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Technology as a Place Designing Environments Student-Centered Learning for Presentation: Sloan-C Conference.  October 29, 2009.  Orlando, Florida.
QUESTION:Are Content Management Systems Becoming a Thing of the Past?
AGENDA   Three Assumptions  So What?   Two Programs  Final Question
Three Assumptions
ASSUMPTION 1: Effective Learning Communities
ASSUMPTION 2: Student-Centered Learning is a Value
ASSUMPTION 3: The Universe is About to Change Virtual Worlds Google Wave
SLM 505 Information Retrieval
SO WHAT?
2020 THE LONG ARC Metaverse 2010 GoogleWave 2000 NING Second Life Facebook Moodle D2L Angel Sakai 1990 Blackboard WebCT Real/eCollege Lotus Notes Convene Technologies of  Delivery Technologies of  Place Text-Based  Communities Immersive, Media-Constructed Communities Virtual Online Learning Environments
2020 THE LONG ARC Metaverse 2010 GoogleWave 2000 NING Second Life Facebook Moodle D2L Angel Sakai 1990 Blackboard WebCT Real/eCollege Lotus Notes Convene Technologies of  Delivery Technologies of  Place Text-Based  Communities Immersive, Media-Constructed Communities Virtual Online Learning Environments
Less and less about… More and more  about… Reusable Learning Objects Managing Media Developing Content Constructing Communities Content Management  Systems Virtual Learning  Environments Delivering Instruction Designing Places
2020 THE LONG ARC Metaverse 2010 GoogleWave 2000 NING Second Life Facebook Moodle D2L Angel Sakai 1990 Blackboard WebCT Real/eCollege Lotus Notes Convene Technologies of  Delivery Technologies of  Place Text-Based  Communities Immersive, Media-Constructed Communities Virtual Online Learning Environments
Two Programs in Transition
Wimba iTunes NING Blackboard Second Life
Blackboard Wimba NING Second Life
Design Environments  for  Student-Centered Learning  place
QUESTION
QUESTION With the convergence of social media and the evolution of virtual environments, are traditional Content Management Systems becoming  a thing of the past?
Resources Second Life in Education: http://sleducation.wikispaces.com/ Metaverse Roadmap:  http://metaverseroadmap.org/index.html Gartner Hype Cycles: http://www.gartner.com/it/products/newsroom/index.jsp Garrison, Anderson, & Archer (2004). Critical Thinking, Cognitive Presence and Computer Conferencing in Distance Education. http://communitiesofinquiry.com/files/CogPres_Final.pdf
Online Narrated Version http://www2.mcdaniel.edu/skerby/presentations/Sloan_2009.html
Steve Kerby Dir. Instructional Technology   and Online Learning McDaniel College skerby@mcdaniel.edu SL Avatar: Online Bookmite Twitter: stevekerby Photos: licensed from Getty Images

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Sloan 2009: Technology as a Place

  • 1. Technology as a Place Designing Environments Student-Centered Learning for Presentation: Sloan-C Conference. October 29, 2009. Orlando, Florida.
  • 2. QUESTION:Are Content Management Systems Becoming a Thing of the Past?
  • 3. AGENDA Three Assumptions So What? Two Programs Final Question
  • 5. ASSUMPTION 1: Effective Learning Communities
  • 6. ASSUMPTION 2: Student-Centered Learning is a Value
  • 7. ASSUMPTION 3: The Universe is About to Change Virtual Worlds Google Wave
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 18. 2020 THE LONG ARC Metaverse 2010 GoogleWave 2000 NING Second Life Facebook Moodle D2L Angel Sakai 1990 Blackboard WebCT Real/eCollege Lotus Notes Convene Technologies of Delivery Technologies of Place Text-Based Communities Immersive, Media-Constructed Communities Virtual Online Learning Environments
  • 19.
  • 20. 2020 THE LONG ARC Metaverse 2010 GoogleWave 2000 NING Second Life Facebook Moodle D2L Angel Sakai 1990 Blackboard WebCT Real/eCollege Lotus Notes Convene Technologies of Delivery Technologies of Place Text-Based Communities Immersive, Media-Constructed Communities Virtual Online Learning Environments
  • 21. Less and less about… More and more about… Reusable Learning Objects Managing Media Developing Content Constructing Communities Content Management Systems Virtual Learning Environments Delivering Instruction Designing Places
  • 22. 2020 THE LONG ARC Metaverse 2010 GoogleWave 2000 NING Second Life Facebook Moodle D2L Angel Sakai 1990 Blackboard WebCT Real/eCollege Lotus Notes Convene Technologies of Delivery Technologies of Place Text-Based Communities Immersive, Media-Constructed Communities Virtual Online Learning Environments
  • 23. Two Programs in Transition
  • 24. Wimba iTunes NING Blackboard Second Life
  • 25. Blackboard Wimba NING Second Life
  • 26. Design Environments for Student-Centered Learning place
  • 28. QUESTION With the convergence of social media and the evolution of virtual environments, are traditional Content Management Systems becoming a thing of the past?
  • 29. Resources Second Life in Education: http://sleducation.wikispaces.com/ Metaverse Roadmap: http://metaverseroadmap.org/index.html Gartner Hype Cycles: http://www.gartner.com/it/products/newsroom/index.jsp Garrison, Anderson, & Archer (2004). Critical Thinking, Cognitive Presence and Computer Conferencing in Distance Education. http://communitiesofinquiry.com/files/CogPres_Final.pdf
  • 30. Online Narrated Version http://www2.mcdaniel.edu/skerby/presentations/Sloan_2009.html
  • 31. Steve Kerby Dir. Instructional Technology and Online Learning McDaniel College skerby@mcdaniel.edu SL Avatar: Online Bookmite Twitter: stevekerby Photos: licensed from Getty Images