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‘Digital Colour Brightness’
in ‘True Colour 3D’
A New ‘Generic Yardstick’ for Images and their Content
Digital Colour = Device Dependent RGB
A greyscale digital image in photography and computing consists of the
 Numerical representation of intensity in each pixel.
A digital colour image consists of
 Device-dependent values using the RGB model.
Typical RGB input devices are
 TV and video cameras, image scanners, video games
and digital cameras.
Typical RGB output devices are
 TV sets of various technologies (CRT, LCD, plasma, OLED, Quantum-
Dots), computer and mobile phone displays, video projectors,
multicolor LED displays and large screens such as JumboTron.
‘Digital Colour Brightness’ –
the result of re-visualising images
Our Smart Knowledge Engine is ‘work in progress’ [not open for business yet] that
takes any image – independent of scale, technology or application – and visualises
its ‘Digital Colour Brightness’.
These re-visualisations show more depth, detail and structure and offer great
metric advantages and applications.
Digital Colour Brightness is a ‘generic quantification’ with the following qualities:
 Numerical: Red, Green and Blue [RGB] from 0 to 255 or
256 shades of ‘colour brightness’ between Black and White
 Visual: A movable object in ‘virtual 3D’ with peaks, valleys and
varying degrees of structure and detail
 Metric: Weighted with a view to preserve Luminance
and include Illuminance
‘Digital Colour Brightness’ = RGB
+ Luminance + Illuminance
Digital Colour Brightness is a ‘generic quantification’ of the ‘colour space’ with
the following qualities:
 Numerical: Red, Green and Blue [RGB] between 0 and 255 each or
256 shades of ‘colour brightness’ between Black and White.
 Visual: A movable object in ‘virtual 3D’ with peaks, valleys and
varying degrees of structure and detail.
 Metric: Weighted with a view to preserve Luminance and include
Illuminance – different from CMYK which is used for print.
Luminance describes the amount of light that passes through, is emitted
or reflected; measured in candela per square metre.
Illuminance, formerly called Brightness, means light illuminating a surface,
wavelength-weighted by the luminosity function, to correlate with human
brightness perception; measured in lux or lumens per square metre.
A Generic Quantification
‘True Colour 3D’ comprises:
 ‘Virtual 3D’: space for a movable object;
 Digital Effects: sliders for ‘highlighting’
with Light and Colour;
 Visual Effects: options for ‘detailing’ structure.
The Nature of ‘Digital Colour Brightness’ is:
 Visual: an image becomes a movable object
to be examined for structure and detail;
 Digital: a slider can ‘attenuate’ peaks and
valleys and a tick box can ‘invert’
Black and White numerically;
 Metric: options for quantifying and automating.
‘Digital Colour Brightness’
in ‘True Colour 3D’
Digital Colour Brightness is a digital value for Red /
Green / Blue, weighted to represent ‘True Colour’ to
the human eye.
Visualised in ‘True Colour 3D’, it complements
SI Units as a ‘generic digital quantification’:
 Luminance measured in Candela / m2 and
 Illuminance measured in Lumens / m2
‘Digital Colour Brightness’
in ‘True Colour 3D’
As a ‘generic quantification’ Digital Colour Brightness invites revisiting the
wave-particle duality of Light, when it passes through 3D bodies
as electromagnetic phenomena:
 Square metres are the reference for
 Luminance and Illuminance
 Wavelengths are the basis for
 The electromagnetic spectrum
A ‘Visual Yardstick’
with ‘Pixel Accuracy’
As a ‘digital and visual quantification’ Digital Colour Brightness in True Colour 3D
delivers ‘Pixel Accuracy’.
We could now investigate pixels:
 their size and materials
in displays and screens;
 their treatment
by embedded software.
Links and Contact
sabine@3d-metrics.com 07968 039 141
 SmartKnowledge.Space
 A ‘site in progress’
 Smart Knowledge Portals
 The engine as ‘work in progress’ – not open for business yet
 A Blog
 The development of the Smart Knowledge Engine in screenshots
 A YouTube Channel
 Driving the Engine whilst capturing screens on video

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'Digital Colour Brightness' in 'True Colour 3D'

  • 1. ‘Digital Colour Brightness’ in ‘True Colour 3D’ A New ‘Generic Yardstick’ for Images and their Content
  • 2. Digital Colour = Device Dependent RGB A greyscale digital image in photography and computing consists of the  Numerical representation of intensity in each pixel. A digital colour image consists of  Device-dependent values using the RGB model. Typical RGB input devices are  TV and video cameras, image scanners, video games and digital cameras. Typical RGB output devices are  TV sets of various technologies (CRT, LCD, plasma, OLED, Quantum- Dots), computer and mobile phone displays, video projectors, multicolor LED displays and large screens such as JumboTron.
  • 3. ‘Digital Colour Brightness’ – the result of re-visualising images Our Smart Knowledge Engine is ‘work in progress’ [not open for business yet] that takes any image – independent of scale, technology or application – and visualises its ‘Digital Colour Brightness’. These re-visualisations show more depth, detail and structure and offer great metric advantages and applications. Digital Colour Brightness is a ‘generic quantification’ with the following qualities:  Numerical: Red, Green and Blue [RGB] from 0 to 255 or 256 shades of ‘colour brightness’ between Black and White  Visual: A movable object in ‘virtual 3D’ with peaks, valleys and varying degrees of structure and detail  Metric: Weighted with a view to preserve Luminance and include Illuminance
  • 4. ‘Digital Colour Brightness’ = RGB + Luminance + Illuminance Digital Colour Brightness is a ‘generic quantification’ of the ‘colour space’ with the following qualities:  Numerical: Red, Green and Blue [RGB] between 0 and 255 each or 256 shades of ‘colour brightness’ between Black and White.  Visual: A movable object in ‘virtual 3D’ with peaks, valleys and varying degrees of structure and detail.  Metric: Weighted with a view to preserve Luminance and include Illuminance – different from CMYK which is used for print. Luminance describes the amount of light that passes through, is emitted or reflected; measured in candela per square metre. Illuminance, formerly called Brightness, means light illuminating a surface, wavelength-weighted by the luminosity function, to correlate with human brightness perception; measured in lux or lumens per square metre.
  • 5. A Generic Quantification ‘True Colour 3D’ comprises:  ‘Virtual 3D’: space for a movable object;  Digital Effects: sliders for ‘highlighting’ with Light and Colour;  Visual Effects: options for ‘detailing’ structure. The Nature of ‘Digital Colour Brightness’ is:  Visual: an image becomes a movable object to be examined for structure and detail;  Digital: a slider can ‘attenuate’ peaks and valleys and a tick box can ‘invert’ Black and White numerically;  Metric: options for quantifying and automating.
  • 6. ‘Digital Colour Brightness’ in ‘True Colour 3D’ Digital Colour Brightness is a digital value for Red / Green / Blue, weighted to represent ‘True Colour’ to the human eye. Visualised in ‘True Colour 3D’, it complements SI Units as a ‘generic digital quantification’:  Luminance measured in Candela / m2 and  Illuminance measured in Lumens / m2
  • 7. ‘Digital Colour Brightness’ in ‘True Colour 3D’ As a ‘generic quantification’ Digital Colour Brightness invites revisiting the wave-particle duality of Light, when it passes through 3D bodies as electromagnetic phenomena:  Square metres are the reference for  Luminance and Illuminance  Wavelengths are the basis for  The electromagnetic spectrum
  • 8. A ‘Visual Yardstick’ with ‘Pixel Accuracy’ As a ‘digital and visual quantification’ Digital Colour Brightness in True Colour 3D delivers ‘Pixel Accuracy’. We could now investigate pixels:  their size and materials in displays and screens;  their treatment by embedded software.
  • 9. Links and Contact sabine@3d-metrics.com 07968 039 141  SmartKnowledge.Space  A ‘site in progress’  Smart Knowledge Portals  The engine as ‘work in progress’ – not open for business yet  A Blog  The development of the Smart Knowledge Engine in screenshots  A YouTube Channel  Driving the Engine whilst capturing screens on video