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What impact does media
ownership have on the
gaming industry?
Tom, Neil, Tom, George and Will
Oligopoly

 Majority of the industry is owned by 3 major
  corporations – Microsoft, Sony and Nintendo

 Companies take over first party publishers using
  vertical integration, an example of this is Microsoft
  taking over the failing publisher Bungie and they
  now produce the largest grossing Xbox game: Halo.
Licenses for games

 The fact that games now need licenses means that
  the content can be regulated by the big three
  company’s (Nintendo, Sony and Microsoft)

 This essentially means the death of home brew.
  Because games require a license it is harder or even
  impossible for the average person to develop a
  game.

 The big three company’s control the content of
  nearly the whole industry as a result of this.
Licenses for games
           (Censorship)
 The fact that the BBFC have never banned a game
  maybe suggests that the big three company’s are
  more in charge of regulation.
 We can compare the content of modern games to
  the content of some of the games in the homebrew
  era and we see that before licensing and regulation
  by the bug three company’s the content of games
  could be whatever the developer wants, no matter
  how dark or porny. An example of this is the game:
  ‘Pie Man’ in which the user plays as pedophile who
  has to abduct children. A game like this would
  never be allowed in modern days.
The Consumer

 The slow drip of the technology means that the
  consumer constantly gets new, better games, for
  example when the Xbox was first released Microsoft
  told developers that they could only use 20% of the
  processing power.
 Another benefit for the consumer is that because it
  is an oligopoly consumers only need to buy one
  console as most games are made for every console.
 In the homebrew era games designed for specific
  consoles and because of this games were made
  unavailable for the wider market.
Altering games to fit the
           market
 Games developed by Overseas
  Companies such as Nintendo,
  have to alter their games to fit
  the market in which it will be
  sold, Deepsilver had to do this
  on two occasions, once was
  when the United States market
  was offended by the hanging
  man in the Dead Island logo and
  another was the European
  market offended by the young
  girl dying in the teaser trailer,
  these are examples of when
  game publishers had to alter
  their games in order to

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Media ownershipongamingindustry

  • 1. What impact does media ownership have on the gaming industry? Tom, Neil, Tom, George and Will
  • 2. Oligopoly  Majority of the industry is owned by 3 major corporations – Microsoft, Sony and Nintendo  Companies take over first party publishers using vertical integration, an example of this is Microsoft taking over the failing publisher Bungie and they now produce the largest grossing Xbox game: Halo.
  • 3. Licenses for games  The fact that games now need licenses means that the content can be regulated by the big three company’s (Nintendo, Sony and Microsoft)  This essentially means the death of home brew. Because games require a license it is harder or even impossible for the average person to develop a game.  The big three company’s control the content of nearly the whole industry as a result of this.
  • 4. Licenses for games (Censorship)  The fact that the BBFC have never banned a game maybe suggests that the big three company’s are more in charge of regulation.  We can compare the content of modern games to the content of some of the games in the homebrew era and we see that before licensing and regulation by the bug three company’s the content of games could be whatever the developer wants, no matter how dark or porny. An example of this is the game: ‘Pie Man’ in which the user plays as pedophile who has to abduct children. A game like this would never be allowed in modern days.
  • 5. The Consumer  The slow drip of the technology means that the consumer constantly gets new, better games, for example when the Xbox was first released Microsoft told developers that they could only use 20% of the processing power.  Another benefit for the consumer is that because it is an oligopoly consumers only need to buy one console as most games are made for every console.  In the homebrew era games designed for specific consoles and because of this games were made unavailable for the wider market.
  • 6. Altering games to fit the market  Games developed by Overseas Companies such as Nintendo, have to alter their games to fit the market in which it will be sold, Deepsilver had to do this on two occasions, once was when the United States market was offended by the hanging man in the Dead Island logo and another was the European market offended by the young girl dying in the teaser trailer, these are examples of when game publishers had to alter their games in order to