3. Why a 21st century classroom?
www.wallwisher.com/wall/AH21stCentury
Post your thoughts on the wall.
4. The kids who start school today will be retiring
in the year 2065, and yet we know as little about
what the world will look like then as we do five
years from now. We can give them all the
content we want, but in this age, it wonʼt make
much difference if we donʼt teach them how to
learn first. And they do that not by spitting back
at us what they “know.” They do it by being
creative, by trying and failing, by succeeding
and reflecting.
Ken Robinson
Bring On The Learning Revolution
Sir Ken Robinson
5. Students expect a learning environment that
accommodates a mobile lifestyle, integrates
today’s digital tools,
adapts to individual learning styles,
and encourages
collaboration and teamwork.
Apple Learning Initiative
ISTE NETS
Implementing NETS for K-2 Wiki
21st Century Schools - Curriculum Design
6. A Day in 2nd Grade
7:50-8:15
Week Long
Problem
Solving
Student groups
collaborate to
investigate
solutions to math
problems posted on
the class blog
page. They may use
Sketchcast to
demonstrate
thinking and then
post to blog.
Arevalo Blog
7. A Day in 2nd Grade
8:15-8:30
Bridges Number
Corner
Classes meet via Skype to
share observations and
make predictions about any
of the day’s activities.
8. A Day in 2nd Grade
8:30-9:45
Literacy
Student groups or pairs
collaborate on traditional
and digital literacy media
through learning centers.
9. A Day in 2nd Grade
9:50 - 10:55
Specials
Classes use available
mobile learning devices
with groups of students.
iPod Touches and iPads
have amazing apps for art,
music, and wellness.
10. A Day in 2nd Grade
11:00-11:30
Tier Time
All classes reorganize for
small group target
instruction using
available Web 2.0
resources such as National
Library of Virtual
Manipulatives to review
subtraction with
regrouping using base ten
blocks.
11. A Day in 2nd Grade
11:30 - 12:15
Writing Workshop
Students work on publishing
writing with available
classroom resources such as
Kid Pix, Word, Powerpoint,
Garage Band, iMovie or Web
2.0 resources such as Photo
Peach, Animoto, or One True
Media.
Sample
12. A Day in 2nd Grade
12:15-1:00
Math
Student groups use digital
cameras to locate and
photograph geometric figures
around the school building.
Using Web 2.0 resources, such
as Animoto, groups create a
quiz giving descriptions of
each shape’s attributes.
13. A Day in 2nd Grade
2:00-2:50
Science/Social Studies
Students locate the
geographical points of each
shape photographed for a
geocaching Shape Scavenger
Hunt. Way points are entered
into a GPS unit. Groups swap
GPS units and clues to go on
the geocaching Shape Scavenger
Hunt.
14.
15. Moving Toward
Independence
Choice of learning
centers
Self directed
Management System
Individual &
partner work
Individual Center
Checklist
16. Moving Toward
Independence
Choice of learning
centers
Self directed
Management System
Individual &
partner work
Individual Center
Checklist
17.
18. Technologies are not an end in
themselves; technologies are tools
students use to create knowledge and
to create personal and social change.
Marc Prensky
Marc Prensky is an internationally acclaimed thought leader, speaker, writer, consultant, and
game designer in the critical areas of education and learning. He is the author of Digital Game-
Based Learning (McGraw-Hill, 2001), founder and CEO of Games2train, a game-based learning
company, and founder of The Digital Multiplier, an organization dedicated to eliminating the
digital divide in learning worldwide. He is also the creator of the sites
<www.SocialImpactGames.com>, <www.DoDGameCommunity.com> and
<www.GamesParentsTeachers.com> . Marc holds an MBA from Harvard and a Masters in
Teaching from Yale. More of his writings can be found at <www.marcprensky.com/writing/
default.asp>. Contact Marc at marc@games2train.com.