The document proposes using a breaching experiment combined with ethnographic observation to study social acceptance of robots in public spaces. This method involves introducing a robot into a pedestrian area to observe people's natural first reactions. The researchers conducted a field trial in a public place using this method, gathering feedback via questionnaires. They found that breaching experiments can be a useful way to investigate social acceptance of robots in real-world settings.
Technology and Disability 24 (2012) 303–311 303DOI 10.3233T.docxmattinsonjanel
Technology and Disability 24 (2012) 303–311 303
DOI 10.3233/TAD-120361
IOS Press
Service robots in elderly care at home: Users’
needs and perceptions as a basis for concept
development
Lucia Piginia,∗, David Facalb, Lorenzo Blasic and Renzo Andricha
aFondazione Don Carlo Gnocchi Onlus, Milano, Italy
bFundación Instituto Gerontológico Matia – INGEMA, San Sebastian, Spain
cHewlett-Packard Italiana S.r.l., Milano, Italy
Abstract. Background: Service robots may offer an innovative assistive solution to improve the quality of life of frail elderly
people, by assisting them in specific situations identified as relevant to maintain independence.
Objective: This paper describes the results of a qualitative and quantitative research based on a user-centered methodology carried
out within the EU-funded project “Multi-Role Shadow Robotic System for Independent Living” (SRS), aiming to generate user
requirements and realistic usage scenarios maximizing the alignment with users’ needs, perceptions, feelings and rights.
Methods: A qualitative and quantitative research – based on focus groups (59 participants) and questionnaires (129 respondents) –
was carried out in three countries: Italy, Spain and Germany. The survey involved prospective end-users (elderly people and
family members who care for them), caregivers, and geriatric experts.
Results: Results show that despite elderly people encounter difficulties in many activities of daily life, a semi-autonomous
remotely-controlled and self-learning service robot has been judged an interesting solution only in some circumstances. Moni-
toring and managing emergency situations, helping with reaching, fetching and carrying objects that are too heavy or positioned
in unreachable places: these are tasks for which robotic support has been widely accepted, while tasks involving direct physical
contact between the person and the robot are not appreciated instead. Relatives of the elderly could act as remote operators;
however, family psychological burden and time restrictions should be considered too.
Conclusions: A tele-operated robotic system may be of help for frail elderly people. In certain cases this solution may be effective
only in conjunction with a 24-hour professional Service Centre able to manage tele-operation when relatives are not available.
This survey adds further tokens of knowledge to previous literature studies on this subject; it compares the potential users’ and the
professionals’ views; it helps identifying potentially successful applications of tele-operated robots in the care of elderly people
living at home. The results obtained by the present study, generated specific requirements and the first versions of concrete usage
scenarios, enabling designers and technologists to start with a first development phase of the SRS concept.
Keywords: Service robots, tele-operation, elderly people, caregivers, user requirements, user centered design
1. Introduction
Several robotic research proje ...
CONSIDERATION OF HUMAN COMPUTER INTERACTION IN ROBOTIC FIELD ijcsit
Technological progress leads the apparition of robot in human environment; we began to find them in hospitals, museums, and homes. However these situations require an interaction of robots with humans and an adoption of social behaviors. We have shown in this paper how disciplines like computer science in general and human computer interaction in particular are used to improve human robot interaction. Then we indicated how we can use action theory into design of interaction between human and Robot. Finally we proposed some practical scenarios for illustrations.
Human–robot interaction is the study of interactions between humans and robots. It is often referred as HRI by researchers. Human–robot interaction is a multidisciplinary field with contributions from human–computer interaction, artificial intelligence, robotics, natural language understanding, design, and social sciences.
Technology and Disability 24 (2012) 303–311 303DOI 10.3233T.docxmattinsonjanel
Technology and Disability 24 (2012) 303–311 303
DOI 10.3233/TAD-120361
IOS Press
Service robots in elderly care at home: Users’
needs and perceptions as a basis for concept
development
Lucia Piginia,∗, David Facalb, Lorenzo Blasic and Renzo Andricha
aFondazione Don Carlo Gnocchi Onlus, Milano, Italy
bFundación Instituto Gerontológico Matia – INGEMA, San Sebastian, Spain
cHewlett-Packard Italiana S.r.l., Milano, Italy
Abstract. Background: Service robots may offer an innovative assistive solution to improve the quality of life of frail elderly
people, by assisting them in specific situations identified as relevant to maintain independence.
Objective: This paper describes the results of a qualitative and quantitative research based on a user-centered methodology carried
out within the EU-funded project “Multi-Role Shadow Robotic System for Independent Living” (SRS), aiming to generate user
requirements and realistic usage scenarios maximizing the alignment with users’ needs, perceptions, feelings and rights.
Methods: A qualitative and quantitative research – based on focus groups (59 participants) and questionnaires (129 respondents) –
was carried out in three countries: Italy, Spain and Germany. The survey involved prospective end-users (elderly people and
family members who care for them), caregivers, and geriatric experts.
Results: Results show that despite elderly people encounter difficulties in many activities of daily life, a semi-autonomous
remotely-controlled and self-learning service robot has been judged an interesting solution only in some circumstances. Moni-
toring and managing emergency situations, helping with reaching, fetching and carrying objects that are too heavy or positioned
in unreachable places: these are tasks for which robotic support has been widely accepted, while tasks involving direct physical
contact between the person and the robot are not appreciated instead. Relatives of the elderly could act as remote operators;
however, family psychological burden and time restrictions should be considered too.
Conclusions: A tele-operated robotic system may be of help for frail elderly people. In certain cases this solution may be effective
only in conjunction with a 24-hour professional Service Centre able to manage tele-operation when relatives are not available.
This survey adds further tokens of knowledge to previous literature studies on this subject; it compares the potential users’ and the
professionals’ views; it helps identifying potentially successful applications of tele-operated robots in the care of elderly people
living at home. The results obtained by the present study, generated specific requirements and the first versions of concrete usage
scenarios, enabling designers and technologists to start with a first development phase of the SRS concept.
Keywords: Service robots, tele-operation, elderly people, caregivers, user requirements, user centered design
1. Introduction
Several robotic research proje ...
CONSIDERATION OF HUMAN COMPUTER INTERACTION IN ROBOTIC FIELD ijcsit
Technological progress leads the apparition of robot in human environment; we began to find them in hospitals, museums, and homes. However these situations require an interaction of robots with humans and an adoption of social behaviors. We have shown in this paper how disciplines like computer science in general and human computer interaction in particular are used to improve human robot interaction. Then we indicated how we can use action theory into design of interaction between human and Robot. Finally we proposed some practical scenarios for illustrations.
Human–robot interaction is the study of interactions between humans and robots. It is often referred as HRI by researchers. Human–robot interaction is a multidisciplinary field with contributions from human–computer interaction, artificial intelligence, robotics, natural language understanding, design, and social sciences.
(Crestani et al., 2004) The proliferation of mobile devices and thMargaritoWhitt221
(Crestani et al., 2004) The proliferation of mobile devices and the ubiquity of computing and networking technologies have revolutionized how we access information. Mobile and ubiquitous information access is now an essential issue in human-computer interaction, information retrieval, and computer-supported cooperative work.
The International Workshop on Mobile and Ubiquitous Information Access (MobileHCI) was held in Udine, Italy, on September 8, 2003. It included user interface design issues, novel interaction techniques, context-aware applications, collaborative systems, and social implications of mobile computing. They provide a snapshot of the state-of-the-art in this rapidly evolving field. They will interest researchers and practitioners in human-computer interaction, information retrieval, and computer-supported cooperative work.
The workshop was organized by Fabio Crestani, Mark Dunlop, and Stefano Mizzaro. It was in conjunction with the Ninth International Conference on Human-Computer Interaction (HCI International 2003).
(Bace et al.,2020) Part of this is that it's challenging to quantify visual attention in mobile HCI. In a recent paper, Bace et al. tried to address this challenge by quantifying how often and for how long users look at their mobile devices.
The researchers found that, on average, users look at their devices around 46 times per day. They also found that users spend more time looking at their instruments when using them for communication purposes, such as text messaging or phone calls. This suggests a need for further research into how mobile devices can be designed to capture better and hold users' attention.
The researchers also found that users look at their devices more often in a social setting, such as a meeting or a party. This suggests that mobile devices may be distracting us from our social interactions.
In conclusion, the study provides valuable insights into how we can better understand and quantify visual attention in mobile HCI.
(Oulasvirta et al.,2005) Mobile HCI 2004 was a seminal conference on human-computer interaction with mobile technology. The meeting was highly successful, and its impact is still felt today.
The theme of the conference was "Experience and Reflection." This theme was reflected in the papers presented at the meeting, which covered a wide range of topics related to mobile HCI. The papers addressed user experience, design principles, interaction techniques, and evaluation methods in addition to these technical papers, keynote speeches, and panel discussions on various aspects of mobile HCI.
The Mobile HCI 2004 conference was an important event in the history of mobile HCI. It helped establish the field as a central research area, and its papers have significantly impacted how mobile HCI is conducted today.
(Jia, 2014) The limited display space of mobile devices is inadequate for simultaneously displaying all the information needed in context. This paper proposes a novel mobile ...
Computer Science
Active and Programmable Networks
Active safety systems
Ad Hoc & Sensor Network
Ad hoc networks for pervasive communications
Adaptive, autonomic and context-aware computing
Advance Computing technology and their application
Advanced Computing Architectures and New Programming Models
Advanced control and measurement
Aeronautical Engineering,
Agent-based middleware
Alert applications
Automotive, marine and aero-space control and all other control applications
Autonomic and self-managing middleware
Autonomous vehicle
Biochemistry
Bioinformatics
BioTechnology(Chemistry, Mathematics, Statistics, Geology)
Broadband and intelligent networks
Broadband wireless technologies
CAD/CAM/CAT/CIM
Call admission and flow/congestion control
Capacity planning and dimensioning
Changing Access to Patient Information
Channel capacity modelling and analysis
Civil Engineering,
Cloud Computing and Applications
Collaborative applications
Communication application
Communication architectures for pervasive computing
Communication systems
Computational intelligence
Computer and microprocessor-based control
Computer Architecture and Embedded Systems
Computer Business
Computer Sciences and Applications
Computer Vision
Computer-based information systems in health care
Computing Ethics
Computing Practices & Applications
Congestion and/or Flow Control
Content Distribution
Context-awareness and middleware
Creativity in Internet management and retailing
Cross-layer design and Physical layer based issue
Cryptography
Data Base Management
Data fusion
Data Mining
Data retrieval
Data Storage Management
Decision analysis methods
Decision making
Digital Economy and Digital Divide
Digital signal processing theory
Distributed Sensor Networks
Drives automation
Drug Design,
Drug Development
DSP implementation
E-Business
E-Commerce
E-Government
Electronic transceiver device for Retail Marketing Industries
Electronics Engineering,
Embeded Computer System
Emerging advances in business and its applications
Emerging signal processing areas
Enabling technologies for pervasive systems
Energy-efficient and green pervasive computing
Environmental Engineering,
Estimation and identification techniques
Evaluation techniques for middleware solutions
Event-based, publish/subscribe, and message-oriented middleware
Evolutionary computing and intelligent systems
Expert approaches
Facilities planning and management
Flexible manufacturing systems
Formal methods and tools for designing
Fuzzy algorithms
Fuzzy logics
GPS and location-based app
The presentation will be structured as follow. The talk will first provide an introduction to the theory behind the Socio-Cultural Ecology (Pachler, Bachmair and Cook, 2010) and the notion of User-generated contexts (Cook, Pachler and Bachmair, accepted), which Cook (2009) has refined into an analytical tool called a ‘typology-grid’ (see below). The talk will then demonstrate how the typology-grid has been successfully been used to analyse and learn from the ALPS and conclude by inviting a critique of the typology-grid.
International Journal of Engineering and Science Invention (IJESI) is an international journal intended for professionals and researchers in all fields of computer science and electronics. IJESI publishes research articles and reviews within the whole field Engineering Science and Technology, new teaching methods, assessment, validation and the impact of new technologies and it will continue to provide information on the latest trends and developments in this ever-expanding subject. The publications of papers are selected through double peer reviewed to ensure originality, relevance, and readability. The articles published in our journal can be accessed online.
A one decade survey of autonomous mobile robot systems IJECEIAES
Recently, autonomous mobile robots have gained popularity in the modern world due to their relevance technology and application in real world situations. The global market for mobile robots will grow significantly over the next 20 years. Autonomous mobile robots are found in many fields including institutions, industry, business, hospitals, agriculture as well as private households for the purpose of improving day-to-day activities and services. The development of technology has increased in the requirements for mobile robots because of the services and tasks provided by them, like rescue and research operations, surveillance, carry heavy objects and so on. Researchers have conducted many works on the importance of robots, their uses, and problems. This article aims to analyze the control system of mobile robots and the way robots have the ability of moving in real-world to achieve their goals. It should be noted that there are several technological directions in a mobile robot industry. It must be observed and integrated so that the robot functions properly: Navigation systems, localization systems, detection systems (sensors) along with motion and kinematics and dynamics systems. All such systems should be united through a control unit; thus, the mission or work of mobile robots are conducted with reliability.
Scheme for motion estimation based on adaptive fuzzy neural networkTELKOMNIKA JOURNAL
Many applications of robots in collaboration with humans require the robot to follow the person autonomously. Depending on the tasks and their context, this type of tracking can be a complex problem. The paper proposes and evaluates a principle of control of autonomous robots for applications of services to people, with the capacity of prediction and adaptation for the problem of following people without the use of cameras (high level of privacy) and with a low computational cost. A robot can easily have a wide set of sensors for different variables, one of the classic sensors in a mobile robot is the distance sensor. Some of these sensors are capable of collecting a large amount of information sufficient to precisely define the positions of objects (and therefore people) around the robot, providing objective and quantitative data that can be very useful for a wide range of tasks, in particular, to perform autonomous tasks of following people. This paper uses the estimated distance from a person to a service robot to predict the behavior of a person, and thus improve performance in autonomous person following tasks. For this, we use an adaptive fuzzy neural network (AFNN) which includes a fuzzy neural network based on Takagi-Sugeno fuzzy inference, and an adaptive learning algorithm to update the membership functions and the rule base. The validity of the proposal is verified both by simulation and on a real prototype. The average RMSE of prediction over the 50 laboratory tests with different people acting as target object was 7.33.
Quantified Self movement allows to collect a lot of
personal data which can be used to nurture the model
of the users. Evenly, when aggregated, these personal
data become a picture of the people of a space in a City
Model. This model can be fed also by data coming from
crowdsensing. The resulting City Model can be used to
provide personalized services to citizen, and to increase
people awareness about their behaviour that can help
in promoting collective behavioural change. The paper
Transformational Sociotech Design for Urban Mobility and Sustainable Wellbein...Agnis Stibe
Wellbeing of everyone can be improved through reshaping and advancing places with seamless digital and socially influencing ubiquitous strategies, thus empowering people to succeed in achieving better lifestyles. By helping people to acquire healthier and resource-efficient everyday routines, more sustainable societies can be created. Oftentimes, engineers and technology developers are unaware of how diversely their innovations are actually going to influence lives of many people. Therefore, it is important to focus on investigating and designing ways how surrounding environments can be reengineered to facilitate societal changes at scale. Novel cyber-physical systems can be developed to facilitate the emergence of socially engaging environments to support entrepreneurship and innovation, reshape routines and behavioral patterns in communities, deploy intelligent outdoor sensing for shifting mobility modes, enhance eco-friendly behaviors through social norms, locate interactive public feedback channels to affect attitudes, involve residents through socially influencing systems, and explore methods for designing healthy neighborhoods. This approach is highly important, as it encompasses transformation of human behavior and public spaces at scale. Ultimately, this work generates refined scientific knowledge on how to digitize wellbeing and guidelines for practical approaches in achieving prosperous societies. More: transforms.me
Prof. Agnis Stibe at ESLSCA Business School Paris
Transformational Sociotech Design from MIT Media Lab
Edwards tams and moreno do systemic collaboration and network governance matterMónica Edwards Schachter
The emergence of Living Labs is increasingly calling the attention of practitioners, researchers and policymakers, springing as collaborative spaces and social innovation experiments around the world. They are usually characterized by the active involvement of users (citizens and communities) as co-creators of knowledge in innovation processes. This paper critically reviews literature on Living Labs and analyzes narratives on users’ and communities participation in a sample of 120 LLs obtained from the European Network of Living Labs (ENoLL) from 2006 to 2012. Our findings show that LL is an ‘umbrella’ concept which includes a diversity of cross-sector societal experiments which favour systemic and boundary-spanning collaboration between private, public, and people partnership. Different discourses on the role of users were identified, covering many approaches to their participation in innovation processes. In most of LLs users are considered as source of information for detecting needs, with much focus on end-customer validation in testing and experimentation and a very limited user’s participation as co-creators in innovation processes. Although the widely accepted discourses on ‘co-creation’ and ‘co-production’ with users and communities in LLs, their contribution as part of a broader social development or social change agenda from the perspective of social innovation remains unclear
(Crestani et al., 2004) The proliferation of mobile devices and thMargaritoWhitt221
(Crestani et al., 2004) The proliferation of mobile devices and the ubiquity of computing and networking technologies have revolutionized how we access information. Mobile and ubiquitous information access is now an essential issue in human-computer interaction, information retrieval, and computer-supported cooperative work.
The International Workshop on Mobile and Ubiquitous Information Access (MobileHCI) was held in Udine, Italy, on September 8, 2003. It included user interface design issues, novel interaction techniques, context-aware applications, collaborative systems, and social implications of mobile computing. They provide a snapshot of the state-of-the-art in this rapidly evolving field. They will interest researchers and practitioners in human-computer interaction, information retrieval, and computer-supported cooperative work.
The workshop was organized by Fabio Crestani, Mark Dunlop, and Stefano Mizzaro. It was in conjunction with the Ninth International Conference on Human-Computer Interaction (HCI International 2003).
(Bace et al.,2020) Part of this is that it's challenging to quantify visual attention in mobile HCI. In a recent paper, Bace et al. tried to address this challenge by quantifying how often and for how long users look at their mobile devices.
The researchers found that, on average, users look at their devices around 46 times per day. They also found that users spend more time looking at their instruments when using them for communication purposes, such as text messaging or phone calls. This suggests a need for further research into how mobile devices can be designed to capture better and hold users' attention.
The researchers also found that users look at their devices more often in a social setting, such as a meeting or a party. This suggests that mobile devices may be distracting us from our social interactions.
In conclusion, the study provides valuable insights into how we can better understand and quantify visual attention in mobile HCI.
(Oulasvirta et al.,2005) Mobile HCI 2004 was a seminal conference on human-computer interaction with mobile technology. The meeting was highly successful, and its impact is still felt today.
The theme of the conference was "Experience and Reflection." This theme was reflected in the papers presented at the meeting, which covered a wide range of topics related to mobile HCI. The papers addressed user experience, design principles, interaction techniques, and evaluation methods in addition to these technical papers, keynote speeches, and panel discussions on various aspects of mobile HCI.
The Mobile HCI 2004 conference was an important event in the history of mobile HCI. It helped establish the field as a central research area, and its papers have significantly impacted how mobile HCI is conducted today.
(Jia, 2014) The limited display space of mobile devices is inadequate for simultaneously displaying all the information needed in context. This paper proposes a novel mobile ...
Computer Science
Active and Programmable Networks
Active safety systems
Ad Hoc & Sensor Network
Ad hoc networks for pervasive communications
Adaptive, autonomic and context-aware computing
Advance Computing technology and their application
Advanced Computing Architectures and New Programming Models
Advanced control and measurement
Aeronautical Engineering,
Agent-based middleware
Alert applications
Automotive, marine and aero-space control and all other control applications
Autonomic and self-managing middleware
Autonomous vehicle
Biochemistry
Bioinformatics
BioTechnology(Chemistry, Mathematics, Statistics, Geology)
Broadband and intelligent networks
Broadband wireless technologies
CAD/CAM/CAT/CIM
Call admission and flow/congestion control
Capacity planning and dimensioning
Changing Access to Patient Information
Channel capacity modelling and analysis
Civil Engineering,
Cloud Computing and Applications
Collaborative applications
Communication application
Communication architectures for pervasive computing
Communication systems
Computational intelligence
Computer and microprocessor-based control
Computer Architecture and Embedded Systems
Computer Business
Computer Sciences and Applications
Computer Vision
Computer-based information systems in health care
Computing Ethics
Computing Practices & Applications
Congestion and/or Flow Control
Content Distribution
Context-awareness and middleware
Creativity in Internet management and retailing
Cross-layer design and Physical layer based issue
Cryptography
Data Base Management
Data fusion
Data Mining
Data retrieval
Data Storage Management
Decision analysis methods
Decision making
Digital Economy and Digital Divide
Digital signal processing theory
Distributed Sensor Networks
Drives automation
Drug Design,
Drug Development
DSP implementation
E-Business
E-Commerce
E-Government
Electronic transceiver device for Retail Marketing Industries
Electronics Engineering,
Embeded Computer System
Emerging advances in business and its applications
Emerging signal processing areas
Enabling technologies for pervasive systems
Energy-efficient and green pervasive computing
Environmental Engineering,
Estimation and identification techniques
Evaluation techniques for middleware solutions
Event-based, publish/subscribe, and message-oriented middleware
Evolutionary computing and intelligent systems
Expert approaches
Facilities planning and management
Flexible manufacturing systems
Formal methods and tools for designing
Fuzzy algorithms
Fuzzy logics
GPS and location-based app
The presentation will be structured as follow. The talk will first provide an introduction to the theory behind the Socio-Cultural Ecology (Pachler, Bachmair and Cook, 2010) and the notion of User-generated contexts (Cook, Pachler and Bachmair, accepted), which Cook (2009) has refined into an analytical tool called a ‘typology-grid’ (see below). The talk will then demonstrate how the typology-grid has been successfully been used to analyse and learn from the ALPS and conclude by inviting a critique of the typology-grid.
International Journal of Engineering and Science Invention (IJESI) is an international journal intended for professionals and researchers in all fields of computer science and electronics. IJESI publishes research articles and reviews within the whole field Engineering Science and Technology, new teaching methods, assessment, validation and the impact of new technologies and it will continue to provide information on the latest trends and developments in this ever-expanding subject. The publications of papers are selected through double peer reviewed to ensure originality, relevance, and readability. The articles published in our journal can be accessed online.
A one decade survey of autonomous mobile robot systems IJECEIAES
Recently, autonomous mobile robots have gained popularity in the modern world due to their relevance technology and application in real world situations. The global market for mobile robots will grow significantly over the next 20 years. Autonomous mobile robots are found in many fields including institutions, industry, business, hospitals, agriculture as well as private households for the purpose of improving day-to-day activities and services. The development of technology has increased in the requirements for mobile robots because of the services and tasks provided by them, like rescue and research operations, surveillance, carry heavy objects and so on. Researchers have conducted many works on the importance of robots, their uses, and problems. This article aims to analyze the control system of mobile robots and the way robots have the ability of moving in real-world to achieve their goals. It should be noted that there are several technological directions in a mobile robot industry. It must be observed and integrated so that the robot functions properly: Navigation systems, localization systems, detection systems (sensors) along with motion and kinematics and dynamics systems. All such systems should be united through a control unit; thus, the mission or work of mobile robots are conducted with reliability.
Scheme for motion estimation based on adaptive fuzzy neural networkTELKOMNIKA JOURNAL
Many applications of robots in collaboration with humans require the robot to follow the person autonomously. Depending on the tasks and their context, this type of tracking can be a complex problem. The paper proposes and evaluates a principle of control of autonomous robots for applications of services to people, with the capacity of prediction and adaptation for the problem of following people without the use of cameras (high level of privacy) and with a low computational cost. A robot can easily have a wide set of sensors for different variables, one of the classic sensors in a mobile robot is the distance sensor. Some of these sensors are capable of collecting a large amount of information sufficient to precisely define the positions of objects (and therefore people) around the robot, providing objective and quantitative data that can be very useful for a wide range of tasks, in particular, to perform autonomous tasks of following people. This paper uses the estimated distance from a person to a service robot to predict the behavior of a person, and thus improve performance in autonomous person following tasks. For this, we use an adaptive fuzzy neural network (AFNN) which includes a fuzzy neural network based on Takagi-Sugeno fuzzy inference, and an adaptive learning algorithm to update the membership functions and the rule base. The validity of the proposal is verified both by simulation and on a real prototype. The average RMSE of prediction over the 50 laboratory tests with different people acting as target object was 7.33.
Quantified Self movement allows to collect a lot of
personal data which can be used to nurture the model
of the users. Evenly, when aggregated, these personal
data become a picture of the people of a space in a City
Model. This model can be fed also by data coming from
crowdsensing. The resulting City Model can be used to
provide personalized services to citizen, and to increase
people awareness about their behaviour that can help
in promoting collective behavioural change. The paper
Transformational Sociotech Design for Urban Mobility and Sustainable Wellbein...Agnis Stibe
Wellbeing of everyone can be improved through reshaping and advancing places with seamless digital and socially influencing ubiquitous strategies, thus empowering people to succeed in achieving better lifestyles. By helping people to acquire healthier and resource-efficient everyday routines, more sustainable societies can be created. Oftentimes, engineers and technology developers are unaware of how diversely their innovations are actually going to influence lives of many people. Therefore, it is important to focus on investigating and designing ways how surrounding environments can be reengineered to facilitate societal changes at scale. Novel cyber-physical systems can be developed to facilitate the emergence of socially engaging environments to support entrepreneurship and innovation, reshape routines and behavioral patterns in communities, deploy intelligent outdoor sensing for shifting mobility modes, enhance eco-friendly behaviors through social norms, locate interactive public feedback channels to affect attitudes, involve residents through socially influencing systems, and explore methods for designing healthy neighborhoods. This approach is highly important, as it encompasses transformation of human behavior and public spaces at scale. Ultimately, this work generates refined scientific knowledge on how to digitize wellbeing and guidelines for practical approaches in achieving prosperous societies. More: transforms.me
Prof. Agnis Stibe at ESLSCA Business School Paris
Transformational Sociotech Design from MIT Media Lab
Edwards tams and moreno do systemic collaboration and network governance matterMónica Edwards Schachter
The emergence of Living Labs is increasingly calling the attention of practitioners, researchers and policymakers, springing as collaborative spaces and social innovation experiments around the world. They are usually characterized by the active involvement of users (citizens and communities) as co-creators of knowledge in innovation processes. This paper critically reviews literature on Living Labs and analyzes narratives on users’ and communities participation in a sample of 120 LLs obtained from the European Network of Living Labs (ENoLL) from 2006 to 2012. Our findings show that LL is an ‘umbrella’ concept which includes a diversity of cross-sector societal experiments which favour systemic and boundary-spanning collaboration between private, public, and people partnership. Different discourses on the role of users were identified, covering many approaches to their participation in innovation processes. In most of LLs users are considered as source of information for detecting needs, with much focus on end-customer validation in testing and experimentation and a very limited user’s participation as co-creators in innovation processes. Although the widely accepted discourses on ‘co-creation’ and ‘co-production’ with users and communities in LLs, their contribution as part of a broader social development or social change agenda from the perspective of social innovation remains unclear
Semelhante a A Methodological Variation For Acceptance Evaluation Of Human-Robot Interaction In Public Places (20)
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Acetabularia Information For Class 9 .docxvaibhavrinwa19
Acetabularia acetabulum is a single-celled green alga that in its vegetative state is morphologically differentiated into a basal rhizoid and an axially elongated stalk, which bears whorls of branching hairs. The single diploid nucleus resides in the rhizoid.
Delivering Micro-Credentials in Technical and Vocational Education and TrainingAG2 Design
Explore how micro-credentials are transforming Technical and Vocational Education and Training (TVET) with this comprehensive slide deck. Discover what micro-credentials are, their importance in TVET, the advantages they offer, and the insights from industry experts. Additionally, learn about the top software applications available for creating and managing micro-credentials. This presentation also includes valuable resources and a discussion on the future of these specialised certifications.
For more detailed information on delivering micro-credentials in TVET, visit this https://tvettrainer.com/delivering-micro-credentials-in-tvet/
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
MATATAG CURRICULUM: ASSESSING THE READINESS OF ELEM. PUBLIC SCHOOL TEACHERS I...NelTorrente
In this research, it concludes that while the readiness of teachers in Caloocan City to implement the MATATAG Curriculum is generally positive, targeted efforts in professional development, resource distribution, support networks, and comprehensive preparation can address the existing gaps and ensure successful curriculum implementation.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
2. variable of acceptance. Based on this extensive analysis the
UTAUT (Unified Theory of Acceptance and Use of
Technology) model was developed. Summarizing all factors
available in the eight most commonly used acceptance
models four determinants were identified: performance
expectancy, effort expectancy, social influence, and
facilitating conditions.
UTAUT has already been used in previous studies to
evaluate the acceptance of robots ([10], [15]). Heerink et al.
[15] used the UTAUT model for examining the influence of
the social abilities of the robotic agent iCat for elderly
participants in eldercare institutions. They used two
experimental conditions: one more socially communicative
and a less socially communicative interface. Their results
showed that the more communicative condition caused a
higher feeling of comfort and higher communication rate
among the participants. For evaluating the user social
acceptance they extended the UTAUT model by questions
regarding computer experience, conversational acceptance
and social abilities.
B. Methods for Social Acceptance Evaluation
From the methodological viewpoint the evaluation of
human-robot interaction in terms of social acceptance has to
deal with several challenges. The differing types of robots
(robots in the working context, social robots), with their
different shapes, design, and various forms of interaction
and feedback will evoke different reactions (e.g. [2], [10]).
Additional to the typically used more strict experimental
set-ups new forms of evaluation have been developed. For
example the introduction of new forms of measurements,
enable the user to report the level of comfort by using a so
called distance comfort measure [17]. Others have varied the
methodological setting to enable early evaluation within the
development using more human-computer interaction
oriented methods (see [18] for a listing). Another
methodological variation is the usage of games to evaluate
HRI concepts [19]. However, most of the methodological
variations addressing new aspects of HRI have been
developed for the lab.
The environment the robot is used in adds another level of
complexity. But as especially social robots are meant to
function as part of everyday life we have to find
methodological set-ups enabling us to study first time
reactions of users in real life. “It is therefore necessary to
evaluate human-robot interactions as socio-culturally
constituted activities outside the laboratory” [18], p.576.
Evaluations “in the wild” have been performed in various
areas of human-computer interaction, especially for
investigating the usage of new forms of mobile technologies
[16]. For evaluation of human-robot interaction field settings
typically include observational behavioral analysis [18] or
more strict experimental set-ups [14].
Hayashi et al. [14] for example introduced robots into a
public space. They conducted an experiment in a train
station. They used robots as a communication medium,
presenting information about the travel duration to Osaka,
the institute responsible for the experiment, where the
passengers may go on this train line, the facilities near the
station and they also provided information about east Osaka.
During the evaluation of the video material various people’s
reactions have been found: ignoring, noticing, stopping to
watch, staying, touching, changing course to investigate,
talking about robots, watching with child and taking
pictures. The results showed, that the limited-realistic
interactivity of the robot - with the usage of a sensor
indicating the position of the human and the adoption of the
scenario - achieves the best feeling of being addressed. The
disadvantage is that this limited-realistic interactivity makes
people lose interest in the information presented by the
robot.
However, when dealing with acceptance of robots we
argue that observation and behavioral analysis of social
interaction in the real environment are necessary to fully
understand how to inform the design of socially accepted
robots.
III. METHODOLOGICAL SET-UP
A. The Breaching Experiment
Developments of new forms of robots to support user tasks
are typically informed by the working practice they are
embedded in. While today robots become used in everyday
life, these practices and routines used to inform design are
often missing. To evaluate typical reactions of people when
a robot is appearing in their daily life, we propose a
variation of a breaching experiment. The main idea is to
confront people with a robot during their daily routines. The
breaching experiment as research instrument disrupts
ordinary action in order to enable a sociological analyst to
detect some unusual behaviors and reactions. Variations of
breaching experiments are used to investigate new aspects of
technology [11]. Treating the new forms of technology as
breaching experiment allows us to study the new forms of
robot usage beyond the typical laboratory setting. Crabtree
[3] gives an excellent overview of the benefits of these
breaching experiments to investigate new forms of usage
related to a mobile game. He states that “in absence of
practice with which to inform design, novel technological
innovations might be deployed in the wild in order to
confront them with novel situations …”p.2.
B. The Evaluation Set-up
To investigate if such a beaching experiment is reasonable to
address social acceptance, and even beyond to investigate
possible societal impacts for human-robot interaction we
developed a questionnaire. The questionnaire is based on the
UTAUT model, investigating the four factors performance
expectancy, effort expectancy, social influence, and
facilitating conditions.
To investigate what kind of social interaction people
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3. perceive today, we follow the theory of “Sociality with
objects” of Knorr-Cetina [21]. She argues that the extent of
sociality is not decreasing. Instead people start to alienate
and colonisate with objects (for example robots). She calls
this 'postsocial relationships' and refers to “new kinds of
bonds such as those constructed between humans and
objects” [21]. Examples in the literature include scientific
and technological things ([22], [23], [24]). Sociality here
consists in the phenomenon that the subject takes over the
object’s wants — as a structure of wanting, the subject
becomes defined by the object. In this movement, the self is
endorsed and extended by the object. Based on this
conception of an object the core elements of sociality are a
feeling of reciprocity (mutuality) and attachment to the
object. We thus also address reciprocity and attachment
within the questionnaire. The whole questionnaire is given
in Table I.
IV. FIELD TRIAL
The methodological variation of the breaching experiment
was conducted on a public place (Karlsplatz/Stachus) in
Munich, Germany on July 30th, 2007. We used the ACE
Robot simulating an autonomously moving robot in the
pedestrian area. For security reasons we controlled the robot
from a distant location (hidden for the normal pedestrians
passing by). The several hundreds of by-passers perceived
the ACE robot as autonomously moving. The questionnaire
based survey started with a short introduction based on the
Thomas theorem [28] saying: “If people define situations as
real, they are real in their consequences” The introduction
text sounded as follows: “The robot you have just seen, is
already used in the tourism sector. He informs tourists when
visiting historical sights and allows them to use the touch
screen to ask for further information like event notes or
recent news. We would like to know what you think about
the assignment of the robot and therefore ask you some
questions” This social construction of reality should support
our breaching experiment, therefore participants answer the
questionnaires under the assumption that the robot is an
active part of the social order. The duration of the first
validation of the method lasted 2 hours. Researchers
observed the behavior of the people interacting with the
robot and conducted a survey with pedestrians selected by
chance.
A. The ACE Robot
The ACE robot is depicted in Figure 1 measures 67 cm in
length, 56 cm in width, and 35 cm in height. It has a
maximum payload of 150 kg. The platform is moved by two
wheelchair drive wheels (30 cm diameter) with differential
drive and treads. It has two castor wheels (12 cm diameter)
in the rear and two castor wheels on springs in the front
(10.5 cm diameter).
The upper body, as shown in Figure 1, is constructed of strut
profiles and measures 68 cm in length, 52.4 cm in width and
110 cm in height. The framework supports the camera head
and the arms of the robot, as well as the speakers and
microphones. Four PCs with ATX main boards with dual
core processor’s, are mounted on racks between the profiles.
Two PCs are needed for vision data processing and one for
navigation and interaction, respectively. Power is supplied
by four gel batteries, in the base of the framework, with
12 V and 30 Ah each.
Fig. 1: ACE Robot
To communicate with humans the robot possesses an audio
TABLE I
QUESTIONS REPRESTENING THE SOCIAL ACCEPTANCE FACTORS
Factor a
Questions b
A_1 I would trust the robot, if it gave me an advice1.
A_2 I would follow the advice of the robot.
AT_1 I think it is a good idea to use the robot.
AT_2 I am afraid to make mistakes or break something while
using the robot.
C_1 Many people would be impressed, if I had such a robot.
C_2 Robots are nice working colleagues.
C_3 I feel afraid, that I could loose my job, because of a
robot.
EE_1 I could control the robot with speech.
EE_2 I think the robot is easy to use.
G_1 I like the presence of the robot.
G_2 I could solve tasks together with this robot.
G_3 I felt threatened by the robot.
PE_1 This robot would be useful for me.
PE_2 This robot could help me solving tasks.
PE_3 Robots can support me in my work.
R_1 I consider the robot as social actor.
R_2 I feel understood by the robot.
SE_1 I feel comfortable while interacting with the robot.
SE_2 I could work with the robot, if someone helped me.
SE_3 I could your with the robot without any help.
SE_4 I could work with the robot, if I had a good initial
training.
a
PE: Performance Expectancy; EE: Effort expectancy; AT: Attitude
toward using technology; SE: Self efficacy (UTAUT Model Factors)
G: Forms of grouping; A: Attachment; R: Reciprocity; C: Cultural
Context (Object Centered Sociality Factors)
b
As the whole experiment was conducted in German, the statements
used in this paper are translated to English.
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4. communication system. This system consists of a speech
synthesizer (female voice, German language), active stereo
speakers, a speech recognition system that is trained with
noisy templates to be able to face real outdoor conditions.
To localize and focus on a speaker, a microphone array
attached to the body of the robot will be used together with
beamforming techniques. In addition to the audio
communication system the robot comprises a monitor with a
touch screen. The monitor can be used to display an
animated face to make human-robot communication more
natural to humans; also it enables the robot to display further
information. The touch screen can be used as a
complementary input device that supports the audio
communication system. For further technical details we refer
to [26].
The monitor displayed an animated face, which could look
at the spot that was touched on the screen. Additionally
there were buttons exhibited on the screen, which offered
information about the robot, the Karlsplatz and
surroundings, latest news, and a weather forecast.
Information was synthesized beforehand with Boss – Bonn
Open Synthesis System and replayed on the stereo speakers
when the according button on the monitor was touched.
Also some statements such as “Hello, my name is ACE,”
and “Do not touch me!” could be replayed by remote
control.
The stereo camera head was looking around focusing on
humans in its vicinity by visual attention control based on
color, orientation, and motion features. The movement of the
camera head combined with the remote controlled speech
gave the robot a lively and conscious appearance.
B. Participants
All people passing by in the area (the Stachus is a crowded
shopping area with access to several sub-way lines) were
considered as possible participants. 48 participants were
selected by chance (on a voluntarily basis) to answer a set of
questions related to their current interaction with the robot
(simply observation or direct interaction). 18 (from the 48
participants) had a direct interaction with the robot and thus
answered the extended questionnaire. The age of the 48
participants ranged from 18 to 75 years. 33 were male, 15
were female. Interestingly one third of the participants
indicated having a university degree.
C. Observations
During the breaching experiment one researcher conducted
an unstructured observation. Notes were taken on interesting
and unexpected behavior as well as the setting in general.
The experiment was also documented by two “SenseCams”
[25] carried by the two interviewers. The “SenseCam” is a
wearable digital camera that is designed to take photographs
passively, without user intervention, while it is being worn.
The advantage for the experiment was that the experimental
set-up and the interviewing situation could be documented
unobservable for the participant.
C. Interviews
The 48 participants that were interviewed either with a
simple questionnaire (in the case of only observing the
robot) related to the acceptance of robots in general, or an
extended questionnaire with additional question on the ACE
robot in specific (for people having direct contact interaction
with the robot). The simple questionnaire consisted of 12
questions: an introduction – warming-up question, three
questions on embodiment of the robot, three demographic
questions, and five statements which had to be assessed on a
Likert scale. In case of direct contact interaction with the
robot people we additionally asked 16 statements, which had
to be assessed on a Likert Scale. The 5 point Likert scale
ranged from “ I totally agree” to “I do not agree at all”. The
questions are all given in Table I.
Additionally we integrated three questions regarding the
perception of embodiment of robots. Embodiment describes
the relationship between the robot and its environment. A
robot must match its intended function and the social
context. It has to preserve some “human-like” and some
“robot-like” aspects to avoid wrong user expectations
(“uncanny valley”) [27]. We used the following two pictures
as examples for an anthropomorphic look and a functional
designed robot.
Fig.2. Anthropomorphic vs. Functional Design
As a follow-up question we asked the participants how close
they would allow the selected robot to approach them and
therefore presented the following graphic, based on the
theoretical framework of Hall [29] to choose the distance:
The circles describe individual interaction levels of
behavioral distances in public spaces. The first cycle
describes the intimate space, which is the area that
immediately surrounds the individual’s body. This area is
the most private and involves both physical and emotional
interactions. The second cycle covers the personal space,
which is the area a person allows only select friends to enter,
or fellow workers with whom personal conversation is
mandatory. The third cycle is the social space in which the
individual expects to make purely social contacts on a
temporary basis. The external cycle contains the public
space where the individual does not expect to have direct
contact with others.
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5. Fig. 3. Distance Diagram
V. RESULTS
Main goal of this field trial was to validate if a breaching
experiment can help to understand people’s social
acceptance of robots in daily life. We conducted the field
trial, and used questionnaires to assess if typical factors of
social acceptance were addressed. The following section
shows the statistical analysis of these factors, and if they
were addressed by the items within the experiment.
A. Validation of the Social Acceptance Factors
To test which items can retain for the final scale for each
defined factor the correlations between all pairs of items,
based on the ratings of the participants was conducted. As
correlation measure Spearman’s ρ was chosen assuming the
data is on an ordinal level, but the subsequent ranks indicate
equidistant positions. Table II shows the correlations
between an item and the factor variable, which was created
by summing up the individual factor items for each
respondent. Items with a correlation score lower than 0.5
were not taken into account for the final scale for a factor.
The scale for each factor was computed by summing up the
means for the selected items and dividing them by their
number.
In general people were quite positive about the robot in
terms of social acceptance, as the mean of the overall scale
on social acceptance is 3,6 (S.D. 0,706). The results for the
mean values show that except for the reciprocity scale all
factors equaled a mean value higher than 3. This indicates
that the breaching experiment is really evoking typical
reactions in by-passers that contribute to a social acceptance.
If reciprocity in a field setting like this can be reasonably
addressed is questionable. Only 54 % (26 participants)
perceived the robot as interactive, thus the limited
interaction possibilities in the not controllable environment
might heavily influence the perception of reciprocity.
To descriptively analyze the gathered data material collected
during the experiment minimum, maximum and mean were
computed for each scale. Table III gives an overview,
showing that the chosen factors can be reasonably addressed
in a breaching experiment.
The combination of a questionnaire with additional
observation supports the findings on social acceptance. It is
worth noting that the observational data showed an
interesting interaction pattern. Although the questionnaire
data shows, that forms of grouping was not highly assessed,
a group building moment was observed. Participants formed
a group with others when interacted with the robot. So each
time one person was keen enough to use the touch screen a
group of people gathered around this person (at least 10
people).
Fig. 4. Group based Interaction
One by one pure observers also tried to interact with the
robot. So although people did not build a group with the
robot they did build a group with other people (although
they were complete strangers) to gain a more secure feeling
in interacting with the robot. This aspect might be one of the
research questions that this kind of methodological variation
might help to answer.
VI. CONCLUSION AND FUTURE WORK
Breaching experiments can close a methodological gap in
TABLE II
CORRELATIONS BETWEEN ITEMS AND REPRESANTATIVE FACTOR
Factor Spearman’s ρ Factor Spearman’s ρ
A_1 0,937(**) G_1 0,436
A_2 0,950(**) G_2 0,864 (**)
AT_1 0,390 G_3 ,000
AT_2 0,748(**) PE_1 0,981(**)
C_1 0,435 PE_2 0,936(**)
C_2 0,774(**) R_2 0,599(*)
C_3 0,544(*) SE_1 0,535(**)
EE_1 0,636(**) SE_2 0,739(**)
EE_2 0,559(**) SE_3 0,832(**)
SE_4 0,676(**)
** Correlation is significant at the 0.01 level (2-tailed);
* Correlation is significant at the 0.05 level (2-tailed).
TABLE III
DESCRIPTIVE STATISTICS FOR THE SCALES
Symbol Minimum Maximum Mean S.D.
Scale PE 1,00 5,00 3,8472 1,40071
Scale EE 2,50 5,00 3,9722 ,69604
Scale SE 3,00 5,00 4,4167 ,68061
Scale AT 1,00 5,00 3,8889 1,36722
Scale G 1,00 5,00 3,5417 1,54312
Scale A 2,00 5,00 3,6389 ,88792
Scale R 1,00 3,50 2,2500 ,80896
Scale C 1,00 5,00 3,5000 ,96205
Overall
Scale
2,00 5,00 3,5987 ,70609
Minimum, Maximum, Mean and SD for each scale from the
questionnaire, indicating that the breaching experiment can be
reasonable address social acceptance.
717
6. evaluating acceptance. We could show that the method is
reasonable to address social acceptance in the field, and can
help to investigate the first time reaction of people
confronted with a robot in their everyday life. We could
show that the factors of social acceptance can be addressed
in a breaching experiment and that the investigation of
reciprocity might not be reasonable evaluated in such a
setting, but should be addressed with other methods.
The approach presented shall lay the basis for further
evaluations of social acceptance and can be seen as a first
step to take a closer look on societal impacts of new forms
of human-robot interaction and the introduction of robots
into everyday life. However, in this special experimental
setting the research framework was limited according to the
robotic agent and the time and space context. Thus, the next
steps will be experiments in the same general condition, but
on different days and day times to examine if the time factor
has an impact on the behavioral patterns. Furthermore, the
experiment will be conducted with different robots in
different prototypical stages to investigate the influence of
embodiment and anthropomorphic appearance on the social
acceptance. To get a higher variability across differences in
gender and age longer experimental duration is planned (this
was not possible in this case according to battery
limitations).
ACKNOWLEDGMENT
We would like to thank all partners from the
ROBOT@CWE project (funded by FP6-2005- IST-5).
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