2. INTRODUCTION
The client Indiespring is in the process of producing a first person pc
game called Cannon Blast.
They are a small start up games-company whose skills lie in games
engine programming and require a 3D model to be developed to help
progress with the games production.
AIM
The final outcome for Indiesprings is a fully functional game which can
be played over all pc platforms and will be able to accommodate large
amount of synced players online.
The aim for this project is to provide the company with a 3D model which
can be used in the production of the game as well as being used for
promotional products such as videos and posters.
OBJECTIVES
There are several objectives which must be met to fully achieve this
brief, some of which rely on other objectives being completed before.
To identify the style and image of the overall model in reference to the
intended game theme, for this objective the designer will need to look at
other games of a similar genre and design a character which is best
suited for this game. The final decision will be decided by the company
to see if they like it or not.
To create a working 3D model, this will be used in the game and for
promotional material. The model will have to be functional as a working
model so the detail cannot be too high but at the same time be usable
on the promotional model. The modeller might have to create a high
quality model and then export a lower poly count version for the game
engine.
To research into different methods of creating fabrics to try and achieve
a realistic look for the character. The fabric will need to be created with a
low poly-count and be usable in the games engine.
3. After testing several methods of creating fabrics the modeller will need to
integrate the chosen method with the model.
To finish the model, it will need to be rigged and tested with the fabrics
by rendering a sequence of the mesh in motion and exported into the
games engine to ensure there are no faults.
RATIONALE
The main objective of this project is to define and produce a working 3D
model which will later become animated and used within a games
engine.
The desired result of the project is one of the reasons for selecting this
brief but it is also because of the responsibility of designing a suitable
model for the game which the author finds attractive with this brief.
Not only will he need to look at the style and theme of the game but will
need to look at how detailed the model needs to be and what is the best
way to achieve the final look and model.
The project will require research into several topics, such as polygon
counts and rigging methods, his main research will be in creating
materials for 3D models for a games engine. The main material will be
clothes and fabrics which are required for the character.
4. RESEACH
Title:
What is the best way to create 3D fabrics in 3D Studio Max?
Outline:
The researcher for this project will focus on the creation of realistic
materials for the modelling industry. His main focus will be on materials
such as fabrics and clothes and how they are created in 3D Studio Max
because this is the program that the modeller has chosen.
He will identify different techniques which are common in creating
realistic fabrics and define their benefits as well as discussing their
flaws.
Afterwards he will need to create a review of all the methods which were
look at and report back to Indiesprings and explain why he believes the
proposed method is best suited for their needs and then implement it
into the model.
ITEMS
Hardware
Personal Computer
University Computers
Software
Microsoft Office
3D Studio Max
Zbrush
Adobe Creative Suite
Source
Faculty
Personal