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1
Designing Mobile
User Experiences
1) The phones are here to stay
@shoobe01 @udemy
2
UX != UI
• Field research
• Face to face interviewing
• Creation and administering of
tests
• Gathering, organizing, and
presenting statistics
• Documentation of personas and
findings
• Product design
• Feature writing
• Requirement writing
• Graphic arts
• Interaction design
• Information Architecture
• Usability
• Visual design
• Taxonomy creation
• Terminology creation
• Copy writing
• Presentation and speaking
• Working tightly with
programmers
• Brainstorm coordination
• Company culture evangelism
• Communication to stakeholders
• Prototyping
• Interface layout
• Interface design
3
Course Outline
Get the entire 13 part series, with resources and exercises, at:
https://www.udemy.com/mobile-user-experience-the-complete-guide-to-mobile/#/
1. The Phones are Here to Stay
2. People & Technology
3. Platform Choices
4. Hybrid or Native App?
5. Adaptive or Responsive?
6. Information Architecture
7. Outside & Between
8. Back & the Stack
9. Interface Design by Zones
10. Interaction & Touch
11. Input & Entry
12. Interaction & Specification
13. Designing at Scale
4
5
6
7
8
We are outnumbered.
9
Many more mobiles
than computers.
10
80% growth in use in 2013.
11
Users prefer mobile.
12
Design for mobile.
13
14
- TECHNOLOGY AND BUSINESS ISN’T
OPTIMIZED FOR DIGITAL, WIRELESS,
INTERNET DELIVERY, AND I WANT TO TELL
YOU WHY BEFORE WE GET TO THE
TRADITIONAL DESIGN TOPICS, OR TALK
ABOUT HTML5 VS NATIVE APP
DEVELOPMENT
15
16
17
Fallacies of distributed computing:
1. The network is reliable.
2. Latency is zero.
3. Bandwidth is infinite.
4. The network is secure.
5. Topology doesn't change.
6. There is one administrator.
7. Transport cost is zero.
8. The network is homogeneous.
18
19
20
21
??? PHOTO ???
22
23
Want More?
Get the entire 13 part series, with resources and exercises, at:
https://www.udemy.com/mobile-user-experience-the-complete-guide-to-mobile/#/
1. The Phones are Here to Stay
2. People & Technology
3. Platform Choices
4. Hybrid or Native App?
5. Adaptive or Responsive?
6. Information Architecture
7. Outside & Between
8. Back & the Stack
9. Interface Design by Zones
10. Interaction & Touch
11. Input & Entry
12. Interaction & Specification
13. Designing at Scale

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Mobile User Experience: The Phones Are Here to Stay

  • 1. 1 Designing Mobile User Experiences 1) The phones are here to stay @shoobe01 @udemy
  • 2. 2 UX != UI • Field research • Face to face interviewing • Creation and administering of tests • Gathering, organizing, and presenting statistics • Documentation of personas and findings • Product design • Feature writing • Requirement writing • Graphic arts • Interaction design • Information Architecture • Usability • Visual design • Taxonomy creation • Terminology creation • Copy writing • Presentation and speaking • Working tightly with programmers • Brainstorm coordination • Company culture evangelism • Communication to stakeholders • Prototyping • Interface layout • Interface design
  • 3. 3 Course Outline Get the entire 13 part series, with resources and exercises, at: https://www.udemy.com/mobile-user-experience-the-complete-guide-to-mobile/#/ 1. The Phones are Here to Stay 2. People & Technology 3. Platform Choices 4. Hybrid or Native App? 5. Adaptive or Responsive? 6. Information Architecture 7. Outside & Between 8. Back & the Stack 9. Interface Design by Zones 10. Interaction & Touch 11. Input & Entry 12. Interaction & Specification 13. Designing at Scale
  • 4. 4
  • 5. 5
  • 6. 6
  • 7. 7
  • 10. 10 80% growth in use in 2013.
  • 13. 13
  • 14. 14 - TECHNOLOGY AND BUSINESS ISN’T OPTIMIZED FOR DIGITAL, WIRELESS, INTERNET DELIVERY, AND I WANT TO TELL YOU WHY BEFORE WE GET TO THE TRADITIONAL DESIGN TOPICS, OR TALK ABOUT HTML5 VS NATIVE APP DEVELOPMENT
  • 15. 15
  • 16. 16
  • 17. 17 Fallacies of distributed computing: 1. The network is reliable. 2. Latency is zero. 3. Bandwidth is infinite. 4. The network is secure. 5. Topology doesn't change. 6. There is one administrator. 7. Transport cost is zero. 8. The network is homogeneous.
  • 18. 18
  • 19. 19
  • 20. 20
  • 22. 22
  • 23. 23 Want More? Get the entire 13 part series, with resources and exercises, at: https://www.udemy.com/mobile-user-experience-the-complete-guide-to-mobile/#/ 1. The Phones are Here to Stay 2. People & Technology 3. Platform Choices 4. Hybrid or Native App? 5. Adaptive or Responsive? 6. Information Architecture 7. Outside & Between 8. Back & the Stack 9. Interface Design by Zones 10. Interaction & Touch 11. Input & Entry 12. Interaction & Specification 13. Designing at Scale

Notas do Editor

  1. 1
  2. If you are not a UX practitioner, you might think that we’re going to talk about colors, fonts, icons, and placement of items on the page. But that’s UI. CLICK UX is so, so much more, and this course is going to cover the entire range of USER Experience impacting facets, from networks, to phone hardware, to demographics, all the way to information architecture, interaction and yes some interface design, too.
  3. Most of all I am going to regularly circle back to people, and how they interact with devices, have needs, goals and objectives you have to keep in mind throughout the process of building your app. Or website. Or both. Individual videos in this course are mostly less than 10 minutes long. If you watch the whole thing end to end, it should take you less than 2 hours. Naturally, I expect you to mostly watch them individually, then refer to the resources attached to each video, explore the topics I covered more deeply and think about how to apply that to your work before progressing to the next lesson. …
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