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Getting Started
Getting Started: Step 1
• https://www.scirra.com/ Download!
Getting Started: Step 2
Run it!
Getting Started: Step 3
Click
File  New
Getting Started: Step 4
Filter
Scroll
Up
Or
Down
Open!
Getting Started: Step 5 Toolbar Projects/Layers
ObjectsLayoutProperties
Tabs for Layouts & Event Sheets
Getting Started: Step 6
Click
File  Save
Getting Started: Step 7
Save!
Enter
File name
Getting Started: Done!
Prepare Your Layouts
Prepare Your Layouts: Step 1
Right-Click to
Rename Layout
Prepare Your Layouts: Step 2
Enter “Start”
Prepare Your Layouts: Step 3
Right-click
Layouts folder
to Add layout
Prepare Your Layouts: Step 4
Add event sheet
Prepare Your Layouts: Step 5
Right-Click
new Layout
to Rename it
Prepare Your Layouts: Step 6
Enter “Game”
Prepare Your Layouts: Step 7
Change Layout Size
for the “Game” Layer
Layout Size:
• Width: 400
• Height: 500
Prepare Your Layouts: Step 8
Change Layout Size
for the “Start” Layer
Layout Size:
• Width: 400
• Height: 500
Prepare Your Layouts: Step 9
Select project
Prepare Your Layouts: Step 10
Update project
properties
Window Size:
• Width: 400
• Height: 500
Fullscreen in browser: Off
Prepare Your Layouts: Done!
Add Play Button
Add Play Button: Step 1
Go to
“Start” screen
Add Play Button: Step 2
Right-click, then
Insert New Object
Add Play Button: Step 3
Select
“Button”
Click “Insert”
Add Play Button: Step 4
Click
anywhere
Add Play Button: Step 5
Update the Text
Add Play Button: Step 6
Enter
“Play”
Add Play Button: Done!
Add Button Event
Add Button Event: Step 1
Go to “Event sheet 1”
for “Start” layout
Add Button Event: Step 2
Click “Add event”
Add Button Event: Step 3
Select
“Button”
Click “Next”
Add Button Event: Step 4
Select
“On clicked”
Click “Done”
Add Button Event: Step 5
Click “Add action”
Add Button Event: Step 6
Select
“System”
Click “Next”
Add Button Event: Step 7
Select
“Go to layout”
Click “Next”
Add Button Event: Step 8
Click “Done”
Add Button Event: Done!
Add Game Graphics
Add Game Graphics: Step 1
Go to the
“Game”
layout
Add Game Graphics: Step 2
Drag in these 4 images
image one by one
Add Game Graphics: Step 3
Arrange
them
like this.
Add Game Graphics: Step 4
Top-left
outside
Near
left
edge
Add Game Graphics: Done!
Add Tiled Background
Add Tiled Background: Step 1
Right-click
then
Insert new
object
Add Tiled Background: Step 2
Select
“Tiled
Background”
Click “Insert”
Add Tiled Background: Step 3
Click
near
the
bottom
Add Tiled Background: Step 4
Load
an image
Add Tiled Background: Step 5
Click “Open”
Select
“floor.png”
Add Tiled Background: Step 6
Close popup
Add Tiled Background: Step 7
Drag to
lower left
Size
• Width: 1000
• Height: 28
Add Tiled Background: Done!
Add Floor
Add Floor: Step 1
Right-click
again
then
Insert new
object
Add Floor: Step 2
Select
“Tiled
Background”
Click “Insert”
Add Floor: Step 3
Click
above
ground
Add Floor: Step 4
Load
an image
Add Floor: Step 5
Click “Open”
Select
“floor2.png”
Add Floor: Step 6
Close popup
Add Floor: Step 7
Drag above
ground
Size
• Width: 1000
• Height: 19
Add Floor: Done!
Add Movement
Add Movement: Step 1
Select
the bird
Add Movement: Step 2
Click
Behaviors
Add Movement: Step 3
Click to
“Add new”
Add Movement: Step 4
Select
“Platform”
Click “Add”
Add Movement: Step 5
Close popup
Add Movement: Step 6
Reduce
Max Speed
to 0
(prevents
left-right
movement)
Add Globals
Add Globals: Step 1
Double-click
“Event sheet 2”
Add Globals: Step 2
Right-click, then
“Add global variable”
Add Globals: Step 3
Add New Global Variable 3 times
• Name: SECONDSPEROBSTACLE
• Type: Number
• Initial Value: 1
• Constant: [checked]
• Name: JUMPSTRENGTH
• Type: Number
• Initial Value: 500
• Constant: [checked]
• Name: SCROLLSPEED
• Type: Number
• Initial Value: 300
• Constant: [checked]
Add Globals: Step 4
Also, add another global variable for Score
• Name: Score
• Type: Number
• Initial Value: 0
• Constant: [NOT checked]
Add Globals: Done!
Add Touch Support
Add Touch Support: Step 1
Right-click
then
Insert new
object
Add Touch Support: Step 2
Select
“Touch”
Click “Insert”
Add Touch Support: Step 3
Verify
that
“Touch”
has been
added
Add Touch Input
Add Touch Input: Step 1
Stay on
“Event sheet 2”
Add Touch Input: Step 2
Click “Add event”
Add Touch Input: Step 3
Select
“Touch”
Click “Next”
Add Touch Input: Step 4
Select
“On any
touch start”
Click “Done”
Add Touch Input: Step 5
Click “Add action”
Add Touch Input: Step 6
Select
“bird”
Click “Next”
Add Touch Input: Step 7
Select
“Set vector Y”
Click “Next”
Add Touch Input: Step 8
Click “Done”
Enter:
• Vector Y: -JUMPSTRENGTH
Add Touch Input: Step 9
Click “Add action”
Add Touch Input: Step 10
Select
“bird”
Click “Next”
Add Touch Input: Step 11
Select
“Set angle”
Click “Next”
Add Touch Input: Step 12
Click “Done”
Enter:
• Angle: 320
Add Touch Input: Done!
Rotate Bird
Rotate Bird: Step 1
Click “Add event”
Rotate Bird: Step 2
Select
“System”
Click “Next”
Rotate Bird: Step 3
Select
“Every tick”
Click “Done”
Rotate Bird: Step 4
Click “Add action”
Rotate Bird: Step 5
Select
“bird”
Click “Next”
Rotate Bird: Step 6
Select
“Rotate
clockwise”
Click “Next”
Rotate Bird: Step 7
Click “Done”
Enter:
• Degrees: 60 * dt
(dt means delta time)
Rotate Bird: Done!
Add Collisions
Add Collisions: Step 1
Click “Add event”
Add Collisions: Step 2
Select
“bird”
Click “Next”
Add Collisions: Step 3
Select
“Is overlapping
another object”
Click “Next”
Add Collisions: Step 4
<click to choose>
Add Collisions: Step 5
Select
“TiledBackground2”
Click “OK”
Add Collisions: Step 6
Click “Done”
Add Collisions: Step 7
Click “Add action”
Add Collisions: Step 8
Select
“System”
Click “Next”
Add Collisions: Step 9
Select
“Go to layout”
Click “Next”
Add Collisions: Step 10
Click “Done”Select “Start” Layout
Add Collisions: Step 11…
Repeat previous steps for pipe top and bottom
Add Collisions: Done!
Enforce Boundary
Enforce Boundary: Step 1
Click “Add event”
Enforce Boundary: Step 2
Select
“bird”
Click “Next”
Enforce Boundary: Step 3
Select
“Is outside
layout”
Click “Done”
Enforce Boundary: Step 4
Click “Add action”
Enforce Boundary: Step 5
Select
“System”
Click “Next”
Enforce Boundary: Step 6
Select
“Go to layout”
Click “Next”
Enforce Boundary: Step 7
Click “Done”Select “Start” Layout
Enforce Boundary: Done!
Repeat Background
Repeat Background: Step 1
Click “Add event”
Repeat Background: Step 2
Select
“TiledBackground”
Click “Next”
Repeat Background: Step 3
Select
“Compare X”
Click “Next”
Repeat Background: Step 4
Click “Done”Select/Enter:
• Comparison: ≤ Less or Equal
• X co-ordinate: -560
Repeat Background: Step 5
Click “Add action”
Repeat Background: Step 6
Select
“TiledBackground”
Click “Next”
Repeat Background: Step 7
Select
“Set X”
Click “Next”
Repeat Background: Step 8
Click “Done”Enter 0
Repeat Background: Step 9…
Repeat previous steps for TileBackground2,
… but check for X ≤ -410
Repeat Background: Done!
Scroll Background
Scroll Background: Step 1
Click “Add event”
Scroll Background: Step 2
Select
“System”
Click “Next”
Scroll Background: Step 3
Select
“Every tick”
Click “Done”
Scroll Background: Step 4
Click “Add action”
Scroll Background: Step 5
Select
“pipebottom”
Click “Next”
Scroll Background: Step 7
Select
“Set X”
Click “Next”
Scroll Background: Step 8
Click
“Done”
Enter
pipebottom.X – SCROLLSPEED * dt
Scroll Background: Step 9…
Add similar actions for:
pipetop, TiledBackground, TileBackground2
Scroll Background: Done!
Hint: Set X to [object].X – SCROLLSPEED * dt
Create Pipes
Create Pipes: Step 1
Click “Add event”
Create Pipes: Step 2
Select
“System”
Click “Next”
Create Pipes: Step 3
Select
“Every X seconds”
Click “Next”
Create Pipes: Step 4
Click
“Done”
Enter:
• Interval: SECONDSPEROBSTACLE
Create Pipes: Step 5
Click “Add action”
Create Pipes: Step 6
Select
“System”
Click “Next”
Create Pipes: Step 7
Select
“Create object”
Click “Next”
Create Pipes: Step 8
Click
“Done”
Select/Enter:
• Object to create: pipetop
• Layer: 0
• X: 440
• Y: random(50, -250)
Create Pipes: Step 9…
Add similar action for pipebottom
… but use Y = TopPipe.Y + 750
Create Pipes: Done!
Add Instance Variable
Add Instance Variable: Step 1
Select
“pipebottom”
Add Instance Variable: Step 2
Click
Instance
variables
Add Instance Variable: Step 3
Click
“Add new”
Add Instance Variable: Step 4
Enter:
• Name: Scored
• Type: Boolean
• Initial value: false
• Description (optional)
Click “OK”
Add Instance Variable: Step 5
Close
popup
Add Instance Variable: Step 6
Click “Add action”
Add Instance Variable: Step 7
Select
“pipebottom”
Click “Next”
Add Instance Variable: Step 8
Select
“boolean”
Click “Next”
Add Instance Variable: Step 9
Click
“Done”
Select
• Value: False
Add Instance Variable: Done!
Add Score TextBox
Add Score TextBox: Step 1
Right-click
then
Insert
new
object
Add Score TextBox: Step 2
Click “Insert”
Select
“Text”
Add Score TextBox: Step 3
Click inside
Layout
to place
TextBox
Add Score TextBox: Step 3
Rename
to
“ScoreText”
Add Score TextBox: Step 4
Click “Add action”in Event Sheet 2
Add Score TextBox: Step 5
Select
“ScoreText”
Click “Next”
Add Score TextBox: Step 6
Select
“Move to top”
Click “Done”
Add Score TextBox: Done!
Add OnStart Events
Add OnStart Events: Step 1
Click “Add event”
Add OnStart Events: Step 2
Select
“System”
Click “Next”
Add OnStart Events: Step 3
Select
“On start of layout”
Click “Done”
Add OnStart Events: Step 4
Click “Add action”
Add OnStart Events: Step 5
Select
“ScoreText”
Click “Next”
Add OnStart Events: Step 6
Select
“Set text”
Click “Next”
Add OnStart Events: Step 8
Click
“Done”
Enter:
• Text: 0
Add OnStart Events: Step 9…
Add more actions:
• TiledBackground2: Set X to 0
• TiledBackground: Set X to 0
• System: Set Score to 0
Add OnStart Events: Done!
Destroy Pipes
Destroy Pipes: Step 1
Click “Add action”
Destroy Pipes: Step 2
Select
“pipetop”
Click “Next”
Destroy Pipes: Step 3
Select
“Destroy”
Click “Done”
Destroy Pipes: Step 4…
Add a similar action
for pipebottom to Destroy it
Destroy Pipes: Done!
Initialize Bird
Initialize Bird: Step 1
Click “Add action”
Initialize Bird: Step 2
Select
“bird”
Click “Next”
Initialize Bird: Step 3
Select
“Set Vector Y”
Click “Next”
Initialize Bird: Step 4
Click
“Done”
Enter:
• Vector Y: -JUMPSTRENGTH
Initialize Bird: Step 5
Click “Add action”
Initialize Bird: Step 6
Select
“bird”
Click “Next”
Initialize Bird: Step 7
Select
“Set angle”
Click “Next”
Initialize Bird: Step 8
Click
“Done”
Enter:
• Angle: 320
Initialize Bird: Done!
Add Scoring Events
Add Scoring Events: Step 1
Click “Add event”
Add Scoring Events: Step 2
Select
“pipebottom”
Click “Next”
Add Scoring Events: Step 3
Select
“Compare X”
Click “Next”
Add Scoring Events: Step 4
Click
“Done”
Select/Enter:
• Comparison: ≤ Less or equal
• X co-ordinate: Bird.X
Add Scoring Events: Step 5
Click “Add action”
Add Scoring Events: Step 6
Select
“System”
Click “Next”
Add Scoring Events: Step 7
Select
“Add to”
Click “Next”
Add Scoring Events: Step 8
Click
“Done”
Select/Enter:
• Variable: Score
• Value: 1
Add Scoring Events: Step 9
Right-click, then
Add another condition (C)
Add Scoring Events: Step 10
Select
“pipebottom”
Click “Next”
Add Scoring Events: Step 11
Select
“Is boolean instance
Variable set”
Click “Next”
Add Scoring Events: Step 12
Click
“Done”
Select:
• Instance variable: Scored
Add Scoring Events: Step 13
Click “Add action”
Add Scoring Events: Step 14
Select
“ScoreText”
Click “Next”
Add Scoring Events: Step 15
Select
“Set text”
Click “Next”
Create Pipes: Step 16
Click
“Done”
Enter:
• Text: Score
Add Scoring Events: Step 17
Click “Add action”
Add Scoring Events: Step 19
Select
“pipebottom”
Click “Next”
Add Scoring Events: Step 20
Select
“Set boolean”
Click “Next”
Add Scoring Events: Step 16
Click
“Done”
Select/Enter:
• Instance variable: Scored
• Value: True
Add Scoring Events: Step 17
Right-click,
then
Invert
Add Scoring Events: Done!
(END of Flapping Bird tutorial)
• Derived from ‘Make your own "Flappy Bird" game in 10 minutes’
originally published by Tom
• Updated with enhancements from Flappy Bird template

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Construct 2: Flapping Bird - Step by Step

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  1. Title Page: Intro to Indie Game Development Windows  Web  Xbox  Mobile By Shahed Chowdhuri Technical Evangelist Blog: WakeUpAndCode.com Twitter: @shahedC