SCM Symposium PPT Format Customer loyalty is predi
Friend this-new&delete
1. 1
Week 9-10
Outline
• Constructors
• Destructors
• Friend functions
• This pointer
• Dynamic Memory allocation with NEW and DELETE operators
2. 2
Constructors
• Constructor function
– Special member function
• Initializes data members
• Same name as class
– Called when object instantiated
– Executed automatically whenever an object is
created
– No return type
3. An example of constructor
• 1 // counter.cpp
• 2 // An example of a constructor
• 3 #include <iostream.h>
• 4
• 5
• 6
• 7
• 8 class test
• 9 {
• 10 public:
• 11 test() { cout << “I am constructor” <<endl; } // constructor
• 12
• 13 };
• 14 int main()
• 15 {
• 16 test a,b,c; //define and initialize
• 17
• 18 return 0; // indicates successful termination
• 19
• 20 } // end main
4. I am constructor
I am constructor
I am constructor
• In the above program, when the three objects a,b and c are
created, each time an object is created, the constructor
function is automatically executed and prints “i am
constructor” three times
5. Another example of constructor
• 1 // counter.cpp
• 2 // An example of a constructor
• 3 #include <iostream>
• 4
• 5
• 6
• 7 class Counter
• 8 {
• 9 private:
• 10 unsigned int count; // count
• 11 public:
• 12 Counter() { count=0; } // constructor
• 13 void inc_count() { count++; } // increment count
• 14 int get_oount() { return count; } // return count
• 15 };
• 16 int main()
• 17 {
• 18 Counter c1,c2; //define and initialize
• 19 cout <<“nc1= “ <<c1.get_count(); //display
• 20 cout <<“nc2= “ <<c2.get_count();
• 21 c1.inc_count(); //increment c1
• 22 c2.inc_count(); //increment c2
• 23 c2.inc_count(); //increment c2 again
• 24 cout << “nc1=“ <<c1.get_count(); //display again
• 25 cout << “nc2=“ <<c2.get_count();
• 26 return 0; // indicates successful termination
• 27
• 28 } // end main
7. Constructors (con’t)
• In the previous example, when an object of type Counter is
first created, we want it to be initialized to 0.
• Alternatively, we could provide a zero_count() function,
which could always set count to 0. However, same function
needs to be executed every time we created a Counter
object.
Counter c1;
c1.zero_count();
• This function is called automatically whenever an object of
type Counter is created. i.e.
Counter c1,c2; //creates objects of type Counter
• This function sets the count variable to 0. so the effect of this
single statement is to not only create two objects, but also to
initialize their count variables to 0.
8. Copy Constructor
• We can also initialize an object with another
object of the same type
• Surprisingly, we don’t need to create a special
constructor for this; one is already built into
all classes. It is called the default copy
constructor
• It’s one-argument constructor whose
argument is an object of the same class as the
constructor
11. Overloaded constructors
• More than one constructor functions can be defined in one
class
• When more than one constructor functions are defined, each
constructor is defined with a different set of parameters
• “Defining more than one constructor with same name but
different set of parameters is called constructor overloading”
• Constructor overloading is used to initialize different values to
class objects
• When a program that uses the constructor overloading is
compiled, C++ complier checks the number of parameters,
their order and data types and marks them differently
• When an object of the class is created, the corresponding
constructor that matches the number of parameters of the
object function is executed
12. Another example of constructor
overloading
• 1 // constructor1.cpp
• 2 // An example of a constructor overloading
• 3 #include <iostream.h>
• 4
• 5
• 6
• 7
• 8 class sum
• 9 {
• 10 public:
• 11 sum (int l, int m, int n) // three-arg constructor
• 12 { cout << “Sum of 3 integers is=“ << (l+m+n) <<endl; }
• 13 sum (float l, float m) // two-arg constructor
• 14 { cout << “Sum of 2 float is=“ << (l+m) <<endl; }
• 15 };
• 16
• 17 void main()
• 18 {
• 19 sum x(6.2,2.2), y(7,6,8);
• 20 } // end main
13. Sum of 2 float is=8.4
Sum of 3 integers is=21
• In this above program, when the program is executed, the
object x is created first and then the sum constructor
function that has two integer type parameters is executed
and similarly y object is created and the sum constructor
function that has three integer type parameters is executed
14. Destructors
• Destructors
– Another function is called, when an object is destroyed
– Same name as class
• Preceded with tilde (~)
– No arguments
– Cannot be overloaded
– Do not have a return value
– Take no arguments
– Deallocate memory that was allocated for the object by
the constructor
– Performs “termination housekeeping
15. Destructor example
• class Foo
{
private:
int data;
public:
Foo() { data = 0; } //constructor
~Foo() { } //destructor
};
16. An example of destructor
• 1 // constructor1.cpp
• 2 // An example of a destructor
• 3 #include <iostream>
• 4
• 5
• 6
• 7
• 8 class ping
• 9 {
• 10 public:
• 11 ping() //no-arg constructor
• 12 { cout << “This is a constructor function”<<endl; }
• 13 ~ping() //destructor
• 14 { cout << “This is a destructor function”<<endl; }
• 15 };
• 16
• 17 int main()
• 18 {
• 19 ping x;
• 20 int a,b;
• 21 a=10;
• 22 b=20;
• 23 cout<<“The sum of two numbers is=“<<(a+b)<<endl;
• 24
• 25 return 0; // indicates successful termination
• 26 } // end main
17. This is a constructor function
The sum of two numbers is=30
This is a destructor function
• In this above program, when the program is executed, the
constructor function is called, then prints out the sum of
values of a and b, and then atlast the destructor function is
executed
18. 18
When Constructors and
Destructors Are Called
• Order of constructor, destructor function calls
– Global scope objects
• Constructors
– Before any other function (including main)
• Destructors
– When main terminates (or exit function called)
– Not called if program terminates with abort
– Automatic local objects
• Constructors
– When objects defined
» Each time execution enters scope
• Destructors
– When objects leave scope
» Execution exits block in which object defined
– Not called if program ends with exit or abort
19. 19
When Constructors and
Destructors Are Called
• Order of constructor, destructor function calls
• Constructors
– Exactly once
– When execution reaches point where object defined
• Destructors
– When main terminates or exit function called
– Not called if program ends with abort
20. Friend Functions
• Friends functions
– Non-member functions should be able to access an
object’s private or protected data
– Free up the concept of data encapsulation and data hiding
– Acts as a bridge b/w two classes
• Declaring friends
– Function
• Precede function prototype with keyword friend
– All member functions of class ClassTwo as friends of class
ClassOne
• Place declaration of form
friend class ClassTwo;
in ClassOne definition
21. An example of friends function
• 1 // friend.cpp
• 2 // An example of a friend function
• 3 #include <iostream>
• 4
• 5
• 6
• 7 class beta; //needed for frifunc declaration
• 8 class alpha
• 9 {
• 10 private:
• 11 int data;
• 12 public:
• 13 alpha() { data=3; } // no-arg constructor
• 14 friend frifunc (alpha, beta); // friend function
• 15 };
• 16 class beta
• 17 {
• 18 private:
• 19 int data;
• 20 public:
• 21 beta() { data=7; } // no-arg constructor
• 22 friend frifunc (alpha, beta); // friend function
• 23 };
• 24 int frifunc(alpha a, beta b) //function declaration
• 25 { return (a.data + b.data); }
• 26 int main()
• 27 {
• 28 alpha aa;
• 29 beta bb;
• 30 cout << frifunc (aa, bb); //call the function
• 31 return 0; // indicates successful termination
• 32
• 33 } // end main
23. Friend function (con’t)
• In the previous example, we make frifunc() to have access to both private
data members, so we make it a friend function
• It is declared with the friend keyword in both classes:
friend int frifunc(alpha, beta); // can be placed anywhere in the class, does’nt
matter if it goes in the public or the private section
• An object of each class is passed as an argument to the function frifunc(),
and it accesses the private data member of both classes through these
arguments.
• The function does’nt do much: add the data items and returns the sum.
The main() program calls this function and prints the result
• Note: class “beta” is referred to in the declaration of the function frifunc()
in the class “alpha”, so “beta” must be declared before “alpha”. Hence the
declaration
class beta; //at the beginning of the program
24. Another example of friends function
• 1 // friend1.cpp
• 2 // An example of a friend function
• 3 #include <iostream>
• 4
• 5
• 6 class y; //needed for frifunc declaration
• 7
• 8 class x
• 9 {
• 10 private:
• 11 int m;
• 12 public:
• 13 x() { m=10; } // no-arg constructor
• 14 friend int abc (a,b); // friend function
• 15 };
• 16 class y
• 17 {
• 18 private:
• 19 int n;
• 20 public:
• 21 y() { n=10; } // no-arg constructor
• 22 friend int abc (a,b); // friend function
• 23 };
• 24 int abc (x c1, y c2 ) //function declaration
• 25 { return (c1.m + c2.n); }
• 26 int main()
• 27 {
• 28 x a;
• 29 y b;
• 30 cout << Sum of two numbers = “<<abc (a, b); //call the function
• 31 return 0; // indicates successful termination
• 32
• 33 } // end main
26. Friend function (con’t)
• In the previous example, we make abc() to have access to both private
data members, so we make it a friend function
• It is declared with the friend keyword in both classes:
friend int abc(a, b); // can be placed anywhere in the class, does’nt matter if it
goes in the public or the private section
• An object of each class is passed as an argument to the function abc(), and
it accesses the private data member of both classes through these
arguments.
• The function does’nt do much: add the data items and returns the sum.
The main() program calls this function and prints the result
• Note: class “y” is referred to in the declaration of the function abc() in the
class “x”, so “y” must be declared before “x”. Hence the declaration
class y; //at the beginning of the program
27. Friend classes
• The member functions of a class can all be
made friends at the same time when you
make the entire class a friend
• The program FRICLASS shows how this looks
28. An example of friends class
• 1 // friendclass.cpp
• 2 // An example of a friend classes
• 3 #include <iostream>
• 4
• 5
• 6
• 7 class alpha
• 9 {
• 10 private:
• 11 int data1;
• 12 public:
• 13 alpha() { data1=99; } // no-arg constructor
• 14 friend class beta; // beta is a friend class
• 15 };
• 16 class beta
• 17 { // all member functions can
• 18 public: // access private alpha data
• 19 void func1(alpha a) { cout << “ndata1=“ <<a.data1; }
• 20 void func2(alpha a) { cout << “ndata1=“ <<a.data1; }
• 21 void func3(alpha a) { cout << “ndata1=“ <<a.data1; }
• 22 };
• 23 int main()
• 24 {
• 25 alpha aa;
• 26 beta bb;
• 27 bb.func1(aa);
• 28 bb.func2(aa);
• 29 bb.func3(aa);
• 28 return 0; // indicates successful termination
• 29
• 30 } // end main
30. Friend classes (con’t)
• In the class “alpha” the entire class “beta” is
proclaimed a friend
• Now all the member functions of “beta” can
access the private data of “alpha” (in this
program the single data item data1)
• Note that in the friend declaration we specify
that “beta” is a class using the class keyword:
friend class beta;
31. 31
friend Functions and friend
Classes (con’t)
• Properties of friendship
– Friendship granted, not taken
• Class B friend of class A
– Class A must explicitly declare class B friend
– Not symmetric
• Class B friend of class A
• Class A not necessarily friend of class B
– Not transitive
• Class A friend of class B
• Class B friend of class C
• Class A not necessarily friend of Class C
32. 32
Using the this Pointer
• this pointer
– Allows object to access own address
– Implicitly reference member data and functions
– Magic pointer named “this”, which points to the
object itself
– To find out the address of the object of which it is
a member
– Can also be treated like any other pointer to an
object, and can be used to access the data in the
object it points to
33. An example of without this pointer
• 1 // where.cpp
• 2 // An example of a this pointer
• 3 #include<iostream.h>
• 4 #include<conio.h>
• 5 class A
• 6 {
• 7 private:
• 8 int a;
• 9 int b;
• 10
• 11
• 12 public:
• 13
• 14 void getdata(int a, int c)
• 15 {
• 16 a = a;
• 17 b = c;
• 18 }
• 19 void display()
• 20 {
• 21 cout<<"n"<<a;
• 22 cout<<"n";
• 23 cout<<b<<"n";
• 24 }
• 25 };
• 26 int main()
• 27 {
• 28 clrscr();
• 29 A obj1;
• 30 obj1.display();
• 31 obj1.getdata(2, 4);
• 32 obj1.display();
• 33 getch();
• 34 } return 0; // indicates successful termination
• 25
• 26 } // end main
37. An example of this pointer
• 1 // where.cpp
• 2 // An example of a this pointer
• 3 #include <iostream>
• 4
• 5
• 6
• 7 class where
• 9 {
• 10 private:
• 11 char carray[10]; //occupies 10 bytes
• 12 public:
• 13 void reveal()
• 14 { cout << “nMy object’s address is” << this; }
• 15 };
• 16 int main()
• 17 {
• 18 where w1,w2,w3; //make three objects
• 19 w1.reveal(); //see where they are
• 20 w2.reveal();
• 21 w3.reveal();
• 22 return 0; // indicates successful termination
• 23
• 24 } // end main
38. My object’s address is 0x8f4effec
My object’s address is 0x8f4effe2
My object’s address is 0x8f4effd8
39. this pointer (con’t)
• In the previous example, the main() program creates
three objects of type “where”
• It then asks each object to print its address, using the
reveal() member function
• The function reveal() prints out the value of the this
pointer
• Since the data in each object consists of an array of
10 bytes, the objects are 10 bytes apart in the
memory
40. Accessing Member Data with
“this”
• When you call a member function, it comes
into existence with the value of “this” set to
the address of the object for which it was
called
• The “this” pointer can be treated like any
other pointer to an object, and can thus be
used to access the data in the object it points
to as shown in dothis.cpp program:
41. Another example of this pointer
• 1 // dothis.cpp
• 2 // the this pointer referring to data
• 3 #include <iostream>
• 4
• 5 using std::cout;
• 6 using std::endl;
• 7 class what
• 9 {
• 10 private:
• 11 int alpha;
• 12 public:
• 13 void tester()
• 14 { this-> alpha = 11; //same as alpha = 11
• 15 cout << this->alpha; } //same as cout << alpha
• 16 };
• 17 int main()
• 18 {
• 19 what w;
• 20 w.tester();
• 21 return 0; // indicates successful termination
• 22
• 23 } // end main
43. this pointer (con’t)
• This previous program prints out the value 11
• Notice that the tester() member function
accesses the variable “alpha” as
this->alpha
• This is exactly the same as referring to alpha
directly
44. Dynamic Memory Management
with Operators new and delete
• new
44
– Consider
Time *timePtr;
timePtr = new Time;
– new operator
• Creates object of proper size for type Time
– Error if no space in memory for object
• Calls default constructor for object
• Returns pointer of specified type
– Providing initializers
double *ptr = new double( 3.14159 );
Time *timePtr = new Time( 12, 0, 0 );
– Allocating arrays
int *gradesArray = new int[ 10 ];
45. Dynamic Memory Management
with Operators new and delete
• delete
45
– Destroy dynamically allocated object and free space
– Consider
delete timePtr;
– Operator delete
• Calls destructor for object
• Deallocates memory associated with object
– Memory can be reused to allocate other objects
– Deallocating arrays
delete [] gradesArray;
– Deallocates array to which gradesArray points
• If pointer to array of objects
» First calls destructor for each object in array
» Then deallocates memory
46. An example of new and delete
operator
• 1 // newintro.cpp
• 2 // introduces operator new and delete operator
• 3 #include <iostream.h>
• 4 #include <string.h> //for strcpy
• 5
• 6
• 7
• 8 int main()
• 9
• 10 {
• 11 char *str = “idle hands are the devil’s workshop.”;
• 12 int len = strlen(str); //get length of str
• 13 char *ptr; //make a pointer to char
• 14 ptr = new char[len+1] //set aside memory: string
• 15 strcpy(ptr,str) //copy str to new memory area ptr
• 16 cout << endl << “ptr =“ << ptr; //show that str is now in ptr
• 17 delete[] ptr; //release ptr’s memory
• 18 return 0; // indicates successful termination
• 19
• 20 } // end main