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Augmented Reality
A Human Vision
Contents :

1) Introduction
2) Basic idea of augmented reality
3) Types
4) Virtual vs Augmented Reality
5) Implementation in Android
6) Applications
7) Limitations
8) Conclusion
Introduction :
 Augmented Reality is a
field of computer
research which deals with
combination of reality
with computer generated
data.
 The basic idea of
augmented reality is to
super impose graphics,
audio and other sense
enhancements over a
real-world environment
in real-time.
TYPE 1:-Augmented Reality (AR1), whereby
the artificial imagery is layered over the
background POV IN REAL-TIME
TYPE 2:- Augmented Reality (AR2), whereby
the artificial imagery is layered over the
background FROM AN IMPERSONAL POV OR NOT
IN REAL-TIME
Types:
Virtual vs Augmented Reality
 Virtual reality creates immersive,
computer generated
environments which replaces
real world.
 Virtual reality serves for at totally
immersive environment . The
senses are under control of the
system.
 The user is completely immersed
is an artificial world and cut off
from real world.
 Augmented reality is closer to the
real world. augmented reality
add graphics, sounds & smell to
the natural world, as it exists.
 That is ,the user can interact with
the real world, and at the same
time can see, both the real and
virtual world co-existing.
 User is not cut off from the
reality
Implementation of
AR Travel Guide:
Mobile travel guide for
the Android platform
(open source OS for cell
phones).
Plan a trip or find about
current surroundings in
real-time.
Find user’s location
Find user’s orientation (view)
Generate data
Augment generated
data to user’s view
To implement there are four things that we
require to do find user’s location find user’s
orientation (view)generating information
augmenting it to user’s view
Implementation
A)MILITARY B)MEDICAL
C)GOOGLE’S GLASS D)MOBILE APP
APPLICATIONS
Limitations :
 Accurate tracking and orientation
 For wearable augmented reality system, there
are still enough computing power to create
stereo 3D graphics
 The size of AR systems is yet another problem.
Conclusion :
 Endless opportunities in augmented mobile
apps.
 Basic problems of daily life can be solve.
 Time saving
References …
 Feiner, S., MacIntyre, B., and Seligmann, D. “Knowledge-based augmented
reality Communications of the ACM”. - 1993. - Vol. 7.
 R. Azuma, Y. Baillot, R. Behringer, S. Feiner, S. Julier, and B. MacIntyre,
"Recent advances in augmented reality," IEEE Computer Graphics and
Applications, vol. 21, no. 6, pp. 34-47, Nov. 2001.
 O. Bimber and R. Raskar, Spatial Augmented Reality: Merging Real and
Virtual Worlds. MA, USA: A. K. Peters, Ltd., 2005.
 Encarnacao, I. M., Barton, R. J., I., Bimber, O., and Schmalstieg, D. (2000).
Walk-up VR: Virtual reality beyond projectionscreens. IEEE Computer
Graphics and Applications, 20(6):19–23.
 Cakmakci, O. and Rolland, J. (2006). Head-worn displays: A review.
Display Technology, 2(3):199–216.
Recent Trends And Challenges In Augmented Reality

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Recent Trends And Challenges In Augmented Reality

  • 2. Contents :  1) Introduction 2) Basic idea of augmented reality 3) Types 4) Virtual vs Augmented Reality 5) Implementation in Android 6) Applications 7) Limitations 8) Conclusion
  • 3. Introduction :  Augmented Reality is a field of computer research which deals with combination of reality with computer generated data.  The basic idea of augmented reality is to super impose graphics, audio and other sense enhancements over a real-world environment in real-time.
  • 4. TYPE 1:-Augmented Reality (AR1), whereby the artificial imagery is layered over the background POV IN REAL-TIME TYPE 2:- Augmented Reality (AR2), whereby the artificial imagery is layered over the background FROM AN IMPERSONAL POV OR NOT IN REAL-TIME Types:
  • 5. Virtual vs Augmented Reality  Virtual reality creates immersive, computer generated environments which replaces real world.  Virtual reality serves for at totally immersive environment . The senses are under control of the system.  The user is completely immersed is an artificial world and cut off from real world.  Augmented reality is closer to the real world. augmented reality add graphics, sounds & smell to the natural world, as it exists.  That is ,the user can interact with the real world, and at the same time can see, both the real and virtual world co-existing.  User is not cut off from the reality
  • 6. Implementation of AR Travel Guide: Mobile travel guide for the Android platform (open source OS for cell phones). Plan a trip or find about current surroundings in real-time.
  • 7. Find user’s location Find user’s orientation (view) Generate data Augment generated data to user’s view To implement there are four things that we require to do find user’s location find user’s orientation (view)generating information augmenting it to user’s view Implementation
  • 8. A)MILITARY B)MEDICAL C)GOOGLE’S GLASS D)MOBILE APP APPLICATIONS
  • 9. Limitations :  Accurate tracking and orientation  For wearable augmented reality system, there are still enough computing power to create stereo 3D graphics  The size of AR systems is yet another problem.
  • 10. Conclusion :  Endless opportunities in augmented mobile apps.  Basic problems of daily life can be solve.  Time saving
  • 11. References …  Feiner, S., MacIntyre, B., and Seligmann, D. “Knowledge-based augmented reality Communications of the ACM”. - 1993. - Vol. 7.  R. Azuma, Y. Baillot, R. Behringer, S. Feiner, S. Julier, and B. MacIntyre, "Recent advances in augmented reality," IEEE Computer Graphics and Applications, vol. 21, no. 6, pp. 34-47, Nov. 2001.  O. Bimber and R. Raskar, Spatial Augmented Reality: Merging Real and Virtual Worlds. MA, USA: A. K. Peters, Ltd., 2005.  Encarnacao, I. M., Barton, R. J., I., Bimber, O., and Schmalstieg, D. (2000). Walk-up VR: Virtual reality beyond projectionscreens. IEEE Computer Graphics and Applications, 20(6):19–23.  Cakmakci, O. and Rolland, J. (2006). Head-worn displays: A review. Display Technology, 2(3):199–216.