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11. Multimedia Development
CHAPTER
CHAPTER HIGHLIGHTS
‱ Multimedia development requires a team and a
development plan.
‱ Team members provide specialized knowledge of media
creation.
‱ Plan defines the set of tasks and procedures needed for
successful project development.
2
DEVELOPMENT TEAM
‱ Team of experts is important for project.
– They produce high quality media.
– They contribute to the development of ideas in the project cycle.
‱ Development is both:
– Interactive—team members share expertise and ideas during
the development cycle.
– Iterative—revisions result from development feedback.
3
TEAM MEMBERS
‱ Project manager
– Responsible for delivering the product with promised features,
on time, and on budget.
– Oversees the business aspects of the development process.
– Must be organized, focused, and task oriented.
‱ Project designer
– Responsible for overall structure of content, the look, feel, and
functionality of user interface.
4
TEAM MEMBERS
‱ Content expert
– Has detailed understanding of the topic.
– Some projects may rely on the client to provide content for
project.
‱ Writers
– Create original text for the project.
– Provide written requirements of the project such as
documentation, contracts, help screens.
– Technical writing skills are useful.
5
MEDIA SPECIALISTS
‱ Responsible for preparation of individual elements in a
multimedia application.
– Graphics specialist
‱ Artists skilled in design principles and most current digital
technology.
– Sound specialist
‱ Trained in traditional sound production and has a working
knowledge of a sound studio.
‱ Familiar with digital tools for creating and editing sounds.
6
MEDIA SPECIALISTS
– Animation artist
‱ Understands the principles of composition and color and can
produce drawings.
‱ Understands the elements of motion and can envision action
sequences.
‱ Knows computer animation programs and techniques.
– Video specialist
‱ Videographers who have knowledge of film techniques, writing,
sound, and digital video production and editing.
7
MEDIA SPECIALISTS
– Programmer
‱ Responsible for computer code that unites the media elements and
provides the product's functionality.
– Acquisitions Specialist
‱ Knowledgeable about sources for copyright-protected content and
process of securing permissions.
‱ Establishes agreements to protect the creative work of the project
developers.
8
DEVELOPMENT PLAN
‱ Addresses three essential tasks:
‱ Definition
‱ Design
‱ Production.
‱ Progress markers or rewards are identified at each
stage.
‱ Deliverables are sent to the client as project takes
shape.
‱ Payment schedules often tied to deliverables.
9
Development is an iterative
process: earlier stages are re-
shaped as development
progresses.
Development is an iterative
process: earlier stages are re-
shaped as development
progresses.
STAGE 1: DEFINITION
‱ Identify project goal or purpose.
‱ Identify the audience.
‱ Identify role of multimedia in this project.
‱ Advantages of multimedia to accomplish goal.
‱ Media elements it requires.
‱ Forms of interactivity to provide.
‱ Delivery method and cost estimate.
‱ There are 3 Key documents in Stage 1
10
KEY DOCUMENTSIN STAGE 1
‱ Preliminary Proposal
– Short description of the proposed application.
‱ Includes project goal, audience, outcomes, description of media,
types and uses of interactivity, preliminary cost estimate.
– Often includes a flowchart.
‱ A simple box diagram with brief descriptions of product contents.
11
SAMPLE FLOWCHART
12
KEY DOCUMENTSIN STAGE 1
‱ Storyboard (Mockups)
– Series of sketches of major screens.
– Rough drawings of media elements such as photos, animations,
or videos are sketched in.
– Navigational aides are identified.
– Used to:
‱ Communicate with the client during the definition stage
‱ Communicate project goals and requirements to the development
team.
13
SAMPLE STORYBOARD
14
KEY DOCUMENTSIN STAGE 1
‱ Functional specification
– Detailed description of the elements and performance of
multimedia project.
– Basis of a detailed business contract.
‱ Developer and client understanding of what has been promised and
the procedures to follow if changes are made in specifications.
15
STAGE 2: DESIGN
‱ Purpose is to create an incomplete working model of the
project—prototype.
– First media elements are created.
– Interface is designed.
– Elements are combined to create the prototype.
‱ Media Creation
– Required media identified in a content inventory list.
– Media preproduction, production, postproduction are carried out.
16
INTERFACE DESIGN
‱ User interface defines how user experiences the content
on the screen.
‱ Goal of interface design is to engage the user.
– Must support the project goals, match the expectations and
abilities of audience.
– Should establish appropriate tone determined by style of media
elements and controls.
17
INTERFACE DESIGN
‱ Features of user interface
– Intuitive.
‱ Immediately understood by the user.
‱ Common strategy is to use a metaphor.
– Consistent.
‱ Common backgrounds and consistent location of user controls.
– Predictable and reliable.
‱ Similar actions should produce similar results.
‱ Identical actions produce identical results.
18
SAMPLE INTERFACE DESIGN
19
PROTOTYPE
‱ A Prototype is an incomplete working model of the final
product.
‱ Functions of a prototype:
– Refine the definition of the product
– Test proposed features
– Guide further work of team members.
‱ Generally built in the authoring application that will
produce final project.
20
PROTOTYPE (cont.)
‱ Used to test the product itself.
– Test proposals.
– Test assumptions of definition and design stage.
– Test product to see if it performs as anticipated.
– Test navigation of product.
– Obtain internal and external product review.
‱ Guides subsequent work to complete the project.
21
SAMPLE PROTOTYPE
22
STAGE 3: PRODUCTION
‱ Remaining elements of product are created and
integrated into the application.
‱ Includes quality assurance testing with bug reports and
corrective measures.
– Alpha version: includes most media elements but also many
"bugs."
– Beta version: includes all media but still has a few bugs.
– Gold master: complete, bug-free application.
23
STAGE 3: PRODUCTION (cont.)
‱ Completion of release notes, manuals, and packaging.
‱ Project materials are systematically archived.
– Archived files may resolve disputes between client and
developers.
– Project may need revisions that use archived files.
– Copyrighted materials may be used in future projects.
24
WRAPUP
‱ Multimedia development is a team effort.
– Team members provide expertise in the varied disciplines
needed to complete the project.
– Process is interactive and iterative.
‱ Development plan guides the process to keep production
on task and on time.
– Follows three major stages: Definition, Design, Production
25

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Chapter 11 Multimedia Development

  • 2. CHAPTER HIGHLIGHTS ‱ Multimedia development requires a team and a development plan. ‱ Team members provide specialized knowledge of media creation. ‱ Plan defines the set of tasks and procedures needed for successful project development. 2
  • 3. DEVELOPMENT TEAM ‱ Team of experts is important for project. – They produce high quality media. – They contribute to the development of ideas in the project cycle. ‱ Development is both: – Interactive—team members share expertise and ideas during the development cycle. – Iterative—revisions result from development feedback. 3
  • 4. TEAM MEMBERS ‱ Project manager – Responsible for delivering the product with promised features, on time, and on budget. – Oversees the business aspects of the development process. – Must be organized, focused, and task oriented. ‱ Project designer – Responsible for overall structure of content, the look, feel, and functionality of user interface. 4
  • 5. TEAM MEMBERS ‱ Content expert – Has detailed understanding of the topic. – Some projects may rely on the client to provide content for project. ‱ Writers – Create original text for the project. – Provide written requirements of the project such as documentation, contracts, help screens. – Technical writing skills are useful. 5
  • 6. MEDIA SPECIALISTS ‱ Responsible for preparation of individual elements in a multimedia application. – Graphics specialist ‱ Artists skilled in design principles and most current digital technology. – Sound specialist ‱ Trained in traditional sound production and has a working knowledge of a sound studio. ‱ Familiar with digital tools for creating and editing sounds. 6
  • 7. MEDIA SPECIALISTS – Animation artist ‱ Understands the principles of composition and color and can produce drawings. ‱ Understands the elements of motion and can envision action sequences. ‱ Knows computer animation programs and techniques. – Video specialist ‱ Videographers who have knowledge of film techniques, writing, sound, and digital video production and editing. 7
  • 8. MEDIA SPECIALISTS – Programmer ‱ Responsible for computer code that unites the media elements and provides the product's functionality. – Acquisitions Specialist ‱ Knowledgeable about sources for copyright-protected content and process of securing permissions. ‱ Establishes agreements to protect the creative work of the project developers. 8
  • 9. DEVELOPMENT PLAN ‱ Addresses three essential tasks: ‱ Definition ‱ Design ‱ Production. ‱ Progress markers or rewards are identified at each stage. ‱ Deliverables are sent to the client as project takes shape. ‱ Payment schedules often tied to deliverables. 9 Development is an iterative process: earlier stages are re- shaped as development progresses. Development is an iterative process: earlier stages are re- shaped as development progresses.
  • 10. STAGE 1: DEFINITION ‱ Identify project goal or purpose. ‱ Identify the audience. ‱ Identify role of multimedia in this project. ‱ Advantages of multimedia to accomplish goal. ‱ Media elements it requires. ‱ Forms of interactivity to provide. ‱ Delivery method and cost estimate. ‱ There are 3 Key documents in Stage 1 10
  • 11. KEY DOCUMENTSIN STAGE 1 ‱ Preliminary Proposal – Short description of the proposed application. ‱ Includes project goal, audience, outcomes, description of media, types and uses of interactivity, preliminary cost estimate. – Often includes a flowchart. ‱ A simple box diagram with brief descriptions of product contents. 11
  • 13. KEY DOCUMENTSIN STAGE 1 ‱ Storyboard (Mockups) – Series of sketches of major screens. – Rough drawings of media elements such as photos, animations, or videos are sketched in. – Navigational aides are identified. – Used to: ‱ Communicate with the client during the definition stage ‱ Communicate project goals and requirements to the development team. 13
  • 15. KEY DOCUMENTSIN STAGE 1 ‱ Functional specification – Detailed description of the elements and performance of multimedia project. – Basis of a detailed business contract. ‱ Developer and client understanding of what has been promised and the procedures to follow if changes are made in specifications. 15
  • 16. STAGE 2: DESIGN ‱ Purpose is to create an incomplete working model of the project—prototype. – First media elements are created. – Interface is designed. – Elements are combined to create the prototype. ‱ Media Creation – Required media identified in a content inventory list. – Media preproduction, production, postproduction are carried out. 16
  • 17. INTERFACE DESIGN ‱ User interface defines how user experiences the content on the screen. ‱ Goal of interface design is to engage the user. – Must support the project goals, match the expectations and abilities of audience. – Should establish appropriate tone determined by style of media elements and controls. 17
  • 18. INTERFACE DESIGN ‱ Features of user interface – Intuitive. ‱ Immediately understood by the user. ‱ Common strategy is to use a metaphor. – Consistent. ‱ Common backgrounds and consistent location of user controls. – Predictable and reliable. ‱ Similar actions should produce similar results. ‱ Identical actions produce identical results. 18
  • 20. PROTOTYPE ‱ A Prototype is an incomplete working model of the final product. ‱ Functions of a prototype: – Refine the definition of the product – Test proposed features – Guide further work of team members. ‱ Generally built in the authoring application that will produce final project. 20
  • 21. PROTOTYPE (cont.) ‱ Used to test the product itself. – Test proposals. – Test assumptions of definition and design stage. – Test product to see if it performs as anticipated. – Test navigation of product. – Obtain internal and external product review. ‱ Guides subsequent work to complete the project. 21
  • 23. STAGE 3: PRODUCTION ‱ Remaining elements of product are created and integrated into the application. ‱ Includes quality assurance testing with bug reports and corrective measures. – Alpha version: includes most media elements but also many "bugs." – Beta version: includes all media but still has a few bugs. – Gold master: complete, bug-free application. 23
  • 24. STAGE 3: PRODUCTION (cont.) ‱ Completion of release notes, manuals, and packaging. ‱ Project materials are systematically archived. – Archived files may resolve disputes between client and developers. – Project may need revisions that use archived files. – Copyrighted materials may be used in future projects. 24
  • 25. WRAPUP ‱ Multimedia development is a team effort. – Team members provide expertise in the varied disciplines needed to complete the project. – Process is interactive and iterative. ‱ Development plan guides the process to keep production on task and on time. – Follows three major stages: Definition, Design, Production 25

Notas do Editor

  1. Not all development will have the array of team members we identify here. In some cases one person may do all the development, but in many cases a variety of expertise is part of a production staff. Rather than consider the individual persons on a team, it may be more realistic to consider the required skill sets that are part of the process. Some staff members may handle multiple roles because they have a wide range of skill sets.
  2. Not all development will have the array of team members we identify here. In some cases one person may do all the development, but in many cases a variety of expertise is part of a production staff. Rather than consider the individual persons on a team, it may be more realistic to consider the required skill sets that are part of the process. Some staff members may handle multiple roles because they have a wide range of skill sets.
  3. Sometimes referred to as mockups, comprehensive mockups, comps
 etc..
  4. Students should identify the uses for a content inventory list. Identify the tasks done in each stage of media creation.
  5. One navigation interface for the multimedia application, Exploring Fra Lippo Lippi. User can randomly access segments of the poem by clicking on a line number. Gray bar provides visual feedback on their progress through the poem. Other means of navigating the poem are presented in the overall design.
  6. Prototype created in Flash MX, includes media, design, user interface and provides an incomplete working model to test the product&amp;apos;s functionality.