SlideShare uma empresa Scribd logo
1 de 81
RPG
We are G.I.R.L.S.
What is RPG?
• Role-Playing Game
• a game in which players take on the roles of imaginary
characters, usually in a setting created by a referee, and
thereby vicariously experience the imagined adventures of
these characters (Oxford English Dictionary)
• a game in which players assume the roles of fictional
characters and collaboratively create stories. Players determine
the actions of their characters based on their characterization,
and the actions succeed or fail according to a system of rules
and guidelines. Within the rules, players can improvise freely;
their choices shape the direction and outcome of the games.
(Encyclopædia Britannica)
HISTORY
From Tabletop Games to Computer Role
Playing Games
War games (19th Century)
• Sumer - idea of simulating battles without the
personal hazards
• Prussia – contemporary war games originated
• Kriegspiel – a game that introduced the ideas of
arranging markers on a "sand table", and using a
dice to determine any random elements in the
battle
War games
• H.G. Wells – grandfather of war games
- published a set of amateur wargaming rules in a book
entitled Little Wars (“wargamers’ bible”)
- first to suggest that miniature figures be collected to
represent respective forces, to add flavour, and a
sense of involvement, to the game

• Charles Roberts – released the first
commercially available “board” war game
Wargames (60’s)
• peak of popularity of wargaming (no longer a
game, it was already an industry)
• 1996 - Lord of the Rings was released in full
-

No longer did players want to recreate the battle of
Gettysburg, but the battle of Helm’s Deep. The Napoleonic
Wars were discarded in favour of the War of the Ring, goblins
and orcs replaced foot soldiers and calvalry. People wanted to
know just how much damage a Balrog could do, and what the
range was on a lightning bolt spell.
War games
• Chainmail - a wargame that gave an accurate
model of most aspects of medieval warfare
created by Gygax and Perren
- Arneson and Gygax combined their ideas which
resulted to the first true role-playing game ever
- Immediate predecessor of Dungeons and Dragons
Dungeons and Dragons (1974)
• Dungeons and Dragons – first commercially
available role-playing game
- popularised many of the RPG conventions that are
still being used today, such as character classes and
abilities, races, experience and hit points (EXP and
HP), levelling up, and turn-based combat.
- set in a fantasy world populated by elves, dwarves,
and dragons.
Dungeons and Dragons
• “It was about characters, choices, and stories; it was about
experiencing fantastical adventures through a brand-new kind
of collaborative, improvisational storytelling. Players became at
the same time script-writers and actors of their own roles;
whereas a reader of a book or a viewer of a movie always
remained a passive observer, a player at a D&D game was
constantly called upon to make choices that propelled the
action. Compared to the role-playing dimension of D&D, the
stats and battles were only minor aspects.” (Alex Kierkegaard)
Tunnels and Trolls (1975)
• According to legend, Ken St Andre, writer of Tunnels and Trolls
(or T&T), actually came up with his idea of a role-playing game
independently of Gygax and Arneson. He had even chosen a
name similar to that of D&D, and was horrified to find, when he
began to try and sell his game, that he had been resoundingly
beaten to the punch.
• Second-generation product of D&D

• Characters have six similar stats, plus a similar choice of
classes and the settings and adventure formats are
practically identical
Tunnels and Trolls
Tunnels and Trolls
• Simple rules
• Six-sided dice rolls handle
almost everything
• Had sense of humor

Dungeons and Dragons

• Complicated rules
• Seven multi-sided dice
• Serious

• T&T was the first major competition of D&D
• However it was always considered “Number Two”
Chivalry and Sorcery (1976)
• Created by Ed Simbalist and Wilf Backhaus
• Most complicated RPG ever designed
• Rules and style are designed to recreate France in
the late 12th century
• Tried to do too much (race, age, sex, height, frame,
alignment, horoscope, mental health, social class,
birth order, family status and your father's occupation)
with many calculated statistics and vague skill system
all just for character creation
Chivalry and Sorcery
• Too realistic (Clerics had to
preach sermons, knights had to
spend hours of play trying get
enough money just to buy their
swords, and playing a magic
user required so much time and
effort to collect ingredients,
study spells and perform the
rituals, that there was no time
left to go adventuring.)
Empire of the Petal Throne (1975)
• designed by M. A. R. Barker
- a game where the system and setting work together
to produce a world that not only felt alive, but felt like
you were living in it. (religious and political)
- Players were Tsemels (warrior-cardinals) leading a
holy war against their heretical neighbours

• Did not became popular because it was too
complex and powerful for gamers to handle
1970s
• StarFaring (St Andre, 1976) – first SF RPG
• Metamorphosis Alpha from TSR (1977)
• Starships & Spacemen (Fantasy Games
Unlimited, 1978)
Traveller by Mark Miller
• Briliiantly designed and presented new ideas
- skill system was the best the industry had yet
produced and became a model for many years to
come
- rejected a class or occupation system - characters
simply rolled to see what skills they had learnt during
their life in the military
- the rules allowed not just for the creation of countries,
or planets, but whole solar systems
Traveller
• its release occurred at approximately the same
time as the release of Star Wars
- flexible and straightforward rules and its open ended
setting
- first pick for the role-playing fans

- Huge market success
RuneQuest (1978)
• Greg Stafford began designing
Glorantha, the world in which
RuneQuest is set, as the
background for a board game
called White Bear and Red
Moon (1966)
• Steve Perrin, Ray Turney and
others decided to create a roleplaying game set in Glorantha
RuneQuest
• Second game to use skills
• Invented the idea of the critical success/failure, and
introduced the possibility of skill improvement through
training rather than experience (e.g.: in order for mages
to increase their power, they had to earn favour and
privelige in their particular rune cult - usually by running
errands or going on quests.)
• intertwined a frighteningly realistic world with an
excitingly realistic system
The Dark Age
1979
• James Dallas Egbert III ran away from college, with the intention
of killing himseld
- He left a confused note that mentioned the steam tunnels
under the university, and the game Dungeons and Dragons, of
which James was an avid and obsessive player
- Through irresponsible journalism, and a confusion by the
authorities, it was publicised that D&D was responsible for
Dallas' disappearance
- First “D&D suicide”
- Egbert was facing extreme pressure as a child prodigy (he
was 16), was an alleged drug addict, and was highly mentally
unstable.
• With reports that the steam tunnels were the site
of "live" D&D games, the story rapidly grew out of
hand until it caught the media and D&D became a
dangerous, cult-like obsession that was a "threat
to your children"
1982
• Irving “Bink” Pulling took his
own life with the loaded pistol
his mother kept in the house
- suffered from chronic
depression, isolation and mental
instability
- His mother blamed his death on
D&D and used it as a scapegoat
BADD (1984)
• Pat Pulling accused a teacher at Irving’s school of
killing her son, by placing a "curse" on him during
the course of playing D&D
- She filed a case to the court about the matter but was
immediately dismissed
- Formed the society Bothered About Dungeons and
Dragons (BADD) and began a war of propaganda
against role-playing games
BADD
• Pulling involved BADD in the trial of Darren
Molitor
- was being tried for the murder of a young girl which
allegedly occurred while he was acting out a
Halloween joke
- convinced the defence to argue on Molitor's lack of
culpability due to the influence of D&D which was
dismissed irrelevant
- BADD was also able to convince Molitor of the
game's control over his actions
BADD
• BADD also campaigned to the Consumer
Product and Safety Commision to have
warning labels placed on RPGs
- Rejected
- Acquired a private investigation license
and attracted the support of psychologist
Dr Thomas Radecki
- Wrote “The Devil’s Web,” a fictional work
about a teenager being lured into the
occult through role-playing
BADD (1987-1990)
• After BADD petitioned the Safety Commision,
the Game Manufacturing Association
(GAMA) carried out their own studies
- also commissioned Michael Stackpole to investigate
BADD and Pulling which exposed the spurious and
manipulative methods used by BADD that led to the
discrediting of the propaganda
The effects of BADD
• Many schools banned RPGs, churches
condemned them and shops stopped carrying
them
• Gaming stores were often forced to close and
more than one small company went bankrupt
• BADDs propoganda was able to convince
thousands - possibly even millions - that roleplaying was dangerous and evil.
TSR
• Made the transformation into merchandising
better
• Released the Advanced system for D&D
• Invested the Role-Playing Games Association
(RPGA) to help unite gamers across the US
The Dragonlance Chronicles
• the first fantasy series to feature on the New York
Times' Best Seller list
• turned TSR into a major paperback publisher
and made Larry Elmore a household name.
AD&D (1989)
• richest, most popular and most
powerful game in the world
• TSR always ran itself as a
corporation, treating their games as
merchandisable product.
- also used their money and power to
take gaming to new levels of fame and
fortune, and thus are responsible for
bringing RPGs to more people than all
the other games put together.
1980
• superhero comics enjoyed a powerful upturn in
popularity and presence, culminating in the big
movie cross-overs towards the end of the decade
which led to the industry of superhero games
Champions (1982)
• Developed by Hero Games
• encouraged imaginative character creation,
so that players could carve out their own,
unique superhero instead of using popular
heroes which were licensed to Marvel and
DC
• provided a well designed and fairly
universal system which stressed the
players using their own imaginations.
• first game to showcase an entirely pointsbased character creation system
GURPS
• Made by Steve Jackson
• Originally Great Unnamed Role-Playing System
but was changed to Generic Universal RolePlaying System under Steve Jackson Games.
• Universal (allowed gamers the luxury of always
having a system, no matter what game they want
to play)
West End Games (WEG)
• most prolific producers of licensed games
• Ghostbusters, Indiana Jones, and Star Wars
(best licensed game ever created)
• Star Wars used a simple D6-based system, which
had originated from Ghostbusters, and eventually
evolved into the award-winning generic system
known as "D6"
Palladium Games
• TMNT, Robotech, Palladium Fantasy, and eroes
Unlimited.
• created a generic “world” which could be used
with any setting by the combination of many
dimensions
Call of Cthulhu (1981)
• comes from a series of deeply horrifying short stories
written by H.P. Lovecraft at the beginning of this century
- Centers around the Old Ones, ancient and god-like
aliens who exist just beyond the scientific world of postVictorian New England
- Sandy Peterson, staff of Chaosium, decided to turn
Cthulhu into a game
- CoC's rules balance the needs of both game and story in a
way that has arguably never been beaten.
Aftermath (1981)
• Fantasy games Unlimited
• presented for once a more realistically
bleak post-apocalyptic world, and
reinforced it with equally brutal rules
- Players were still pretty powerful and the
games were very combat-oriented, but
here you were battling for food, or
shelter, or just to stay alive. The rules
made the players have to fight every step
of the way, with equipment, allies and
safe ground all very scarce
Bushido
• gave an enthralling and realistic view of
roleplaying in Feudal Japan
• historic setting was reinforced throughout,
from mechanics, to NPCs, to adventure
archetypes, with extensive use of
Japanese names encouraging the feel of
things
• tweaked the experience system, such that
it required players to act in ways suitable of
their class and standing in the Nippon
society
Toon (1984)
• West End Games
• set in the universe (and mindset) of Warner
Brothers-type cartoons, complete with falling
anvils
• one of the first free-form, rules-light games,
another revolutionary step.
Paranoia
• Dan Gelber and Eric Goldberg
• death is meaningless because each player has several
clones of herself in case one is damaged
• PCs are special agents of the Big Brother-esque
Computer, chosen to undertake the most dangerous task
of rooting out traitors
• plays this frightening world for laughs, hamming up the
dark patches to produce a game as funny as Toon, but
also more subtle and with a dash of political satire.
• only game that is based solely on the PCs working
against each other
Other games
• Ars Magica (Lion Rampant, 1985)
• Warhammer Fantasy RolePlay
• Amber (based on the novels by Roger Zelazny)
and Everway – uses cards instead of dice
• TORG (West End Games, 1990) - used both
cards and dice in its universal system
Gaming Workshop
• John Peake, Ian Livingstone and Steve Jackson
• Jackson and Livingstone published the very first
Fighting Fantasy Game Book entitled The
Warlock of Firetop Mountain, an ingenious
attempt to write a solo roleplaying experience in a
novel form
• released the boardgame Talisman
Ultima Series
• Ultima 1 was released in black and white in 1980,
and was followed by seven sequels, each game
making use of the cutting edge technology at its
time
• One of the most popular computer RPGs
Strategic Simulations
Incorporated (SSI)
• Dragonlance Series
• setting was torn straight from the pages of TSR's
phenomenally successful Dragonlance series
• gameplay was a close model of an AD&D game
• Pools of Radiance
• you roll your characters' attributes, chose a class and a name,
bought equipment, and then went adventuring, gaining
experience and levels with each victory
• improved on Heroes of the Lance, being even more
entertaining and bringing roleplaying to the computer at an
unprecedented level.
MUD
• Multi-User Dungeon
• simultaneous online roleplaying
• internet-chat environment adds an important social
element to the adventure game
• Roy Turbshaw and Richard Bartle

• With the growth of the internet, MUDs have
proliferated to the point of omnipresence. Some
are free, some very expensive, some use
graphics, some text, and they run the gamut of all
genres, settings and styles
Mobile games (1989)
• Mobile gaming were introduced earlier but
became more popular through the introduction of
the Gameboy in 1989
• Later models were introduced such as the
Gameboy SP and Gameboy Advance.
• Some of the famous games played on a
Gameboy were Pokemon, Final Fantasy 1 and 2,
and Snake(the one were you get to play as
“Snake’ not as an animal snake).
1990s
• William Gibson revolutionised science fiction with
Neuromancer
• GURPS CyperPunk
• onfiscated in a Secret Service raid on the GURPS
office, because it was thought to be "a handbook for
computer crime“

• Steampunk
• shifts the same dark themes to a world of Victorian
Europe
Vampire: The Masquerade (1991)
• Mark Rein-Hagen
• Captured the unearthly horror of Cthulhu, the
gritty, paranoid, dark edge of cyberpunk, plus it
featured super-powered unearthly heroes which
were still the popular trend and tapped directly
into the Gothic subculture
Collectible Card Game
• Magic: The Gathering
• Richard Garfield
• first Collectible Card Game

• CCGs proved more resilient, but they too have
dropped in popularity
• RPG industry suffered a serious decline in sales
• Wizards of the Coast announced in 1996 that they
were dropping their entire RPG line to concentrate
purely on selling CCGs
• TSR, the biggest, oldest and most venerated
company of them all, went into bankruptcy
• West End Games, another giant, soon went the
same way, and so was the nature of the times
• old standards like Steve Jackson Games, Chaosium,
White Wolf and WotC/TSR continue to produce their
high quality lines
1994 - 2001
• In 1994 the Play Station 1, a new gaming console
was introduced wherein again RPG games
takeover
• Later on 2001 the XBOX was invented.
• RPG games on this platform were now more high
in graphics
2005-The PSP
• A new kind of mobile gaming was introduced by
SONY with the PSP(Play Station Portable). The
games here were like the ones on Play Station,
but now made portable.
Present Time
• Nowadays RPG games can now be played on
virtually anything. It can be played on an Ipad/phone/pod, Android tablets and etc.
• However RPG games are now rich in science.
Some games are either more realistic or more on
imagination or fantasy and impossibilities.
Notable Games
Final Fantasy (Square Enix)
World of Warcraft (Blizzard
Entertainment)
Diablo (Blizzard Entertainment)
Dungeons and Dragons (Tactical Studies
Rules, Inc. & Wizards of the Coast)
The Elder Scrolls (Bethesda
Game Studios)
Pokemon (Nintendo)
Difference with other genres:
• Adventure – Unlike adventure games, RPG’s
don’t usually involve puzzle solving and exploring
a big world instead, its main focus is physical
challenge and combat is its primary activity.
• Strategy – Players of strategy games are often
forced to use their decision-making skills in
determining the outcome of the game. These
kinds of games usually require critical thinking to
win the game.
• Shooter - The main goal of these kinds of games
is to test the speed of the player and his/her
reaction time to things unlike RPG’s wherein you
are not that required to be fast and accurate while
playing. A common thing used in these games
are ammunition (ammo’s) and long range
weapons like guns or other weapons which
require precise aiming to be effective. Its main
point is to shoot, kill and stay alive.
• Action – Unlike RPG’s, the main point of action
game is to control a character throughout a level
and fight his way to the end avoiding some
obstacles, picking up items on the way, killing
guards or enemies and usually fighting a hard
enemy or boss at the end of the level. It’s not like
RPG’s wherein you have a party with their
different roles and fight your way to the end
chapters after chapters.
• Sports – Obviously, RPG’s are different from
sports. Sports are just a virtual reality of the
different sports out there so even if you don’t
know how to play a certain sport, in these kinds of
games, you will learn how easily and without
even spending hundreds or thousands of money.
Issues/Controversies
Super Columbine Massacre RPG!
• Based on the 1999 shooting in
Colorado where 13 people died
and 21 were injured
• plays the role of the shooters who
plant bombs throughout the
Columbine High School
• was initially accepted, then later
rejected from the Guerilla
Gamemaker Competition at the
2007 Slamdance Film Festival
Elder Scrolls IV: Oblivion
• ESRB (Entertainment
Software Ratings Board )
rated T with target audience
13+
• but due to a mod that made
characters nude, ESRB
changed the rating to M
RapeLay
• role of a man who stalks, molests, and then
forces himself upon three women in explicit,
graphic detail.
• Released in Japan in 2006 and sold as hentai
aka X Rated game meant for adults only
• became controversial in 2009 when found
available on amazon
• called for tightening the regulations for v.game
sales
Sources
• http://insomnia.ac/commentary/on_roleplaying_games/
• http://ptgptb.org/0002/history2.html
• http://www.denofgeek.com/games/12107/ahistory-of-rpgs
• http://www.armchairarcade.com/neo/node/1081

Mais conteúdo relacionado

Mais procurados

Bernard madoff and his investment scandal
Bernard madoff and his investment scandalBernard madoff and his investment scandal
Bernard madoff and his investment scandal
adrienne lam
 
Queen Elizabeth II Coronation in 1953
Queen Elizabeth II Coronation in 1953 Queen Elizabeth II Coronation in 1953
Queen Elizabeth II Coronation in 1953
guimera
 
Cyber security power point templates
Cyber security power point templatesCyber security power point templates
Cyber security power point templates
Raul Flores
 
Digital Forensics by William C. Barker (NIST)
Digital Forensics by William C. Barker (NIST)Digital Forensics by William C. Barker (NIST)
Digital Forensics by William C. Barker (NIST)
AltheimPrivacy
 

Mais procurados (15)

Soal tes wawasan kebangsaan (twk) cpns
Soal tes wawasan kebangsaan (twk) cpnsSoal tes wawasan kebangsaan (twk) cpns
Soal tes wawasan kebangsaan (twk) cpns
 
Cyber Security 101: Training, awareness, strategies for small to medium sized...
Cyber Security 101: Training, awareness, strategies for small to medium sized...Cyber Security 101: Training, awareness, strategies for small to medium sized...
Cyber Security 101: Training, awareness, strategies for small to medium sized...
 
Bernie Madoff
Bernie MadoffBernie Madoff
Bernie Madoff
 
Information security awareness training
Information security awareness trainingInformation security awareness training
Information security awareness training
 
Presentation on cyber crime
Presentation on cyber crimePresentation on cyber crime
Presentation on cyber crime
 
Cyber Security & Hygine
Cyber Security & HygineCyber Security & Hygine
Cyber Security & Hygine
 
Final (3).pptx
Final (3).pptxFinal (3).pptx
Final (3).pptx
 
Cyber Security
Cyber SecurityCyber Security
Cyber Security
 
Bernard madoff and his investment scandal
Bernard madoff and his investment scandalBernard madoff and his investment scandal
Bernard madoff and his investment scandal
 
Queen Elizabeth II Coronation in 1953
Queen Elizabeth II Coronation in 1953 Queen Elizabeth II Coronation in 1953
Queen Elizabeth II Coronation in 1953
 
Cyber security power point templates
Cyber security power point templatesCyber security power point templates
Cyber security power point templates
 
Cyber security
Cyber securityCyber security
Cyber security
 
Cybersecurity
CybersecurityCybersecurity
Cybersecurity
 
Digital Forensics by William C. Barker (NIST)
Digital Forensics by William C. Barker (NIST)Digital Forensics by William C. Barker (NIST)
Digital Forensics by William C. Barker (NIST)
 
UNIT 1.pptx
UNIT 1.pptxUNIT 1.pptx
UNIT 1.pptx
 

Semelhante a Rpg

IMS 211: a History of Dungeons & Dragons
IMS 211: a History of Dungeons & Dragons IMS 211: a History of Dungeons & Dragons
IMS 211: a History of Dungeons & Dragons
Miami University
 
Med122 digital games: narrative and play
Med122 digital games: narrative and playMed122 digital games: narrative and play
Med122 digital games: narrative and play
Rob Jewitt
 
QPQ50 - Season Six Finale.pptx
QPQ50 - Season Six Finale.pptxQPQ50 - Season Six Finale.pptx
QPQ50 - Season Six Finale.pptx
ssuser9e9e9c
 

Semelhante a Rpg (20)

Dungeons & Dragons History for AoP
Dungeons & Dragons History for AoPDungeons & Dragons History for AoP
Dungeons & Dragons History for AoP
 
IMS 211: a History of Dungeons & Dragons
IMS 211: a History of Dungeons & Dragons IMS 211: a History of Dungeons & Dragons
IMS 211: a History of Dungeons & Dragons
 
Dungeons & Dragons history
Dungeons & Dragons historyDungeons & Dragons history
Dungeons & Dragons history
 
Game Design, November 7th, 2013
Game Design, November 7th, 2013Game Design, November 7th, 2013
Game Design, November 7th, 2013
 
Role play
Role playRole play
Role play
 
Alternate Reality Games
Alternate Reality GamesAlternate Reality Games
Alternate Reality Games
 
How Games Like Dungeons and Dragons Can Foster Creativity, Problem Solving, a...
How Games Like Dungeons and Dragons Can Foster Creativity, Problem Solving, a...How Games Like Dungeons and Dragons Can Foster Creativity, Problem Solving, a...
How Games Like Dungeons and Dragons Can Foster Creativity, Problem Solving, a...
 
Finals: BCQC Sep Open: Sci-Qi, a Sci-Fi Quiz by Mohit Karve
Finals: BCQC Sep Open: Sci-Qi, a Sci-Fi Quiz by Mohit KarveFinals: BCQC Sep Open: Sci-Qi, a Sci-Fi Quiz by Mohit Karve
Finals: BCQC Sep Open: Sci-Qi, a Sci-Fi Quiz by Mohit Karve
 
Comic Book Quiz Vibes 2014 KMC Manipal
Comic Book Quiz Vibes 2014 KMC ManipalComic Book Quiz Vibes 2014 KMC Manipal
Comic Book Quiz Vibes 2014 KMC Manipal
 
Quiz of the month - March 2012 Prelims
Quiz  of the month - March 2012 PrelimsQuiz  of the month - March 2012 Prelims
Quiz of the month - March 2012 Prelims
 
Med122 digital games: narrative and play
Med122 digital games: narrative and playMed122 digital games: narrative and play
Med122 digital games: narrative and play
 
The Comics and Cartoons Quiz- NSIT Quiz Fest 2015
The Comics and Cartoons Quiz- NSIT Quiz Fest 2015The Comics and Cartoons Quiz- NSIT Quiz Fest 2015
The Comics and Cartoons Quiz- NSIT Quiz Fest 2015
 
Saarang 2015 Buzzer Quiz (Prelims+Finals)
Saarang 2015 Buzzer Quiz (Prelims+Finals)Saarang 2015 Buzzer Quiz (Prelims+Finals)
Saarang 2015 Buzzer Quiz (Prelims+Finals)
 
Comics and Cartoons
Comics and CartoonsComics and Cartoons
Comics and Cartoons
 
Blizzard Presentation
Blizzard PresentationBlizzard Presentation
Blizzard Presentation
 
Comic Book Quiz Prelims Sept. 2014
Comic Book Quiz Prelims Sept. 2014 Comic Book Quiz Prelims Sept. 2014
Comic Book Quiz Prelims Sept. 2014
 
MQFFeb2022QuizFinals
MQFFeb2022QuizFinalsMQFFeb2022QuizFinals
MQFFeb2022QuizFinals
 
How to Create a Fantasy World for Publication
How to Create a Fantasy World for PublicationHow to Create a Fantasy World for Publication
How to Create a Fantasy World for Publication
 
Thesis On Cyber Bullying Essay
Thesis On Cyber Bullying EssayThesis On Cyber Bullying Essay
Thesis On Cyber Bullying Essay
 
QPQ50 - Season Six Finale.pptx
QPQ50 - Season Six Finale.pptxQPQ50 - Season Six Finale.pptx
QPQ50 - Season Six Finale.pptx
 

Mais de Arisa Alcantara (7)

Menta labyrinth
Menta labyrinthMenta labyrinth
Menta labyrinth
 
Jeepney rush
Jeepney rushJeepney rush
Jeepney rush
 
Raptor
RaptorRaptor
Raptor
 
K 12 program
K 12 programK 12 program
K 12 program
 
Visual art
Visual artVisual art
Visual art
 
Compfun
CompfunCompfun
Compfun
 
Japanese aesthetics
Japanese aestheticsJapanese aesthetics
Japanese aesthetics
 

Último

Ghansoli Escorts Services 09167354423 Ghansoli Call Girls,Call Girls In Ghan...
Ghansoli Escorts Services 09167354423  Ghansoli Call Girls,Call Girls In Ghan...Ghansoli Escorts Services 09167354423  Ghansoli Call Girls,Call Girls In Ghan...
Ghansoli Escorts Services 09167354423 Ghansoli Call Girls,Call Girls In Ghan...
Priya Reddy
 
Models in Deira 0567006274 Deira Call girl Service
Models in Deira 0567006274 Deira Call girl ServiceModels in Deira 0567006274 Deira Call girl Service
Models in Deira 0567006274 Deira Call girl Service
Monica Sydney
 
Deira Call girl agency 0567006274 Call girls in Deira
Deira Call girl agency 0567006274 Call girls in DeiraDeira Call girl agency 0567006274 Call girls in Deira
Deira Call girl agency 0567006274 Call girls in Deira
Monica Sydney
 

Último (20)

Deira Call girls 0507330913 Call girls in Deira
Deira Call girls 0507330913 Call girls in DeiraDeira Call girls 0507330913 Call girls in Deira
Deira Call girls 0507330913 Call girls in Deira
 
Bhubaneswar🌹Call Girls Chandrashekharpur ❤Komal 9777949614 💟 Full Trusted CAL...
Bhubaneswar🌹Call Girls Chandrashekharpur ❤Komal 9777949614 💟 Full Trusted CAL...Bhubaneswar🌹Call Girls Chandrashekharpur ❤Komal 9777949614 💟 Full Trusted CAL...
Bhubaneswar🌹Call Girls Chandrashekharpur ❤Komal 9777949614 💟 Full Trusted CAL...
 
Ambassa Escorts | 8617370543 call girls service for all Users
Ambassa Escorts | 8617370543 call girls service for all UsersAmbassa Escorts | 8617370543 call girls service for all Users
Ambassa Escorts | 8617370543 call girls service for all Users
 
Hire 💕 8617370543 Kushinagar Call Girls Service Call Girls Agency
Hire 💕 8617370543 Kushinagar Call Girls Service Call Girls AgencyHire 💕 8617370543 Kushinagar Call Girls Service Call Girls Agency
Hire 💕 8617370543 Kushinagar Call Girls Service Call Girls Agency
 
Call Girls in Kollam - 9332606886 Our call girls are sure to provide you with...
Call Girls in Kollam - 9332606886 Our call girls are sure to provide you with...Call Girls in Kollam - 9332606886 Our call girls are sure to provide you with...
Call Girls in Kollam - 9332606886 Our call girls are sure to provide you with...
 
Unnao 💋 Call Girl 8617370543 Call Girls in unnao Escort service book now
Unnao 💋 Call Girl 8617370543 Call Girls in unnao Escort service book nowUnnao 💋 Call Girl 8617370543 Call Girls in unnao Escort service book now
Unnao 💋 Call Girl 8617370543 Call Girls in unnao Escort service book now
 
Call Girls in Perumbavoor / 9332606886 Genuine Call girls with real Photos an...
Call Girls in Perumbavoor / 9332606886 Genuine Call girls with real Photos an...Call Girls in Perumbavoor / 9332606886 Genuine Call girls with real Photos an...
Call Girls in Perumbavoor / 9332606886 Genuine Call girls with real Photos an...
 
Vip Call Girls Bhubaneswar 🐱‍🏍 9777949614 Independent Escorts Service Bhubane...
Vip Call Girls Bhubaneswar 🐱‍🏍 9777949614 Independent Escorts Service Bhubane...Vip Call Girls Bhubaneswar 🐱‍🏍 9777949614 Independent Escorts Service Bhubane...
Vip Call Girls Bhubaneswar 🐱‍🏍 9777949614 Independent Escorts Service Bhubane...
 
Hire 💕 8617370543 Mirzapur Call Girls Service Call Girls Agency
Hire 💕 8617370543 Mirzapur Call Girls Service Call Girls AgencyHire 💕 8617370543 Mirzapur Call Girls Service Call Girls Agency
Hire 💕 8617370543 Mirzapur Call Girls Service Call Girls Agency
 
Ghansoli Escorts Services 09167354423 Ghansoli Call Girls,Call Girls In Ghan...
Ghansoli Escorts Services 09167354423  Ghansoli Call Girls,Call Girls In Ghan...Ghansoli Escorts Services 09167354423  Ghansoli Call Girls,Call Girls In Ghan...
Ghansoli Escorts Services 09167354423 Ghansoli Call Girls,Call Girls In Ghan...
 
Models in Deira 0567006274 Deira Call girl Service
Models in Deira 0567006274 Deira Call girl ServiceModels in Deira 0567006274 Deira Call girl Service
Models in Deira 0567006274 Deira Call girl Service
 
Call Girls South Tripura Just Call 8617370543 Top Class Call Girl Service Ava...
Call Girls South Tripura Just Call 8617370543 Top Class Call Girl Service Ava...Call Girls South Tripura Just Call 8617370543 Top Class Call Girl Service Ava...
Call Girls South Tripura Just Call 8617370543 Top Class Call Girl Service Ava...
 
Deira call girls 0507330913 Call girls in Deira
Deira call girls 0507330913  Call girls in DeiraDeira call girls 0507330913  Call girls in Deira
Deira call girls 0507330913 Call girls in Deira
 
Hire 💕 8617370543 Auraiya Call Girls Service Call Girls Agency
Hire 💕 8617370543 Auraiya Call Girls Service Call Girls AgencyHire 💕 8617370543 Auraiya Call Girls Service Call Girls Agency
Hire 💕 8617370543 Auraiya Call Girls Service Call Girls Agency
 
Deira Call girl agency 0567006274 Call girls in Deira
Deira Call girl agency 0567006274 Call girls in DeiraDeira Call girl agency 0567006274 Call girls in Deira
Deira Call girl agency 0567006274 Call girls in Deira
 
Hire 💕 8617370543 Dhalai Call Girls Service Call Girls Agency
Hire 💕 8617370543 Dhalai Call Girls Service Call Girls AgencyHire 💕 8617370543 Dhalai Call Girls Service Call Girls Agency
Hire 💕 8617370543 Dhalai Call Girls Service Call Girls Agency
 
Call Girls in Ernakulam - 9332606886 Our call girls are sure to provide you w...
Call Girls in Ernakulam - 9332606886 Our call girls are sure to provide you w...Call Girls in Ernakulam - 9332606886 Our call girls are sure to provide you w...
Call Girls in Ernakulam - 9332606886 Our call girls are sure to provide you w...
 
Hire 💕 8617370543 Khalilabad Call Girls Service Call Girls Agency
Hire 💕 8617370543 Khalilabad Call Girls Service Call Girls AgencyHire 💕 8617370543 Khalilabad Call Girls Service Call Girls Agency
Hire 💕 8617370543 Khalilabad Call Girls Service Call Girls Agency
 
Call Girls Belonia Just Call 📞 8617370543 Top Class Call Girl Service Available
Call Girls Belonia Just Call 📞 8617370543 Top Class Call Girl Service AvailableCall Girls Belonia Just Call 📞 8617370543 Top Class Call Girl Service Available
Call Girls Belonia Just Call 📞 8617370543 Top Class Call Girl Service Available
 
Bhubaneswar🌹Call Girls Kalpana Mesuem ❤Komal 9777949614 💟 Full Trusted CALL ...
Bhubaneswar🌹Call Girls Kalpana Mesuem  ❤Komal 9777949614 💟 Full Trusted CALL ...Bhubaneswar🌹Call Girls Kalpana Mesuem  ❤Komal 9777949614 💟 Full Trusted CALL ...
Bhubaneswar🌹Call Girls Kalpana Mesuem ❤Komal 9777949614 💟 Full Trusted CALL ...
 

Rpg

  • 2. What is RPG? • Role-Playing Game • a game in which players take on the roles of imaginary characters, usually in a setting created by a referee, and thereby vicariously experience the imagined adventures of these characters (Oxford English Dictionary) • a game in which players assume the roles of fictional characters and collaboratively create stories. Players determine the actions of their characters based on their characterization, and the actions succeed or fail according to a system of rules and guidelines. Within the rules, players can improvise freely; their choices shape the direction and outcome of the games. (Encyclopædia Britannica)
  • 3. HISTORY From Tabletop Games to Computer Role Playing Games
  • 4. War games (19th Century) • Sumer - idea of simulating battles without the personal hazards • Prussia – contemporary war games originated • Kriegspiel – a game that introduced the ideas of arranging markers on a "sand table", and using a dice to determine any random elements in the battle
  • 5. War games • H.G. Wells – grandfather of war games - published a set of amateur wargaming rules in a book entitled Little Wars (“wargamers’ bible”) - first to suggest that miniature figures be collected to represent respective forces, to add flavour, and a sense of involvement, to the game • Charles Roberts – released the first commercially available “board” war game
  • 6.
  • 7. Wargames (60’s) • peak of popularity of wargaming (no longer a game, it was already an industry) • 1996 - Lord of the Rings was released in full - No longer did players want to recreate the battle of Gettysburg, but the battle of Helm’s Deep. The Napoleonic Wars were discarded in favour of the War of the Ring, goblins and orcs replaced foot soldiers and calvalry. People wanted to know just how much damage a Balrog could do, and what the range was on a lightning bolt spell.
  • 8.
  • 9. War games • Chainmail - a wargame that gave an accurate model of most aspects of medieval warfare created by Gygax and Perren - Arneson and Gygax combined their ideas which resulted to the first true role-playing game ever - Immediate predecessor of Dungeons and Dragons
  • 10.
  • 11. Dungeons and Dragons (1974) • Dungeons and Dragons – first commercially available role-playing game - popularised many of the RPG conventions that are still being used today, such as character classes and abilities, races, experience and hit points (EXP and HP), levelling up, and turn-based combat. - set in a fantasy world populated by elves, dwarves, and dragons.
  • 12.
  • 13. Dungeons and Dragons • “It was about characters, choices, and stories; it was about experiencing fantastical adventures through a brand-new kind of collaborative, improvisational storytelling. Players became at the same time script-writers and actors of their own roles; whereas a reader of a book or a viewer of a movie always remained a passive observer, a player at a D&D game was constantly called upon to make choices that propelled the action. Compared to the role-playing dimension of D&D, the stats and battles were only minor aspects.” (Alex Kierkegaard)
  • 14. Tunnels and Trolls (1975) • According to legend, Ken St Andre, writer of Tunnels and Trolls (or T&T), actually came up with his idea of a role-playing game independently of Gygax and Arneson. He had even chosen a name similar to that of D&D, and was horrified to find, when he began to try and sell his game, that he had been resoundingly beaten to the punch. • Second-generation product of D&D • Characters have six similar stats, plus a similar choice of classes and the settings and adventure formats are practically identical
  • 15. Tunnels and Trolls Tunnels and Trolls • Simple rules • Six-sided dice rolls handle almost everything • Had sense of humor Dungeons and Dragons • Complicated rules • Seven multi-sided dice • Serious • T&T was the first major competition of D&D • However it was always considered “Number Two”
  • 16.
  • 17. Chivalry and Sorcery (1976) • Created by Ed Simbalist and Wilf Backhaus • Most complicated RPG ever designed • Rules and style are designed to recreate France in the late 12th century • Tried to do too much (race, age, sex, height, frame, alignment, horoscope, mental health, social class, birth order, family status and your father's occupation) with many calculated statistics and vague skill system all just for character creation
  • 18. Chivalry and Sorcery • Too realistic (Clerics had to preach sermons, knights had to spend hours of play trying get enough money just to buy their swords, and playing a magic user required so much time and effort to collect ingredients, study spells and perform the rituals, that there was no time left to go adventuring.)
  • 19. Empire of the Petal Throne (1975) • designed by M. A. R. Barker - a game where the system and setting work together to produce a world that not only felt alive, but felt like you were living in it. (religious and political) - Players were Tsemels (warrior-cardinals) leading a holy war against their heretical neighbours • Did not became popular because it was too complex and powerful for gamers to handle
  • 20.
  • 21. 1970s • StarFaring (St Andre, 1976) – first SF RPG • Metamorphosis Alpha from TSR (1977) • Starships & Spacemen (Fantasy Games Unlimited, 1978)
  • 22. Traveller by Mark Miller • Briliiantly designed and presented new ideas - skill system was the best the industry had yet produced and became a model for many years to come - rejected a class or occupation system - characters simply rolled to see what skills they had learnt during their life in the military - the rules allowed not just for the creation of countries, or planets, but whole solar systems
  • 23. Traveller • its release occurred at approximately the same time as the release of Star Wars - flexible and straightforward rules and its open ended setting - first pick for the role-playing fans - Huge market success
  • 24.
  • 25. RuneQuest (1978) • Greg Stafford began designing Glorantha, the world in which RuneQuest is set, as the background for a board game called White Bear and Red Moon (1966) • Steve Perrin, Ray Turney and others decided to create a roleplaying game set in Glorantha
  • 26. RuneQuest • Second game to use skills • Invented the idea of the critical success/failure, and introduced the possibility of skill improvement through training rather than experience (e.g.: in order for mages to increase their power, they had to earn favour and privelige in their particular rune cult - usually by running errands or going on quests.) • intertwined a frighteningly realistic world with an excitingly realistic system
  • 28. 1979 • James Dallas Egbert III ran away from college, with the intention of killing himseld - He left a confused note that mentioned the steam tunnels under the university, and the game Dungeons and Dragons, of which James was an avid and obsessive player - Through irresponsible journalism, and a confusion by the authorities, it was publicised that D&D was responsible for Dallas' disappearance - First “D&D suicide” - Egbert was facing extreme pressure as a child prodigy (he was 16), was an alleged drug addict, and was highly mentally unstable.
  • 29. • With reports that the steam tunnels were the site of "live" D&D games, the story rapidly grew out of hand until it caught the media and D&D became a dangerous, cult-like obsession that was a "threat to your children"
  • 30. 1982 • Irving “Bink” Pulling took his own life with the loaded pistol his mother kept in the house - suffered from chronic depression, isolation and mental instability - His mother blamed his death on D&D and used it as a scapegoat
  • 31. BADD (1984) • Pat Pulling accused a teacher at Irving’s school of killing her son, by placing a "curse" on him during the course of playing D&D - She filed a case to the court about the matter but was immediately dismissed - Formed the society Bothered About Dungeons and Dragons (BADD) and began a war of propaganda against role-playing games
  • 32. BADD • Pulling involved BADD in the trial of Darren Molitor - was being tried for the murder of a young girl which allegedly occurred while he was acting out a Halloween joke - convinced the defence to argue on Molitor's lack of culpability due to the influence of D&D which was dismissed irrelevant - BADD was also able to convince Molitor of the game's control over his actions
  • 33. BADD • BADD also campaigned to the Consumer Product and Safety Commision to have warning labels placed on RPGs - Rejected - Acquired a private investigation license and attracted the support of psychologist Dr Thomas Radecki - Wrote “The Devil’s Web,” a fictional work about a teenager being lured into the occult through role-playing
  • 34. BADD (1987-1990) • After BADD petitioned the Safety Commision, the Game Manufacturing Association (GAMA) carried out their own studies - also commissioned Michael Stackpole to investigate BADD and Pulling which exposed the spurious and manipulative methods used by BADD that led to the discrediting of the propaganda
  • 35. The effects of BADD • Many schools banned RPGs, churches condemned them and shops stopped carrying them • Gaming stores were often forced to close and more than one small company went bankrupt • BADDs propoganda was able to convince thousands - possibly even millions - that roleplaying was dangerous and evil.
  • 36. TSR • Made the transformation into merchandising better • Released the Advanced system for D&D • Invested the Role-Playing Games Association (RPGA) to help unite gamers across the US
  • 37. The Dragonlance Chronicles • the first fantasy series to feature on the New York Times' Best Seller list • turned TSR into a major paperback publisher and made Larry Elmore a household name.
  • 38. AD&D (1989) • richest, most popular and most powerful game in the world • TSR always ran itself as a corporation, treating their games as merchandisable product. - also used their money and power to take gaming to new levels of fame and fortune, and thus are responsible for bringing RPGs to more people than all the other games put together.
  • 39. 1980 • superhero comics enjoyed a powerful upturn in popularity and presence, culminating in the big movie cross-overs towards the end of the decade which led to the industry of superhero games
  • 40. Champions (1982) • Developed by Hero Games • encouraged imaginative character creation, so that players could carve out their own, unique superhero instead of using popular heroes which were licensed to Marvel and DC • provided a well designed and fairly universal system which stressed the players using their own imaginations. • first game to showcase an entirely pointsbased character creation system
  • 41. GURPS • Made by Steve Jackson • Originally Great Unnamed Role-Playing System but was changed to Generic Universal RolePlaying System under Steve Jackson Games. • Universal (allowed gamers the luxury of always having a system, no matter what game they want to play)
  • 42. West End Games (WEG) • most prolific producers of licensed games • Ghostbusters, Indiana Jones, and Star Wars (best licensed game ever created) • Star Wars used a simple D6-based system, which had originated from Ghostbusters, and eventually evolved into the award-winning generic system known as "D6"
  • 43. Palladium Games • TMNT, Robotech, Palladium Fantasy, and eroes Unlimited. • created a generic “world” which could be used with any setting by the combination of many dimensions
  • 44. Call of Cthulhu (1981) • comes from a series of deeply horrifying short stories written by H.P. Lovecraft at the beginning of this century - Centers around the Old Ones, ancient and god-like aliens who exist just beyond the scientific world of postVictorian New England - Sandy Peterson, staff of Chaosium, decided to turn Cthulhu into a game - CoC's rules balance the needs of both game and story in a way that has arguably never been beaten.
  • 45.
  • 46. Aftermath (1981) • Fantasy games Unlimited • presented for once a more realistically bleak post-apocalyptic world, and reinforced it with equally brutal rules - Players were still pretty powerful and the games were very combat-oriented, but here you were battling for food, or shelter, or just to stay alive. The rules made the players have to fight every step of the way, with equipment, allies and safe ground all very scarce
  • 47. Bushido • gave an enthralling and realistic view of roleplaying in Feudal Japan • historic setting was reinforced throughout, from mechanics, to NPCs, to adventure archetypes, with extensive use of Japanese names encouraging the feel of things • tweaked the experience system, such that it required players to act in ways suitable of their class and standing in the Nippon society
  • 48. Toon (1984) • West End Games • set in the universe (and mindset) of Warner Brothers-type cartoons, complete with falling anvils • one of the first free-form, rules-light games, another revolutionary step.
  • 49. Paranoia • Dan Gelber and Eric Goldberg • death is meaningless because each player has several clones of herself in case one is damaged • PCs are special agents of the Big Brother-esque Computer, chosen to undertake the most dangerous task of rooting out traitors • plays this frightening world for laughs, hamming up the dark patches to produce a game as funny as Toon, but also more subtle and with a dash of political satire. • only game that is based solely on the PCs working against each other
  • 50.
  • 51. Other games • Ars Magica (Lion Rampant, 1985) • Warhammer Fantasy RolePlay • Amber (based on the novels by Roger Zelazny) and Everway – uses cards instead of dice • TORG (West End Games, 1990) - used both cards and dice in its universal system
  • 52. Gaming Workshop • John Peake, Ian Livingstone and Steve Jackson • Jackson and Livingstone published the very first Fighting Fantasy Game Book entitled The Warlock of Firetop Mountain, an ingenious attempt to write a solo roleplaying experience in a novel form • released the boardgame Talisman
  • 53. Ultima Series • Ultima 1 was released in black and white in 1980, and was followed by seven sequels, each game making use of the cutting edge technology at its time • One of the most popular computer RPGs
  • 54. Strategic Simulations Incorporated (SSI) • Dragonlance Series • setting was torn straight from the pages of TSR's phenomenally successful Dragonlance series • gameplay was a close model of an AD&D game • Pools of Radiance • you roll your characters' attributes, chose a class and a name, bought equipment, and then went adventuring, gaining experience and levels with each victory • improved on Heroes of the Lance, being even more entertaining and bringing roleplaying to the computer at an unprecedented level.
  • 55. MUD • Multi-User Dungeon • simultaneous online roleplaying • internet-chat environment adds an important social element to the adventure game • Roy Turbshaw and Richard Bartle • With the growth of the internet, MUDs have proliferated to the point of omnipresence. Some are free, some very expensive, some use graphics, some text, and they run the gamut of all genres, settings and styles
  • 56. Mobile games (1989) • Mobile gaming were introduced earlier but became more popular through the introduction of the Gameboy in 1989 • Later models were introduced such as the Gameboy SP and Gameboy Advance. • Some of the famous games played on a Gameboy were Pokemon, Final Fantasy 1 and 2, and Snake(the one were you get to play as “Snake’ not as an animal snake).
  • 57. 1990s • William Gibson revolutionised science fiction with Neuromancer • GURPS CyperPunk • onfiscated in a Secret Service raid on the GURPS office, because it was thought to be "a handbook for computer crime“ • Steampunk • shifts the same dark themes to a world of Victorian Europe
  • 58. Vampire: The Masquerade (1991) • Mark Rein-Hagen • Captured the unearthly horror of Cthulhu, the gritty, paranoid, dark edge of cyberpunk, plus it featured super-powered unearthly heroes which were still the popular trend and tapped directly into the Gothic subculture
  • 59.
  • 60. Collectible Card Game • Magic: The Gathering • Richard Garfield • first Collectible Card Game • CCGs proved more resilient, but they too have dropped in popularity • RPG industry suffered a serious decline in sales
  • 61.
  • 62. • Wizards of the Coast announced in 1996 that they were dropping their entire RPG line to concentrate purely on selling CCGs • TSR, the biggest, oldest and most venerated company of them all, went into bankruptcy • West End Games, another giant, soon went the same way, and so was the nature of the times • old standards like Steve Jackson Games, Chaosium, White Wolf and WotC/TSR continue to produce their high quality lines
  • 63. 1994 - 2001 • In 1994 the Play Station 1, a new gaming console was introduced wherein again RPG games takeover • Later on 2001 the XBOX was invented. • RPG games on this platform were now more high in graphics
  • 64. 2005-The PSP • A new kind of mobile gaming was introduced by SONY with the PSP(Play Station Portable). The games here were like the ones on Play Station, but now made portable.
  • 65. Present Time • Nowadays RPG games can now be played on virtually anything. It can be played on an Ipad/phone/pod, Android tablets and etc. • However RPG games are now rich in science. Some games are either more realistic or more on imagination or fantasy and impossibilities.
  • 68. World of Warcraft (Blizzard Entertainment)
  • 70. Dungeons and Dragons (Tactical Studies Rules, Inc. & Wizards of the Coast)
  • 71. The Elder Scrolls (Bethesda Game Studios)
  • 73. Difference with other genres: • Adventure – Unlike adventure games, RPG’s don’t usually involve puzzle solving and exploring a big world instead, its main focus is physical challenge and combat is its primary activity. • Strategy – Players of strategy games are often forced to use their decision-making skills in determining the outcome of the game. These kinds of games usually require critical thinking to win the game.
  • 74. • Shooter - The main goal of these kinds of games is to test the speed of the player and his/her reaction time to things unlike RPG’s wherein you are not that required to be fast and accurate while playing. A common thing used in these games are ammunition (ammo’s) and long range weapons like guns or other weapons which require precise aiming to be effective. Its main point is to shoot, kill and stay alive.
  • 75. • Action – Unlike RPG’s, the main point of action game is to control a character throughout a level and fight his way to the end avoiding some obstacles, picking up items on the way, killing guards or enemies and usually fighting a hard enemy or boss at the end of the level. It’s not like RPG’s wherein you have a party with their different roles and fight your way to the end chapters after chapters.
  • 76. • Sports – Obviously, RPG’s are different from sports. Sports are just a virtual reality of the different sports out there so even if you don’t know how to play a certain sport, in these kinds of games, you will learn how easily and without even spending hundreds or thousands of money.
  • 78. Super Columbine Massacre RPG! • Based on the 1999 shooting in Colorado where 13 people died and 21 were injured • plays the role of the shooters who plant bombs throughout the Columbine High School • was initially accepted, then later rejected from the Guerilla Gamemaker Competition at the 2007 Slamdance Film Festival
  • 79. Elder Scrolls IV: Oblivion • ESRB (Entertainment Software Ratings Board ) rated T with target audience 13+ • but due to a mod that made characters nude, ESRB changed the rating to M
  • 80. RapeLay • role of a man who stalks, molests, and then forces himself upon three women in explicit, graphic detail. • Released in Japan in 2006 and sold as hentai aka X Rated game meant for adults only • became controversial in 2009 when found available on amazon • called for tightening the regulations for v.game sales
  • 81. Sources • http://insomnia.ac/commentary/on_roleplaying_games/ • http://ptgptb.org/0002/history2.html • http://www.denofgeek.com/games/12107/ahistory-of-rpgs • http://www.armchairarcade.com/neo/node/1081