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MOVIO:	
  Interac-ve	
  digital	
  storytelling	
  for	
  media-on	
  and	
  
valorisa-on	
  of	
  cultural	
  heritage	
  
Sam Habibi Minelli
META S.r.L

AthenaPlus workshop
Berlin 9 October 2013
Promoting CH
•  One of the main goals of the GLAMs (Galleries,
Libraries, Archives, and Museums) is the promotion
and dissemination of knowledge and culture.
•  They accomplish their mission thanks to knowledge
dissemination activities that include, among others,
temporary and permanent exhibitions and
performances that follow codified models, whose goal is
to expose citizens to the national and international
cultural and artistic heritage.

2
How To
The meeting between the languages and methods of
traditional cultural promotion (non-virtual exhibitions)
and the promotion and dissemination of knowledge
through web-based methods (online virtual
exhibitions) have made it necessary in Italy
to propose shared guidelines and recommendations
that encourage the use of the web and maximize its
potential for non-virtual exhibitions.

3
First guidelines

http://www.otebac.it/index.php?it/320/mostre-virtuali-online-linee-guida-per-la-realizzazione
Goals
These guidelines, edited by MiBAC, aim at:
•  illustrating the state of the art on online virtual
exhibitions, both on the basis of the actual experience
accrued by various Italian institutes and the observation
and analysis of international products
•  clarifying some concepts that in literature are not yet
fully codified, and give some recommendations and a
tool kit to institutions who want to realize projects.

5
Definition of DE
An online virtual/digital exhibition (DE) is
a hypermedia collection accessible via the web, and made up of
digital items which are:
Ø  linked together by a common threat, an inter-disciplinary topic, a
concept, an idea, an anniversary, a special event, or a physical
person
Ø  displayed in 2D or 3D
Ø  occasionally memorised in distributed networks
Ø  made accessible through the potential provided by modern
technology, thanks to a system architecture designed to provide
user-centred, absorbing experiences
Ø  dynamic products that can offer services and be updated
periodically.
It can be generated by a real

event or born digital.
6
From raw content to DE
•  A collection of digital items as is, does not constitute a
material or virtual exhibition.
•  It is only when the items are carefully selected to
illustrate a topic, and are tied together forming a
narrative or a logical itinerary, that they constitute an
exhibition.
•  Online virtual/digital exhibitions, independently of degree
of sophistication of the technology used, can and must
be put together in such a way that they can provide
alternative experiences to the real event, which can
involve the user in a process of discovery, knowledge
acquisition, and learning.
7
English edition
In the framework of the INDICATE project
http://www.indicate-project.eu/
Other references: INDICATE workshop (2012)
on digital exhbitions

The scope of the workshop was to
present best practice examples of virtual
exhibitions, to discuss how eInfrastructures can be used to enhance
virtual exhibitions applications, to analyse
the resources which e-Infrastructures
offer, and how they can be deployed to
deal with virtual exhibitions
implementations.
q Mobile
q Social
q AR (+3D)
Horizon Report > 2012 Museum Edition
ISBN 978-0-9883762-4-3

participate

Interact

Be REAL be 3D

connect
evaluate

converse
Fonte: NMC

Contribute
debate

criticize

create
propose

tag LISTEN

LINK
cooperate PUBLISH

recommend SHARE

© Harold M. Miller, courtesy of The Children’s Museum of Indianapolis

Exhibitions and the digital Evolution
Today and Tomorrow
Horizon 2013

Horizon 2014-2017

Mobile applications

Open Content
i.e. LOD…

Social Web

Horizon 2018-2020

Internet of Things
Augmented Reality

Today

Natural interfaces
Key trends (1/2)
q  Evolution of the Web: abundance of correlated resources ->
change of the role of the educators and cultural guides by answering
to new needs of students and visitors, helping them to navigate
safely and generate satisfaction from the fruition of CH.
q  Evolution of the devices: the new generation of smart-phones and
tablets offer new paradigms of fruition of CH goods. These devices
are ‘useful’ and provide a wide range of applications and
functionalities, they enable ‘communication’ not only in the strict
circle of our direct contact, they are ‘simple’.
q  Evolution of different user habits: social skills are emerging,
users create new forms of content through communication and
narration, they share knowledge, they follow emerging experts, they
express what they like/dislike more. Personalization.
Key trends (2/2)
q Evolution of institutions’ processes: The
museums, archives and libraries include new
digital and multimedia strategies to document,
preserve and communicate.
q Growing collaboration and
internationalization: the cultural institutions
need collaborative models also including the
sharing of (digital) creative content.
Success factors
q  Create Experience
q  Transform intangible to interactive and thus ‘tangible’
q  Create new culture and knowledge
q  Personalization
q  Territorial engagement
q  Use new media, technologies processes
q  Social networks: crows creations, involvement, narrations
q  Promotion and dissemination of knowledge
13
From Theory to Practice

THEORY
PRACTICE
Instruments to build DE
	
  
IS	
  A	
  
	
  
	
  

kit	
  to	
  BUILD	
  online	
  and	
  mobile	
  virtual/digital	
  
	
  EXHIBITIONS
	
  
MOVIO project
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  is:	
  
Ø project	
  by	
  ICCU	
  	
  
Ø cofunded	
  by	
  Fondazione	
  Telecom	
  Italia	
  
Ø developed	
  by	
  GruppoMeta	
  
	
  
MOVIO	
  was	
  designed	
  to	
  build	
  digital	
  exhibi-ons.	
  
	
  
It	
  aims	
  at	
  enabling	
  GAMs	
  to	
  highlight	
  masterpieces	
  of	
  
their	
  collecLons,	
  as	
  well	
  as	
  less	
  known	
  or	
  “not	
  visible”	
  
works	
  of	
  art.	
  
	
  
An	
  good	
  caseof	
  public-­‐private	
  partnership	
  
MOVIO KIT
The	
  kit	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  consists	
  of:	
  	
  
• 	
  an	
  open	
  source	
  CMS	
  for	
  the	
  creaLon	
  of	
  online	
  	
  	
  	
  	
  	
  
	
  	
  	
  virtual	
  exhibiLons	
  
• 	
  the	
  equivalent	
  version	
  for	
  mobiles	
  	
  
	
  	
  	
  (iPhone,	
  Android	
  for	
  smartphones	
  and	
  tablets)	
  
• 	
  the	
  version	
  of	
  App	
  for	
  popular	
  mobile	
  plaYorms	
  	
  
	
  	
  	
  (iMovio)	
  
• 	
  online	
  tutorials	
  and	
  training	
  
The	
  kit	
  will	
  put	
  in	
  pracLce	
  and	
  validate	
  	
  what	
  
declared	
  in	
  the	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  guidelines.	
  
Participating institutions
Ø Soprintendenza per i beni archeologici del Lazio
Ø Archivio storico e museo aziendale Birra Peroni
Ø ICAR
Ø Regione Lazio
+10 from AthenaPus
Ø Biblioteca nazionale centrale di Roma
Ø Regione Lazio
Ø ICCU
Ø Direzione Generale Archivi
Ø Biblioteca nazionale centrale di Roma
Ø SSPSAE e Polo Museale della Città di Roma
Ø Museo nazionale di Castel Sant’Angelo
Ø Soprintendenza per i beni archeologici del Lazio
Ø Accademia Nazionale dei Lincei
Ø SSPSAE e Polo Museale della Città di Roma
Ø Biblioteca Alessandrina
Ø Soprintendenza per i beni archeologici dell’Etruria meridionale
Ø Museo del Risorgimento
Ø Archivio Fondazione Telecom
MOVIO
Front-End
Back-End
(WWW and Mobile)
Overview Back-End
MOVIO
Tools
Timeline, MAP, Slideshows
Images can flow
automatically or
manually. The
image link is
connected to
indepth content.

In the timeline references
to the relevant cards may
be viewed, as well as
icons.
Ontology builder: overview
Ontology/module builder
Entities (concepts)
Relations
Attributes (of contents)
Conceptual map
Page contents may be
defined as an entity of an
ontology that is built
within the CMS

In practice, the curator of the
website created with MOVIO has
the opportunity to define the
context of knowledge in a simple
and intuitive way, indicating the
elements that characterize it and
the relationships between them
Tools: Storyteller
Storyteller

The function of storytelling
allows the integration and
aggregation of multimedia and
textual content of the site in a
more narrative way. The
contents can also be enriched
with data posted by authorized
persons or commented by
registered users.
ST is a product of the ontology
builder

Narrator (curator)
Stories (narrated
through texts,
images, audio,
video)
Public (interaction
via comments
and social
networks)

Entity
Contents
Main features
Ø  Multilingual back-end and front-end
Ø  Page content management
Ø  Ontology Builder
Ø  Template management
Ø  Users management (internal and external)
Ø  Media archive (localized).
Ø  Management of meta-tag/microschema for SEO
Ø  Support Feed/RSS
Ø  Integration of features connected to social networks (Facebook,
Twitter e Four Square, and User Generated Content)
Ø  Management of tools (slider, slideshow, pageflip, timeline)
Ø  Modifiable Pagetypes
Ø  Integration with external thesauri
Flexible and Easy
Mobile
Responsive
Opensource
MIT Licence
Tools:
Existing
Customised
Natives
Thought to satisfy
different cathegories of
users
One exhibition
One installation
Contact
Sam H. Minelli
Meta SRL
Via Gozzini, 15/17
56121 – Pisa (PI)
Italy
m| +39 349 7202147
e| sam.minelli@gruppometa.it
Skype| samminelli
w|www.gruppometa.it

www.athenaplus.eu
Twitter | https://twitter.com/AthenaPlusEU
LinkedIn | http://linkd.in/19XwWOz
Features of the Semantic
Content Management
(TOOL)
Semantic content management system
(ontology builder)
•  The content management integrates features unique in its kind, in
fact, page contents may be defined as an entity of an ontology that
is built within the CMS.
•  MOVIO tries to integrate the techniques of content management
with the paradigms of the Semantic Web. In fact, the ontology
builder allows to generate native triples of entities during the design
of the website.
•  In practice, the curator of the website created with MOVIO has the
opportunity to define the context of knowledge in a simple and
intuitive way, indicating the elements that characterize it and the
relationships between them.
•  MOVIO therefore allows the web designer and web editor to create
pages that contain information dynamically generated through the
resolution of links describing them and they also offer opportunities
for browsing information through links semantically consistent.
MOVIO: Interactive digital storytelling for mediation and valorisation of cultural heritage (Berlin, 8 Oct. 2013)

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MOVIO: Interactive digital storytelling for mediation and valorisation of cultural heritage (Berlin, 8 Oct. 2013)

  • 1. MOVIO:  Interac-ve  digital  storytelling  for  media-on  and   valorisa-on  of  cultural  heritage   Sam Habibi Minelli META S.r.L AthenaPlus workshop Berlin 9 October 2013
  • 2. Promoting CH •  One of the main goals of the GLAMs (Galleries, Libraries, Archives, and Museums) is the promotion and dissemination of knowledge and culture. •  They accomplish their mission thanks to knowledge dissemination activities that include, among others, temporary and permanent exhibitions and performances that follow codified models, whose goal is to expose citizens to the national and international cultural and artistic heritage. 2
  • 3. How To The meeting between the languages and methods of traditional cultural promotion (non-virtual exhibitions) and the promotion and dissemination of knowledge through web-based methods (online virtual exhibitions) have made it necessary in Italy to propose shared guidelines and recommendations that encourage the use of the web and maximize its potential for non-virtual exhibitions. 3
  • 5. Goals These guidelines, edited by MiBAC, aim at: •  illustrating the state of the art on online virtual exhibitions, both on the basis of the actual experience accrued by various Italian institutes and the observation and analysis of international products •  clarifying some concepts that in literature are not yet fully codified, and give some recommendations and a tool kit to institutions who want to realize projects. 5
  • 6. Definition of DE An online virtual/digital exhibition (DE) is a hypermedia collection accessible via the web, and made up of digital items which are: Ø  linked together by a common threat, an inter-disciplinary topic, a concept, an idea, an anniversary, a special event, or a physical person Ø  displayed in 2D or 3D Ø  occasionally memorised in distributed networks Ø  made accessible through the potential provided by modern technology, thanks to a system architecture designed to provide user-centred, absorbing experiences Ø  dynamic products that can offer services and be updated periodically. It can be generated by a real event or born digital. 6
  • 7. From raw content to DE •  A collection of digital items as is, does not constitute a material or virtual exhibition. •  It is only when the items are carefully selected to illustrate a topic, and are tied together forming a narrative or a logical itinerary, that they constitute an exhibition. •  Online virtual/digital exhibitions, independently of degree of sophistication of the technology used, can and must be put together in such a way that they can provide alternative experiences to the real event, which can involve the user in a process of discovery, knowledge acquisition, and learning. 7
  • 8. English edition In the framework of the INDICATE project http://www.indicate-project.eu/ Other references: INDICATE workshop (2012) on digital exhbitions The scope of the workshop was to present best practice examples of virtual exhibitions, to discuss how eInfrastructures can be used to enhance virtual exhibitions applications, to analyse the resources which e-Infrastructures offer, and how they can be deployed to deal with virtual exhibitions implementations.
  • 9. q Mobile q Social q AR (+3D) Horizon Report > 2012 Museum Edition ISBN 978-0-9883762-4-3 participate Interact Be REAL be 3D connect evaluate converse Fonte: NMC Contribute debate criticize create propose tag LISTEN LINK cooperate PUBLISH recommend SHARE © Harold M. Miller, courtesy of The Children’s Museum of Indianapolis Exhibitions and the digital Evolution
  • 10. Today and Tomorrow Horizon 2013 Horizon 2014-2017 Mobile applications Open Content i.e. LOD… Social Web Horizon 2018-2020 Internet of Things Augmented Reality Today Natural interfaces
  • 11. Key trends (1/2) q  Evolution of the Web: abundance of correlated resources -> change of the role of the educators and cultural guides by answering to new needs of students and visitors, helping them to navigate safely and generate satisfaction from the fruition of CH. q  Evolution of the devices: the new generation of smart-phones and tablets offer new paradigms of fruition of CH goods. These devices are ‘useful’ and provide a wide range of applications and functionalities, they enable ‘communication’ not only in the strict circle of our direct contact, they are ‘simple’. q  Evolution of different user habits: social skills are emerging, users create new forms of content through communication and narration, they share knowledge, they follow emerging experts, they express what they like/dislike more. Personalization.
  • 12. Key trends (2/2) q Evolution of institutions’ processes: The museums, archives and libraries include new digital and multimedia strategies to document, preserve and communicate. q Growing collaboration and internationalization: the cultural institutions need collaborative models also including the sharing of (digital) creative content.
  • 13. Success factors q  Create Experience q  Transform intangible to interactive and thus ‘tangible’ q  Create new culture and knowledge q  Personalization q  Territorial engagement q  Use new media, technologies processes q  Social networks: crows creations, involvement, narrations q  Promotion and dissemination of knowledge 13
  • 14. From Theory to Practice THEORY PRACTICE
  • 15. Instruments to build DE   IS  A       kit  to  BUILD  online  and  mobile  virtual/digital    EXHIBITIONS  
  • 16. MOVIO project                                                                                            is:   Ø project  by  ICCU     Ø cofunded  by  Fondazione  Telecom  Italia   Ø developed  by  GruppoMeta     MOVIO  was  designed  to  build  digital  exhibi-ons.     It  aims  at  enabling  GAMs  to  highlight  masterpieces  of   their  collecLons,  as  well  as  less  known  or  “not  visible”   works  of  art.     An  good  caseof  public-­‐private  partnership  
  • 17. MOVIO KIT The  kit                                                  consists  of:     •   an  open  source  CMS  for  the  creaLon  of  online                  virtual  exhibiLons   •   the  equivalent  version  for  mobiles          (iPhone,  Android  for  smartphones  and  tablets)   •   the  version  of  App  for  popular  mobile  plaYorms          (iMovio)   •   online  tutorials  and  training   The  kit  will  put  in  pracLce  and  validate    what   declared  in  the                                    guidelines.  
  • 18. Participating institutions Ø Soprintendenza per i beni archeologici del Lazio Ø Archivio storico e museo aziendale Birra Peroni Ø ICAR Ø Regione Lazio +10 from AthenaPus Ø Biblioteca nazionale centrale di Roma Ø Regione Lazio Ø ICCU Ø Direzione Generale Archivi Ø Biblioteca nazionale centrale di Roma Ø SSPSAE e Polo Museale della Città di Roma Ø Museo nazionale di Castel Sant’Angelo Ø Soprintendenza per i beni archeologici del Lazio Ø Accademia Nazionale dei Lincei Ø SSPSAE e Polo Museale della Città di Roma Ø Biblioteca Alessandrina Ø Soprintendenza per i beni archeologici dell’Etruria meridionale Ø Museo del Risorgimento Ø Archivio Fondazione Telecom
  • 20.
  • 23. Timeline, MAP, Slideshows Images can flow automatically or manually. The image link is connected to indepth content. In the timeline references to the relevant cards may be viewed, as well as icons.
  • 24. Ontology builder: overview Ontology/module builder Entities (concepts) Relations Attributes (of contents)
  • 25. Conceptual map Page contents may be defined as an entity of an ontology that is built within the CMS In practice, the curator of the website created with MOVIO has the opportunity to define the context of knowledge in a simple and intuitive way, indicating the elements that characterize it and the relationships between them
  • 26. Tools: Storyteller Storyteller The function of storytelling allows the integration and aggregation of multimedia and textual content of the site in a more narrative way. The contents can also be enriched with data posted by authorized persons or commented by registered users. ST is a product of the ontology builder Narrator (curator) Stories (narrated through texts, images, audio, video) Public (interaction via comments and social networks) Entity Contents
  • 27. Main features Ø  Multilingual back-end and front-end Ø  Page content management Ø  Ontology Builder Ø  Template management Ø  Users management (internal and external) Ø  Media archive (localized). Ø  Management of meta-tag/microschema for SEO Ø  Support Feed/RSS Ø  Integration of features connected to social networks (Facebook, Twitter e Four Square, and User Generated Content) Ø  Management of tools (slider, slideshow, pageflip, timeline) Ø  Modifiable Pagetypes Ø  Integration with external thesauri
  • 28. Flexible and Easy Mobile Responsive Opensource MIT Licence Tools: Existing Customised Natives Thought to satisfy different cathegories of users One exhibition One installation
  • 29. Contact Sam H. Minelli Meta SRL Via Gozzini, 15/17 56121 – Pisa (PI) Italy m| +39 349 7202147 e| sam.minelli@gruppometa.it Skype| samminelli w|www.gruppometa.it www.athenaplus.eu Twitter | https://twitter.com/AthenaPlusEU LinkedIn | http://linkd.in/19XwWOz
  • 30. Features of the Semantic Content Management (TOOL)
  • 31. Semantic content management system (ontology builder) •  The content management integrates features unique in its kind, in fact, page contents may be defined as an entity of an ontology that is built within the CMS. •  MOVIO tries to integrate the techniques of content management with the paradigms of the Semantic Web. In fact, the ontology builder allows to generate native triples of entities during the design of the website. •  In practice, the curator of the website created with MOVIO has the opportunity to define the context of knowledge in a simple and intuitive way, indicating the elements that characterize it and the relationships between them. •  MOVIO therefore allows the web designer and web editor to create pages that contain information dynamically generated through the resolution of links describing them and they also offer opportunities for browsing information through links semantically consistent.