11. Emotional Innovation
Traditional agency
Brand Experience
People
Design
Technology Process Innovation
Functional Innovation Traditional consultancy
Digital agency
The
EVOLUTION
OF
UX
12. Traditional design goals
To Identify
To Inform
To Entertain
To Persuade
To Differentiate
The
EVOLUTION
OF
UX
13. Test your brand
1. Who are you?
2. What do you do?
3. Why does it matter?
Greg Galle, Creative Capital
The
EVOLUTION
OF
UX
14. Better, Better
Not &
Different Different
Not Better, Different,
Not Not
Different Better
Marty Neumeier, The Brand Gap
The
EVOLUTION
OF
UX
25. Discover Define Build
Sprint 1
`
Sprint 2
```
Sprint 3
``
Sprint 4
Kick off Experience brief Prototype key functionality
meeting Prioritise features Sketch
Goals High level IA Screen designs
Success Roadmap Code
High level Define business rules Quick and dirty user testing
functionality Visual style guide
Contract
The
EVOLUTION
OF
UX
26. A typical week…
Mon Agree focus with client
Tue Head down and go for it
Wed Internal checkpoint review
Thu Tidy up prep for review
Fri Share and gather feedback
The
EVOLUTION
OF
UX
27. A typical day…
09:00 Get coffee, check email
09:30 Daily stand up
10:00 Get on with the tasks at hand
15:00 Peer review check progress
16:00 Make changes
18:00 Bye bye
21:30 Beer time
The
EVOLUTION
OF
UX
28. So in short
1. Concept
2. Prototype
3. Feedback (User Business)
4. Repeat the process
The
EVOLUTION
OF
UX
29. Experience planner
Experience designer
Visual designer
Copy writer
User interface designer
The
EVOLUTION
OF
UX
30. }
Communicator
Collaborative
Flexible
Trendy innovative
Brand absorbed
Experience focused
The
EVOLUTION
OF
UX
31. If a picture is worth a
1000 words.
A prototype is worth
Tom Kelly,
GM IDEO
a 1000 pictures.
The
EVOLUTION
OF
UX
32. Visual
Depth
Breadth
Interactivity
Data
“Breaking the fidelity barrier” Mc Curdy et al, 2006
The
EVOLUTION
OF
UX
33. Build
Make
Draw
Stick
Sketch
Record
The
EVOLUTION
OF
UX