The document discusses the relationship between businesses, customers, and social networks. It notes that while trust in institutions has declined, virtual social networks have risen in popularity. It also discusses how businesses can use social networks like Hyves and LinkedIn for branding, connecting with customers, sharing information, and collaborating. Diagrams are included showing the relationships between different stakeholders in a business like customers, shareholders, management, employees, and suppliers.
13. VIRTUAL SOCIAL NETWORKS:
“WEBTRIBES…”
SOCIAL : HYVES
BUSINESS : LINKEDIN
SOCIO-BUSINESS: MINDZ.COM
SERIOUS GAME : WORLD OF
WARCRAFT
(MMORPG:
Massively Multiplayer Online Role Playing
Game)
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17. : HOW SOCIAL CAN YOU BE ?
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