Soft Launch of the programme, pilot to commence from January - March 2016 (Coventry University only). To be opened to external participants the second half of the year!
4. Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Mission 1:
Problem
Statemen
t
Mission 2:
Gameful
Design
Mission 3:
Enabling
Technology
Mission 4:
Consolidate
Sprint
Game design
prototype
Showcase in
March 2016
Game Changer
Award (s)
Industry/comm
unity
recognitionPitch and
iterative
refinement
Onboarding
Design Sprint?: http://www.gv.com/sprint/
When: January – March 2016
How: Register at www.gamify.org.uk
Create your group, find a group, staff and students, etc…
7. First Quest: Tweet your answers
• What’s your game idea? #gc_what
• Why would you like to take part? #gc_why
• How would you like to engage with the GameChangers
community? #gc_how
Register: www.gamify.org.uk
Notas do Editor
The crossings between gamification and pervasive gaming
1) physical experience; 2)mental challenge; 3) social experience; 4) immersion.