2. Basic Process
• Discovery
• Research
• Wireframing
• Design
• Development
Nic Schlueter
Monday, August 27, 12
3. Discovery
• Get a written description of functionality
• Write down objectives and review them
with the team
• Talk with users and anyone who cares
• Figure out who you have to sell your design
to
• Very important in 1.0 projects
Nic Schlueter
Monday, August 27, 12
4. Research
• Look at the direct competition
• See how they are accomplishing your
objectives
• Look for ways to focus on your stregths
• How are your users doing this now?
• Designers (Interaction and Graphic) need
to do this, not just business people.
Nic Schlueter
Monday, August 27, 12
5. Wireframing
• Ensures everyone is on the same page
• Detailed, but flexible
• Don’t let the business people do this
• Important step to get creative license
Nic Schlueter
Monday, August 27, 12
6. Design
• Do your thing
• Don’t be afraid to give multiple comps
• No harm throwing away bad work
Nic Schlueter
Monday, August 27, 12
7. Development
• UI should be trivial
Nic Schlueter
Monday, August 27, 12
8. Overlap
• Depends on experience of designer
• Devs provide feedback on wireframing
• Technical feasibility
• Alternative UIs that could be easier
• Dev starts after wireframing
Nic Schlueter
Monday, August 27, 12
9. Circling Back
• Applying real art
• Designer tweaks
Nic Schlueter
Monday, August 27, 12