1. RICHARD SEDLEY
6 Persuasive Principles for Digital Effectiveness
01 02 03 04 05 06
Persuasion windows Storytelling Social proof Error / correction Reciprocity Relativity
There are key times Stories make excellent We live in a busy and Often the desire for People tend to return When it comes to
when customers are social objects. confusing world. ‘perfect’ usability online a favour. decision-making
more open to being can prevent the very comparisons rule.
persuaded. The most powerful Helping our customers customer engagement Using ‘gifts’ can be
stories have five understand that if we desire. a great way to Providing our
Identifying and opening elements of persuasion other people are doing encourage our customers with the
these persuasion that mean influence something there must Using the power customers to do what ability to understand
windows is central can be shared. be value present can of imperfection to we ask of them. the relative value we
to an effective digital be used to cultivate motivate can be a vital offer can be elevated to
strategy. a desired behaviour. persuasive principle. a persuasive art.
customer-engagement.net
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