1. Lesson 5: Finishing the
Rough Cut
Apple Pro Training Series
2nd Edition, Final Cut Pro
X
Instructor: Sam Edsall
2. Finishing Touches
• Add material to further develop or finish
your story.
• Connect new clips to add more color
Enhance your storyline
• See which clips works the best within a
given spot in the timeline
• Select a clip and replace it with a new one
Audition your clips
3. Create a New Project
Make sure your external
drive is booted and on your
desktop.
Choose File > Open Library
> LESSON 5
If you don‟t see LESSON 5
choose Other and then
select LESSON 5
4. Preparing the Project
Load „em up:
If necessary, select the Zero
to Hero 2 project to load it
into the Timeline.
5. Enable/Disable Clips
• You may need to „turn
off‟ a clip while you
focus on another part
of your project
• Disable a B-roll clip
• Mute the sound of
SFX or music clips
On-Off Switch
6. Quiet Things Down
In the Timeline, Control-click
(or right-click) the Battle
Lines music clip, and from
the shortcut menu, choose
Disable.
-- Shortcut V
Play the timeline and notice
how the music clip is still
there, but not heard.
7. Change Clip
Appearance
Click the Clip Appearance
menu and select the fifth clip
option.
Drag the Clip Height slider to
about the middle position.
Make sure Show
Connections is selected.
8. The Reason for B-roll
• Illustrates & adds interest to
the sound bite
Visualizes the bite
• Used to cover edit points
when cutting from a person
in one clip to the same
person in another clip
• Very important to cover
what would be a jump cut
Cover me
9. Finding the Right
Spot
• Finding the right clip
at the right time is key
The right shot at
the right time
• Add a marker to the
sound bite where
your B-roll will go
X marks the spot
10. Finding the Right
Spot
In the Timeline, verify that
the snapping button is blue =
on.
Select the Tony Pedregon
clip, then snap the skimmer
to the head of the clip.
Press M to set a marker.
11. Finding the Right
Spot
To rename this marker, double-click it.
In the Marker pop-up window, in the Text field, enter Breed
of Racer
Click Done, or press Return.
12. Finding the Right
Spot
Play the John Force clip.
Move the playhead to the
beginning of the clip.
-- use the arrows to jump to
previous and next edit points.
Press MM to set a marker,
and open the Marker
window.
In the text field, enter
starting line, and click
13. M&M‟s
• Add a marker to a clip
where B-roll should
go
Mark the beginning
• If you need a B-roll
clip to end at a certain
time, add another
marker so they work
like bookends
Mark the end
14. Finding the Right
Spot
Save John‟s last line:
Play the John Force clip and skim
to the spot before he says,
“It‟s the greatest feeling in the
world.”
Set a marker and open the Marker
window in one step, press Option-
M.
In the text field, enter greatest
feeling, and click Done.
15. Finding Markers with
the Index
• If you need to find
your markers in your
project quickly, try
using the Index
• Select „Tags‟ on
top, then the Marker
icon on the bottom
Big project, little
markers
16. Finding Markers with
the Index
Click the Timeline Index button.
At the top of the Timeline
Index, select Tags.
At the bottom of the Timeline
Index, select the Markers button.
Click each marker in the list and
watch as the playhead in the
Timeline moves to each marker‟s
location.
17. Finding Markers with
the Index
In the Timeline Index, click the
greatest feeling marker
Press the Spacebar to play the
project from that marker
location.
-- The playhead cues to the marker
location in the project and begins
playing.
-- Nice way to quickly review the
primary content in this area.
18. How Connected
Clips Work
• If you reposition a
primary clip, the
connected clip follows it
along.
• It remains attached to
and in sync with the
primary storyline unless
you specifically move it
or delete it.
We belong
together
19. Finding Markers with
the Index
In the Timeline Index, select the
breed of racer marker.
Press the Spacebar to play this
area.
Return the playhead to the
marker by pressing Control ;
-- moves playhead to previous marker
-- Control „ moves playhead to next
marker.
20. Prep for a Connect
Edit
In the Library, reveal the
contents of the Zero to
Hero B-Roll Keyword
Collection.
21. Prep for a Connect
Edit
To view the clips as a
list, click the List View
button.
In the Filter pop-up
menu, make sure All Clips
is selected
Clear any entries from the
Filter search field.
22. Prep for a Connect
Edit
In the Name column, select
the driver prep clip and play
it.
Skim to the frame where the
man in the black jacket has
just passed the camera.
Press I to set the Selection
Start.
23. Perform a Connect
Edit
Connect the driver prep
clip to the Tony
Pedregon clip at the
playhead and marker
location by clicking the
Connect button
-- Shortcut Q
Play the clips in the
Timeline.
24. The Connect Edit
• The new clip is placed
on top of Tony‟s clip.
• The playhead
automatically relocates
to the end of the newly
connected clip
• A tiny connection line
appears between the
two clips
OK, what just
happened?
25. Test Out the
Connect Edit
Drag the Tony Pedregon
clip to the right and snap it to
the end of the Antron
Brown clip.
-- Notice that the connecting clip
moves with the primary clip.
Return the clips to their
original positions - press
Command-Z
26. Moving the
Connection Line
Skim to the middle of the driver
prep clip
Command-Option-click the clip.
-- The connection line will appear
wherever you click.
27. Prep for a Connect
Edit
In the Event Browser, play
the flame out clip.
Click the Inspector button
and then click the Audio tab.
Check the Volume slider and
change to -15 (dB) if
necessary.
Play this clip again.
28. Perform a Connect
Edit
In the Timeline Index, select
the starting line marker.
In the Event Browser, select
the Burnout clip.
Click the Connect Edit
button, or press Q.
Play the new clip, then position
the playhead at the end of the
flame out clip.
29. Perform a Connect
Edit
In the Event Browser, play the
race start clip.
Skim to just before the man
raises his arm @ 18:42:41:44
and press I to mark a Start
point.
In the Audio tab of the
Inspector window, drag the
Volume slider to -15 (dB).
Connect edit the clip
30. Perform a Connect
Edit
Select and play the JF in car
clip.
In the filmstrip, drag the
selection right from the head
of the clip until you see a
duration of about 02;00 (two
seconds) in the range
selection information box.
Connect edit the clip.
31. Need a Trim?
• If a clip is too long or
short, just select the
Start or End Point and
drag.
• Can also nudge the
Start or End point
with the , and . Keys.
Getting the
length right
32. Adjust the Trim
Move your pointer over
the End point of the 3rd
B-roll clip.
When the cursor
changes to the Trim
icon, drag the End point
to the 2nd marker on the
primary storyline.
33. Overwriting &
Replacing Clips
• Covers up a portion of a
Timeline by overwriting the
project with a new source
clip.
• Duration of the source clip
will replace the same
duration in the Timeline,
even if it means overwriting
more than one clip
• Timeline duration does not
change
Overwrite Edit
34. Overwriting &
Replacing Clips
• Replaces a specific clip
with a new source clip.
• Will only replace one clip
• Duration of project can stay
the same or adapt to the
duration of the new source
clip
• You choose what to do
• Timeline duration can
change or remain the same
Replace Edit
35. Prep for New B-Roll
In the Timeline, play the end
of the Tony Pedregon clip
and the beginning of the
Antron Brown clip.
Press the Arrow to move
the play head to the head of
the Antron Brown
clip, where you will edit new
B-Roll content.
36. Insert a Clip
In the Event Browser, play
the TS holds trophy clip.
To select the entire
clip, press X.
To insert this clip, press
W, or click the Insert button
in the toolbar.
Play the clip in the Timeline.
37. Prep for an
Overwrite Edit
In the Event Browser, play
the crash clip.
In the filmstrip, skim to
around 2:09 and press I to
start the clip selection.
Skim to just after the two
cars collide against the wall
at around 5:00, and press O
to end the selection.
38. Perform an
Overwrite Edit
In the Timeline, skim to the
head of the TS holds trophy
clip.
To overwrite the crash clip
at this location, press D.
Zoom into this area of the
project, and then play the
two clips.
39. Prep for a Replace
Edit
In the Event Browser, play
the JF holds trophy clip.
Find where John raises the
trophy, skim back just before
that action, and press I to set
the Selection Start.
Skim to just after he lowers
the trophy, and press O to
set the Selection End.
40. Decisions, decisions
…
• Do you want to
maintain the length of
the original clip in the
timeline?
• Do you want to use the
duration of the new
clip?
• Which is the more
important to the
project?
What to replace?
41. Replace Options
• Duration of new clip will
replace the old clip
• Timeline adjusts to the new
duration
Replace
• New clip will replace the
duration of the old clip using
content from the Start point
of the new clip
• Timeline duration does not
change
Replace from Start
42. Replace Options
• New clip will replace the
duration of the old clip
backtiming from the End
point of the source clip
• Timeline duration does not
change
Replace from End
• Like „Replace‟ but the old
clip is saved and put into
Audition
Replace and add to
Audition
43. Perform a Replace
Edit
In the Event Browser, drag
the JF holds trophy clip into
the Timeline and onto the TS
holds trophy clip.
When a white border
appears around the project
clip, and you see a green
circle with a plus sign by
the pointer, release the
mouse button.
44. Perform a Replace
Edit
From the shortcut menu that
appears, choose Replace.
Notice that the project length
changes.
Play the new clip.
45. Try Out the Other
Replace Options
Press Command Z to undo
the replace edit.
Drag the JF holds trophy
clip onto the TS holds
trophy clip, and when you
see the green plus sign,
release the mouse button.
From the shortcut menu,
choose Replace from End.
46. Try Out the Other
Replace Options
Press Command Z to undo
the replace edit.
Drag the JF holds trophy
clip onto the TS holds
trophy clip again and when
you see the green sign,
release the mouse button.
From the shortcut menu,
choose Replace from Start.
47. Auditioning Clips in
the Project
• Choosing the best take from
can be time-intensive and
tedious.
• You edit a clip, undo the
edit, edit another, undo,
and so on.
• With the Audition feature,
you can preview a number
of clips within an Audition
window without the need to
undo any steps.
Which one will it be?
48. Auditioning Clips in
the Project
Play the driver prep clip
connected to the Tony
Pedregon clip.
-- not bad, but some dude
walks in front of the
camera.
-- let‟s try out some other
shots that might work
better.
49. Auditioning Clips in
the Project
In the Event Browser,
select the driver prep
red clip and play it.
-- The camera zooms in
which
brings the viewer closer to
the action.
-- It could be a better
alternative to the yellow
helmet driver shot in the
project.
50. Auditioning Clips in
the Project
Set the In point after the
zoom in.
Drag the driver prep red
clip onto the driver prep
clip.
When you see the green
plus sign, release the mouse
button.
From the shortcut menu,
choose Add to Audition.
51. The Audition Clip
• The audition clip
has a spotlight
icon indicating
that there are
other clips
available that
could be used in
place of the
current clip in the
timeline
“Next
please…”
52. The Audition Clip
• Indicates the current
clip under review.
• Name & duration
show on top.
Blue spotlight
• Indicates the current
clip
Blue star
• Represents alternate
clip(s)
Gray dot(s)
53. Auditioning Clips in
the Project
Click on the Spotlight to show the
Audition window.
In the Audition window, skim
through the driver prep thumbnail
in the spotlight display.
Press the key to switch to the
other clip, and skim through its
thumbnail display.
Press the keys to switch
between clips.
54. Auditioning Clips in
the Project
To pick the driver prep
red clip and close the
Audition window,
navigate to it and click
Done, or double-click
the clip.
55. Audition in Real Time
• Play it in real time with its surrounding clips.
• With Audition Preview, Final Cut Pro plays the
audition clip, and loops playback as you switch
between the current pick and other alternates.
On the fly
57. Audition Preview
While previewing, use
the arrow keys to
try out the different clips.
Choose the driver prep
red clip and press
Done.
58. Finalize the Audition
Control-click the driver prep red clip, and from the shortcut
menu, choose Audition > Finalize Audition.
-- When you finalize an audition, the spotlight icon no longer
appears next to the clip name. The audition stack is
flattened and the clip returns to single clip status.
59. Working with
Storylines
• Final Cut Pro allows
you to join connected
clips into a secondary
story-line
• Gives you the ability to
move the joined clips
as one piece.
How about
another?
60. Working with
Storylines
In the Timeline Index, select
the Greatest Feeling
marker.
Using the play head as a
target, drag the JF in car
clip to the right, and snap the
head of the clip to the play
head location.
Play the new arrangement of
connected clips.
61. Working with
Storylines
Press Command Z to undo
this move.
Select all three connected
clips.
Control-click one of the
clips, and from the shortcut
menu, choose Create
Storyline.
-- Shortcut – Command G
62. The Secondary
Storyline
• In the Timeline, a shelf
appears above the
three clips.
• This is used to select
and move the
secondary storyline.
• The vertical connection
line still links this
storyline to the primary
storyline.
The shelf
63. Working with
Storylines
Click the shelf of the secondary storyline to select it.
Drag the secondary storyline to snap the end of the
storyline to the end of the John Force clip.
64. Working with
Storylines
In the Event Browser, play the
army prep clip.
Skim to where the nose of the car
is pointing toward 5 o‟clock, and
press I to set the Selection Start.
Set the End point when the guy
puts his hand in the cockpit.
In the Inspector window, drag the
Volume slider left to about -15 dB.
65. Editing with a
Secondary Storyline
• If you have more than
one storyline, select
which one gets the
new edit
• Then just edit the
clips like you
normally would
Choose first
66. Editing with a
Secondary Storyline
To target the new storyline, make sure it‟s still selected by
clicking the storyline‟s shelf.
With the army prep clip still selected in the Event Browser, press
E to append the clip to the end of this storyline.
67. Editing with a
Secondary Storyline
Deselect the clip by pressing Shift-Command-A, or click in
the gray area of the Timeline.
68. Editing with a
Secondary Storyline
In the Event Browser, play the
army start clip and navigate to
where the two cars start up and
take off.
Press Shift two times to move
the play head 20 frames to the left.
Press I to set the Selection Start.
Set the Selection End at around
17:29:47:10.
In the Inspector window, lower the
volume to -15 dB.
69. Editing with a
Secondary Storyline
In the Timeline, click the storyline shelf, and press E to
append the army start clip to the secondary storyline.
Play this group of clips.
70. Storyline for this,
Storyline for that
• You can use primary and
secondary storylines to
keep clips organized.
• Sound bites on the
primary storyline
• B-roll on a secondary
storyline
• Done by „lifting‟ clips off
the primary storyline
You go here, you go
there
71. Give Clips a Lift
In the Timeline, to select the crash
clip a different way, skim to it and
press C.
Command-click the JF holds
trophy clip to add it to the
selection.
Control-click either clip, and from
the shortcut menu, choose Lift
from Primary Storyline
-- Shortcut Command-Option-Up
Arrow.
72. Anatomy of a Lift
• The two clips are lifted
from the primary
storyline and appear
side by side with the
other B-Roll clips
connected to the
primary storyline.
• Beneath each clip,
Final Cut Pro has
added black gap clips
to fill or hold the space
in the primary storyline.
Up you go
73. Shortcuts
• Set a marker in the Timeline rulerM
• When on a marker, opens the Edit
Marker dialog.
M
• Makes a marker and opens the Marker
dialogue box all in one move.
Option M or MM
• Create audition clipCommand Y
• Preview the audition clipsCommand, Control Y
• Create a storylineCommand G
74. Shortcuts
• Removes a clip or section from the
Timeline with no gap left behind
Delete
• Removes a clip or section from the
Timeline and leaves a gap behind
Shift Delete
• Moves the play head to the next markerControl „
• Moves the play head to the previous
marker
Control ;
• Deletes the marker at the current play
head position
Control M
75. Adjust the clip appearance in
the Timeline so you can see
the audio waveforms.
Adjust the levels on any clips
Press Shift Z to see your
whole project.
Homework
76. Move and trim the Battlelines audio clip so it fits the entire
duration of your project.
Adjust any and all clips (sound bites/music) so you have a
balanced and peaked audio.
Homework
78. On the Info tab change the name of your clip from Zero to
Hero to „(your name) Week 5‟
-- this is very important. If you don‟t change the title of this project, the
original name will revert when you post on iTunes U
Homework
79. On the Settings tab change the Resolution pop-up menu to
the smallest resolution 854 X 480
Change When done: pop-up menu to Do Nothing
Press Next
Homework
80. Save your project to the desktop and wait for the render to
complete.
-- (make sure it reads week 5)
Homework
81. Open your browser to the
WIU iTunes U page:
http://www.wiu.edu/iTunesU
Log in with your ecom name
and password.
Navigate to the BC 142
folder.
Select the Homework folder
and upload your homework.
Homework
82. Lesson 5: Finishing the
Rough Cut
Apple Pro Training Series
2nd Edition, Final Cut Pro
X
Instructor: Sam Edsall