The document discusses the Microsoft Kinect technology. It provides an introduction and history, describing how Kinect was launched in 2010 and allows users to control an Xbox or Windows system without a controller. It covers the design and working of Kinect, including its ability to track 20 joints and skeletons at a distance of 0.5-6 meters. Differences between the Kinect for Xbox and Kinect for Windows are outlined. Applications and the future scope of Kinect are discussed.
2. Objectives
Introduction and History
Design and Working
Kinect Xbox v/s Kinect for Windows
Kinect SDK
Similar Technologies
Advantages and Disadvantages
Application and Future Scope
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3. Introduction
Kinect is a “Hardware”
Enables users to control and interact with the
Xbox 360 or Windows without using a physical
controller
Can “See” in 3D under any ambient light
conditions
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4. History
Project NATAL in June 2009
Launched in North America on November 4,
2010
„Kinect for Windows‟ was released on February
1, 2012
Guinness World Record of being the "fastest
selling consumer electronics device”
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5. Objectives
Introduction and History
Design and Working
Kinect Xbox v/s Kinect for Windows
Kinect SDK
Similar Technologies
Advantages and Disadvantages
Application and Future Scope
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7. Specification
20 Joints of Skeleton
Tracking Distance: 0.5-6 m
Movement Tracking and Identity Technique
640 x 480-pixel resolution
Vertical Elevation Angle of -27o to +27o
Run at 30 FPS (frames per second)
57o horizontally and 43o vertically
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9. Objectives
Introduction and History
Design and Working
Kinect Xbox v/s Kinect for Windows
Kinect SDK
Similar Technologies
Advantages and Disadvantages
Application and Future Scope
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10. Kinect XBOX 360 Kinect For Windows
Near Mode is not Supported Near mode is Supported
Tested only for XBOX 360 Tested for Windows based
Platform
Non-Commercial Version Commercial Version
Not Full-Fledged Support in Full-Fledged Support in SDK
SDK
Skeleton Tracking is not Skeleton Tracking is better
good enough than Kinect XBOX
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11. Objectives
Introduction and History
Design and Working
Kinect Xbox v/s Kinect for Windows
Kinect SDK
Similar Technologies
Advantages and Disadvantages
Application and Future Scope
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12. Kinect SDK
(Kinect Software Development Kit)
Classes for each part of Hardware kit of
Kinect
Kinect SDK Beta v 1.0 released in June 2011
Kinect SDK Beta v 2.0 released in October
2011
Kinect SDK commercial version released in
February 2012
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13. Development using Kinect
Visual Studio 2010 Ultimate with Kinect
SDK
.NET Framework 4.0
Knowledge of SDK API‟s
.NET based language experience i.e. C#,
VB.NET, VC++
OpenNI v/s Kinect SDK
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15. Objectives
Introduction and History
Design and Working
Kinect Xbox v/s Kinect for Windows
Kinect SDK
Similar Technologies
Advantages and Disadvantages
Application and Future Scope
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17. Objectives
Introduction and History
Design and Working
Kinect Xbox v/s Kinect for Windows
Kinect SDK
Similar Technologies
Advantages and Disadvantages
Application and Future Scope
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18. Advantages
Our movements become the movements in the
games we play
Games that educate will now incorporate the whole
body
Kinect is easy to handle and use
Microsoft Kinect is entertaining and ultimate source
of fun
Bridge the gap between virtual world and real world
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19. Disadvantages
Fingers aren‟t mapped individually
Need a lot of space
It sometimes doesn't catch on to your body
movements
Don't always want to be running or jumping
Limitation in Kinect SDK
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20. Objectives
Introduction and History
Design and Working
Kinect Xbox v/s Kinect for Windows
Kinect SDK
Similar Technologies
Advantages and Disadvantages
Applications and Future Scope
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21. Applications
Gestured Based Game
NUI based Software
Kinect in Robotics
Gesture Based Learning
Voice Recognition based Software
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22. Future Scope
Kinect Studio
Kinect in Home Automation
Seated Skeleton
Kinect In Education
Support for new Languages
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23. Conclusion
Mostly used for games
Pioneer in the Consumer Market of the
Human / Virtual Environment Interaction
Gesture and Voice User Interface
Application in many different domains
Opening the doors of the Virtual and
Augmented Reality
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24. References
http://www.xbox.com/en-IN/Kinect
http://booktype-demo.sourcefabric.org/after-kinect/
http://en.wikipedia.org/wiki/Kinect
http://channel9.msdn.com/coding4fun/kinect
http://spectrum.ieee.org/automaton/robotics/diy/top-10-
robotic-kinect-hacks
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=61
65146
Meet the Kinect. Author: Jonathan Hall, Phoenix Perry, Sean
Kean
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