2. Role of the body - Games
• First interactive electronic game developed
by Thomas Tolivan Goldsmith Jr in 1947
• “Cathode Ray Tube Amusement Device”
• Resembled the world war radar display.
• Preceded the era of computer graphics.
http://en.wikipedia.org/wiki/Cathode_ray_tube_amusement_device
3.
4. Why Involve the body in Games?
• Engaging
• Natural body movement
• Immersive
• Feedback
• Motivating
• Goal oriented
• Fun
Christian Schönauer, Thomas Pintaric Hannes and Kaufmann
Interactive Media Systems Group Institute of Software Technology and Interactive
Systems Vienna University of Technology
5. Understanding the role of body
movement in player engagement
• Movement Taxonomy in computer games
• Hard-fun and Easy-fun
• Body movement and the social factor
Bianchi-berthouze, N., Understanding the role of body
movement in player engagement. University College of London
6. Refined movement-based engagement
model:
Bianchi-berthouze, N., Understanding the role of body
movement in player engagement. University College of London
19. Brainport
First developed to assist stroke victims in regaining balance
A device that translates images from a camera, sending it
to an electrode array that sits on the persons tongue.
20. Mobile Lorm Glove
Lorm is a hand-touch alphabet system developed in the
19th Century by Hieronymus Lorm.
26. FUTURE TECHNOLOGY
• BIO PRINTER
1. Medical field
2. Printing of body organs
3. http://explainingthefuture.com/bioprinting.html
• WEARABLE & TANGIBLE INTERACTION
1. The I-garment
2. Wearable exoskeleton
3. http://inventorspot.com/articles/
new_firefighter_smart_suit_will__7712
27. FUTURE TECHNOLOGY
• UBIQUITOUS & EMBEDDED INTERFACES
1. Kinect and gaming
2. Ubiquitous computing
3. http://www.youtube.com/watch?v=jZkHpNnXLB0
• NANOSCIENCE TECHNOLOGY
1. All areas
2. Nanoscience
3. http://www.wifinotes.com/nanotechnology/what-is-
nanoscience.html
28. BIO PRINTER
• What is a bio printer?
ü Bio printer construct living tissue using living cells
• How does it work?
ü It print cells from bio print head that moves in all directions
ü It also output dissolvable gel to protect organ during
printing
30. WEARABLE TECHNOLOGY
• The I-Garment
ü It is a smart full body garment for firefighters
ü Designed with the help of space technology
• What is it for?
ü This garment provides information to team leader and
coordination center about.
o The health status of firefighters
o position of firefighters
• History?
ü The garment was developed as part of the European Space
agency telecom programme
33. UBIQUITOUS COMPUTING
• What is ubiquitous computing?
ü 3rd wave of computing
o With computers anywhere any time
ü 1st wave
o 1980s, personal computers
ü 2nd wave
o 1990s, network and communications
• Making ubiquitous computing available
ü We already have computers in our phones, televisions, stereos,
dishwashers, and watches. (pebble watch)
• The perfect vision (problems now)
ü focusing on the technical capabilities
35. UBIQUITOUS COMPUTING
Kinect Hack: Minority
Report(2002) User
Interface Duplicated!
Kinect Hand Detection uses the kinect sensor from microsoft, and the recently
released libfreenect driver for interfacing with kinect in linux. The graphical interface
and the hand detection software were written at MIT to interface with the open
source robotics package developed by wilow garage.(wilowgarage.com)
Uploaded dec2010
36. NANOTECHNOLOGY
• What is Nano science / nanotechnology?
ü 1 nanometer = 1 billionth of a meter
ü Science of interacting with atoms or molecules to modify
the way they behave.
• Uses
ü Detecting cancerous bacteria at early stages
ü Used in food processing
• The age of Nano
ü A world that has always been around but we are just
starting to explore
39. Activity - 1
• Choose a random envelope from both
colours.
• Create a concept for the selected theme
• Explain the design and how it works
• Discuss it’s uses
40. Activity - 2 “USE YOUR HEAD”
• To create a piece of Art Work
• Upload it to your blog or student share