1. "Practice of bringing the true nature of a
product to light faster, in a collaborative,
cross-functional way that reduces the
emphasis on thorough documentation
while increasing the focus on building a
shared understanding of the actual
product experience being designed."
LEAN UX - Definition
Friday 7 March 14
2. Design Thinking
• Practical, solution-focused process
• Observation & creativity
• Improved future (added value)
LEAN UX - Foundations
Agile Methodology
• Better respond to unpredictability
• “Inspect and adapt”
• Iterative, incremental, collaborative
Lean Startup
• Continuous validated learning
• Eliminate waste
• Create business value
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3. LEAN UX - Principles
Continuous discovery
• Customer validation (GOOB)
• Small batch, short iterations
• Permission to fail (try & learn)
• Externalize (expose your work/ideas to
teammates, peers, stakeholders, users)
Outcome over output
• Experience > product
• Solving problems > building features
• Shared understanding > deliverables
• Eliminate waste
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4. Optimal profile
• Cross-functional
• Small (“2 pizza team” rule)
• Dedicated (throughout the project)
• Colocated (no barriers)
LEAN UX - TEAM
Mindset
• Teamwork
• No hero
• Skills over roles
• Open lines of communication
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5. LEAN UX - tools
Other tools
• Style guide (accessible, actionable,
continuously improved)
• Proto-personas (contin. improved)
• Prototypes (from paper to code)
• Non-prototypes MVPs
Collaborative design
• Either informal session (conversation)
• Or Design Studio with whole team:
1. Problem definition + constraints
2. Individual idea generation
3. Presentation & critique
4. Iterate & refine
5. Team idea generation
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6. 1. Problem statement
Business goals, problem, improvement request
2. State business/user assumptions
Capture what team thinks is true
3. Prioritize assumptions
Risky/Unknown first
4. (Sub)Hypothesis statement
Assumption, feature, user, outcome, feedback
5. Create MVP
Max. amount of insight with min. effort
! NOT a lightweight version of the product
6. Collaborative/Continuous discovery
Team on the field/lab: interview, user testing
Keep distance hypothesis/validation short
7. Making sense of the feedback
As soon as possible & as a team
Look for patterns
Check against other sources
LEAN UX - process
Declare
assumptions
Create an
MVP
Run an
experiment
Research
& feedback
As a
team
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7. In an Agile process
• Sprint as structured iteration
• 1 sprint = 1-2 iterations of the 4 steps
• Validation as part of the planning
LEAN UX - making it work
In a web agency
• 3 validation levels: team/users/client
• Proactive communication
• Client must feel involved in the team
• Organizational/company culture shift
(team, project sales/mngt...)
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8. Within the team
• Lean UX seen as lazy UX
• no vision
• no responsibility
• no discipline
• going too fast (no research / retro)
• Loosing sight of the big picture
• Distributed teams
LEAN UX - pitfalls
With our clients
• Fixed scope / roadmap
• Collaboration
• No time/money/will for user validation
Friday 7 March 14