AlbaniaDreamin24 - How to easily use an API with Flows
Information technology and consumer behaviour
1.
2. IT is the application of computer and telecommunication to
store, retrieve, transmit and manipulate data
3.
4. Consumer behaviour is the study of individuals , groups or
organizations and the processes they use to select , secure
and dispose of products , services
Ideas to satisfy needs and impacts that these processes
have
have on the consumer and society
6. E-commerce is the exchange of products and services
between businesses , groups , individuals
7.
8. Online banking is an electronic payment system that
enables customers of a financial institution to conduct
financial transaction on a website operated by the
institution
Safe and secure conduct of transactions
Around the clock you can access account
Monitoring of transactions
Balance alerts
9.
10. It is the delivery of electronic commerce capabilities
directly into the consumer hand any where via wireless
technology
Mobile fund transfer
Content purchase and delivery
Information services
11. Ticketing is the process where by customers can order , pay
for , obtain and validate tickets from any location and at
any time
12. E-learning is the use of electronic educational technology in
learning and teaching
Web based training
Computer based training
Internet based training
13.
14. 24×7 support
Compare and select
Reduce in cost of products
Discounts to customers
Feedback
Pollution control
15. Lack of system security
Reliability of standards
Lack of touch and feel of products
security /privacy issues
Health issues