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1
Charlotte H. Mason • William D. Perreault, Jr.
3rd
edition
2
The Marketing Game: What is It?
 A “living” case, where you learn about a situation,
evaluate opportunities, develop a strategy, and make
marketing plan decisions.
 In which you get regular feedback, in a report that
summarizes your marketing outcomes and related
financial results, based on both your plan and
competitors’ decisions.
 Where you analyze what you’ve learned by doing …
to figure out answers to what you do not know (and
could not know!) at the beginning.
 That challenges you to improve your strategy in light
of the learning...
3
A Little Background
 Originally developed as the first PC-based
marketing strategy simulation in 1985 …
 Routinely revised and updated since that time.
 Now one of the most widely used teaching
simulations in the world.
 Used in hundreds of universities, exec programs and
companies, international competitions, etc.
 We’ll be using the third edition
 You’ll need the student manual and accompanying CD-
Rom (which has Windows software):
The Marketing Game!, by Charlotte H. Mason and
William D. Perreault, Jr., 3rd
edition, published by
McGraw-Hill/Irwin, Burr Ridge, Illinois, 2001.
4
Special Objectives Served by TMG
 To develop skills in identifying marketing
opportunities. This encompasses knowledge of and
the ability to apply key marketing frameworks and
tools for analyzing customers, competition, and
marketing strengths and weaknesses.
 To develop insights about creative selection of target
markets and making integrative strategy decisions
concerning product, price, promotion, place and the
needs of a target market.
 To develop skills in marketing analysis.
 To provide meaningful, practical experience in
translating qualitative and quantitative analysis into
conclusions about profitable marketing strategies and
programs.
5
The Role of the Marketing Game
The Game offers unique learning advantages,
compared to other learning approaches (like reading
texts and articles, lectures, guest speakers, case
analysis and presentation, projects) because it:
 Is dynamic, like most business situations.
 Brings the competitive aspects of marketing to life.
 Highlights the need for integrative planning based on
qualitative and quantitative analysis of the market
environment.
6
The Marketing Game is Integrative … and Covers All Aspects of theThe Marketing Game is Integrative … and Covers All Aspects of the
Marketing Strategy Planning ProcessMarketing Strategy Planning Process
Technology Political & Legal Social & Cultural Economic
CompanyCompany
Mission, Objectives,Mission, Objectives,
& Resources& Resources
CompetitorsCompetitors
Current &Current &
ProspectiveProspective
S.S.
W.W.
O.O.
T.T.
Target
Market
ProductProduct PricePrice
PromotionPromotion
External Market EnvironmentExternal Market Environment
Targeting &Targeting &
SegmentationSegmentation
Positioning &Positioning &
DifferentiationDifferentiation
NarrowingNarrowing downdown to focused strategyto focused strategy with quantitative and qualitativewith quantitative and qualitative screening criteriascreening criteria
PlacePlace
CustomersCustomers
Needs and otherNeeds and other
SegmentingSegmenting
DimensionsDimensions
7
Overview
 You take over marketing management
responsibilities for your firm.
 Must satisfy customers and earn profits
 Focus is on marketing strategy planning.
 Requires integration of all strategy decisions.
 Requires attention to competitive environment.
 Considers short term and long term perspectives.
 Features ongoing, rapid feedback.
8
The Process
Analysis of market situation/opportunities
Planning and budgeting
Make marketing plan DECISIONS!!!
Submit plan decisions
The marketing game! simulation
Company reports returned to firms
Next
Decision
period
9
Industry Environment
 Market growth
 Technological environment
No major innovations expected
Yearly revision cycle
 Competitive environment
Type of competition depends on firms’ decisions
10
Six Key Product-Market Segments
Harried
Assistants
Home
Users
High-tech
Managers
Modern
Students Professional
Creators
Concerned
Parents
Segments have different needs, preferences,
situations, sizes, growth rates.
11
Past Sales By Market Segment
0
5000
10000
15000
20000
25000
0 1 2 3
Year
Assist ant s
Managers
St udent s
Home
Creat ors
Parent s
For Voice Recognition Device
12
Distribution Channels
Harried
Assistants
Home
Users
High-tech
Managers
Modern
Students Professional
Creators
Concerned
Parents
Firm 1 Firm 2 Firm 3
Channel 1
Traditional
Dealers
Channel 2
Discount
Dealers
Firm 4
Firms reach customers
through full-service
dealers and
Internet/mail-order
discount dealers.
Different segments
have different shopping
preferences.
13
Product 1: Voice Recognition Device (VRD)
Key
Product
Features
Error Protection (1-10)
Number of Special Commands (5-20)
Ability to Customize (1-10)
14
R&D for Product Modifications: Computing Costs
Feature Cost to Decrease Cost to Increase
Special Commands (5-20) $0 $8,000*(change)2
Error Protection (1-10) $0 $5,000*(change)2
Ease of Learning (1-10) $3,000*change $3,000*(change)2
Example
Feature
Last
period’s
product
This
period’s
product Change Cost to Change
Special Commands 6 8 +2 $8,000*2*2=$32,000
Error Protection 4 3 -1 $0
Ease of Learning 3 5 +2 $3,000*2*2=$12,000
Total modification costs: $44,000
Note: R&D for product changes is more expensive
if you have to make big changes in a short period of time…
15
Product 2: Digital Vocal Communicator (DVC)
Key
Product
Features
Similarity of Commands (1-10)
Number of Tasks (1-10)
Ease of Learning (1-10)
Level 3
16
Types of Advertising
 Pioneering
 Direct competitive
 Indirect competitive
 Reminder
 Corporate (Institutional)
17
Marketing Decision Responsibilities (Level 1)
PRODUCT Features
(and R&D for product modifications)
PRICE Wholesale price
PLACE Distribution intensity in each channel
PROMOTION
-Advertising $ Spending
-Personal selling Number of sales reps in each channel
CUSTOMER SERVICE $ Spending
MARKET RESEARCH 6 reports may be purchased
Demand forecast/
production order Number of units
18
Expanded Marketing Responsibilities (Level 2)
PRODUCT Features (and R&D for product modifications)
PRICE Wholesale price in each channel
PLACE Distribution intensity in each channel
PROMOTION
-Advertising $ Spending
Type
-Personal selling Number of sales reps in each channel
Percent non-selling time
Commission rate
-Sales promotion $ Spending per Channel
CUSTOMER SERVICE $ Spending
MARKET RESEARCH 7 Reports May be Purchased
Demand Forecast/
Production order Number of Units
19
Expanded Marketing Responsibilities (Level 3)
2 PRODUCTs Features (and R&D for product modifications)
PRICE Wholesale price in each channel
for each product
PLACE Distribution intensity by channel, product
PROMOTION
-Advertising $ Spending for each product
Type for each product
-Personal selling Number of sales reps in each channel
Percent non-selling time in each channel
Commission rate
-Sales promotion $ Spending per channel, product
CUSTOMER SERVICE $ Spending
MARKET RESEARCH 7 reports may be purchased
Demand forecast/
production order Number of units for each product
20
Production Economies of Scale
If the president decides to invest in new equipment,
unit production costs will decline as cumulative production
increases:
72
75
78
81
84
87
90
93
96
99
102
0 100,000 200,000 300,000 400,000 500,000
Cumulative Units Produced
PercentofBaseUnitCost
21
Response Functions and Marketing Spending
Sales
Marketing Spending
Threshold
Level
Saturation
Level
Spending too little may have little effect, but
spending too much just increases costs
and reduces profit.
22
Marketing Budget Items (Level 1)
 R&D product modification costs
 Sales force salaries and severance pay
 Advertising expense
 Customer service expense
 Market research reports expense
BUDGET FOR FIRST PERIOD: $984k
23
Marketing Budget Items (Level 2 and 3)
 R&D product modification costs
 Sales force salaries and severance pay
 Advertising expense
 Customer service expense
 Sales Promotion Expense
 Market research reports expense
BUDGET FOR FIRST PERIOD: $984k
24
Discretionary Budget
 Policy on initial discretionary budget.
 Unspent money carries to future periods and
earns interest.
 “When it’s gone, it’s gone.”
 Policy on special budget requests.
25
Computing Prices
Computing Retail Prices from Wholesale Prices:
Expected Retail Price = Wholesale price/(1-% Markup)
Example: Wholesale price = $105
Channel 1 Retail Price = ($105/(1-.50)) = $210
Channel 2 Retail Price = ($105)/(1-.35) = $161.54
Computing Wholesale Prices from Desired Retail
Prices:
Wholesale Price = Retail Price (1 - % Markup)
Example: Desired Retail Price = $190
Channel 1 Wholesale Price = $190/(1-.50) = $95.00
Channel 2 Wholesale Price = $190/(1-.35) = $123.50
26
Retail Prices Charged Final Consumers
The retail price set by a dealer depends on:
 The wholesale price in the dealer’s channel.
 The customary markup used in the channel.
 The portion of any sales promotion “deals” that the
dealer passes along to consumers as a price
reduction.
27
A “Good” Wholesale Price
 Should cover the unit cost of the product
(given its features).
 Should result in a retail price that will appeal
to target consumers.
 Should result in a profit margin that will
contribute to other expenses and profit.
28
Competitor Analysis
 Estimate competitor’s net contribution
 Analyze past strategies & likely changes.
 Evaluate positioning and target segments.
? X
X
X
?
?
X
1 2 3 4
Firms
1
2
3
4
5
6
Segments
29
Industry Sales Report
Brand Unit Sales Share (units) $ Sales (retail)
Firm 1 25,151 .250 $4,292,964
Firm 2 25,151 .250 $4,292,964
Firm 3 25,151 .250 $4,292,964
Firm 4 25,151 .250 $4,292,964
Total 100,604 $17,171,854
Channel Unit Sales Dollars Sales
1 56,296 $10,696.240
2 44,308 $6,475,614
30
Product Features and Prices Report
Brand
of
VRD
Firm 1
Firm 2
Firm 3
Firm 4
Special
commands
8
8
8
8
Error
protect-
ion
3
3
3
3
Ease
of
learning
3
3
3
3
Retail
price
channel
1
$190.00
$190.00
$190.00
$190.00
Retail
price
channel
2
$146.15
$146.15
$146.15
$146.15
31
Market Activity Report (Level 2)
Adv. Dollars
Adv. Type
Sales Promotion
Channel 1
Channel 2
No. Sales Reps
Channel 1
Channel 2
Commission
Customer Service
Firm 1
$250,000
$0
$0
10
10
5%
$92,500
Firm 2
$250,000
$0
$0
10
10
5%
$92,500
Firm 3
$250,000
$0
$0
10
10
5%
$92,500
Firm 4
$250,000
$0
$0
10
10
5%
$92,500
32
Market Research Reports (Level 1)
 1. Market share by segment (all brands)
 2. Market share by channel (all brands)
 3. Consumer preference study
 4. Marketing effectiveness report
 5. Sales by segment by channel (own brand)
 6. Consumer shopping habits study
33
Market Research Reports (Level 2)
 1. Market share by segment (all brands)
 2. Market share by channel (all brands)
 3. Consumer preference study
 4. Marketing effectiveness report
 5. Sales by segment by channel (own brand)
 6. Consumer shopping habits study
 7. Product positioning report
34
Market Research Reports (Level 3)
 1. Market share by segment (all brands)
 2. Market share by channel (all brands)
 3. Consumer preference study
 4. Marketing effectiveness report
 5. Sales by segment by channel (own brand)
 6. Consumer shopping habits study
 7. Product positioning report
Note: separate reports are available for each product,
Except for the consumer shopping habits study
35
TMGPlan Software
Easy to use for preparing and
evaluating plans, managing reports
Select
directory
Select
directory
Enter
Plan
Decisions
Enter
Plan
Decisions
Evaluate
spending
and profit
forecast
Evaluate
spending
and profit
forecast
View, print, and
manage
password
protected reports
View, print, and
manage
password
protected reports
36
Submitting Marketing Plans
 Submitting marketing plans decisions
 Policy on paper form
 Policy on electronic file
 Each firm has a distinct industry and firm
identification
 Need to keep it straight!
 Passwords and the TMGPlan software
 Remember password used to create Plan
 It is case sensitive (upper and lower case make a difference)
 Best to stick to one password!
37
Overview of Market Research Reports
 Market share by segment (all brands)
 Market share by channel (all brands)
 Consumer preference study
 Marketing effectiveness report
 Sales by segment by channel (own brand)
 Consumer shopping habits study
 Product positioning report (Level 2 & 3)
38
Market Share by Segment Report
Brand
Firm 1
Firm 2
Firm 3
Firm 4
Total
Sales
(units)
1
0.250
0.250
0.250
0.250
20,028
2
0.250
0.250
0.250
0.250
15,084
3
0.250
0.250
0.250
0.250
25,104
4
0.250
0.250
0.250
0.250
10,240
5
0.250
0.250
0.250
0.250
22,056
6
0.250
0.250
0.250
0.250
8,092
Segment
Who’s selling to whom?
Who’s buying what?
What is each firm achieving?
Which segments are buying?
39
Market Share by Channel Report
Brand
Firm 1
Firm 2
Firm 3
Firm 4
Total Sales
(units)
Channel 1
0.250
0.250
0.250
0.250
56,296
What’s selling where?
Who’s buying what?
Channel 2
0.250
0.250
0.250
0.250
44,308
40
Consumer Preference Study
Segment
Students
Home
Assistants
Creators
Managers
Parents
Special
Commands
10-13
7-10
10-13
12-15
13-16
5-8
Error
Protection
2-4
2-4
6-8
2-4
6-8
2-4
Ease of
Learning
1-3
6-8
6-8
4-6
2-4
7-9
Price
Range
low
low
high
high
high
low
What kind of product would a segment prefer?
What reference price seems typical for the segment?
How are segments similar and different?
41
Marketing Effectiveness Report
Brand Awareness
Customer Service
Consumer Group Rating
Industry Average Rating
Channel 1:
Sales Rep Workload
Dealer Satisfaction
Channel Strength
(“Push”)
Channel 2:
Sales Rep Workload
Dealer Satisfaction
Channel Strength
(“Push”)
Index
0.550
100%
100%
100%
1.00
.500
100%
1.00
.500
Competitors
with lower
Index
0
0
0
0
0
Competitors
with equal or
higher Index
3
3
3
3
3
42
Detailed Sales Analysis
Firm
Channel 1
Channel 2
1
896
5,269
2
1,109
3,337
3
5,602
1,396
4
1,808
1,196
5
4,363
1,865
6
1,086
1,074
Segment
Unit sales by segment and channel
Are you reaching your target?
43
Customer Shopping Habits
Segment
Students
Home
Assistants
Creators
Managers
Parents
Percent of Shopping
in Channel 1
?
?
?
?
?
?
Who shops where?
How do shopping patterns match distribution focus?
Percent of Shopping
in Channel 2
?
?
?
?
?
?
44
Product Positioning Report
Brand
Firm 1
Firm 2
Firm 3
Firm 4
1
?
?
?
?
2
?
?
?
?
3
?
?
?
?
4
?
?
?
?
5
?
?
?
?
6
?
?
?
?
Segment
Which brands are closest to which segments?
Which segments have no close brands?
45
Recommendations
 Analyze the reports as you would analyze a
case.
 Make intentional changes.
 Find a balance in marketing research
spending.
 Be integrative--think carefully about how each
decision impacts each of the others.
 Have some fun!
46
47
List of All Slides (with Hyperlinks)
1. Title slide
2. The Marketing Game: What Is It
3. A Little Background
4. Special Objectives Served by TMG
The Role of the Marketing Game
6. Integrative Marketing Strategy Planning Process
7. Overview
8. The Process
9. Industry Environment
10. Six Key Product-Market Segments
11. Past Sales by Market Segment (VRD)
12. Distribution Channels
13. Product Features – Voice Recognition Device
14. Computing Costs of R&D for Product Mods
15. Product Features – Digital Vocal Communicator
16. Types of Advertising
17. Marketing Decision Responsibilities – Level 1
18. Expanded Marketing Responsibilities – Level 2
19. Expanded Marketing Responsibilities – Level 3
20. Production Economies of Scale
21. Response Functions
22. Budget Items – Level 1
23. Budget Items – Levels 2 and 3
24. Discretionary Budget
25. Computing Prices
26. Retail Prices Charged Final Consumers
27. A “Good” Wholesale Price
28. Competitor Analysis
29. Industry Sales Report
30. Product Features and Prices Report
31. Marketing Activity Report (Sample)
32. Market Research Reports – Level 1
33. Market Research Reports – Level 2
34. Market Research Reports – Level 3
35. TMG Software
36. Submitting Marketing Plans / Policies
37. Overview of Market Research Reports
38. Market Share by Segment
39. Market Share by Channel
40. Average Customer Preferences
41. Marketing Effectiveness Report
42. Detailed Sales Analysis
43. Customer Shopping Habits
44. Product Positioning Report
45. Recommendations
46. Blank side (end of show)
47. This list

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The marketing game2

  • 1. 1 Charlotte H. Mason • William D. Perreault, Jr. 3rd edition
  • 2. 2 The Marketing Game: What is It?  A “living” case, where you learn about a situation, evaluate opportunities, develop a strategy, and make marketing plan decisions.  In which you get regular feedback, in a report that summarizes your marketing outcomes and related financial results, based on both your plan and competitors’ decisions.  Where you analyze what you’ve learned by doing … to figure out answers to what you do not know (and could not know!) at the beginning.  That challenges you to improve your strategy in light of the learning...
  • 3. 3 A Little Background  Originally developed as the first PC-based marketing strategy simulation in 1985 …  Routinely revised and updated since that time.  Now one of the most widely used teaching simulations in the world.  Used in hundreds of universities, exec programs and companies, international competitions, etc.  We’ll be using the third edition  You’ll need the student manual and accompanying CD- Rom (which has Windows software): The Marketing Game!, by Charlotte H. Mason and William D. Perreault, Jr., 3rd edition, published by McGraw-Hill/Irwin, Burr Ridge, Illinois, 2001.
  • 4. 4 Special Objectives Served by TMG  To develop skills in identifying marketing opportunities. This encompasses knowledge of and the ability to apply key marketing frameworks and tools for analyzing customers, competition, and marketing strengths and weaknesses.  To develop insights about creative selection of target markets and making integrative strategy decisions concerning product, price, promotion, place and the needs of a target market.  To develop skills in marketing analysis.  To provide meaningful, practical experience in translating qualitative and quantitative analysis into conclusions about profitable marketing strategies and programs.
  • 5. 5 The Role of the Marketing Game The Game offers unique learning advantages, compared to other learning approaches (like reading texts and articles, lectures, guest speakers, case analysis and presentation, projects) because it:  Is dynamic, like most business situations.  Brings the competitive aspects of marketing to life.  Highlights the need for integrative planning based on qualitative and quantitative analysis of the market environment.
  • 6. 6 The Marketing Game is Integrative … and Covers All Aspects of theThe Marketing Game is Integrative … and Covers All Aspects of the Marketing Strategy Planning ProcessMarketing Strategy Planning Process Technology Political & Legal Social & Cultural Economic CompanyCompany Mission, Objectives,Mission, Objectives, & Resources& Resources CompetitorsCompetitors Current &Current & ProspectiveProspective S.S. W.W. O.O. T.T. Target Market ProductProduct PricePrice PromotionPromotion External Market EnvironmentExternal Market Environment Targeting &Targeting & SegmentationSegmentation Positioning &Positioning & DifferentiationDifferentiation NarrowingNarrowing downdown to focused strategyto focused strategy with quantitative and qualitativewith quantitative and qualitative screening criteriascreening criteria PlacePlace CustomersCustomers Needs and otherNeeds and other SegmentingSegmenting DimensionsDimensions
  • 7. 7 Overview  You take over marketing management responsibilities for your firm.  Must satisfy customers and earn profits  Focus is on marketing strategy planning.  Requires integration of all strategy decisions.  Requires attention to competitive environment.  Considers short term and long term perspectives.  Features ongoing, rapid feedback.
  • 8. 8 The Process Analysis of market situation/opportunities Planning and budgeting Make marketing plan DECISIONS!!! Submit plan decisions The marketing game! simulation Company reports returned to firms Next Decision period
  • 9. 9 Industry Environment  Market growth  Technological environment No major innovations expected Yearly revision cycle  Competitive environment Type of competition depends on firms’ decisions
  • 10. 10 Six Key Product-Market Segments Harried Assistants Home Users High-tech Managers Modern Students Professional Creators Concerned Parents Segments have different needs, preferences, situations, sizes, growth rates.
  • 11. 11 Past Sales By Market Segment 0 5000 10000 15000 20000 25000 0 1 2 3 Year Assist ant s Managers St udent s Home Creat ors Parent s For Voice Recognition Device
  • 12. 12 Distribution Channels Harried Assistants Home Users High-tech Managers Modern Students Professional Creators Concerned Parents Firm 1 Firm 2 Firm 3 Channel 1 Traditional Dealers Channel 2 Discount Dealers Firm 4 Firms reach customers through full-service dealers and Internet/mail-order discount dealers. Different segments have different shopping preferences.
  • 13. 13 Product 1: Voice Recognition Device (VRD) Key Product Features Error Protection (1-10) Number of Special Commands (5-20) Ability to Customize (1-10)
  • 14. 14 R&D for Product Modifications: Computing Costs Feature Cost to Decrease Cost to Increase Special Commands (5-20) $0 $8,000*(change)2 Error Protection (1-10) $0 $5,000*(change)2 Ease of Learning (1-10) $3,000*change $3,000*(change)2 Example Feature Last period’s product This period’s product Change Cost to Change Special Commands 6 8 +2 $8,000*2*2=$32,000 Error Protection 4 3 -1 $0 Ease of Learning 3 5 +2 $3,000*2*2=$12,000 Total modification costs: $44,000 Note: R&D for product changes is more expensive if you have to make big changes in a short period of time…
  • 15. 15 Product 2: Digital Vocal Communicator (DVC) Key Product Features Similarity of Commands (1-10) Number of Tasks (1-10) Ease of Learning (1-10) Level 3
  • 16. 16 Types of Advertising  Pioneering  Direct competitive  Indirect competitive  Reminder  Corporate (Institutional)
  • 17. 17 Marketing Decision Responsibilities (Level 1) PRODUCT Features (and R&D for product modifications) PRICE Wholesale price PLACE Distribution intensity in each channel PROMOTION -Advertising $ Spending -Personal selling Number of sales reps in each channel CUSTOMER SERVICE $ Spending MARKET RESEARCH 6 reports may be purchased Demand forecast/ production order Number of units
  • 18. 18 Expanded Marketing Responsibilities (Level 2) PRODUCT Features (and R&D for product modifications) PRICE Wholesale price in each channel PLACE Distribution intensity in each channel PROMOTION -Advertising $ Spending Type -Personal selling Number of sales reps in each channel Percent non-selling time Commission rate -Sales promotion $ Spending per Channel CUSTOMER SERVICE $ Spending MARKET RESEARCH 7 Reports May be Purchased Demand Forecast/ Production order Number of Units
  • 19. 19 Expanded Marketing Responsibilities (Level 3) 2 PRODUCTs Features (and R&D for product modifications) PRICE Wholesale price in each channel for each product PLACE Distribution intensity by channel, product PROMOTION -Advertising $ Spending for each product Type for each product -Personal selling Number of sales reps in each channel Percent non-selling time in each channel Commission rate -Sales promotion $ Spending per channel, product CUSTOMER SERVICE $ Spending MARKET RESEARCH 7 reports may be purchased Demand forecast/ production order Number of units for each product
  • 20. 20 Production Economies of Scale If the president decides to invest in new equipment, unit production costs will decline as cumulative production increases: 72 75 78 81 84 87 90 93 96 99 102 0 100,000 200,000 300,000 400,000 500,000 Cumulative Units Produced PercentofBaseUnitCost
  • 21. 21 Response Functions and Marketing Spending Sales Marketing Spending Threshold Level Saturation Level Spending too little may have little effect, but spending too much just increases costs and reduces profit.
  • 22. 22 Marketing Budget Items (Level 1)  R&D product modification costs  Sales force salaries and severance pay  Advertising expense  Customer service expense  Market research reports expense BUDGET FOR FIRST PERIOD: $984k
  • 23. 23 Marketing Budget Items (Level 2 and 3)  R&D product modification costs  Sales force salaries and severance pay  Advertising expense  Customer service expense  Sales Promotion Expense  Market research reports expense BUDGET FOR FIRST PERIOD: $984k
  • 24. 24 Discretionary Budget  Policy on initial discretionary budget.  Unspent money carries to future periods and earns interest.  “When it’s gone, it’s gone.”  Policy on special budget requests.
  • 25. 25 Computing Prices Computing Retail Prices from Wholesale Prices: Expected Retail Price = Wholesale price/(1-% Markup) Example: Wholesale price = $105 Channel 1 Retail Price = ($105/(1-.50)) = $210 Channel 2 Retail Price = ($105)/(1-.35) = $161.54 Computing Wholesale Prices from Desired Retail Prices: Wholesale Price = Retail Price (1 - % Markup) Example: Desired Retail Price = $190 Channel 1 Wholesale Price = $190/(1-.50) = $95.00 Channel 2 Wholesale Price = $190/(1-.35) = $123.50
  • 26. 26 Retail Prices Charged Final Consumers The retail price set by a dealer depends on:  The wholesale price in the dealer’s channel.  The customary markup used in the channel.  The portion of any sales promotion “deals” that the dealer passes along to consumers as a price reduction.
  • 27. 27 A “Good” Wholesale Price  Should cover the unit cost of the product (given its features).  Should result in a retail price that will appeal to target consumers.  Should result in a profit margin that will contribute to other expenses and profit.
  • 28. 28 Competitor Analysis  Estimate competitor’s net contribution  Analyze past strategies & likely changes.  Evaluate positioning and target segments. ? X X X ? ? X 1 2 3 4 Firms 1 2 3 4 5 6 Segments
  • 29. 29 Industry Sales Report Brand Unit Sales Share (units) $ Sales (retail) Firm 1 25,151 .250 $4,292,964 Firm 2 25,151 .250 $4,292,964 Firm 3 25,151 .250 $4,292,964 Firm 4 25,151 .250 $4,292,964 Total 100,604 $17,171,854 Channel Unit Sales Dollars Sales 1 56,296 $10,696.240 2 44,308 $6,475,614
  • 30. 30 Product Features and Prices Report Brand of VRD Firm 1 Firm 2 Firm 3 Firm 4 Special commands 8 8 8 8 Error protect- ion 3 3 3 3 Ease of learning 3 3 3 3 Retail price channel 1 $190.00 $190.00 $190.00 $190.00 Retail price channel 2 $146.15 $146.15 $146.15 $146.15
  • 31. 31 Market Activity Report (Level 2) Adv. Dollars Adv. Type Sales Promotion Channel 1 Channel 2 No. Sales Reps Channel 1 Channel 2 Commission Customer Service Firm 1 $250,000 $0 $0 10 10 5% $92,500 Firm 2 $250,000 $0 $0 10 10 5% $92,500 Firm 3 $250,000 $0 $0 10 10 5% $92,500 Firm 4 $250,000 $0 $0 10 10 5% $92,500
  • 32. 32 Market Research Reports (Level 1)  1. Market share by segment (all brands)  2. Market share by channel (all brands)  3. Consumer preference study  4. Marketing effectiveness report  5. Sales by segment by channel (own brand)  6. Consumer shopping habits study
  • 33. 33 Market Research Reports (Level 2)  1. Market share by segment (all brands)  2. Market share by channel (all brands)  3. Consumer preference study  4. Marketing effectiveness report  5. Sales by segment by channel (own brand)  6. Consumer shopping habits study  7. Product positioning report
  • 34. 34 Market Research Reports (Level 3)  1. Market share by segment (all brands)  2. Market share by channel (all brands)  3. Consumer preference study  4. Marketing effectiveness report  5. Sales by segment by channel (own brand)  6. Consumer shopping habits study  7. Product positioning report Note: separate reports are available for each product, Except for the consumer shopping habits study
  • 35. 35 TMGPlan Software Easy to use for preparing and evaluating plans, managing reports Select directory Select directory Enter Plan Decisions Enter Plan Decisions Evaluate spending and profit forecast Evaluate spending and profit forecast View, print, and manage password protected reports View, print, and manage password protected reports
  • 36. 36 Submitting Marketing Plans  Submitting marketing plans decisions  Policy on paper form  Policy on electronic file  Each firm has a distinct industry and firm identification  Need to keep it straight!  Passwords and the TMGPlan software  Remember password used to create Plan  It is case sensitive (upper and lower case make a difference)  Best to stick to one password!
  • 37. 37 Overview of Market Research Reports  Market share by segment (all brands)  Market share by channel (all brands)  Consumer preference study  Marketing effectiveness report  Sales by segment by channel (own brand)  Consumer shopping habits study  Product positioning report (Level 2 & 3)
  • 38. 38 Market Share by Segment Report Brand Firm 1 Firm 2 Firm 3 Firm 4 Total Sales (units) 1 0.250 0.250 0.250 0.250 20,028 2 0.250 0.250 0.250 0.250 15,084 3 0.250 0.250 0.250 0.250 25,104 4 0.250 0.250 0.250 0.250 10,240 5 0.250 0.250 0.250 0.250 22,056 6 0.250 0.250 0.250 0.250 8,092 Segment Who’s selling to whom? Who’s buying what? What is each firm achieving? Which segments are buying?
  • 39. 39 Market Share by Channel Report Brand Firm 1 Firm 2 Firm 3 Firm 4 Total Sales (units) Channel 1 0.250 0.250 0.250 0.250 56,296 What’s selling where? Who’s buying what? Channel 2 0.250 0.250 0.250 0.250 44,308
  • 40. 40 Consumer Preference Study Segment Students Home Assistants Creators Managers Parents Special Commands 10-13 7-10 10-13 12-15 13-16 5-8 Error Protection 2-4 2-4 6-8 2-4 6-8 2-4 Ease of Learning 1-3 6-8 6-8 4-6 2-4 7-9 Price Range low low high high high low What kind of product would a segment prefer? What reference price seems typical for the segment? How are segments similar and different?
  • 41. 41 Marketing Effectiveness Report Brand Awareness Customer Service Consumer Group Rating Industry Average Rating Channel 1: Sales Rep Workload Dealer Satisfaction Channel Strength (“Push”) Channel 2: Sales Rep Workload Dealer Satisfaction Channel Strength (“Push”) Index 0.550 100% 100% 100% 1.00 .500 100% 1.00 .500 Competitors with lower Index 0 0 0 0 0 Competitors with equal or higher Index 3 3 3 3 3
  • 42. 42 Detailed Sales Analysis Firm Channel 1 Channel 2 1 896 5,269 2 1,109 3,337 3 5,602 1,396 4 1,808 1,196 5 4,363 1,865 6 1,086 1,074 Segment Unit sales by segment and channel Are you reaching your target?
  • 43. 43 Customer Shopping Habits Segment Students Home Assistants Creators Managers Parents Percent of Shopping in Channel 1 ? ? ? ? ? ? Who shops where? How do shopping patterns match distribution focus? Percent of Shopping in Channel 2 ? ? ? ? ? ?
  • 44. 44 Product Positioning Report Brand Firm 1 Firm 2 Firm 3 Firm 4 1 ? ? ? ? 2 ? ? ? ? 3 ? ? ? ? 4 ? ? ? ? 5 ? ? ? ? 6 ? ? ? ? Segment Which brands are closest to which segments? Which segments have no close brands?
  • 45. 45 Recommendations  Analyze the reports as you would analyze a case.  Make intentional changes.  Find a balance in marketing research spending.  Be integrative--think carefully about how each decision impacts each of the others.  Have some fun!
  • 46. 46
  • 47. 47 List of All Slides (with Hyperlinks) 1. Title slide 2. The Marketing Game: What Is It 3. A Little Background 4. Special Objectives Served by TMG The Role of the Marketing Game 6. Integrative Marketing Strategy Planning Process 7. Overview 8. The Process 9. Industry Environment 10. Six Key Product-Market Segments 11. Past Sales by Market Segment (VRD) 12. Distribution Channels 13. Product Features – Voice Recognition Device 14. Computing Costs of R&D for Product Mods 15. Product Features – Digital Vocal Communicator 16. Types of Advertising 17. Marketing Decision Responsibilities – Level 1 18. Expanded Marketing Responsibilities – Level 2 19. Expanded Marketing Responsibilities – Level 3 20. Production Economies of Scale 21. Response Functions 22. Budget Items – Level 1 23. Budget Items – Levels 2 and 3 24. Discretionary Budget 25. Computing Prices 26. Retail Prices Charged Final Consumers 27. A “Good” Wholesale Price 28. Competitor Analysis 29. Industry Sales Report 30. Product Features and Prices Report 31. Marketing Activity Report (Sample) 32. Market Research Reports – Level 1 33. Market Research Reports – Level 2 34. Market Research Reports – Level 3 35. TMG Software 36. Submitting Marketing Plans / Policies 37. Overview of Market Research Reports 38. Market Share by Segment 39. Market Share by Channel 40. Average Customer Preferences 41. Marketing Effectiveness Report 42. Detailed Sales Analysis 43. Customer Shopping Habits 44. Product Positioning Report 45. Recommendations 46. Blank side (end of show) 47. This list

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