ppt presentation...Using technology of today to the classroom of today
1. Using the Technology of Today,
in the Classroom Today
By: Miss Rowena L. Rosalejos
Code: 55120803117
TESOL 6
2. What is good learning?
Students collaborating and discussing ideas, and
possible solutions.
Project-based learning, designed around real world
contexts.
Connecting with other students around the world, on
topics of study.
Immersing students in a learning experience that
allows them to deal with a problem, gaining higher-
order thinking skills in pursuing the solution.
3. What does technology has to do
with it?
Technology is already demonstrating how
they influence the way we think, learn and
interact.
Technology is demonstrating tremendous
potential on the way we think, learn and
interact.
It help us shape the new ways in which people
are communicating, collaborating, operating
and forming social constructs.
5. New Technologies…New Learning
They afford us the ability to convey concepts in new
ways that would otherwise not be possible ,
efficient and effective with other instructional
methods.
These technologies don’t just help us
teach the old stuff in new ways –
they help us teach new stuff in new
ways.
7. Digital Gaming
rules
Goals and objectives
purposeful
Outcomes and
goal-oriented
feedback Rule-based
conflict/competition activity
challenge/opposition FUN
interaction
8. Social
Networking
post a profile
Photos
Videos
Chat
Blog
Connect with peers through
- individual bulletin
- private groups
- pages
- forums
9. Simulations
- are analogies of real world situations
according to Prensky (2001) as they recreate
a modeled or modified version of a real
world situation.
10. Why push these in the classroom?
1. The emergence of new technologies has been paralleled by
the evolution of theories on cognition and learning.
2. Learning is a social activity, where learners construct their
understanding not just through interaction with the
material, but also through collaboratively constructing new
knowledge with their peers.
3. This collaborative learning process where learners
cognitive development is supported through interaction
and coordination is a familiar aspect of Social
Constructivism.
11. 4. In Social Constructivism it includes situated learning,
where students engage in activities directly relevant
and applicable to the concepts and contexts in which
learning will be applied and cognitive apprenticeship,
where students learn through carefully scaffolded
projects where behaviors are modeled and mediated
through peer interaction.
12. Why are those strategies important?
Those strategies lead to deep learning. Simple
learning can be accessed through various
methods, but acquiring complex skills requires
social interactions in situated contexts which
allows them to see how the various parts of the
process fit together.
(Trent, Artiles and Englert, 1998, . 285)
13. Thank you for your attention.
My deepest gratitude goes to the people behind this
presentation in their very informative and enriching
article in the names of Eric Klopfer, Scot Osterweil,
Jennifer Groff and Jason Hass from the link below
http://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdf