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Interactive innovation through Social Software and Web 2.0 Thomas Ryberg PhD student e-Learning Lab, Department of Communication and Psychology [email_address] http://www.ell.aau.dk Made with Web 2.0 Logo-creator: http://msig.info/web2.php
Outline ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Task ,[object Object],[object Object],[object Object],[object Object],[object Object]
Web 2.0 and SoSo
Web 2.0 and social software ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
“ Web 1.0”    “Web 2.0” Web 1.0 Web 2.0 Some Examples:  www.furl.net ,  www.elgg.net ,  http://www.librarything.com   Matrice above adapted from:  http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html Ofoto Flickr Akamai BitTorrent mp3.com Napster Britannica Online Wikipedia Personal websites Blogging Web services publishing Participation Content management systems Wikis Directories (taxonomy) Tagging ("folksonomy") Stickiness  Syndication (RSS, XML)
From: http://en.wikipedia.org/wiki/Web_2.0
Del.icio.us, furl, Bibsonomy, CiteULike Youtube, Revver, Flickr, Riya Digg, technorati, craigslist Plazes, Myspace, arto, dodgeball, hi5 Live, Yahoo360, Google Podcasting, Wikis, Blogs Folksonomies, Architecture of participation, botto-up User driven innovation & design, citizen journalism Collective intelligence, sharing, exchanging Aggregation, distribution Hackability, Widgetality Copy-left Rich internet apps, Web-office/desktops Livewriter, GoogleDocs, reader, Flockr IM-integration, Calendars Google Earth, Yahoo Maps etc. “ Standards” Open Source, OpenAPI RSS, CSS, XML, FOAF, XFN, HTML AJAX Mash-ups Services Web 2.0 and SoSo Conceptual “ Software” RIA Technologies
Key differences between Web 1.0 and Web 2.0 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Key differences between Web 1.0 and Web 2.0 by Graham Cormode and Balachander Krishnamurthy First Monday , Volume 13 Number 6 - 2 June 2008 http://www.uic.edu/htbin/cgiwrap/bin/ojs/index.php/fm/article/viewArticle/2125/1972
Web 2.0 core point ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Ideas about “new” social constellations or aggregations ,[object Object],[object Object],[object Object],[object Object],[object Object],Picture taken from: (Andersson, 2008)  http://terrya.edublogs.org/2008/03/17/networks-versus-groups-in-higher-education/ Learner in the centre Let’s briefly explore some examples of this – there are however many other sites and mixes
Stigmercy Picture taken from: (Andersson, 2008)  http://terrya.edublogs.org/2008/03/17/networks-versus-groups-in-higher-education/ Stigmergy  is a mechanism of spontaneous, indirect  coordination  between agents or actions, where the trace left in the  environment  by an action stimulates the performance of a subsequent action, by the same or a different agent. Stigmergy is a form of  self-organization . It produces complex, apparently intelligent structures, without need for any planning, control, or even communication between the agents.  http://en.wikipedia.org/wiki/Stigmergy
Youtube – User Generated Content  ,[object Object],[object Object],[object Object],[object Object]
User Generated Relevance – user ratings & reviews ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Social Network Sites ,[object Object],[object Object],[object Object],[object Object],[object Object]
SNS ,[object Object],[object Object],[object Object],[object Object]
Individual in the centre – of the network ,[object Object],[object Object],[object Object],[object Object],[object Object]
Connections and relations become visible ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Lifestreaming, Microblogging ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
“ Software” ,[object Object],[object Object],[object Object],[object Object],[object Object]
Easier exchange of content – RSS, mashups, widgets ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Sharing across different social constellations Homebase(s) – profile PLE Strength of tie Own content Friends’ content Groups’ content Collectives’ content – aggregated other Shared fields of interest – imagined communities Glued together by RSS, Widgets, ‘open standards’, open APIs – Streams of  continuously evolving  ‘data’ and ‘information’ that can be somewhat easily manipulated We all become entrance points into complex (overlapping) networks
Technological perspective ,[object Object],[object Object],[object Object],[object Object],[object Object]
The technological perspective ,[object Object],http://en.wikipedia.org/wiki/Image:Web20buzz.png
[object Object],[object Object],[object Object],[object Object],[object Object]
Aggregation, distribution, Hackability ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Widgetality ,[object Object]
Mash-ups ,[object Object],[object Object],[object Object]
MashUps
The conceptual perspective ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Social fabric of everyday life ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Location based technologies ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Interactive Innovation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Gluing and weaving of systems Bibsonomy Bloglines Flickr MySpace YouTube Furl Dodgeball Librarything Web 2.0 -systems – gluing and weaving together different content, services and systems
Some references ,[object Object],[object Object]
Task ,[object Object],[object Object],[object Object],[object Object],[object Object]

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Interactive Innovation Through Social Software And Web 2.0

  • 1. Interactive innovation through Social Software and Web 2.0 Thomas Ryberg PhD student e-Learning Lab, Department of Communication and Psychology [email_address] http://www.ell.aau.dk Made with Web 2.0 Logo-creator: http://msig.info/web2.php
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  • 4. Web 2.0 and SoSo
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  • 6. “ Web 1.0”  “Web 2.0” Web 1.0 Web 2.0 Some Examples: www.furl.net , www.elgg.net , http://www.librarything.com Matrice above adapted from: http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html Ofoto Flickr Akamai BitTorrent mp3.com Napster Britannica Online Wikipedia Personal websites Blogging Web services publishing Participation Content management systems Wikis Directories (taxonomy) Tagging ("folksonomy") Stickiness Syndication (RSS, XML)
  • 8. Del.icio.us, furl, Bibsonomy, CiteULike Youtube, Revver, Flickr, Riya Digg, technorati, craigslist Plazes, Myspace, arto, dodgeball, hi5 Live, Yahoo360, Google Podcasting, Wikis, Blogs Folksonomies, Architecture of participation, botto-up User driven innovation & design, citizen journalism Collective intelligence, sharing, exchanging Aggregation, distribution Hackability, Widgetality Copy-left Rich internet apps, Web-office/desktops Livewriter, GoogleDocs, reader, Flockr IM-integration, Calendars Google Earth, Yahoo Maps etc. “ Standards” Open Source, OpenAPI RSS, CSS, XML, FOAF, XFN, HTML AJAX Mash-ups Services Web 2.0 and SoSo Conceptual “ Software” RIA Technologies
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  • 12. Stigmercy Picture taken from: (Andersson, 2008) http://terrya.edublogs.org/2008/03/17/networks-versus-groups-in-higher-education/ Stigmergy is a mechanism of spontaneous, indirect coordination between agents or actions, where the trace left in the environment by an action stimulates the performance of a subsequent action, by the same or a different agent. Stigmergy is a form of self-organization . It produces complex, apparently intelligent structures, without need for any planning, control, or even communication between the agents. http://en.wikipedia.org/wiki/Stigmergy
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  • 22. Sharing across different social constellations Homebase(s) – profile PLE Strength of tie Own content Friends’ content Groups’ content Collectives’ content – aggregated other Shared fields of interest – imagined communities Glued together by RSS, Widgets, ‘open standards’, open APIs – Streams of continuously evolving ‘data’ and ‘information’ that can be somewhat easily manipulated We all become entrance points into complex (overlapping) networks
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  • 34. Gluing and weaving of systems Bibsonomy Bloglines Flickr MySpace YouTube Furl Dodgeball Librarything Web 2.0 -systems – gluing and weaving together different content, services and systems
  • 35.
  • 36.