1. EDUCATION & ICT – UTRECHT UNIVERSITY
12 JAN 2016
Virtual Reality & Education
2. Robin de Lange - CV
Bachelor
Physics
Philosophy
Artificial Intelligence
MSc. MediaTechnology
Focus: Extended cognition &
Augmented Reality
EDUCATION WORK
Owner tutoring company
Video production MOOC & SPOC
WWW. ROBINDELANGE .COM
7. Hack the Brain: Project Brainstorm
• Live EEG data visualization for Oculus Rift
• Together with Eva Delincakova & Bert Spaan @ Hack the Brain
hackathon
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8. Focus of research
• In what ways can we useVR to explain
complex problems?
• What are the obstacles and opportunities of
VR in the field of education?
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9. A Brief History ofVR
Virtual Reality is not new
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10. A Brief History ofVR
Sensorama
• 1955 by Morton Heilig
• ExperienceTheater
• Multi-sensory
• No financial support
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11. A Brief History ofVR
LEEP Cyberface
• 1989
• By Eric Howlett
• First commercial HMD
• Very wide angle stereoscopic
optics
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12. A Brief History ofVR
NintendoVirtual Boy
• 1995
• Monochromatic display
• No head-tracking, fixed position
• Commercial failure
• FromVR hype to disappointment
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13. A Brief History ofVR
https://youtu.be/tdAaU0CRHng?t=1m51s
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14. A Brief History ofVR
Oculus Rift
• 2012: Kickstarter campaign
• Much wider FOV
• Low latency tracking
• Aimed at consumer market
• Benefits from developments in
computer hardware
• Acquired by Facebook in 2014
https://www.youtube.com/watch?v=DhcOMOWRMnA
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15. A Brief History ofVR
Google Cardboard
• Gift at 2014 Google I/O
• Open source design
• Starting from $2
• Start of mobileVR
• Magnet as input button
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16.
17. State of the art
• VR Ecosystem emerged
• By 2018 > $5bln. market
• Dozens of headsets
• All sorts of input devices
• Content developers
• 360 / spherical video cameras
• Video stitching software
• Blogs, consultants, business
analysts, etc
http://greenlightvr.com/vr-ecosystem-map
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18. Virtual Reality for Science & Education
• Exploring the potential of VR for science & education;
• Elective research course for 25 bachelor and master students
• Received LUF – Gratama grant for this project
• Obtaining skills to create interactiveVR content using e.g. Unity3D
and 360˚ film technology;
• Creating aVR prototype as final project
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19. Results
Possible applications for many fields of study
• Visualization of buildings or 3D designs
• Simulation of dangerous situations for police of army
• Immersive data visualizations
• Reconstructions of archaeological sites
• Experience the world from someone else’s eyes
• Immersive language learning
• History lectures set on important places
• Social environments for following a MOOC
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