and video recording, photo and video editing, social-media posting and graphics creation. NewsTrain is a training initiative of Associated Press Media Editors (APME). More info: http://bit.ly/NewsTrain
This session is about how to get started with mobile development. Most developers are used to build software for desktop. Regardless of the technology you pick up for building mobile apps there are some tips and tricks that can help smooth your path.
The document discusses the evolution and growth of mobile web advertising. It predicts that mobile web advertising will be the dominant form of mobile advertising in the near future. It also forecasts that worldwide spending on mobile advertising will reach $19 billion by 2012 and $24 billion by 2013. The document emphasizes that successful mobile web advertising requires device detection and content optimized for different mobile devices.
FRESH CONTENT
When it comes to food, organic is all the rage.
There are whole sections of the grocery store focused
on organic fruits and vegetables. It’s featured front and
center on packaging. And it comes with a premium price.
In business, though, it’s the inorganic growth we talk about
most: mergers, acquisitions, partnerships, takeovers. Those are the stories that fill the news and grab the headlines. And they can be powerful tools, as Frank Tait writes about in this issue.
But what if we put just a little more focus on organic
growth, on thinking about how we can leverage the products,
organizations, processes, customers, markets, etc. already in
place to drive growth? With the right focus, could we move
beyond slow and steady growth and really start to drive the
numbers and scale our business naturally?
Those were the driving questions as we put together this
issue of Pragmatic Marketer and why we’ve gathered a
team of thought leaders to talk about everything from how
to cultivate the right employees to how to grow through
segmentation. And as always, we’ve tried to include
actionable tools and tips you can implement immediately. So
grab a coffee and dig in!
Happy reading,
Rebecca Kalogeris
This document provides an overview of iPhone application development. It discusses:
1) The four aspects of iPhone app development - the relationship with Apple, developer tools, the iPhone platform, and Objective-C programming language.
2) The developer tools used for iPhone app development including Xcode, iPhone Simulator, Interface Builder, and Instruments.
3) The layers that make up the iPhone platform including the core OS, core services, and media layer.
4) The process for becoming an iPhone developer including signing up with the Developer Center, Developer Program, and iTunes Connect.
The document aims to give the reader a high-level understanding of what is involved in iPhone application development.
The document discusses the iPhone and its SDK (software development kit). It provides an overview of the iPhone as more than just a phone, describing its built-in features like accelerometers, GPS, touch interface, and apps. It outlines the iPhone SDK tools including Xcode for development and the App Store for distribution. It also discusses the economics of developing iPhone apps and potential revenue models.
This document discusses guidelines for designing user interfaces for iPhone applications. It covers topics such as choosing an application style, following human interface principles, handling common tasks, and creating custom icons and images. The guidelines emphasize simplicity, focus on the primary task, effective communication, and supporting standard gestures and controls to provide a consistent user experience. Application elements like the status bar, navigation bar, tab bar, and toolbars are described. Standard views, controls, alerts and modal views are also covered.
Why the iPad UI matters, And how it differs from the Tablet PC, but also from...Fabien Marry
A in-depth look at the iPad user interface with guidelines and examples.
What's new, and what lessons were learned from theTablet PC concept and the iPhone own user interface.
If you think the iPad is just a bigger iPod, this presentation is for you.
Slightly updated from the presentation I made at UXCampLondon 2010.
iOS Ecosystem @ Fiera del Radioamatore PordenoneKlaus Lanzarini
The document provides an overview of iOS development and reasons for developing for the iOS platform. It discusses the iOS ecosystem and various device specifications like displays, processors and memory. It outlines the hardware, membership and skill requirements needed for iOS development. Finally, it briefly introduces the Apple Developer Program.
Ankush Dhawan has over two years of experience developing iPhone applications. He is proficient in Objective-C, C++, C, Xcode, and various mobile and web technologies. Some of the applications he has developed include Roborep for business purposes, Drinkfly for alcohol delivery, and Mom Power for comparing product prices. He is skilled in all phases of app development from requirements gathering to deployment.
This document discusses design considerations for the iPad. It begins by introducing the presenter, Evan Doll, and establishing that he is not currently an Apple employee. It then explores how the iPad changes computing by making it less complicated and more shareable. Potential use cases for the iPad include consumption of content while traveling or in public places. The document outlines three rules for designing great iPad apps: making the most of the iPad's unique features instead of just porting iPhone apps; allowing fluid interactions across screens; and creating realistic, tactile experiences. It encourages developers to take advantage of the new opportunities presented by the iPad.
Introducing Apple iPhone 5 - A1428 & A1429 ModelJJ Wu
The document provides information on the features and specifications of the iPhone 5. It highlights that the iPhone 5 features a thinner and lighter design than previous models while maintaining a larger display and more powerful processor. It also discusses the iPhone 5's improved camera, support for high-speed 4G LTE networks, and longer battery life compared to earlier iPhones.
The document discusses Apple's iPhone University Program which allows universities to develop iPhone apps for free. It outlines the steps to set up a development team including enrolling faculty as admins and students as members. It then details the process of obtaining development certificates including generating and submitting a certificate signing request and approval. It also covers assigning devices, creating app IDs, and allowing development across multiple computers. The goal is to enable students and faculty to develop apps and test them on assigned iPhones.
Apple The New iPad(Apple iPad 3rd generation)JJ Wu
The document provides information about the new third-generation iPad, highlighting its Retina display, A5X chip, camera capabilities, and wireless connectivity. In 3 sentences:
The Retina display features over 3 million pixels and makes everything look incredibly lifelike. The powerful A5X chip drives the high-resolution display while maintaining smooth performance and 10-hour battery life. The 5-megapixel iSight camera shoots beautiful still photos and 1080p HD video.
Spectacular features of i phone 6 with compatible ios 8Nimap Infotech
Apple comes up with some really fascinating new features with the launch of iPhone 6, iPhone 6 plus and the A-watch. The sleek device with high technical specs gives a tough competition to the android fan boys...
Slides presented on a seminar of Budi Luhur University, Jakarta. I talked and gave demo about iCloud features, mostly for mere users, and successfully WOW-ed more than 100 attendees.
The document provides instructions for beginners on using iPads. It covers exploring the functionality of iPads, connecting iPads to projectors, creating sample products using apps, and transferring products between devices. The agenda includes introductions, learning the basics of the iPad, connecting to a projector, a digital storytelling activity, app groups for different subjects and grades, and a wrap up. It also details many built-in iPad apps, gestures, the home button functions, searching, organizing apps, displaying the iPad on a projector using different methods, the camera app, digital storytelling apps, installing apps, and sharing projects.
This document provides guidelines for designing iOS apps according to Apple's Human Interface Guidelines. It discusses principles like deference to content, clarity of UI, and using depth to communicate hierarchy. It provides recommendations for various iOS features and controls like navigation bars, table views, buttons and progress indicators. The guidelines emphasize ease of use, consistency with iOS conventions, and focusing on the user experience.
Val Hoeppner prepared this handout to accompany a presentation on mobile newsgathering for Muncie NewsTrain on March 24, 2018. Hoeppner is the director of the Center for Innovation in Media at Middle Tennessee State University. The handout describes mobile apps of use to journalists in the categories of note taking, audio and video recording, photo and video editing, social-media posting and graphics creation. NewsTrain is a training initiative of Associated Press Media Editors (APME). More info: http://bit.ly/NewsTrain
This session is about how to get started with mobile development. Most developers are used to build software for desktop. Regardless of the technology you pick up for building mobile apps there are some tips and tricks that can help smooth your path.
The document discusses the evolution and growth of mobile web advertising. It predicts that mobile web advertising will be the dominant form of mobile advertising in the near future. It also forecasts that worldwide spending on mobile advertising will reach $19 billion by 2012 and $24 billion by 2013. The document emphasizes that successful mobile web advertising requires device detection and content optimized for different mobile devices.
FRESH CONTENT
When it comes to food, organic is all the rage.
There are whole sections of the grocery store focused
on organic fruits and vegetables. It’s featured front and
center on packaging. And it comes with a premium price.
In business, though, it’s the inorganic growth we talk about
most: mergers, acquisitions, partnerships, takeovers. Those are the stories that fill the news and grab the headlines. And they can be powerful tools, as Frank Tait writes about in this issue.
But what if we put just a little more focus on organic
growth, on thinking about how we can leverage the products,
organizations, processes, customers, markets, etc. already in
place to drive growth? With the right focus, could we move
beyond slow and steady growth and really start to drive the
numbers and scale our business naturally?
Those were the driving questions as we put together this
issue of Pragmatic Marketer and why we’ve gathered a
team of thought leaders to talk about everything from how
to cultivate the right employees to how to grow through
segmentation. And as always, we’ve tried to include
actionable tools and tips you can implement immediately. So
grab a coffee and dig in!
Happy reading,
Rebecca Kalogeris
Mobile predictions 2017: 76 predictions from 76 marketing influencersTUNE
Where is mobile going in 2017? Where will you search for new opportunities? And how can you best position yourself and your company to take advantage of emerging trends?
We want to help..
So, we asked 84 influencers where mobile is going.
The 2009 swine flu outbreak was caused by a strain of influenza virus that was believed to have undergone genetic mutation. While it contains genes similar to viruses that typically infect pigs, this particular strain was spreading among humans. Symptoms of swine flu included fever, sore throat, coughing, and general discomfort. A comparison of mortality rates for different influenza outbreaks showed that the 2009 swine flu strain had a mortality rate of 2.6% as of April 2009, which was higher than typical seasonal flu but lower than pandemics such as the 1918 Spanish flu or the avian flu.
This document provides an overview of linear equations and how to solve them. Linear equations only contain variables raised to the first power and can be more complicated than early math problems involving addition. To solve linear equations, the same operations are performed on both sides of the equation until no operations remain and the variable is isolated on one side in its solution. An example problem walks through the steps of subtracting 6 from both sides to isolate x and reveal that the solution is x = -9.
Montinore Vineyards is a 240-acre family-run estate vineyard established in 1982 in Willamette Valley that produces about 35,000 cases of wine per year from 6 varieties of grapes. The vineyard practices biodynamic farming which eliminates herbicides and pesticides for healthy soil and increased production. The current factory layout has unnecessary movements and equipment not organized efficiently, but a proposed new layout would line equipment against the wall in the order needed and relocate storage areas to improve workflow. The existing labeling system often mislabels bottles which cannot be sold, costing money. Two improvements discussed are adding guides to the current labeler or replacing the outdated machine.
This document defines and provides examples of uniform circular motion (UCM). UCM occurs when an object moves in a circular path at a constant speed. Centripetal force is the force directing an object towards the center and causing UCM by overcoming the object's inertia. Examples include a car turning a corner, a person on a spinning ride, a ball on a string, and satellites orbiting bodies. The document also provides steps for solving UCM problems using formulas for centripetal force, centripetal acceleration, and velocity, demonstrating the process through a sample problem of calculating the centripetal force on a plane circling a radius.
This document outlines the requirements for a 3rd quarter research project for students related to Sea Camp. Students must research a topic approved by the teacher, complete a keyword outline using at least 5 sources, write 10 multiple choice test questions, and create a presentation using a format like PowerPoint, book, or video. Topics include various aspects of coral reefs and marine life. Source citations and a bibliography are required. Projects are due in phases with topics due first, then outlines, presentations for preview, and final projects. Projects are graded based on the quality of the product, presentation, bibliography, and outline.
The document summarizes some of the physiological effects that deep sea pressures have on the human body. It discusses how the respiratory system can become tired due to pressure under water and how divers use breathing apparatuses. It also mentions how high water pressure can influence digestion and cause capillaries to contract, resulting in limb cooling. The deep sea environment presents challenges for human homeostasis.
Netway conducted an iterative process to analyze a client's landing pages and user behavior which led to recommendations for improvements. A/B testing of the original pages versus pages with Netway's recommendations showed a 142% increase in conversion rates, satisfying the client's goals of supporting rapid growth and high conversion rates.
The document describes three different types of homes - the Deschutes for quiet living, the Tularosa with high tech features, and the Capristrano as a green building home. Each home is presented repeatedly with the same description.
Netway provides a methodology for building digital interfaces and eBusiness strategies based on behavioral science. The methodology includes 4 steps:
1. A behavioral strategy to understand user motivations, decision-making, and psychology.
2. An information and interaction architecture to organize content based on how users think.
3. A breakthrough graphical user interface design guided by the previous steps.
4. Objective user testing using measures of user behavior to validate the design meets business goals.
Netway does not provide market research, strategy, development, design, or content services.
iTunes App Store Submission PresentationAnscamobile
This document provides an overview of setting up an iPhone development environment and submitting apps to the App Store.
Key points covered include:
- Setting up an Apple developer account and using the Provisioning Portal to create certificates and provisioning profiles
- Preparing app metadata and assets for App Store submission such as screenshots, descriptions, and pricing
- Understanding the app review process and potential outcomes like approval or rejection
- Strategies for marketing approved apps such as promoting across other apps and using review sites and advertising
The document also introduces the Corona SDK as a cross-platform tool for developing mobile games using the Lua scripting language. Examples are given of games built with Corona Game Edition that have been
Battle of Music: SDK from iPhone, Nokia, BlackBerry, Android, PalmBess Ho
This document discusses mobile application development platforms and tools. It provides information on screen sizes, SDKs, programming languages, and revenue potential for developing apps on iPhone, Nokia, BlackBerry, Android and Palm platforms. It also discusses the iPhone app approval process and tips for getting apps approved, including avoiding using copyrighted materials without permission and ensuring the app is bug-free.
I built an application and made this presentation for a class of mine. I wanted to demonstrate how easy Google App Inventor can be to use in building personal apps as well as introducing others to the world of application programing. Your comments and questions are very welcome!
This document provides tips and tools for developing an iPhone app from concept to product release. It covers conceptualizing the app idea, designing interfaces with tools like Balsamiq and Photoshop, developing with considerations for APIs, push notifications, and testing, distributing beta versions through services like TestFlight, monitoring performance on the App Store, and responding to user reviews. The overall process progresses from Concept to Design to Develop to Beta testing to Release.
The document provides an overview and introduction to Titanium, an open source framework for building native mobile applications using JavaScript. It discusses Titanium's key features such as building for multiple platforms from a single codebase, using native UI components, and accessing device capabilities. It then demonstrates building a basic photo sharing app in Titanium called "Oh Snap!" in under 10 minutes, touching on setting up the UI, adding interactivity, and uploading images to a remote server. Resources for learning more about Titanium development are also listed.
The document provides an overview and introduction to Titanium, an open source framework for building native mobile applications using JavaScript. It discusses Titanium's key features such as building for multiple platforms from a single codebase, using native UI components, and integrating with device capabilities like the camera. It then demonstrates Titanium through examples like building a basic "Hello World" app and a more advanced photo sharing app called "Oh Snap!". It also provides resources for learning more about Titanium.
This is the simple guide which helps even the beginners to develop an android app which gets the attention of the market. Build your basic app in few steps
PERTEMUAN 3_INTRO TO ANDROID APP DEV.pdfarfa442827
The document provides a 13 step guide to developing a basic Android app from start to finish. It outlines prerequisites like having knowledge of coding languages. It then walks through each step of app development including wireframing, designing, setting up the project in Android Studio, adding activities and screens, and passing data between screens. The guide uses a sample login app demo to illustrate each step of the process.
This 4-day training course covers iOS application development and security. Day 1 introduces iOS, Objective-C, and setting up development environments. Day 2 covers native, web, and hybrid mobile app types and the app development process. Day 3 discusses debugging, app store publishing, and iOS technologies. Day 4 focuses on application security best practices including data security, keychain usage, and penetration testing tools and techniques.
- Titanium is an open source framework that allows developers to build native mobile applications using JavaScript, HTML, and CSS. It supports platforms including iOS, Android, and BlackBerry.
- The presentation demonstrated how to create a basic photo sharing app called "Oh Snap!" in under 200 lines of code using Titanium. Key features included selecting photos, uploading images to a remote server, and a cross-platform user interface.
- Resources for learning more about Titanium development include documentation, demo apps, tutorials on the developer blog, and commercial support from Appcelerator. Questions from attendees were invited.
This presentation will take on the perspective of the independent developer and what needs to be considered prior to releasing an App onto Apple’s App Store. While the information shared will be useful to larger companies and corporations, the assumed actor will be an individual one person does it all perspective (as larger companies would need to involve communications, marketing and legal representation for many of the steps to a successful launch). The presentation will include such topics as setting up a relationship with Apple, preparing for a web presence, and how to handle user feedback and suggestions. It will also go into device provisioning, pricing, and the use of promo codes when getting people to use your App for the first time.
Prototype Development in Mobile-Learning Design ResearchAlan Foley
This document discusses the development of a mobile app prototype called iAdvocate using a "web app" approach. Some key points:
1) A web app version of iAdvocate was created using WordPress to allow for quick prototyping and user testing, without the need for full mobile app development.
2) Focus groups provided useful feedback on the prototype, such as suggested changes to content structure, demonstrating the value of early prototyping.
3) While not fully simulating a mobile app, the web app approach allowed for faster iteration and user input during the design process compared to waiting for a fully developed app.
This book provides an in-depth guide to learning Objective-C for developers. It covers all aspects of Objective-C from basic syntax and object-oriented programming concepts to more advanced techniques used by professional coders. The book is intended for programmers with an intermediate to advanced level of experience and will teach readers how to develop apps for Apple platforms like the Mac, iPhone, and iPad.
The document outlines the life-cycle of developing an iPhone app, including: thinking of an idea, researching similar apps, brainstorming features, designing prototypes, coding the app using modular and reusable components, testing it on devices, submitting it to the App Store, marketing it, tracking downloads, and potentially monetizing it. It provides examples of the author's own Social Media Cafe Liverpool app, which is an open source project available for others to use and learn from.
This is the simple guide which helps even the beginners to develop an android app which gets the attention of the market. Build your basic app in few steps
Android Instant Apps allow users to experience apps without installing them by only loading the portions of the app needed for the current task. They increase adoption rates and remove friction for users. Some key benefits are reducing app size for distribution, dealing with poor network connectivity, and expanding apps to budget devices with new business models like for online retailers. However, development requires refactoring code into modules, addressing technical debt, and ensuring the user experience is consistent between instant and installed apps while following best practices and permissions for instant apps. Testing is also more challenging with fragmentation, network conditions, app links, and user flows between apps and installation.
Smart Apps Creator 3, is a powerful interactive multimedia content app tool. Operated as
offline PC software, its strong functionality and creativity helped all level users design and
publish apps easily without programming skill. Smart Apps Creator 3 converts .pdf file,
storyboard and creativity into Android, iOS app, exe file and Html5. Smart Apps Creator 3
builds wide-range of interactivity and animation which doesn’t require frustrating tech
knowledge
This is the second version of Build an AR app presentation. It gives a detailed step by step guide on building a complete AR app from scratch using Vuforia
Semelhante a Best Practice iPhone SDK App Design (20)
The document summarizes a presentation from the ASME Chapter at UC Irvine on Solidworks and mechanical engineering. It discusses using Solidworks for product design, prototyping, manufacturing, and collaboration. Key topics covered include designing for manufacturability, leveraging 3D modeling to validate designs and cut costs/time, and using platforms like GitHub for version control and project management across multi-disciplinary teams. Advice is given on skills needed for mechanical engineering careers, such as learning CAD software beyond Solidworks and preparing to work with international manufacturers.
In the late 1990s, building an electronic product company was a herculean feat. Components had to be designed from scratch. Firmware engineers spent months writing low-level code to control silicon. Communication stacks were written from the ground up. Assembly lines were built by buying capital equipment and hiring manufacturing workers. Distribution was dependent on retailers buying your first 5K units without any prior sales traction.
After 30 years, the story is different. No longer do startups spend months writing communication stacks for radios. They drop in a $3 pre-certified radio module with WiFi and Bluetooth with most of the functionality already in place. Hire a contract manufacturer who is willing to build a 10K unit each month. Similar to software, many hardest technical problems have been abstracted away. As starting a hardware startup has gotten easier, more founders have done so and competitive advantage or barriers to entry are today’s hard problems.
Fitbit and GoPro went public while significantly profitable, having raised only $77M and $90M respectively from VCs excluding capital from CMs. This is far fewer VC dollars raised than the average SaaS IPO. Fitbit scaled from $0 to $1.9B in revenue in 7 years while very few SAAS startups scale that quickly (SaaS public revenue average at 7 years is ~$90M). As hardware startups increasingly adopt software-like business models, it’s more common to see 45%+ gross margin business in GoPro, Fitbit, Dropcam, and much higher on the subscription or data storage product.
The “hard” part of any sector changes as old problems are solved and new problems appear in any startup history. The fundamental difficulties of building any disruptive company remain the same: team, market, distribution, and marketing. These are the problems that unite all companies trying to build value in the world. Our investor panel is going to share their insights in evaluating, assessing, and managing their high-risk ventures.
This document announces an event on April 21st at 7pm on Zoom called "Innovation Event Series: Part III Get inside the head of investor saying YES to high risk". The event will feature a panel of investors including Edward King, Jing Ge, Joseph Wei, and Jay Eum. It will provide networking opportunities and discuss what investors look for when deciding to fund high-risk startups. The event is hosted by Silicon Valley Builder and will also have student design competitions and prizes.
The document compares Phorena One to competitors on various product features for smart ceiling LED lights and advanced air quality monitors. For ceiling LED lights, Phorena One has the most features including dimmability, color and tunable white light, circadian lighting, mobile app control, and international voltage compatibility. For air quality monitors, Phorena One also has the most sensors and measurements including temperature, humidity, air quality index, and VOC levels compared to competitors like uHoo, Airthinx, and Awair Element.
The document discusses the growing IoT market and its projected economic impact. It notes that over 30 billion IoT devices are estimated to be in use by 2020, with the consumer electronics industry exceeding $2 trillion and hardware accounting for 35% of the $1.7 trillion global IoT market. Various sources project the IoT having the potential to generate $4-$11 trillion in economic value by 2025, with industries like factories benefiting most.
This document discusses fundraising in Silicon Valley and provides information on various topics related to startup funding sizes and stages. It includes details on average valuations from AngelList for different regions, common funding round sizes from seed to Series B, typical fundraising cycles and exits, and population sizes for some Asian countries. It also includes links to two startup websites, one for private airport transportation and one for a music sharing app.
Empowered Entrepreneurs and Hyper Growth in Mobile EraBess Ho
The document summarizes a panel discussion on empowering entrepreneurs and achieving hyper growth in the mobile era. The panel featured speakers from Translink Capital, Citi Ventures, New Horizon Capital, Archimedes Labs, and MediaSpike discussing their experiences with startups achieving rapid growth and scaling to millions of users quickly. Examples were given of mobile apps that grew from 1 million to 50 million users within a year and social networks that doubled in size every year to reach over 1 billion users in just a few years.
The document summarizes key trends in mobile technology presented at a mobile workshop, including:
1) Mobile usage has surpassed desktop, with smartphones and tablets driving growth. Video, especially, accounts for over half of mobile data traffic.
2) Mobile monetization is shifting to in-app purchases which generate significantly more revenue than paid apps. Gamification and loyalty programs can further increase monetization.
3) Native mobile apps are preferable to mobile web apps for most use cases. Developers should design for a "mobile first" approach. Cross-platform frameworks allow creating native-like apps across platforms.
The document summarizes a panel discussion on investment trends and opportunities for mobile startups. Some key points from the panel include:
- The mobile market is growing rapidly with over 5 billion mobile phones and 7 billion people worldwide.
- Competing for consumer attention is difficult as the average smartphone contains 18 apps and consumers spend more time on mobile apps and the internet on their phones than other activities.
- The largest mobile markets for iOS and Android devices are the US, China, UK and South Korea.
- Gartner analysts believe winning mobile apps will cater to the mobile environment rather than just being mobile versions of websites.
- Mobile first is discussed as a strategy where users, experience, product, technology and
This document summarizes a presentation on mobile development trends. It discusses how mobile usage is surpassing desktop usage, with mobile traffic expected to be mostly video by 2016. Tablets are a major driver of mobile data usage. In-app purchases are very profitable for mobile games. Native mobile apps are generally better than mobile web apps. NoSQL databases and server-side APIs are increasingly used instead of traditional databases and server-side frameworks. The presentation advocates a mobile-first approach to development.
Stanford EE402T 2012: Hong Kong Startup & Funding Between Hong Kong and USBess Ho
This document provides information about Hong Kong and its startup ecosystem. It discusses Hong Kong's history as a British colony and its return to China in 1997. It then outlines the development of Hong Kong's startup scene, beginning with early internet companies in the 2000s like TOM Online and Alibaba's IPO in 2007. The document discusses the growth of Hong Kong's startup funding landscape and infrastructure in recent years, including incubators, accelerators, co-working spaces, and government support programs. It also profiles several Hong Kong startups and entrepreneurs that found success both locally and globally.
This document discusses the evolution of mobile apps from native to web apps. It notes that early on, most apps were developed natively for each mobile platform, but that the trend is shifting to web apps that can work cross-platform using technologies like HTML5. The document outlines three strategies companies can take for building web apps: 1) using a native wrapper with a web view, 2) using a HTML5 framework, or 3) using a cross-platform framework. It also provides examples of companies taking these approaches and the benefits of web apps over native apps.
The document discusses a panel from the 2011 Android Open Conference on designing applications for both Android and iOS platforms. The panel covers strategies for design, architecture, and development across the two platforms, including comparisons of design approaches, wireframing, and navigation designs. Key topics discussed include prioritizing design for one platform over the other, using mockups and prototypes, and leveraging tools like Keynote.
Silicon Valley China Wireless Conference m-commerce PanelBess Ho
This document summarizes a mobile eCommerce panel discussion at the Silicon Valley China Wireless Conference on September 24, 2011. It provides background on the rise of mobile commerce in China, the launch of the first Apple Store in Hong Kong, and developments in near field communication (NFC) technology and its adoption in China. Key trends discussed include the growth of the Chinese mobile market, new mobile payment solutions, and the increasing role of location-based services in driving mobile commerce.
This document outlines an iOS development camp held by PaceRunner at eBay/PayPal in San Jose. It provides an algorithm for calculating running pace based on song BPM and lists several iOS APIs for audio playback and system configuration that were discussed, along with the names of several instructors.
Guest Lecture for The Art of Institutes on Mobile Design. Specific target to what design students should learn to become sufficient as mobile designer and to excel in designing for mobile.
HealthBuddies pitched a mobile app using game mechanics to help people with chronic diseases reduce obesity. They initially proposed quantitative tracking of health indexes and financial rewards, but learned patients prefer qualitative tracking and emotional rewards from friends and family over points. Based on these lessons, HealthBuddies pivoted their app to use points, statuses and badges to reward behavior improvement and reduce inactivity through social engagement with selected friends and family.
JumpyBirds iTunes for Toddlers & Amazon for MomsBess Ho
JumpyBirds is an Entertainment TV app which is going to change the way Toddlers get their favorite songs at home and to change the way Moms shop and buy their child's digital toys. It focuses in solving the traditional problems of how difficult for working busy moms to find and shop quality educational DVDs for children in places where Children's DVD collection in retail stores is limited due to shelf space and inventory.
Our concept design demonstrates the convenience of smart phone to unlock fresh and additional digital content without exiting the app or install additional app. We also significantly reduce the no. of clicks on TV Remote Control from roughly 50 clicks to a single click to request content and offer alternative micro-payment in mobile. Our concept design would offer convenience of purchasing toys from Brick and mortar along with digital content. Mom will be able to buy a teddy bear that appears in the "Teddy Bear" song and surprise their children of the toy as gift on special occasions or act of encouragement of learning.
JumpyBirds's TV app idea is to deliver "Happiness" to both Mom & toddler at their convenience and in the comfort of their home.
About:
JumpyBirds is a Silicon Valley-based startup focuses in creative design and innovative technology in devices.
This document summarizes a meeting about iPhone, iPad, and mobile app development. It discusses the growth of smart devices, revenue models for iPhone and Android apps, investment funds for iPhone apps, the fast time to market for popular apps, the app approval process at Apple, and poses a hypothetical scenario about what would happen if Apple was a startup company. It encourages attendees to ask questions.
Beautiful Mind: iPhone Anatomy & ArchitectureBess Ho
This document provides an overview of the anatomy and architecture of iPhone apps. It describes the iPhone's hardware sensors and components that enable touch, audio, visual, and location-based functionality. It also discusses the iPhone SDK frameworks for accessing these capabilities and developing native apps. The document compares iPhone apps to web apps and different touchscreen technologies. It outlines tools in Xcode for debugging and optimizing app performance like Instruments. Finally, it covers design considerations for apps on iPhone, iPad and Android platforms.
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
OpenID AuthZEN Interop Read Out - AuthorizationDavid Brossard
During Identiverse 2024 and EIC 2024, members of the OpenID AuthZEN WG got together and demoed their authorization endpoints conforming to the AuthZEN API
Project Management Semester Long Project - Acuityjpupo2018
Acuity is an innovative learning app designed to transform the way you engage with knowledge. Powered by AI technology, Acuity takes complex topics and distills them into concise, interactive summaries that are easy to read & understand. Whether you're exploring the depths of quantum mechanics or seeking insight into historical events, Acuity provides the key information you need without the burden of lengthy texts.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
Digital Marketing Trends in 2024 | Guide for Staying Ahead
Best Practice iPhone SDK App Design
1. "Best Practice"
iPhone SDK App Design
Bess Ho
UI & iPhone Developer
Silicon Valley Code Camp (SVCC)
Oct 3-4, 2009
Foothill College
Los Altos CA
Twitter: bayareaparty
2. UI Developer / Architect
Spock Bess
Half Vulcan Half Developer
Half Human Half Designer
Pointed Ears Pointed Eyes
“I am a Developer, Not a Designer”
3. Spock Bess
Complex Mind Complex Background
“It would be illogical to assume that all conditions
remain stable.” - Spock
“It would be illogical to assume that
a good developer can’t design.” - Bess
4. Dancing Piano Dancing Drum Dancing Steel Drum
Doctor Tricorder Sound Tricorder
5. Founder of
Silicon Valley Web Builder (SVWB)
Mentor
Google Technology User Group (GTUG)
Open Source Project “Chief Medical Officer”
based on Google Health
6. 1st Book on Myspace
Technical Editor 1st Book on Open Social
Building OpenSocial Apps: A
Field Guide to Working with
the MySpace Platform
Authors: Chris Cole, Chad
Russell, Jessica Whyte
Published Oct 23, 2009
Publisher: Addison-Wesley
Professional. Part of the
Developer's Library series.
7. One-Girl-Shop
References
Blog Featured by WordPress
Based on “Objective-C” Tag
http://webbuilders.wordpress.com/
Powerpoints
http://www.slideshare.net/bess.ho
Code Examples
http://code.google.com/p/iphonebuilder/
12. No.4
Backup
Anything impossible would be possible
Backup your Artwork & Xcode projects
13. Approval Process
Based on approvals process for iPhone applications, in a
filing to the US Federal Communications Commission (FCC)
in 2009
95% apps are approved within 14 days of submission
Apple has 40 Full Time trained reviewers studying
8,500 new apps a week
20% “not approved as original submitted” but sent
back to developer for tweaks & changes
http://www.mobile-ent.biz/news/34116/Apple-reveals-some-details-about-App-
Store-approval-process
14. Controversial Apps
Based on approvals process for iPhone applications, in a
filing to the US Federal Communications Commission (FCC)
in 2009
“established an App Store executive review board
that determines procedures and sets policy for the
review process, as well as reviews applications that
are escalated to the board because they raise new
or complex issues.”
The board meets once a week.
http://www.mobile-ent.biz/news/34116/Apple-reveals-some-details-about-App-
Store-approval-process
17. Prepare Images
The standard bit depth for icons and images
is 24 bits (8 bits each for red, green, and
blue), plus an 8-bit alpha channel.
The PNG format is recommended, because it
preserves color depth and supports an
embedded alpha channel.
No need to constrain your palette to web-
safe colors
18. Prepare Icons
Start with highest resolution quality image
Create 512x512 160+ dpi artwork
Convert them into 3 sizes
Save them to Apple preferred names
Apple expects consistency in images
512x512 72 dpi app_icon.jpg
57x57 160+ dpi Icon.png
29x29 160+ dpi Icon-Small.png
19. App Icon Design
57x57 160+ dpi Icon.png
By default
1) Apply round-corners
2) Apply shine
3) Apply Drop shadow
Best investment
Pick a color to position your app on the rainbow wall
Apple tends to select & feature app with good icon
design in stores, conferences and Ads
Avoid using images similar to Apple icons & images
21. App Icon Design
29x29 160+ dpi Icon-Small.png
Used to be Icon-Setting.png
Every application should supply a small icon
that iPhone OS can display when the
application name matches a term in a
Spotlight search.
Applications that supply settings should also
supply this icon to identify them in the
built-in Settings application.
22. App Icon Design
57x57 160+ dpi Icon.png
Remove default shine
Add the UIPrerenderedIcon key to your
application’s Info.plist file
23. App Icon Design
57x57 160+ dpi Icon.png
Recommend to add your app name to your
icon if your app name is too long to show on
iphone home screen
By default Bundle display name use your Xcode
Project name
Add App name to Info.plist file
24. Prepare Backgrounds
Improve User Experience
Make your loading image similar to your App
Background if your app requires a longer
loading time
Default.png (Loading Image)
background.png (App Background Image)
25. Image Location
Icon.png, Icon-Setting.png, Default.png are
suggested to saved at the root of Xcode
project
Organize images & audio files in Groups
under “Resources” folder
Drag & Drop entire folders into Xcode
Project
29. System-Provided
Buttons & Icons
Use pure white with appropriate alpha
Do not include a drop shadow
Use anti-aliasing
Toolbar Icons
Navigation Bar Icons Tab Bar Icons
20 x 20 pixels 30 x 30 pixels
30. iPhone Human Interface
Guidelines
http://developer.apple.com/safari/library/
documentation/InternetWeb/Conceptual/
iPhoneWebAppHIG/Introduction/
Introduction.html
31. Prepare Audio
Most Popular Audio Methods
AudioServicesPlaySystemSound
AVAudioPlayer
32. Do Not
DO NOT Copy-Right Materials (Image, Audio, etc)
DO NOT use License Materials unless you have
written documents to prove your ownership
DO NOT use any Brand or Trademark names
DO NOT use any images too similar to iphone system
icons
DO NOT submit app with warnings & errors
DO NOT treat Apple Review Team as QA
33. Debug & Audit
Test your app in both iPhone Simulator & Device
Test your app in both iTouch & iPhone
50% users are on iTouch
No Warning Console
No Error Xcode
Device
34. 1st / 2nd App
Sound Tricroder & Doctor Tricorder
1st iPhone SDK
Trekkie from TV to Movies
Star Trek Movie Release in May
Loyal Star Trek Fans Worldwide
Tricorders in App Store Suck
Poor Interface
Old Generation Tricorder
Few Low-quality Sound
Barely Any Animations
Entertainment Only
35. Explanation
In Review
3 months Instead of crying
Or beating up Apple
iPhone Review Team
Convert my anger &
frustration to creating
new app
2 months wait Shorten Development
Not related to Cycle & Release Early
technical issues
36. Product Definition
Solve a sticky problem
Create your own niche
Create new market
37. Product Definition
Solve a sticky problem Apple won’t approve SDK
app that is similar to web
Create your own niche app
Create new market Apple won’t approve your
app if it is similar to existing
app in App Store
Apple won’t approve your
app if it doesn’t have enough
features
38. Design Rules
Keep it Simple
Design for Dummies
No Guessing
Picture worths thousand words
Do One Thing Really Well
Less Touch = Clicks
Fewer Screens = Page Load
Fast Loading
Lower Latency
40. Product Definition
Dancing Series - Use Accelerometer
Interests
Target
Strengths
Want anyone without music I love music
training can play
I play music for years
It is more entertaining and
engaging to design app I love dancing
involved movement
I love design
Music is universal with no
language barrier
All age groups
All genders
41. Product Strategy
Dancing Series
Music Band
Dancing Piano
Dancing Drum
Dancing Steel Drum
Dancing Tambourine
42. Competition: Leading Drum Apps in Top 100
Drum Kit DigitDrummer
$1.99 / Free $0.99 / Free
Volume Control No Volume Control
(Flip View)
Pay $1.99 Extra Recording Recording
43. Marketing Positioning:
Competitive Differentiation
1st Drum App uses
Dancing Drum Accelerometer
$0.99
Volume Control - Same View
Brighter Cheerful
More Sound
Touch Play
Motion Play
Casual Play - All Ages
Accelerometer > Record
45. Dancing Drum
Dancing Drum $0.99 Rank: 1496
Not Perfect
Shorten Development Cycle
Release Early
1st Release 1.0
Bad Timing OS2.2.1 - OS3.0
Buried at the bottom in Release Date
due to inexperience
48. Once In Your Lifetime
Don’t make any Apple won’t allow you to
mistakes in change Release Date once
submitting your app the date is past
Don’t keep changing Apple won’t allow you to get
Release Date into Newly Release category
after re-submit for update
Save the right
Category Prepare for your Launch &
Marketing Campaign
49. 6 Major Types of
Mockup / Prototype
Paper Prototype
Online Prototype
Sketching
iPhone SDK IDEs
iPhone SDK Frameworks
iPhone Webkit Frameworks
90. myStarbucks
Find a Starbucks Coffee Sep 16, 2009 Version 1.0
Aug 9, 2009 Version 2.0 Free
$0.99
Go Grande - Find your nearest Starbucks
Feb 6 2009 Version 1.0.0
$0.99