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Lesson 5: Finishing the
Rough Cut
Apple Pro Training Series
2nd Edition, Final Cut Pro
X
Instructor: Sam Edsall
Finishing Touches
• Add material to further develop or finish
your story.
• Connect new clips to add more color
Enhance your storyline
• See which clips works the best within a
given spot in the timeline
• Select a clip and replace it with a new one
Audition your clips
Create a New Project
Make sure your external
drive is booted and on your
desktop.
Choose File > Open Library
> LESSON 5
If you don‟t see LESSON 5
choose Other and then
select LESSON 5
Preparing the Project
Load „em up:
If necessary, select the Zero
to Hero 2 project to load it
into the Timeline.
Enable/Disable Clips
• You may need to „turn
off‟ a clip while you
focus on another part
of your project
• Disable a B-roll clip
• Mute the sound of
SFX or music clips
On-Off Switch
Quiet Things Down
In the Timeline, Control-click
(or right-click) the Battle
Lines music clip, and from
the shortcut menu, choose
Disable.
-- Shortcut V
Play the timeline and notice
how the music clip is still
there, but not heard.
Change Clip
Appearance
Click the Clip Appearance
menu and select the fifth clip
option.
Drag the Clip Height slider to
about the middle position.
Make sure Show
Connections is selected.
The Reason for B-roll
• Illustrates & adds interest to
the sound bite
Visualizes the bite
• Used to cover edit points
when cutting from a person
in one clip to the same
person in another clip
• Very important to cover
what would be a jump cut
Cover me
Finding the Right
Spot
• Finding the right clip
at the right time is key
The right shot at
the right time
• Add a marker to the
sound bite where
your B-roll will go
X marks the spot
Finding the Right
Spot
In the Timeline, verify that
the snapping button is blue =
on.
Select the Tony Pedregon
clip, then snap the skimmer
to the head of the clip.
Press M to set a marker.
Finding the Right
Spot
To rename this marker, double-click it.
In the Marker pop-up window, in the Text field, enter Breed
of Racer
Click Done, or press Return.
Finding the Right
Spot
Play the John Force clip.
Move the playhead to the
beginning of the clip.
-- use the arrows to jump to
previous and next edit points.
Press MM to set a marker,
and open the Marker
window.
In the text field, enter
starting line, and click
M&M‟s
• Add a marker to a clip
where B-roll should
go
Mark the beginning
• If you need a B-roll
clip to end at a certain
time, add another
marker so they work
like bookends
Mark the end
Finding the Right
Spot
Save John‟s last line:
Play the John Force clip and skim
to the spot before he says,
“It‟s the greatest feeling in the
world.”
Set a marker and open the Marker
window in one step, press Option-
M.
In the text field, enter greatest
feeling, and click Done.
Finding Markers with
the Index
• If you need to find
your markers in your
project quickly, try
using the Index
• Select „Tags‟ on
top, then the Marker
icon on the bottom
Big project, little
markers
Finding Markers with
the Index
Click the Timeline Index button.
At the top of the Timeline
Index, select Tags.
At the bottom of the Timeline
Index, select the Markers button.
Click each marker in the list and
watch as the playhead in the
Timeline moves to each marker‟s
location.
Finding Markers with
the Index
In the Timeline Index, click the
greatest feeling marker
Press the Spacebar to play the
project from that marker
location.
-- The playhead cues to the marker
location in the project and begins
playing.
-- Nice way to quickly review the
primary content in this area.
How Connected
Clips Work
• If you reposition a
primary clip, the
connected clip follows it
along.
• It remains attached to
and in sync with the
primary storyline unless
you specifically move it
or delete it.
We belong
together
Finding Markers with
the Index
In the Timeline Index, select the
breed of racer marker.
Press the Spacebar to play this
area.
Return the playhead to the
marker by pressing Control ;
-- moves playhead to previous marker
-- Control „ moves playhead to next
marker.
Prep for a Connect
Edit
In the Library, reveal the
contents of the Zero to
Hero B-Roll Keyword
Collection.
Prep for a Connect
Edit
To view the clips as a
list, click the List View
button.
In the Filter pop-up
menu, make sure All Clips
is selected
Clear any entries from the
Filter search field.
Prep for a Connect
Edit
In the Name column, select
the driver prep clip and play
it.
Skim to the frame where the
man in the black jacket has
just passed the camera.
Press I to set the Selection
Start.
Perform a Connect
Edit
Connect the driver prep
clip to the Tony
Pedregon clip at the
playhead and marker
location by clicking the
Connect button
-- Shortcut Q
Play the clips in the
Timeline.
The Connect Edit
• The new clip is placed
on top of Tony‟s clip.
• The playhead
automatically relocates
to the end of the newly
connected clip
• A tiny connection line
appears between the
two clips
OK, what just
happened?
Test Out the
Connect Edit
Drag the Tony Pedregon
clip to the right and snap it to
the end of the Antron
Brown clip.
-- Notice that the connecting clip
moves with the primary clip.
Return the clips to their
original positions - press
Command-Z
Moving the
Connection Line
Skim to the middle of the driver
prep clip
Command-Option-click the clip.
-- The connection line will appear
wherever you click.
Prep for a Connect
Edit
In the Event Browser, play
the flame out clip.
Click the Inspector button
and then click the Audio tab.
Check the Volume slider and
change to -15 (dB) if
necessary.
Play this clip again.
Perform a Connect
Edit
In the Timeline Index, select
the starting line marker.
In the Event Browser, select
the Burnout clip.
Click the Connect Edit
button, or press Q.
Play the new clip, then position
the playhead at the end of the
flame out clip.
Perform a Connect
Edit
In the Event Browser, play the
race start clip.
Skim to just before the man
raises his arm @ 18:42:41:44
and press I to mark a Start
point.
In the Audio tab of the
Inspector window, drag the
Volume slider to -15 (dB).
Connect edit the clip
Perform a Connect
Edit
Select and play the JF in car
clip.
In the filmstrip, drag the
selection right from the head
of the clip until you see a
duration of about 02;00 (two
seconds) in the range
selection information box.
Connect edit the clip.
Need a Trim?
• If a clip is too long or
short, just select the
Start or End Point and
drag.
• Can also nudge the
Start or End point
with the , and . Keys.
Getting the
length right
Adjust the Trim
Move your pointer over
the End point of the 3rd
B-roll clip.
When the cursor
changes to the Trim
icon, drag the End point
to the 2nd marker on the
primary storyline.
Overwriting &
Replacing Clips
• Covers up a portion of a
Timeline by overwriting the
project with a new source
clip.
• Duration of the source clip
will replace the same
duration in the Timeline,
even if it means overwriting
more than one clip
• Timeline duration does not
change
Overwrite Edit
Overwriting &
Replacing Clips
• Replaces a specific clip
with a new source clip.
• Will only replace one clip
• Duration of project can stay
the same or adapt to the
duration of the new source
clip
• You choose what to do
• Timeline duration can
change or remain the same
Replace Edit
Prep for New B-Roll
In the Timeline, play the end
of the Tony Pedregon clip
and the beginning of the
Antron Brown clip.
Press the Arrow to move
the play head to the head of
the Antron Brown
clip, where you will edit new
B-Roll content.
Insert a Clip
In the Event Browser, play
the TS holds trophy clip.
To select the entire
clip, press X.
To insert this clip, press
W, or click the Insert button
in the toolbar.
Play the clip in the Timeline.
Prep for an
Overwrite Edit
In the Event Browser, play
the crash clip.
In the filmstrip, skim to
around 2:09 and press I to
start the clip selection.
Skim to just after the two
cars collide against the wall
at around 5:00, and press O
to end the selection.
Perform an
Overwrite Edit
In the Timeline, skim to the
head of the TS holds trophy
clip.
To overwrite the crash clip
at this location, press D.
Zoom into this area of the
project, and then play the
two clips.
Prep for a Replace
Edit
In the Event Browser, play
the JF holds trophy clip.
Find where John raises the
trophy, skim back just before
that action, and press I to set
the Selection Start.
Skim to just after he lowers
the trophy, and press O to
set the Selection End.
Decisions, decisions
…
• Do you want to
maintain the length of
the original clip in the
timeline?
• Do you want to use the
duration of the new
clip?
• Which is the more
important to the
project?
What to replace?
Replace Options
• Duration of new clip will
replace the old clip
• Timeline adjusts to the new
duration
Replace
• New clip will replace the
duration of the old clip using
content from the Start point
of the new clip
• Timeline duration does not
change
Replace from Start
Replace Options
• New clip will replace the
duration of the old clip
backtiming from the End
point of the source clip
• Timeline duration does not
change
Replace from End
• Like „Replace‟ but the old
clip is saved and put into
Audition
Replace and add to
Audition
Perform a Replace
Edit
In the Event Browser, drag
the JF holds trophy clip into
the Timeline and onto the TS
holds trophy clip.
When a white border
appears around the project
clip, and you see a green
circle with a plus sign by
the pointer, release the
mouse button.
Perform a Replace
Edit
From the shortcut menu that
appears, choose Replace.
Notice that the project length
changes.
Play the new clip.
Try Out the Other
Replace Options
Press Command Z to undo
the replace edit.
Drag the JF holds trophy
clip onto the TS holds
trophy clip, and when you
see the green plus sign,
release the mouse button.
From the shortcut menu,
choose Replace from End.
Try Out the Other
Replace Options
Press Command Z to undo
the replace edit.
Drag the JF holds trophy
clip onto the TS holds
trophy clip again and when
you see the green sign,
release the mouse button.
From the shortcut menu,
choose Replace from Start.
Auditioning Clips in
the Project
• Choosing the best take from
can be time-intensive and
tedious.
• You edit a clip, undo the
edit, edit another, undo,
and so on.
• With the Audition feature,
you can preview a number
of clips within an Audition
window without the need to
undo any steps.
Which one will it be?
Auditioning Clips in
the Project
Play the driver prep clip
connected to the Tony
Pedregon clip.
-- not bad, but some dude
walks in front of the
camera.
-- let‟s try out some other
shots that might work
better.
Auditioning Clips in
the Project
In the Event Browser,
select the driver prep
red clip and play it.
-- The camera zooms in
which
brings the viewer closer to
the action.
-- It could be a better
alternative to the yellow
helmet driver shot in the
project.
Auditioning Clips in
the Project
Set the In point after the
zoom in.
Drag the driver prep red
clip onto the driver prep
clip.
When you see the green
plus sign, release the mouse
button.
From the shortcut menu,
choose Add to Audition.
The Audition Clip
• The audition clip
has a spotlight
icon indicating
that there are
other clips
available that
could be used in
place of the
current clip in the
timeline
“Next
please…”
The Audition Clip
• Indicates the current
clip under review.
• Name & duration
show on top.
Blue spotlight
• Indicates the current
clip
Blue star
• Represents alternate
clip(s)
Gray dot(s)
Auditioning Clips in
the Project
Click on the Spotlight to show the
Audition window.
In the Audition window, skim
through the driver prep thumbnail
in the spotlight display.
Press the  key to switch to the
other clip, and skim through its
thumbnail display.
Press the   keys to switch
between clips.
Auditioning Clips in
the Project
To pick the driver prep
red clip and close the
Audition window,
navigate to it and click
Done, or double-click
the clip.
Audition in Real Time
• Play it in real time with its surrounding clips.
• With Audition Preview, Final Cut Pro plays the
audition clip, and loops playback as you switch
between the current pick and other alternates.
On the fly
Audition Preview
Control-click the driver prep red clip.
From the shortcut menu, choose Audition >
Preview
Audition Preview
While previewing, use
the   arrow keys to
try out the different clips.
Choose the driver prep
red clip and press
Done.
Finalize the Audition
Control-click the driver prep red clip, and from the shortcut
menu, choose Audition > Finalize Audition.
-- When you finalize an audition, the spotlight icon no longer
appears next to the clip name. The audition stack is
flattened and the clip returns to single clip status.
Working with
Storylines
• Final Cut Pro allows
you to join connected
clips into a secondary
story-line
• Gives you the ability to
move the joined clips
as one piece.
How about
another?
Working with
Storylines
In the Timeline Index, select
the Greatest Feeling
marker.
Using the play head as a
target, drag the JF in car
clip to the right, and snap the
head of the clip to the play
head location.
Play the new arrangement of
connected clips.
Working with
Storylines
Press Command Z to undo
this move.
Select all three connected
clips.
Control-click one of the
clips, and from the shortcut
menu, choose Create
Storyline.
-- Shortcut – Command G
The Secondary
Storyline
• In the Timeline, a shelf
appears above the
three clips.
• This is used to select
and move the
secondary storyline.
• The vertical connection
line still links this
storyline to the primary
storyline.
The shelf
Working with
Storylines
Click the shelf of the secondary storyline to select it.
Drag the secondary storyline to snap the end of the
storyline to the end of the John Force clip.
Working with
Storylines
In the Event Browser, play the
army prep clip.
Skim to where the nose of the car
is pointing toward 5 o‟clock, and
press I to set the Selection Start.
Set the End point when the guy
puts his hand in the cockpit.
In the Inspector window, drag the
Volume slider left to about -15 dB.
Editing with a
Secondary Storyline
• If you have more than
one storyline, select
which one gets the
new edit
• Then just edit the
clips like you
normally would
Choose first
Editing with a
Secondary Storyline
To target the new storyline, make sure it‟s still selected by
clicking the storyline‟s shelf.
With the army prep clip still selected in the Event Browser, press
E to append the clip to the end of this storyline.
Editing with a
Secondary Storyline
Deselect the clip by pressing Shift-Command-A, or click in
the gray area of the Timeline.
Editing with a
Secondary Storyline
In the Event Browser, play the
army start clip and navigate to
where the two cars start up and
take off.
Press Shift  two times to move
the play head 20 frames to the left.
Press I to set the Selection Start.
Set the Selection End at around
17:29:47:10.
In the Inspector window, lower the
volume to -15 dB.
Editing with a
Secondary Storyline
In the Timeline, click the storyline shelf, and press E to
append the army start clip to the secondary storyline.
Play this group of clips.
Storyline for this,
Storyline for that
• You can use primary and
secondary storylines to
keep clips organized.
• Sound bites on the
primary storyline
• B-roll on a secondary
storyline
• Done by „lifting‟ clips off
the primary storyline
You go here, you go
there
Give Clips a Lift
In the Timeline, to select the crash
clip a different way, skim to it and
press C.
Command-click the JF holds
trophy clip to add it to the
selection.
Control-click either clip, and from
the shortcut menu, choose Lift
from Primary Storyline
-- Shortcut Command-Option-Up
Arrow.
Anatomy of a Lift
• The two clips are lifted
from the primary
storyline and appear
side by side with the
other B-Roll clips
connected to the
primary storyline.
• Beneath each clip,
Final Cut Pro has
added black gap clips
to fill or hold the space
in the primary storyline.
Up you go
Shortcuts
• Set a marker in the Timeline rulerM
• When on a marker, opens the Edit
Marker dialog.
M
• Makes a marker and opens the Marker
dialogue box all in one move.
Option M or MM
• Create audition clipCommand Y
• Preview the audition clipsCommand, Control Y
• Create a storylineCommand G
Shortcuts
• Removes a clip or section from the
Timeline with no gap left behind
Delete
• Removes a clip or section from the
Timeline and leaves a gap behind
Shift Delete
• Moves the play head to the next markerControl „
• Moves the play head to the previous
marker
Control ;
• Deletes the marker at the current play
head position
Control M
Adjust the clip appearance in
the Timeline so you can see
the audio waveforms.
Adjust the levels on any clips
Press Shift Z to see your
whole project.
Homework
Move and trim the Battlelines audio clip so it fits the entire
duration of your project.
Adjust any and all clips (sound bites/music) so you have a
balanced and peaked audio.
Homework
Click the Show/Share
Destinations button and choose
Apple Devices 720P
Homework
On the Info tab change the name of your clip from Zero to
Hero to „(your name) Week 5‟
-- this is very important. If you don‟t change the title of this project, the
original name will revert when you post on iTunes U
Homework
On the Settings tab change the Resolution pop-up menu to
the smallest resolution 854 X 480
Change When done: pop-up menu to Do Nothing
Press Next
Homework
Save your project to the desktop and wait for the render to
complete.
-- (make sure it reads week 5)
Homework
Open your browser to the
WIU iTunes U page:
http://www.wiu.edu/iTunesU
Log in with your ecom name
and password.
Navigate to the BC 142
folder.
Select the Homework folder
and upload your homework.
Homework
Lesson 5: Finishing the
Rough Cut
Apple Pro Training Series
2nd Edition, Final Cut Pro
X
Instructor: Sam Edsall

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Final Cut Pro X Weynand Certification Lesson 5

  • 1. Lesson 5: Finishing the Rough Cut Apple Pro Training Series 2nd Edition, Final Cut Pro X Instructor: Sam Edsall
  • 2. Finishing Touches • Add material to further develop or finish your story. • Connect new clips to add more color Enhance your storyline • See which clips works the best within a given spot in the timeline • Select a clip and replace it with a new one Audition your clips
  • 3. Create a New Project Make sure your external drive is booted and on your desktop. Choose File > Open Library > LESSON 5 If you don‟t see LESSON 5 choose Other and then select LESSON 5
  • 4. Preparing the Project Load „em up: If necessary, select the Zero to Hero 2 project to load it into the Timeline.
  • 5. Enable/Disable Clips • You may need to „turn off‟ a clip while you focus on another part of your project • Disable a B-roll clip • Mute the sound of SFX or music clips On-Off Switch
  • 6. Quiet Things Down In the Timeline, Control-click (or right-click) the Battle Lines music clip, and from the shortcut menu, choose Disable. -- Shortcut V Play the timeline and notice how the music clip is still there, but not heard.
  • 7. Change Clip Appearance Click the Clip Appearance menu and select the fifth clip option. Drag the Clip Height slider to about the middle position. Make sure Show Connections is selected.
  • 8. The Reason for B-roll • Illustrates & adds interest to the sound bite Visualizes the bite • Used to cover edit points when cutting from a person in one clip to the same person in another clip • Very important to cover what would be a jump cut Cover me
  • 9. Finding the Right Spot • Finding the right clip at the right time is key The right shot at the right time • Add a marker to the sound bite where your B-roll will go X marks the spot
  • 10. Finding the Right Spot In the Timeline, verify that the snapping button is blue = on. Select the Tony Pedregon clip, then snap the skimmer to the head of the clip. Press M to set a marker.
  • 11. Finding the Right Spot To rename this marker, double-click it. In the Marker pop-up window, in the Text field, enter Breed of Racer Click Done, or press Return.
  • 12. Finding the Right Spot Play the John Force clip. Move the playhead to the beginning of the clip. -- use the arrows to jump to previous and next edit points. Press MM to set a marker, and open the Marker window. In the text field, enter starting line, and click
  • 13. M&M‟s • Add a marker to a clip where B-roll should go Mark the beginning • If you need a B-roll clip to end at a certain time, add another marker so they work like bookends Mark the end
  • 14. Finding the Right Spot Save John‟s last line: Play the John Force clip and skim to the spot before he says, “It‟s the greatest feeling in the world.” Set a marker and open the Marker window in one step, press Option- M. In the text field, enter greatest feeling, and click Done.
  • 15. Finding Markers with the Index • If you need to find your markers in your project quickly, try using the Index • Select „Tags‟ on top, then the Marker icon on the bottom Big project, little markers
  • 16. Finding Markers with the Index Click the Timeline Index button. At the top of the Timeline Index, select Tags. At the bottom of the Timeline Index, select the Markers button. Click each marker in the list and watch as the playhead in the Timeline moves to each marker‟s location.
  • 17. Finding Markers with the Index In the Timeline Index, click the greatest feeling marker Press the Spacebar to play the project from that marker location. -- The playhead cues to the marker location in the project and begins playing. -- Nice way to quickly review the primary content in this area.
  • 18. How Connected Clips Work • If you reposition a primary clip, the connected clip follows it along. • It remains attached to and in sync with the primary storyline unless you specifically move it or delete it. We belong together
  • 19. Finding Markers with the Index In the Timeline Index, select the breed of racer marker. Press the Spacebar to play this area. Return the playhead to the marker by pressing Control ; -- moves playhead to previous marker -- Control „ moves playhead to next marker.
  • 20. Prep for a Connect Edit In the Library, reveal the contents of the Zero to Hero B-Roll Keyword Collection.
  • 21. Prep for a Connect Edit To view the clips as a list, click the List View button. In the Filter pop-up menu, make sure All Clips is selected Clear any entries from the Filter search field.
  • 22. Prep for a Connect Edit In the Name column, select the driver prep clip and play it. Skim to the frame where the man in the black jacket has just passed the camera. Press I to set the Selection Start.
  • 23. Perform a Connect Edit Connect the driver prep clip to the Tony Pedregon clip at the playhead and marker location by clicking the Connect button -- Shortcut Q Play the clips in the Timeline.
  • 24. The Connect Edit • The new clip is placed on top of Tony‟s clip. • The playhead automatically relocates to the end of the newly connected clip • A tiny connection line appears between the two clips OK, what just happened?
  • 25. Test Out the Connect Edit Drag the Tony Pedregon clip to the right and snap it to the end of the Antron Brown clip. -- Notice that the connecting clip moves with the primary clip. Return the clips to their original positions - press Command-Z
  • 26. Moving the Connection Line Skim to the middle of the driver prep clip Command-Option-click the clip. -- The connection line will appear wherever you click.
  • 27. Prep for a Connect Edit In the Event Browser, play the flame out clip. Click the Inspector button and then click the Audio tab. Check the Volume slider and change to -15 (dB) if necessary. Play this clip again.
  • 28. Perform a Connect Edit In the Timeline Index, select the starting line marker. In the Event Browser, select the Burnout clip. Click the Connect Edit button, or press Q. Play the new clip, then position the playhead at the end of the flame out clip.
  • 29. Perform a Connect Edit In the Event Browser, play the race start clip. Skim to just before the man raises his arm @ 18:42:41:44 and press I to mark a Start point. In the Audio tab of the Inspector window, drag the Volume slider to -15 (dB). Connect edit the clip
  • 30. Perform a Connect Edit Select and play the JF in car clip. In the filmstrip, drag the selection right from the head of the clip until you see a duration of about 02;00 (two seconds) in the range selection information box. Connect edit the clip.
  • 31. Need a Trim? • If a clip is too long or short, just select the Start or End Point and drag. • Can also nudge the Start or End point with the , and . Keys. Getting the length right
  • 32. Adjust the Trim Move your pointer over the End point of the 3rd B-roll clip. When the cursor changes to the Trim icon, drag the End point to the 2nd marker on the primary storyline.
  • 33. Overwriting & Replacing Clips • Covers up a portion of a Timeline by overwriting the project with a new source clip. • Duration of the source clip will replace the same duration in the Timeline, even if it means overwriting more than one clip • Timeline duration does not change Overwrite Edit
  • 34. Overwriting & Replacing Clips • Replaces a specific clip with a new source clip. • Will only replace one clip • Duration of project can stay the same or adapt to the duration of the new source clip • You choose what to do • Timeline duration can change or remain the same Replace Edit
  • 35. Prep for New B-Roll In the Timeline, play the end of the Tony Pedregon clip and the beginning of the Antron Brown clip. Press the Arrow to move the play head to the head of the Antron Brown clip, where you will edit new B-Roll content.
  • 36. Insert a Clip In the Event Browser, play the TS holds trophy clip. To select the entire clip, press X. To insert this clip, press W, or click the Insert button in the toolbar. Play the clip in the Timeline.
  • 37. Prep for an Overwrite Edit In the Event Browser, play the crash clip. In the filmstrip, skim to around 2:09 and press I to start the clip selection. Skim to just after the two cars collide against the wall at around 5:00, and press O to end the selection.
  • 38. Perform an Overwrite Edit In the Timeline, skim to the head of the TS holds trophy clip. To overwrite the crash clip at this location, press D. Zoom into this area of the project, and then play the two clips.
  • 39. Prep for a Replace Edit In the Event Browser, play the JF holds trophy clip. Find where John raises the trophy, skim back just before that action, and press I to set the Selection Start. Skim to just after he lowers the trophy, and press O to set the Selection End.
  • 40. Decisions, decisions … • Do you want to maintain the length of the original clip in the timeline? • Do you want to use the duration of the new clip? • Which is the more important to the project? What to replace?
  • 41. Replace Options • Duration of new clip will replace the old clip • Timeline adjusts to the new duration Replace • New clip will replace the duration of the old clip using content from the Start point of the new clip • Timeline duration does not change Replace from Start
  • 42. Replace Options • New clip will replace the duration of the old clip backtiming from the End point of the source clip • Timeline duration does not change Replace from End • Like „Replace‟ but the old clip is saved and put into Audition Replace and add to Audition
  • 43. Perform a Replace Edit In the Event Browser, drag the JF holds trophy clip into the Timeline and onto the TS holds trophy clip. When a white border appears around the project clip, and you see a green circle with a plus sign by the pointer, release the mouse button.
  • 44. Perform a Replace Edit From the shortcut menu that appears, choose Replace. Notice that the project length changes. Play the new clip.
  • 45. Try Out the Other Replace Options Press Command Z to undo the replace edit. Drag the JF holds trophy clip onto the TS holds trophy clip, and when you see the green plus sign, release the mouse button. From the shortcut menu, choose Replace from End.
  • 46. Try Out the Other Replace Options Press Command Z to undo the replace edit. Drag the JF holds trophy clip onto the TS holds trophy clip again and when you see the green sign, release the mouse button. From the shortcut menu, choose Replace from Start.
  • 47. Auditioning Clips in the Project • Choosing the best take from can be time-intensive and tedious. • You edit a clip, undo the edit, edit another, undo, and so on. • With the Audition feature, you can preview a number of clips within an Audition window without the need to undo any steps. Which one will it be?
  • 48. Auditioning Clips in the Project Play the driver prep clip connected to the Tony Pedregon clip. -- not bad, but some dude walks in front of the camera. -- let‟s try out some other shots that might work better.
  • 49. Auditioning Clips in the Project In the Event Browser, select the driver prep red clip and play it. -- The camera zooms in which brings the viewer closer to the action. -- It could be a better alternative to the yellow helmet driver shot in the project.
  • 50. Auditioning Clips in the Project Set the In point after the zoom in. Drag the driver prep red clip onto the driver prep clip. When you see the green plus sign, release the mouse button. From the shortcut menu, choose Add to Audition.
  • 51. The Audition Clip • The audition clip has a spotlight icon indicating that there are other clips available that could be used in place of the current clip in the timeline “Next please…”
  • 52. The Audition Clip • Indicates the current clip under review. • Name & duration show on top. Blue spotlight • Indicates the current clip Blue star • Represents alternate clip(s) Gray dot(s)
  • 53. Auditioning Clips in the Project Click on the Spotlight to show the Audition window. In the Audition window, skim through the driver prep thumbnail in the spotlight display. Press the  key to switch to the other clip, and skim through its thumbnail display. Press the   keys to switch between clips.
  • 54. Auditioning Clips in the Project To pick the driver prep red clip and close the Audition window, navigate to it and click Done, or double-click the clip.
  • 55. Audition in Real Time • Play it in real time with its surrounding clips. • With Audition Preview, Final Cut Pro plays the audition clip, and loops playback as you switch between the current pick and other alternates. On the fly
  • 56. Audition Preview Control-click the driver prep red clip. From the shortcut menu, choose Audition > Preview
  • 57. Audition Preview While previewing, use the   arrow keys to try out the different clips. Choose the driver prep red clip and press Done.
  • 58. Finalize the Audition Control-click the driver prep red clip, and from the shortcut menu, choose Audition > Finalize Audition. -- When you finalize an audition, the spotlight icon no longer appears next to the clip name. The audition stack is flattened and the clip returns to single clip status.
  • 59. Working with Storylines • Final Cut Pro allows you to join connected clips into a secondary story-line • Gives you the ability to move the joined clips as one piece. How about another?
  • 60. Working with Storylines In the Timeline Index, select the Greatest Feeling marker. Using the play head as a target, drag the JF in car clip to the right, and snap the head of the clip to the play head location. Play the new arrangement of connected clips.
  • 61. Working with Storylines Press Command Z to undo this move. Select all three connected clips. Control-click one of the clips, and from the shortcut menu, choose Create Storyline. -- Shortcut – Command G
  • 62. The Secondary Storyline • In the Timeline, a shelf appears above the three clips. • This is used to select and move the secondary storyline. • The vertical connection line still links this storyline to the primary storyline. The shelf
  • 63. Working with Storylines Click the shelf of the secondary storyline to select it. Drag the secondary storyline to snap the end of the storyline to the end of the John Force clip.
  • 64. Working with Storylines In the Event Browser, play the army prep clip. Skim to where the nose of the car is pointing toward 5 o‟clock, and press I to set the Selection Start. Set the End point when the guy puts his hand in the cockpit. In the Inspector window, drag the Volume slider left to about -15 dB.
  • 65. Editing with a Secondary Storyline • If you have more than one storyline, select which one gets the new edit • Then just edit the clips like you normally would Choose first
  • 66. Editing with a Secondary Storyline To target the new storyline, make sure it‟s still selected by clicking the storyline‟s shelf. With the army prep clip still selected in the Event Browser, press E to append the clip to the end of this storyline.
  • 67. Editing with a Secondary Storyline Deselect the clip by pressing Shift-Command-A, or click in the gray area of the Timeline.
  • 68. Editing with a Secondary Storyline In the Event Browser, play the army start clip and navigate to where the two cars start up and take off. Press Shift  two times to move the play head 20 frames to the left. Press I to set the Selection Start. Set the Selection End at around 17:29:47:10. In the Inspector window, lower the volume to -15 dB.
  • 69. Editing with a Secondary Storyline In the Timeline, click the storyline shelf, and press E to append the army start clip to the secondary storyline. Play this group of clips.
  • 70. Storyline for this, Storyline for that • You can use primary and secondary storylines to keep clips organized. • Sound bites on the primary storyline • B-roll on a secondary storyline • Done by „lifting‟ clips off the primary storyline You go here, you go there
  • 71. Give Clips a Lift In the Timeline, to select the crash clip a different way, skim to it and press C. Command-click the JF holds trophy clip to add it to the selection. Control-click either clip, and from the shortcut menu, choose Lift from Primary Storyline -- Shortcut Command-Option-Up Arrow.
  • 72. Anatomy of a Lift • The two clips are lifted from the primary storyline and appear side by side with the other B-Roll clips connected to the primary storyline. • Beneath each clip, Final Cut Pro has added black gap clips to fill or hold the space in the primary storyline. Up you go
  • 73. Shortcuts • Set a marker in the Timeline rulerM • When on a marker, opens the Edit Marker dialog. M • Makes a marker and opens the Marker dialogue box all in one move. Option M or MM • Create audition clipCommand Y • Preview the audition clipsCommand, Control Y • Create a storylineCommand G
  • 74. Shortcuts • Removes a clip or section from the Timeline with no gap left behind Delete • Removes a clip or section from the Timeline and leaves a gap behind Shift Delete • Moves the play head to the next markerControl „ • Moves the play head to the previous marker Control ; • Deletes the marker at the current play head position Control M
  • 75. Adjust the clip appearance in the Timeline so you can see the audio waveforms. Adjust the levels on any clips Press Shift Z to see your whole project. Homework
  • 76. Move and trim the Battlelines audio clip so it fits the entire duration of your project. Adjust any and all clips (sound bites/music) so you have a balanced and peaked audio. Homework
  • 77. Click the Show/Share Destinations button and choose Apple Devices 720P Homework
  • 78. On the Info tab change the name of your clip from Zero to Hero to „(your name) Week 5‟ -- this is very important. If you don‟t change the title of this project, the original name will revert when you post on iTunes U Homework
  • 79. On the Settings tab change the Resolution pop-up menu to the smallest resolution 854 X 480 Change When done: pop-up menu to Do Nothing Press Next Homework
  • 80. Save your project to the desktop and wait for the render to complete. -- (make sure it reads week 5) Homework
  • 81. Open your browser to the WIU iTunes U page: http://www.wiu.edu/iTunesU Log in with your ecom name and password. Navigate to the BC 142 folder. Select the Homework folder and upload your homework. Homework
  • 82. Lesson 5: Finishing the Rough Cut Apple Pro Training Series 2nd Edition, Final Cut Pro X Instructor: Sam Edsall