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THESIS HYPOTHESIS




                                               RON ZISMAN

                                               DIRECTED RESEARCH
                                               PROF. TOM KLINKOWSTEIN
                                               SUMMER 2011




Wednesday, July 20, 2011
Creativity is radical discontinuity
                           in a pattern of thought.

                                                  — David Bohm




Wednesday, July 20, 2011
PROBLEM



                                     Current design work is pragmatic,
                                     but lacks ‘wow’ factor.


                                     Find or develop a (design)
                                     methodology that encourages
                                     unexpected or untried approaches to
                                     problem solving, leading to more
                                     interesting solutions and providing
                                     insight into a personal ‘signature’
                                     or ‘voice’.




Wednesday, July 20, 2011
HYPOTHESIS



                                        This thesis presents the hypothesis
                                        that applying disruptive strategies to
                                        problem solving interrupts habitual
                                        thinking and creates space for fresh
                                        interpretations.

                                        People classify situations quickly, leading
                                        to predictable responses. Forcing a ‘stop’
                                        to the process at prescribed intervals
                                        allows space for questions, analysis and
                                        new understandings. When this
                                        exploration is authentic, solutions are
                                        more interesting and reveal the creator’s
                                        point-of-view.




Wednesday, July 20, 2011
HYPOTHESIS (cont.)



                                                The added intention—to see anew—
                                                makes the process more wakeful,
                                                informed and personal.

                                                This thesis suggests that creativity can be
                                                cultivated through systematic techniques
                                                for changing concepts/percepts and
                                                generating new ideas. The benefit to
                                                designers is a tool set to help transcend
                                                creative blockages, engage projects, and
                                                deliver original (and meaningful)
                                                solutions.




Wednesday, July 20, 2011
CREATIVE REFERENCE I
                           TIBOR KALMAN

                                            It is the deviated form that draws
                                            attention and produces something
                                            memorable.

                                            “By definition, when you make something
                                            no one hates, no one loves it. I’m
                                            interested in imperfections, quirkiness,
                                            insanity, unpredictability. That’s what we
                                            really pay attention to anyway. We don’t
                                            talk about planes flying; we talk about
                                            them crashing.”




Wednesday, July 20, 2011
CREATIVE REFERENCE II
                           LUKE WILLIAMS

                                             Disruptive hypotheses are designed to
                                             upset comfortable equilibrium and bring
                                             about an accelerated change in thinking.

                                             A disruptive hypothesis is an intentionally
                                             unreasonable statement that gets your
                                             thinking flowing in a different direction.
                                             The process hinges on three steps:
                                             Defining the situation; searching for
                                             cliches; and twisting those cliches to find
                                             new ways of seeing them. Its thinking
                                             about what is usually ignored, and paying
                                             attention to what’s not obvious.




Wednesday, July 20, 2011
CREATIVE REFERENCE III
                           PABLO PACISSO

                                             I used to draw like Raphael, but it has
                                             taken me a whole lifetime to learn to draw
                                             like a child.

                                             For me, creation first starts by
                                             contemplation, and I need long, idle
                                             hours of meditation. It is then that I work
                                             most. I look at flies, at flowers, at leaves
                                             and trees around me. I let my mind drift
                                             at ease, just like a boat in the current.
                                             Sooner or later, it is caught by
                                             something. It gets precise. It takes shape
                                             —my next painting motif is decided.




Wednesday, July 20, 2011
OUTLINE



                                     Overview
                                       • Disruption
                                     Understanding the problem
                                       • Divergent Thinking
                                       • Convergent Thinking
                                     Idea Generation
                                       • Idea Finding
                                       • Evaluation & Selection
                                     Implementation
                                       • Planning
                                       • Acceptance
                                     Conclusion




Wednesday, July 20, 2011
CONTENT SOURCES



                              Luke Williams, Frog Design              designmind.frogdesign.com
                              David Kelley, IDEO                      disrupt.com
                              Robert McKim, Stanford d-School         designthinking.com
                              Edward DeBono, Consultant               POPTECH.com
                              Clayton Christensen, Harvard B-School   TED.com

                              Wlater Diethelm, Designer               creativethinking.net

                              Alan Fletcher, Designer                 theawakenedeye.com
                                                                      fastcodesign.com
                                                                      designobserver.com
                                                                      kerzweil.net
                                                                      futurelab.com
                                                                      bx.businessweek.com/design-thinking/




Wednesday, July 20, 2011
VALORISED DESIGNER I



                                            The valorised designer should see
                                            design for its major potential
                                            contribution to making the quality of
                                            life richer and more sustainable.


                                            This thesis embraces the idea that by
                                            bringing rigorous attention and critical
                                            examination to the design process,
                                            outcomes will be richer and more
                                            considered.




Wednesday, July 20, 2011
VALORISED DESIGNER II



                                             The essential, unifying factor underlying
                                             work done across the spectrum from
                                             theory to practice would be a rigorous
                                             awareness of values.

                                             Designers need to fuse the practical
                                             aspects of design with a sense of
                                             responsibility for the sociological and
                                             ecological implications of their work.




Wednesday, July 20, 2011
VALORISED DESIGNER III



                                             A sophisticated society needs
                                             sophisticated designers who need to
                                             be informed and critical as well as
                                             practically creative.

                                             The intent of this thesis is to
                                             integrate persistent critical inquiry
                                             with the design process, and thus
                                             promote creative approaches to
                                             problem solving.




Wednesday, July 20, 2011
ADJACENT POSSIBILITIES



                                             Fear, lack of confidence, poor
                                             self-image—we are what we think,
                                             right? How will I be creative if I
                                             don’t see myself as a particularly
                                             creative person?

                                             Can I learn to set all of this aside,
                                             lighten up, and play?




Wednesday, July 20, 2011

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Disruptive strategies

  • 1. THESIS HYPOTHESIS RON ZISMAN DIRECTED RESEARCH PROF. TOM KLINKOWSTEIN SUMMER 2011 Wednesday, July 20, 2011
  • 2. Creativity is radical discontinuity in a pattern of thought. — David Bohm Wednesday, July 20, 2011
  • 3. PROBLEM Current design work is pragmatic, but lacks ‘wow’ factor. Find or develop a (design) methodology that encourages unexpected or untried approaches to problem solving, leading to more interesting solutions and providing insight into a personal ‘signature’ or ‘voice’. Wednesday, July 20, 2011
  • 4. HYPOTHESIS This thesis presents the hypothesis that applying disruptive strategies to problem solving interrupts habitual thinking and creates space for fresh interpretations. People classify situations quickly, leading to predictable responses. Forcing a ‘stop’ to the process at prescribed intervals allows space for questions, analysis and new understandings. When this exploration is authentic, solutions are more interesting and reveal the creator’s point-of-view. Wednesday, July 20, 2011
  • 5. HYPOTHESIS (cont.) The added intention—to see anew— makes the process more wakeful, informed and personal. This thesis suggests that creativity can be cultivated through systematic techniques for changing concepts/percepts and generating new ideas. The benefit to designers is a tool set to help transcend creative blockages, engage projects, and deliver original (and meaningful) solutions. Wednesday, July 20, 2011
  • 6. CREATIVE REFERENCE I TIBOR KALMAN It is the deviated form that draws attention and produces something memorable. “By definition, when you make something no one hates, no one loves it. I’m interested in imperfections, quirkiness, insanity, unpredictability. That’s what we really pay attention to anyway. We don’t talk about planes flying; we talk about them crashing.” Wednesday, July 20, 2011
  • 7. CREATIVE REFERENCE II LUKE WILLIAMS Disruptive hypotheses are designed to upset comfortable equilibrium and bring about an accelerated change in thinking. A disruptive hypothesis is an intentionally unreasonable statement that gets your thinking flowing in a different direction. The process hinges on three steps: Defining the situation; searching for cliches; and twisting those cliches to find new ways of seeing them. Its thinking about what is usually ignored, and paying attention to what’s not obvious. Wednesday, July 20, 2011
  • 8. CREATIVE REFERENCE III PABLO PACISSO I used to draw like Raphael, but it has taken me a whole lifetime to learn to draw like a child. For me, creation first starts by contemplation, and I need long, idle hours of meditation. It is then that I work most. I look at flies, at flowers, at leaves and trees around me. I let my mind drift at ease, just like a boat in the current. Sooner or later, it is caught by something. It gets precise. It takes shape —my next painting motif is decided. Wednesday, July 20, 2011
  • 9. OUTLINE Overview • Disruption Understanding the problem • Divergent Thinking • Convergent Thinking Idea Generation • Idea Finding • Evaluation & Selection Implementation • Planning • Acceptance Conclusion Wednesday, July 20, 2011
  • 10. CONTENT SOURCES Luke Williams, Frog Design designmind.frogdesign.com David Kelley, IDEO disrupt.com Robert McKim, Stanford d-School designthinking.com Edward DeBono, Consultant POPTECH.com Clayton Christensen, Harvard B-School TED.com Wlater Diethelm, Designer creativethinking.net Alan Fletcher, Designer theawakenedeye.com fastcodesign.com designobserver.com kerzweil.net futurelab.com bx.businessweek.com/design-thinking/ Wednesday, July 20, 2011
  • 11. VALORISED DESIGNER I The valorised designer should see design for its major potential contribution to making the quality of life richer and more sustainable. This thesis embraces the idea that by bringing rigorous attention and critical examination to the design process, outcomes will be richer and more considered. Wednesday, July 20, 2011
  • 12. VALORISED DESIGNER II The essential, unifying factor underlying work done across the spectrum from theory to practice would be a rigorous awareness of values. Designers need to fuse the practical aspects of design with a sense of responsibility for the sociological and ecological implications of their work. Wednesday, July 20, 2011
  • 13. VALORISED DESIGNER III A sophisticated society needs sophisticated designers who need to be informed and critical as well as practically creative. The intent of this thesis is to integrate persistent critical inquiry with the design process, and thus promote creative approaches to problem solving. Wednesday, July 20, 2011
  • 14. ADJACENT POSSIBILITIES Fear, lack of confidence, poor self-image—we are what we think, right? How will I be creative if I don’t see myself as a particularly creative person? Can I learn to set all of this aside, lighten up, and play? Wednesday, July 20, 2011