This document provides an overview of a presentation on user experience and human-computer interaction given by Robin De Croon. It introduces De Croon's background and research interests in areas like healthcare, information visualization, and health informatics. The presentation covers topics like user-centered design, rapid prototyping, and evaluation methods. It emphasizes the importance of understanding users and involving them in the design process from the beginning through methods like user research, personas, storyboarding, and paper prototyping.
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User Experience Talk
1. Corilus – User experience
Robin De Croon
Joris Klerkx & Erik Duval †
http://augment.cs.kuleuven.be
robin.decroon@cs.kuleuven.be
Wednesday, May 11, 2016 1
2. Who am I?
• Master inComputer Science – KU Leuven
• master thesis: visualizing energy usage of smart home
• specialization: HCI à iterative design
• PhD Student at Department ofComputer Science – KU Leuven
• Working on healthcare related projects
• MAPC (Corilus)
• Emurgency
• MyHealthData(Corilus)
• Strong interest in informationvisualization and health informatics
• Will post these slideson http://slideshare.net
Wednesday, May 11, 2016 2
RobinDe Croon
3. Slides based on work of my supervisors
Wednesday, May 11, 2016 3
Dr. Joris Klerkx Prof. dr. ir. Erik Duval✝
you can find their slides on slideshare.net
6. Human-Computer Interaction
a discipline concerned with the
• design
• evaluationand
• implementation
of interactive computing systems for human use
and with the study of major phenomena
surrounding them.
ACM
Thursday, May 12, 2016 6
11. Not so easy...
Wednesday, May 11, 2016 11
www.popsci.com/gadgets/article/2013-07/one-laptop-childs-de-evolution
http://erikduval.wordpress.com/2008/09/10/laptop-fun/
34. Myth
“We can fix the interface at the end”
• good design ismore than just user interface
• having right features, building those featuresright
Wednesday, May 11, 2016 34
35. Usability
The effectiveness,efficiency, and satisfactionwith
which specified users achieve specified goals in
particular environments
Wednesday, May 11, 2016 35
This doesnot mean you have to create a “dry” design or something
that is only good for novices– it all dependson your goals
(user/task/context/technology)
38. User-Centered Design
“The central premise of user-centered design is that the best designed
products and services result from understanding the needs of people
who will use them.”
You are NOTthe user!
(if you are the designer)
Wednesday, May 11, 2016 http://blog.experientia.com/uk-design-council-on-user-centred-design-and-experience-design/
39. Know your users
à Study workflow & habits
Wednesday, May 11, 2016 39
40. Wednesday, May 11, 2016 40
“Logical analysis is not a good way to
predict people'sbehavior (nor are focus
groups or surveys): observationis the key”
— DonaldA.Norman
41. Wednesday, May 11, 2016 41
https://www.nngroup.com/articles/first-rule-of-usability-dont-listen-to-users/
42.
43. 43
It’s really hard to design products by focus
groups.
A lot of times, people don’t know what
they want until you show it to them...
That doesn’t mean we don’t listen to
customers, but it’s hard for them to tell you
what they want when they’ve never seen
anything remotely like it.
— Steve Jobs
47. Mental Models
“Internal constructions of ‘some’ aspect of the external
world that are manipulated, enabling predictions and
inferences to be made “
Craik, 1943
Both conscious& unconscious
Wednesday, May 11, 2016 47
48. A mental model represents what a person thinks
is true… but isn’t necessarily true
Wednesday, May 11, 2016 48
59. Step 1: Define purpose
• Define goalsof your application
• Your vision for it
• The intended tasksto use it for
• Who is the end user?
• What is the context of use?
Wednesday, May 11, 2016 59
HCI
Task
UserTechnology
Context
60. Step 2: User research
• Develop persona’s
• Fictive users based on real data & facts
Wednesday, May 11, 2016 60
61. Wednesday, May 11, 2016 61http://www.usability.gov/how-to-and-tools/methods/personas.html
63. Wednesday, May 11, 2016 63http://user.com/assets/files/downloads/sample-persona-from-interaction-design-inc.pdf
64. Wednesday, May 11, 2016 64www.usability.gov/how-to-and-tools/methods/personas.html
65. Wednesday, May 11, 2016 65http://www.usability.gov/how-to-and-tools/methods/personas.html
66. Why?
• Build empathy
• Develop focus
• Communicate and form consensus
• Make and defend decisions
• Measure effectiveness
• Focus on the needsof the most important target group
NOT:
• representation ofall user groups
• describe all needsof a product
Wednesday, May 11, 2016 66
67. Effective personas
• Representative ofa ‘big’ user group
• Showuser needs and expectations
• Showhow an app will be used
• Make universal features and functionalitiesapparent
• Describe ‘real’ people with background,goalsand values
• Rule of thumb:max. 3 à 4 personasper project
Wednesday, May 11, 2016 67http://www.usability.gov/how-to-and-tools/methods/personas.html
68. Wednesday, May 11, 2016 68
https://www.interaction-design.org/literature/book/the-
encyclopedia-of-human-computer-interaction-2nd-ed/personas
81. Wednesday, May 11, 2016 81
Take a short break and form teams of ?
Step 1: Define purpose
Step 2: User research (persona)
Step 3: Develop storyboard
107. Subjective Input
Wednesday, May 11, 2016 107
Stocky, T., Faaborg, A., & Lieberman, H. (2004). A commonsense approach to predictive text entry. In Extended
abstracts of the 2004 conference on Human factors and computing systems - CHI ’04 (p. 1163). NewYork, NewYork,
USA: ACM Press. doi:10.1145/985921.986014
108. Objective Input
Wednesday, May 11, 2016 108
Weibel, N., Emmenegger, C., Lyons, J., Dixit, R., Hill, L., & Hollan, J. (2013). Interpreter-Mediated Physician-Patient
Communication: Opportunities for Multimodal Healthcare Interfaces. In Proceedings of the ICTs for improving
Patients Rehabilitation ResearchTechniques. IEEE. doi:10.4108/icst.pervasivehealth.2013.252026
114. Four myths
•Only experts create good designs
• experts faster, simple and effective techniquesanyone can apply
•We can fix the user interface at the end
• good design ismore than just user interface
• having right features, building those featuresright
•Good design takes too long / costs too much
• simple and effective techniques can reduce total development
time & cost (finds problemsearly on)
•Good design is just cool graphics
• graphicspart ofbigger picture of what to communicate &how
Thursday, May 12, 2016 114
115. “Users spend most of their timeon websites other than yours”
(Jakob’s Law ofWeb User Experience)
115ShoppingCart Expectations
117. Human working memory
• The magical number 7 (plusor minus2)
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118. Wednesday, May 11, 2016 118
So
• 7 options on a menu
• 7 icons on a menu bar
• 7 bullets in a list
• 7 tabs at the top of a website
• 7 items in a pull-down menu
119. Wednesday, May 11, 2016 119
Scan & recognise versus recall from short-term memory
120. Memory: Design implications
• Avoid complicatedproceduresfor carryingout tasks
• Promote recognitionrather than recall
• Allow encodingdigitalinformationto help remember
where the have stored them
Wednesday, May 11, 2016 120
Implications
144. When to perform usability testing?
• Summative
• at the end
• to prove somethingdoes (not) work
• Formative:
• during development
• to improve
Wednesday, May 11, 2016 144
154. Usability study
• With real end users
• ‘Think-aloud protocol’
• concurrent vs retrospective
• Video recording with annotation
• Log, remarks, etc. for analysis
• Scenario
• Comparative test of user interface
Thursday, May 12, 2016 154
155. By experts
• In HCI or Domain
• very effective
• Delicate relation with developers
• Identify problems
• Suggest solutions
• Through checklist ofguidelines
Thursday, May 12, 2016 155
156. Evaluation Scenario
• Give the user some tasksto perform
• Which medications can interact with Dafalgan?
• Include open ended tasks
• Can youstill drink grape juice?
Thursday, May 12, 2016 156
157. ConcurrentThink Aloud
• Typically participant perform certaintasks
• Participant isasked to ‘think aloud’
Thursday, May 12, 2016 157
158. Example UsabilityTest
with a Paper Prototype
Thursday, May 12, 2016 158
https://www.youtube.com/watch?v=9wQkLthhHKA
165. Thursday, May 12, 2016 165
Step 5: Prepare an evaluation scenario
Step 6: Perform a think aloud evaluation
166. Acknowledgements
• Slidesbased on courses of JorisKlerkx & Erik Duval †
• Usability and user experience:https://www.nngroup.com/
• 3d person images:https://www.flickr.com/photos/dom_fr/albums/72157639144430484
Thursday, May 12, 2016 166
167. Thank you!
Thursday, May 12, 2016 167
http://2.bp.blogspot.com/-gZjNR3XVULs/T_ZOVgE-5lI/AAAAAAAAAg8/6YVmd5Q064o/s1600/questions11.jpg
robin.decroon@cs.kuleuven.be