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Viximo, Going Mobile



R. Sean Lindsay
@rseanlindsay
http://seanlindsay.com


                         1
Who’s This?
Technologist, Creator, Connector, Advisor, Mentor



                              ‣ Co-Founder & CTO, Viximo
                              ‣ Creator, Founder Mentors
                              ‣ Advisor, Boundless Learning

                              ‣ Advisor, StartStreet Sports
                              ‣ Advisor, HelpScout

                              ‣ Mentor, TechStars & MassChallenge
                              ‣ Formerly PanGo, BEA, Upromise

                                                                    2
How do I define LEAN?



                       3
Focus on the Customer




                        4
Focus on the Customer

Iterate, Iterate, Iterate




                            5
Focus on the Customer

    Iterate, Iterate, Iterate

Maximize Learning : Investment


                                 6
Background
Viximo provides social apps distribution,
engagement, and monetization


  ‣ Founded 2007, 25 employees today
  ‣ Lots of “pivots” along the way (not always “lean”)
     •   Virtual Gifting, Content Marketplace, Mobile Markup Language,
         iPhone Apps, Content Distrib Platform, Social Game Developer

  ‣ Now largest independent social game publisher
     •   Millions of users all over the world

  ‣ Integrate, localize, and distribute social games on web
  ‣ B2B2C business, revenue sharing business model
                                                                         7
“So, what’s your
mobile strategy?”


                    8
Mobile Market Assessment
September 2011


          Summary

 ‣ Management decision to
   assess mobile opportunity
 ‣ Single resource (me)
   allocated to research
 ‣ 20+ customer development
   discussions
 ‣ Goal is informal summary
   of the opportunity
                               9
Mobile Market Assessment
September 2011


          Summary                      Takeaways

 ‣ Management decision to      ‣ Assign a lead to the task
   assess mobile opportunity
                               ‣ Hold interviews even
 ‣ Single resource (me)          before product concept
   allocated to research
                               ‣ Meeting are surprisingly
 ‣ 20+ customer development      easy to get, people want to
   discussions                   talk about their challenges
 ‣ Goal is informal summary    ‣ Approach as research, not
   of the opportunity            sales
                                                               10
This is gonna
  be BIG...


                11
Mobile Solution Design
October 2011


          Summary

 ‣ Distilled information
 ‣ Outlined customer
   acquisition offering
 ‣ Engaged product team part
   time to outline product
 ‣ Socialized proposal
 ‣ Goal is validated plan

                               12
Mobile Solution Design
October 2011


          Summary                     Takeaways

 ‣ Distilled information       ‣ Ramp in product and
                                 business development
 ‣ Outlined customer             slowly
   acquisition offering
                               ‣ Review with both those
 ‣ Engaged product team part     who shared pain point and
   time to outline product       new prospects
 ‣ Socialized proposal         ‣ Be ready to acknowledge
 ‣ Goal is validated plan        you’ve got it wrong

                                                             13
Oops...


          14
Mobile Solution Redesign
November 2011


          Summary

 ‣ Revisited information
 ‣ Outlined social toolkit
   offering
 ‣ Engaged product team part
   time to outline product
 ‣ Socialized proposal
 ‣ Goal is validated plan

                               15
Mobile Solution Redesign
November 2011


          Summary                     Takeaways

 ‣ Revisited information       ‣ Ramp in product and
                                 business development
 ‣ Outlined social toolkit       slowly
   offering
                               ‣ Gather assessments from
 ‣ Engaged product team part     both those who shared pain
   time to outline product       point and new
 ‣ Socialized proposal         ‣ Be ready to act when
 ‣ Goal is validated plan        you’ve got it right

                                                              16
The Solution: Social Zone
The ultimate toolkit for making mobile apps truly social


 Social Zone      Social Zone        Social Zone       Social Zone
 Supergraph       Messsaging          Presence         Promotion




     Most           Optimized          Real-time        Social proof
comprehensive     multi-channel          player       cross-promotion
 social graph    push notifications    interactions         engine
   available
                                                                        17
Mobile Product Plan
December 2011


          Summary

 ‣ Engaged engineers in tech
   planning
 ‣ Understand what remains
   to learn
 ‣ Build learning milestones
   into plan
 ‣ Goal is MVP development
   plan
                               18
Mobile Product Plan
December 2011


          Summary                      Takeaways

 ‣ Engaged engineers in tech   ‣ Be ruthless about reducing
   planning                      to the core value (minimum
                                 sales reqs)
 ‣ Understand what remains
   to learn                    ‣ Get it into customers hands
                                 as soon as possible
 ‣ Build learning milestones
   into plan                   ‣ Realize that you’ll have it
                                 wrong, plan for iteration
 ‣ Goal is MVP development
   plan
                                                               19
Original Product Development Plan
...which we actually beat

                              January 2012                        February 2012                        March 2012
                     Week 1   Week 2   Week 3   Week 4   Week 1   Week 2   Week 3   Week 4   Week 1   Week 2   Week 3   Week 4


                      Available on
  Documentation          1/13


                               Available on
  Alpha (Android)                  2/3


                                        Available on
   Beta (Android)                          2/17


                                                 Available on
   v.1.0 (Android)                                   3/2


                                                          Available on
       Beta (iOS)                                            3/15


                                                                   Available on
       v.1.0 (iOS)                                                    3/31

                                                                                                                                 20
Mobile Go-To-Market
December 2011


         Summary

 ‣ Segmented self-serve
   channel from BD channel
 ‣ Added new resources
 ‣ Developed pipelines
 ‣ Began capturing leads
 ‣ Goal is customer
   acquisition plan

                             21
Mobile Go To Market
December 2011


         Summary                     Takeaways

 ‣ Segmented self-serve      ‣ Revisit your entire early
   channel from BD channel     customer list and grow it
 ‣ Added new resources       ‣ Test variety of messages,
                               channels
 ‣ Developed pipelines
                             ‣ Match right message to
 ‣ Began capturing leads       right audience in right
 ‣ Goal is customer            channel
   acquisition plan

                                                           22
[    Lots of hard work
    and a cloud of dust   ]
                              23
Launch
March 2012


          Summary

 ‣ PR launch, conference
   presence, hackathons, etc
 ‣ Continued BD efforts
 ‣ Continued product dev
   based on real use
 ‣ Goal is repeatable channel,
   adoption, and customer
   success
                                 24
Launch
March 2012


          Summary                        Takeaways

 ‣ PR launch, conference         ‣ Test various onboarding
   presence, hackathons, etc       techniques
 ‣ Continued BD efforts          ‣ Be willing to be high touch,
                                   figure out how to scale later
 ‣ Continued product dev
   based on real use             ‣ Determine what’s working
                                   and double down on that
 ‣ Goal is repeatable channel,
   adoption, and customer        ‣ Keep learning
   success
                                                                  25
And now the hard work begins...

                                  26
Ramping Resources
Only as traction and plans justify

20
        BD
        PM
        Eng
                                                                       9
15

                                                     6        6
                                            3
                                                                       3
10
                                            3        3        3

                                   2
 5
                                                                       9
                                   3        7        7        7
                          2
                                   2
        1        1        1
 0
     Sep 2011 Oct 2011 Nov 2011 Dev 2011 Jan 2012 Feb 2012 Mar 2012 Apr 2012
                                                                               27
Ramping Resources
Only as traction and plans justify
                                                              MVP Shipped
                                              Marketing
20                                             Begins
        BD                        MVP Plan
        PM
        Eng                       Finalized
                                                                            9
15
                 Customer
                Confirmation                               6           6
                                                  3
                                                                            3
10
        Commitment                                3       3           3
         to Market
                                          2
 5
                                                                            9
                                          3       7       7           7
                              2
                                          2
        1        1            1
 0
     Sep 2011 Oct 2011 Nov 2011 Dev 2011 Jan 2012 Feb 2012 Mar 2012 Apr 2012
                                                                                28
A Few Final Thoughts On Pivots...


 ‣ Leverage what you know/have




                                    29
A Few Final Thoughts On Pivots...


 ‣ Leverage what you know/have

 ‣ Beware the demotivation of chasing
   shiny objects (minimize impacts)



                                        30
A Few Final Thoughts On Pivots...


 ‣ Leverage what you know/have

 ‣ Beware the demotivation of chasing
   shiny objects (minimize impacts)

 ‣ Think evolution, not revolution,
   whenever possible
                                        31
Questions?

 R. Sean Lindsay
 @rseanlindsay
 http://seanlindsay.com




                          32

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Going Mobile

  • 1. Viximo, Going Mobile R. Sean Lindsay @rseanlindsay http://seanlindsay.com 1
  • 2. Who’s This? Technologist, Creator, Connector, Advisor, Mentor ‣ Co-Founder & CTO, Viximo ‣ Creator, Founder Mentors ‣ Advisor, Boundless Learning ‣ Advisor, StartStreet Sports ‣ Advisor, HelpScout ‣ Mentor, TechStars & MassChallenge ‣ Formerly PanGo, BEA, Upromise 2
  • 3. How do I define LEAN? 3
  • 4. Focus on the Customer 4
  • 5. Focus on the Customer Iterate, Iterate, Iterate 5
  • 6. Focus on the Customer Iterate, Iterate, Iterate Maximize Learning : Investment 6
  • 7. Background Viximo provides social apps distribution, engagement, and monetization ‣ Founded 2007, 25 employees today ‣ Lots of “pivots” along the way (not always “lean”) • Virtual Gifting, Content Marketplace, Mobile Markup Language, iPhone Apps, Content Distrib Platform, Social Game Developer ‣ Now largest independent social game publisher • Millions of users all over the world ‣ Integrate, localize, and distribute social games on web ‣ B2B2C business, revenue sharing business model 7
  • 9. Mobile Market Assessment September 2011 Summary ‣ Management decision to assess mobile opportunity ‣ Single resource (me) allocated to research ‣ 20+ customer development discussions ‣ Goal is informal summary of the opportunity 9
  • 10. Mobile Market Assessment September 2011 Summary Takeaways ‣ Management decision to ‣ Assign a lead to the task assess mobile opportunity ‣ Hold interviews even ‣ Single resource (me) before product concept allocated to research ‣ Meeting are surprisingly ‣ 20+ customer development easy to get, people want to discussions talk about their challenges ‣ Goal is informal summary ‣ Approach as research, not of the opportunity sales 10
  • 11. This is gonna be BIG... 11
  • 12. Mobile Solution Design October 2011 Summary ‣ Distilled information ‣ Outlined customer acquisition offering ‣ Engaged product team part time to outline product ‣ Socialized proposal ‣ Goal is validated plan 12
  • 13. Mobile Solution Design October 2011 Summary Takeaways ‣ Distilled information ‣ Ramp in product and business development ‣ Outlined customer slowly acquisition offering ‣ Review with both those ‣ Engaged product team part who shared pain point and time to outline product new prospects ‣ Socialized proposal ‣ Be ready to acknowledge ‣ Goal is validated plan you’ve got it wrong 13
  • 14. Oops... 14
  • 15. Mobile Solution Redesign November 2011 Summary ‣ Revisited information ‣ Outlined social toolkit offering ‣ Engaged product team part time to outline product ‣ Socialized proposal ‣ Goal is validated plan 15
  • 16. Mobile Solution Redesign November 2011 Summary Takeaways ‣ Revisited information ‣ Ramp in product and business development ‣ Outlined social toolkit slowly offering ‣ Gather assessments from ‣ Engaged product team part both those who shared pain time to outline product point and new ‣ Socialized proposal ‣ Be ready to act when ‣ Goal is validated plan you’ve got it right 16
  • 17. The Solution: Social Zone The ultimate toolkit for making mobile apps truly social Social Zone Social Zone Social Zone Social Zone Supergraph Messsaging Presence Promotion Most Optimized Real-time Social proof comprehensive multi-channel player cross-promotion social graph push notifications interactions engine available 17
  • 18. Mobile Product Plan December 2011 Summary ‣ Engaged engineers in tech planning ‣ Understand what remains to learn ‣ Build learning milestones into plan ‣ Goal is MVP development plan 18
  • 19. Mobile Product Plan December 2011 Summary Takeaways ‣ Engaged engineers in tech ‣ Be ruthless about reducing planning to the core value (minimum sales reqs) ‣ Understand what remains to learn ‣ Get it into customers hands as soon as possible ‣ Build learning milestones into plan ‣ Realize that you’ll have it wrong, plan for iteration ‣ Goal is MVP development plan 19
  • 20. Original Product Development Plan ...which we actually beat January 2012 February 2012 March 2012 Week 1 Week 2 Week 3 Week 4 Week 1 Week 2 Week 3 Week 4 Week 1 Week 2 Week 3 Week 4 Available on Documentation 1/13 Available on Alpha (Android) 2/3 Available on Beta (Android) 2/17 Available on v.1.0 (Android) 3/2 Available on Beta (iOS) 3/15 Available on v.1.0 (iOS) 3/31 20
  • 21. Mobile Go-To-Market December 2011 Summary ‣ Segmented self-serve channel from BD channel ‣ Added new resources ‣ Developed pipelines ‣ Began capturing leads ‣ Goal is customer acquisition plan 21
  • 22. Mobile Go To Market December 2011 Summary Takeaways ‣ Segmented self-serve ‣ Revisit your entire early channel from BD channel customer list and grow it ‣ Added new resources ‣ Test variety of messages, channels ‣ Developed pipelines ‣ Match right message to ‣ Began capturing leads right audience in right ‣ Goal is customer channel acquisition plan 22
  • 23. [ Lots of hard work and a cloud of dust ] 23
  • 24. Launch March 2012 Summary ‣ PR launch, conference presence, hackathons, etc ‣ Continued BD efforts ‣ Continued product dev based on real use ‣ Goal is repeatable channel, adoption, and customer success 24
  • 25. Launch March 2012 Summary Takeaways ‣ PR launch, conference ‣ Test various onboarding presence, hackathons, etc techniques ‣ Continued BD efforts ‣ Be willing to be high touch, figure out how to scale later ‣ Continued product dev based on real use ‣ Determine what’s working and double down on that ‣ Goal is repeatable channel, adoption, and customer ‣ Keep learning success 25
  • 26. And now the hard work begins... 26
  • 27. Ramping Resources Only as traction and plans justify 20 BD PM Eng 9 15 6 6 3 3 10 3 3 3 2 5 9 3 7 7 7 2 2 1 1 1 0 Sep 2011 Oct 2011 Nov 2011 Dev 2011 Jan 2012 Feb 2012 Mar 2012 Apr 2012 27
  • 28. Ramping Resources Only as traction and plans justify MVP Shipped Marketing 20 Begins BD MVP Plan PM Eng Finalized 9 15 Customer Confirmation 6 6 3 3 10 Commitment 3 3 3 to Market 2 5 9 3 7 7 7 2 2 1 1 1 0 Sep 2011 Oct 2011 Nov 2011 Dev 2011 Jan 2012 Feb 2012 Mar 2012 Apr 2012 28
  • 29. A Few Final Thoughts On Pivots... ‣ Leverage what you know/have 29
  • 30. A Few Final Thoughts On Pivots... ‣ Leverage what you know/have ‣ Beware the demotivation of chasing shiny objects (minimize impacts) 30
  • 31. A Few Final Thoughts On Pivots... ‣ Leverage what you know/have ‣ Beware the demotivation of chasing shiny objects (minimize impacts) ‣ Think evolution, not revolution, whenever possible 31
  • 32. Questions? R. Sean Lindsay @rseanlindsay http://seanlindsay.com 32

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