Personal Information
Organização/Local de trabalho
Kaohsiung City, Taiwan Taiwan
Cargo
Game Developer
Setor
Technology / Software / Internet
Sobre
River is a 'game-dev' addict guy who is passionate about computer graphics and game development technologies.
He developed the 'CranMed' application for cranioplasty planning (used in more than 80 clinical cases).
He was responsible for game engine development and game quality/performance tuning. He helped a lot both in game stability and mobile app client development.
Now he serves in a startup company, dedicated to develop innovative medical software.
Marcadores
unity
game develop
computer graphics
opencascade
ogre
game engine
linear algebra
fairygui
async
c#
zenject
dependency injection
doozyui
xaml
software development
ps2
shader
shaderforge
Ver mais
Apresentações
(18)Documentos
(5)Gostaram
(6)Deep Dive async/await in Unity with UniTask(EN)
Yoshifumi Kawai
•
Há 4 anos
Customize renderpipeline
AkilarLiao
•
Há 3 anos
矩陣 基本說明
River Wang
•
Há 7 anos
Best Practices for Shader Graph
Unity Technologies
•
Há 5 anos
UniRx - Reactive Extensions for Unity(EN)
Yoshifumi Kawai
•
Há 9 anos
Design Patterns這樣學就會了:入門班 Day1 教材
teddysoft
•
Há 10 anos
Personal Information
Organização/Local de trabalho
Kaohsiung City, Taiwan Taiwan
Cargo
Game Developer
Setor
Technology / Software / Internet
Sobre
River is a 'game-dev' addict guy who is passionate about computer graphics and game development technologies.
He developed the 'CranMed' application for cranioplasty planning (used in more than 80 clinical cases).
He was responsible for game engine development and game quality/performance tuning. He helped a lot both in game stability and mobile app client development.
Now he serves in a startup company, dedicated to develop innovative medical software.
Marcadores
unity
game develop
computer graphics
opencascade
ogre
game engine
linear algebra
fairygui
async
c#
zenject
dependency injection
doozyui
xaml
software development
ps2
shader
shaderforge
Ver mais