23. IMAGINEERS
Their sole task is to design new surprises and shape magical experiences that will
astound Guests, and keep the anticipation, expectation, and joys that make
Disney parks – and the characters who inhabit them – alive.
29. EVENT
EXPERIENCE
Start With a
Story
Thinking
Like a
Theme Park
Elements
That Affect
ExperienceCreative
Process,
Resources, &
Approaches
Visualizing,
Designing,
Creating
Growth &
Development
Expectations
30. Start With a Great Story
What is your vision? Who is your audience? What do you want them to take away?
32. YOUR MOST MEMORABLE EVENT
EXPERIENCES
What made them memorable?
• Atmosphere
• Environment
• Company
• Unique and special moments
• Attention to detail
37. MICKEY’S 10 COMMANDMENTS
• Developed by Marty Sklar, a Disney & Imagineering legend, after 54 years at Disney
• Key principles of leadership, based off of what he learned from Walt Disney and his
mentors.
• Fun World magazine, published by IAAPA, called them, “a classic – perhaps the
industry’s best guide to the creation of themed entertainment.”
39. WEAR YOUR GUEST’S SHOES
Insist that your team members experience your event just the way the Guests do.
40. ORGANIZE THE FLOW OF PEOPLE & IDEAS
Make sure there is logic and sequence in your stories, and in the way Guests
experience them.
41. CREATE ‘WIENIES’
Create visual “targets” that lead visitors clearly and
logically through your facility
The wiene is a design feature that draws the guests’
attention – a goal or a landmark
42.
43. COMMUNICATE WITH VISUAL LITERACY
Make good use of all the non-verbal ways of communication – color, shape,
form, texture
44. AVOID OVERLOAD
Resist the temptation to overload your audience with too much information and too
many objects
45. TELL ONE STORY AT A TIME
Stick to the story line; good stories are clear, logical, and consistent.
46. AVOID CONTRADICTIONS / MAINTAIN IDENTITY
Details in design or content that contradict one another confuse an audience about your
story or the time period it take place in.
47. FOR EVERY OUNCE OF TREATMENT,
PROVIDE A TON OF FUN
Walt Disney said, “You can educate people – but don’t tell them you’re doing it. Make
it fun!
48.
49.
50.
51.
52. KEEP IT UP / MAINTAIN IT
In a Disney park or resort, everything must work! Poor maintenance is a poor show.
53. ELEMENTS THAT CAN AFFECT EXPERIENCE
From start to finish - identifying and understanding the things that can go right or wrong
55. DEPTH OF DETAILS
• Guest experience waiting for, riding on,
and getting off the bus.
• Location and Setting Design
• Quality and Uniqueness
• Signage and Decorations
• Color
• Transportation and Parking
• Entertainment – Wandering and Staged
• Recorded Music
• Area Theming
• Information and Services
• Safety, Accessibility
56. DEPTH OF DETAILS
• Gates, Fences and Barriers
• Advance Marketing
• Ticketing and Financial Transactions
• Queue Design
• Customer Service
• Photo Stops and Character Opportunities
• Participant Events
• ‘Unexpected Moments’
• Sponsor Activation
• Community Inclusion
68. WRAP UP
• Guide the customer from start to finish, keeping their experience in mind at
all stages of the process
• Increase the perception of the “value” of your event by enhancing the
experience
• Never stop. Consistently asking, “How do I make this better?”