6. „The central premise of user centred
design is that the best designed products
and services result from understanding the
needs of the people who will use them.“
Design Council
8. Requirements Engineering
Understand the user and the environment
• Interviews (Stakeholders & Users)
• Contextual Inquiry
(observe the user in the environment)
• Consolidation of the findings
• Modelling of Personas and Scenarios
9.
10. Concept
Brainstorm and scribble
• Goal of iteration
• Which requirements to evaluate
• Define information architecture
• Scribble interaction concepts
11. Prototyping
Simulate the user experience
• Develop prototype
• LoFi to HiFi
• Paper prototype
• Interactive prototype
12. Evaluation
Test the prototype
• Write test scripts
• Recruit test users
• Conduct user test
• Analyze results
• Plan next iteration
13. Implementation
Build a solid interaction concept
• Finetune visual design
• Handover to engineering
• Observe implementation
• Launch
30. Best practices
• Do a dry run test
• Mention that prototype and not user is tested
• Ask test user to think aloud
• Only one person moderates
• Another person takes notes
• Don‘t be suggestive
• Follow up question for everyone
31.
32.
33. Do you think, you will try any
of this in the future?