Mobile User Experience: The Complete Guide to Mobile
The complete guide to understanding and designing user experience for mobile websites and applications
The first bit of a 13 part series of designing for mobile applications, websites and services.
For the entire lesson, visit: https://www.udemy.com/mobile-user-experience-the-complete-guide-to-mobile/#/
PART 1 - THE PHONES ARE HERE TO STAY
To understand how to design for mobility and people, first you have to know the technology. We'll briefly review the growth of mobile, how mobile radios work, basics of sensors and hardware, and the difference between featurephones and smartphones. You'll be all set to start thinking about the global, universal scope of mobile phones.
2. 2
UX != UI
• Field research
• Face to face interviewing
• Creation and administering of
tests
• Gathering, organizing, and
presenting statistics
• Documentation of personas and
findings
• Product design
• Feature writing
• Requirement writing
• Graphic arts
• Interaction design
• Information Architecture
• Usability
• Visual design
• Taxonomy creation
• Terminology creation
• Copy writing
• Presentation and speaking
• Working tightly with
programmers
• Brainstorm coordination
• Company culture evangelism
• Communication to stakeholders
• Prototyping
• Interface layout
• Interface design
3. 3
Course Outline
Get the entire 13 part series, with resources and exercises, at:
https://www.udemy.com/mobile-user-experience-the-complete-guide-to-mobile/#/
1. The Phones are Here to Stay
2. People & Technology
3. Platform Choices
4. Hybrid or Native App?
5. Adaptive or Responsive?
6. Information Architecture
7. Outside & Between
8. Back & the Stack
9. Interface Design by Zones
10. Interaction & Touch
11. Input & Entry
12. Interaction & Specification
13. Designing at Scale
14. 14
- TECHNOLOGY AND BUSINESS ISN’T
OPTIMIZED FOR DIGITAL, WIRELESS,
INTERNET DELIVERY, AND I WANT TO TELL
YOU WHY BEFORE WE GET TO THE
TRADITIONAL DESIGN TOPICS, OR TALK
ABOUT HTML5 VS NATIVE APP
DEVELOPMENT
17. 17
Fallacies of distributed computing:
1. The network is reliable.
2. Latency is zero.
3. Bandwidth is infinite.
4. The network is secure.
5. Topology doesn't change.
6. There is one administrator.
7. Transport cost is zero.
8. The network is homogeneous.
23. 23
Want More?
Get the entire 13 part series, with resources and exercises, at:
https://www.udemy.com/mobile-user-experience-the-complete-guide-to-mobile/#/
1. The Phones are Here to Stay
2. People & Technology
3. Platform Choices
4. Hybrid or Native App?
5. Adaptive or Responsive?
6. Information Architecture
7. Outside & Between
8. Back & the Stack
9. Interface Design by Zones
10. Interaction & Touch
11. Input & Entry
12. Interaction & Specification
13. Designing at Scale
Notas do Editor
1
If you are not a UX practitioner, you might think that we’re going to talk about colors, fonts, icons, and placement of items on the page. But that’s UI.
CLICK
UX is so, so much more, and this course is going to cover the entire range of USER Experience impacting facets, from networks, to phone hardware, to demographics, all the way to information architecture, interaction and yes some interface design, too.
Most of all I am going to regularly circle back to people, and how they interact with devices, have needs, goals and objectives you have to keep in mind throughout the process of building your app. Or website. Or both.
Individual videos in this course are mostly less than 10 minutes long. If you watch the whole thing end to end, it should take you less than 2 hours. Naturally, I expect you to mostly watch them individually, then refer to the resources attached to each video, explore the topics I covered more deeply and think about how to apply that to your work before progressing to the next lesson.
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