2. Digital Colour = Device Dependent RGB
A greyscale digital image in photography and computing consists of the
Numerical representation of intensity in each pixel.
A digital colour image consists of
Device-dependent values using the RGB model.
Typical RGB input devices are
TV and video cameras, image scanners, video games
and digital cameras.
Typical RGB output devices are
TV sets of various technologies (CRT, LCD, plasma, OLED, Quantum-
Dots), computer and mobile phone displays, video projectors,
multicolor LED displays and large screens such as JumboTron.
3. ‘Digital Colour Brightness’ –
the result of re-visualising images
Our Smart Knowledge Engine is ‘work in progress’ [not open for business yet] that
takes any image – independent of scale, technology or application – and visualises
its ‘Digital Colour Brightness’.
These re-visualisations show more depth, detail and structure and offer great
metric advantages and applications.
Digital Colour Brightness is a ‘generic quantification’ with the following qualities:
Numerical: Red, Green and Blue [RGB] from 0 to 255 or
256 shades of ‘colour brightness’ between Black and White
Visual: A movable object in ‘virtual 3D’ with peaks, valleys and
varying degrees of structure and detail
Metric: Weighted with a view to preserve Luminance
and include Illuminance
4. ‘Digital Colour Brightness’ = RGB
+ Luminance + Illuminance
Digital Colour Brightness is a ‘generic quantification’ of the ‘colour space’ with
the following qualities:
Numerical: Red, Green and Blue [RGB] between 0 and 255 each or
256 shades of ‘colour brightness’ between Black and White.
Visual: A movable object in ‘virtual 3D’ with peaks, valleys and
varying degrees of structure and detail.
Metric: Weighted with a view to preserve Luminance and include
Illuminance – different from CMYK which is used for print.
Luminance describes the amount of light that passes through, is emitted
or reflected; measured in candela per square metre.
Illuminance, formerly called Brightness, means light illuminating a surface,
wavelength-weighted by the luminosity function, to correlate with human
brightness perception; measured in lux or lumens per square metre.
5. A Generic Quantification
‘True Colour 3D’ comprises:
‘Virtual 3D’: space for a movable object;
Digital Effects: sliders for ‘highlighting’
with Light and Colour;
Visual Effects: options for ‘detailing’ structure.
The Nature of ‘Digital Colour Brightness’ is:
Visual: an image becomes a movable object
to be examined for structure and detail;
Digital: a slider can ‘attenuate’ peaks and
valleys and a tick box can ‘invert’
Black and White numerically;
Metric: options for quantifying and automating.
6. ‘Digital Colour Brightness’
in ‘True Colour 3D’
Digital Colour Brightness is a digital value for Red /
Green / Blue, weighted to represent ‘True Colour’ to
the human eye.
Visualised in ‘True Colour 3D’, it complements
SI Units as a ‘generic digital quantification’:
Luminance measured in Candela / m2 and
Illuminance measured in Lumens / m2
7. ‘Digital Colour Brightness’
in ‘True Colour 3D’
As a ‘generic quantification’ Digital Colour Brightness invites revisiting the
wave-particle duality of Light, when it passes through 3D bodies
as electromagnetic phenomena:
Square metres are the reference for
Luminance and Illuminance
Wavelengths are the basis for
The electromagnetic spectrum
8. A ‘Visual Yardstick’
with ‘Pixel Accuracy’
As a ‘digital and visual quantification’ Digital Colour Brightness in True Colour 3D
delivers ‘Pixel Accuracy’.
We could now investigate pixels:
their size and materials
in displays and screens;
their treatment
by embedded software.
9. Links and Contact
sabine@3d-metrics.com 07968 039 141
SmartKnowledge.Space
A ‘site in progress’
Smart Knowledge Portals
The engine as ‘work in progress’ – not open for business yet
A Blog
The development of the Smart Knowledge Engine in screenshots
A YouTube Channel
Driving the Engine whilst capturing screens on video