15. GREE
(unit:10,000) (unit:100million)
membership pageview
mobile
Sales and business profit
sales Business profit (unit:1million JPY)
16. GREE and its business model
Premium membership
revenue
Site registration
affiliate
Provide “gold”
Register or purchase Paying
services
Provide “gold”
members
Invite friends Ad revenue
Friends
register
Provide “gold”
Use “gold” Avatars,
game items
17. Location Games1-Keitai Kunitori Gassen
Game: Japan is divided into 600 "countries" and the users will register to each country and
start conquering countries by visiting those areas (like stamp rally). The more conquers, the
more status you get in-game. There are also quiz about history and if you have good scores
you can get in-game currency which enables you to buy avatar items.
230,000 users as of June. 33% of the total is over 35 years old, and only less than 4% is
under 19 years old.
Business model: partnerships with JR (Japan Railways) and Gurunavi (a large gourmet
site).
18. Location Games-2 Colony Life Plus
Game: Create towns (like SIM city- build buildings and secure water and food etc),
but you need to physically move. The more you move, the more in-game currency you get.
200,000 players, monthly PV is 280million as of May. 70% of their users are 20-49 years old
Business Model
1) donation from users 2) affiliate ads and sponsorship (traditional shops etc)
24. Pixiv-how the game works
User generated announcement
Statistics (number of
illustrations and views)
User generated battle stories
User generated rules
(win/loss based on views of
the illustrations)
MVP announcements
31. NicoNicoDouga-data
12.27 million 329 thousand 3.5 million
Registered Users Paying members Mobile Users
Data source: Dwango IR data
http://info.dwango.co.jp/pdf/ir/news/2009/090513_ir.pdf
33. NicoNicoDouga-addictive!
Data source: Net Ratings Japan
Average usage per month- NicoNicoDouga was 193 minutes whereas
YouTube was 187 minutes (Data source Comcast 2009/2)
1/12 of Japan’s traffic is NicoNicoDouga
34. NicoNicoDouga and its business model
unit:1million yen
Examples of online video sites'
business models:
-Revenue for YouTube (US) in 2008
100million USD(200million worldwide)
-Revenue for Hulu(US) in 2008
70million USD
Paid membership Ad revenue
affiliate Point revenue
channel cost
44. Example video of a user playing with “Project Diva”
http://www.nicovideo.jp/watch/sm7550687
45. “Project Diva” and its “Edit Mode”
Users can import music (mp3 file that they have), and select characters, costumes,
dance motions, backgrounds, camera angles to create dance videos.
46. Example video of “Project Diva”'s “Edit Mode”
http://www.nicovideo.jp/watch/sm7508452
51. Contents are created by the users
pictures
music softwares
Users /
community
videos games
etc...
52. Which gives REAL WORLD impacts
Music Software
sales sales
pictures
music softwares
Users /
Karaoke Offline
community
events
videos games
etc...
Game
Pageviews
sales
53. NicoNico = Smiley Smiley Eco system
Hatsune
Miku
Crypton
Music Software
sales sales
pictures
music softwares
Offline
events
Karaoke Users /
community
videos games
Project etc... NicoNicoD
Diva ouga
SEGA Dwango
Game etc....
sales