Personal Information
Organização/Local de trabalho
Canterbury, United Kingdom United Kingdom
Setor
Technology / Software / Internet
Sobre
I do UX and product things; finished working on one of the Government Digital Service 'exemplar projects' as UX lead for a product which went live in China in the Summer, started work on a digital transformation programme as User / Product Lead in Autumn 2014 at a big insurance company.
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content strategy
content management system
content management
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Apresentações
(5)Documentos
(1)Gostaram
(27)Beyond "UX" – Creating Connected Experiences
Graeme Blackwood
•
Há 9 anos
Towards a mobile content strategy
CharityComms
•
Há 10 anos
Defining Content Architecture
cleveg
•
Há 11 anos
Nonprofit, zero content — designing a durable framework before content exists.
Chris Atherton @finiteattention
•
Há 11 anos
Location as Invisible Interface - ARE2011 Presentation
Amber Case
•
Há 12 anos
Amber Case - Location as an Invisible Interface - Sony Ericsson.pptx
Amber Case
•
Há 12 anos
Cross-Channel Strategy
Peter Morville
•
Há 12 anos
Designing for Flow: Creating Compelling User Experiences for Learning
Julie Dirksen
•
Há 12 anos
There Be Dragons: Ten Potential Pitfalls of Gamification
Sebastian Deterding
•
Há 12 anos
The cross channel experience - UXLx
Nick Finck
•
Há 12 anos
Putting the Fun in Functional
Amy Jo Kim
•
Há 16 anos
Introduction to the Theory of Game Elements
Aki Järvinen
•
Há 16 anos
Social Spaces: Lessons from Radical Architects
Christina Wodtke
•
Há 14 anos
Metagame Design
Amy Jo Kim
•
Há 14 anos
Seductive Interactions (Idea 09 Version)
Stephen Anderson
•
Há 14 anos
Pig-faced Orcs: What designers can learn from old-school role-playing games
Jamie Reffell
•
Há 13 anos
Understanding through Visualization
Stephan Thiel
•
Há 12 anos
Smart Gamification: Social Game Design for a Connected World
Amy Jo Kim
•
Há 12 anos
Four Keys To Fun BayCHI Slides 100n081109
Nicole Lazzaro
•
Há 14 anos
Meaningful Play. Getting »Gamification« Right.
Sebastian Deterding
•
Há 13 anos
Just add points? What UX can (and cannot) learn from games
Sebastian Deterding
•
Há 13 anos
LxD - Learner Experience Design
Julie Dirksen
•
Há 13 anos
Long after the Thrill: Sustaining Passionate Users (SxSW Version)
Stephen Anderson
•
Há 13 anos
JWT: 100 Things to Watch in 2011
J. Walter Thompson Intelligence
•
Há 13 anos
Eight Principles of Information Architecture
Dan Brown
•
Há 14 anos
The Spork / Platypus Average: Content strategy at Red Gate Software
Roger Hart
•
Há 13 anos
When Data Gets Up Close and Personal
Stephen Anderson
•
Há 13 anos
Personal Information
Organização/Local de trabalho
Canterbury, United Kingdom United Kingdom
Setor
Technology / Software / Internet
Sobre
I do UX and product things; finished working on one of the Government Digital Service 'exemplar projects' as UX lead for a product which went live in China in the Summer, started work on a digital transformation programme as User / Product Lead in Autumn 2014 at a big insurance company.
Marcadores
associations
website
trade
membership organisation
content strategy
content management system
content management
education
training
tcuk10
elearning
km
learning
gaming
game design
games
Ver mais