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Unpacking a Solution: ,[object Object],[object Object],[object Object],[object Object]
Motivation: Connections to History ,[object Object],[object Object],[object Object],[object Object],[object Object]
Student's Feelings Towards History ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Why do kids play video games? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Making History ,[object Object],[object Object],[object Object],[object Object],[object Object]
Valuable Content in Making History ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
How to Assess a Video Game? ,[object Object],[object Object],[object Object],[object Object],[object Object]
Additional Resources & Readings ,[object Object],[object Object],[object Object],[object Object],[object Object]
Let's share ideas... ,[object Object],[object Object]

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Un pac king_a_solution_motivating_disconnected_

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Notas do Editor

  1. Emphasize students inability to see value in content 
  2. Fun - Play with their peers, viewed as an acceptable hobby with their friends, no stigma Interactive - They are in control, the end hasnt been scripted for them, they have the responsibility for how it ends Fast paced - Flashy, graphics, high quality Relevant - They are familiar, have background with gameplay, motivation to succeed Goals - they want to achieve goal, allows for trial and error, failure is ok as long as they learn from mistakes
  3. Example of a game created by large company that can be used - means high production value -updated 3 times since 2007 Available for windows, soon for mac Appropriate for all ages Inexpensive, can be used with classroom computers with no additions needed
  4. Can play as any nation during conflict Students make important, real life decisions -Economics: Trade, research,  -Diplomacy: negotiate with others -Industry: Build an infrastructure -Military: Build allies, enemies, decide who to invade, defend Scenarios: follow historical, chronological events -game makes decisions based on knowledge of history Scenarios changes: can customize scenarios to simulate what could have happened if events had not occured in history
  5. Free, easy to use with google accounts Can be easily adapted for individuals, groups - change based on how they act inside the game     - Through page breaks Allows for formative and summative assessments     -students keep running log of actions and justifications     - students have to submit final justifications for actions with hindsight Organized easily for the teacher to assess
  6. We will be in the room for kiosk time Come with questions, concerns, comments on how we would use, interact and adapt the technology Ask them to make sure they stop at the exit video station