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Usability Testing For Mobile Applications Presentation By Ganapathi M  © 2006-11 Rails Factory | www.railsfactory.com
Agenda Mobile World – Quick Overview  What is Usability Why Usability  Usability Test Guidelines Miscellaneous Examples
Mobile App Usage - Facts
Mobile App Market- Facts 17.7 billion downloads in 2011(117% increase) By 2014, over 185 billion applications downloads Mobile app store revenue $15.1 billion in 2011 90% increase from 2010 revenue of $5.2 billion Gartner, Inc. Mobile App Testing Min 15.4 percent annual growth rate through 2015 $9.4 Billion – 2010
Top 10 Consumer App - 2012 Money Transfer Location-Based Services Mobile Search Mobile Browsing Mobile Health Monitoring Mobile Payment NFC Services Mobile Advertising Mobile IM Mobile Music                          Gartner, Inc “We predict that most users will use no more than five mobile applications at a time and most future opportunities will come from niche market ‘Killer Applications’.”
Mobile App QA - Challenges QA Status quo is not sufficient Complex testing matrix & getting worse Simpler Apps & Time-to-market critical Tighter margins & Manage costs
What is Usability Usability Professionals Association Is an approach that incorporates direct user feedback throughout the development cycle in order to reduce costs and create products and tools that meet user needs Steve Krug, author of Don’t Make Me Think “..making sure that something works well: that a person of average (or even below average) ability and experience can use the thing --- for it’s intended purpose without getting hopelessly frustrated”
Importance of Usability 	Save Time 	Save Money 	Precondition for:  		Market Survival  		Customer Base  		Market Share
Usability Test – Mobile Vs Web Target User Group 	 Target Devices 	 Test Environment
Why Usability Testing Earlier…. 	People with access to technology tended to be experts 	“Great Scientists” expected to fiddle with technology and read manuals Now …. 	Rapid advances in technology; less time to fiddle 	All types of users – novice to expert 	No time to spare  	No desire to learn 	Increased competition
User Centric Design
Usability - Dimensions Intelligence Easy to Learn Response Time Usability Satisfaction No (Small) Errors Less Fatigue
Evaluation Type 	Formative Evaluation  		During design & dev 	Summative Evaluation 		After design is deployed
Formative Evaluation  During the development of a product  	To mould or improve the product  	Iterative Process  Output   Usability problems and suggested fixes  Highlight videos
Output  Statistical measures of usability  Reports or white papers Summative Evaluation  End development of a product  	Measure or validate the usability of a product Compare against competitor or usability metrics
Usability Test - Guidelines
How many people 5-8 people provide sufficient test results and feedback Group 1 (benchmarks) 5 novice users 5 more experienced users Group 2 5-8 novice users after induction
Measuring Usability The product is usable if participants performed most of the tasks Benchmarking (Group 1):  Quantitative: n% testers took x minutes to perform task 2 Qualitative: comments/discussion, e.g., if everyone had problem with a task, to highlight design flaws. Or positive feedback.
Metrics - Usability Task success  Task time  Errors  Efficiency  Self-reported metrics
HEAR - Usability Heuristics Eye Rollout Aesthetics   Remote
Usability - Important
Google Usability lab
Know more about us ganapathi@railsfactory.org www.railsfactory.com www.facebook.com/RailsFactory Email: info@railsfactory.com blog.railsfactory.com RailsFactory, No.1, Kamakshipuram II Street, West Mambalam, Chennai, TN, India -600033

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Usability testing for mobile apps - Touch Tour Chennai

  • 1. Usability Testing For Mobile Applications Presentation By Ganapathi M © 2006-11 Rails Factory | www.railsfactory.com
  • 2. Agenda Mobile World – Quick Overview What is Usability Why Usability Usability Test Guidelines Miscellaneous Examples
  • 4. Mobile App Market- Facts 17.7 billion downloads in 2011(117% increase) By 2014, over 185 billion applications downloads Mobile app store revenue $15.1 billion in 2011 90% increase from 2010 revenue of $5.2 billion Gartner, Inc. Mobile App Testing Min 15.4 percent annual growth rate through 2015 $9.4 Billion – 2010
  • 5. Top 10 Consumer App - 2012 Money Transfer Location-Based Services Mobile Search Mobile Browsing Mobile Health Monitoring Mobile Payment NFC Services Mobile Advertising Mobile IM Mobile Music Gartner, Inc “We predict that most users will use no more than five mobile applications at a time and most future opportunities will come from niche market ‘Killer Applications’.”
  • 6. Mobile App QA - Challenges QA Status quo is not sufficient Complex testing matrix & getting worse Simpler Apps & Time-to-market critical Tighter margins & Manage costs
  • 7. What is Usability Usability Professionals Association Is an approach that incorporates direct user feedback throughout the development cycle in order to reduce costs and create products and tools that meet user needs Steve Krug, author of Don’t Make Me Think “..making sure that something works well: that a person of average (or even below average) ability and experience can use the thing --- for it’s intended purpose without getting hopelessly frustrated”
  • 8. Importance of Usability Save Time Save Money Precondition for: Market Survival Customer Base Market Share
  • 9. Usability Test – Mobile Vs Web Target User Group Target Devices Test Environment
  • 10. Why Usability Testing Earlier…. People with access to technology tended to be experts “Great Scientists” expected to fiddle with technology and read manuals Now …. Rapid advances in technology; less time to fiddle All types of users – novice to expert No time to spare No desire to learn Increased competition
  • 12. Usability - Dimensions Intelligence Easy to Learn Response Time Usability Satisfaction No (Small) Errors Less Fatigue
  • 13. Evaluation Type Formative Evaluation During design & dev Summative Evaluation After design is deployed
  • 14. Formative Evaluation During the development of a product To mould or improve the product Iterative Process Output Usability problems and suggested fixes Highlight videos
  • 15. Output Statistical measures of usability Reports or white papers Summative Evaluation End development of a product Measure or validate the usability of a product Compare against competitor or usability metrics
  • 16. Usability Test - Guidelines
  • 17. How many people 5-8 people provide sufficient test results and feedback Group 1 (benchmarks) 5 novice users 5 more experienced users Group 2 5-8 novice users after induction
  • 18. Measuring Usability The product is usable if participants performed most of the tasks Benchmarking (Group 1): Quantitative: n% testers took x minutes to perform task 2 Qualitative: comments/discussion, e.g., if everyone had problem with a task, to highlight design flaws. Or positive feedback.
  • 19. Metrics - Usability Task success Task time Errors Efficiency Self-reported metrics
  • 20. HEAR - Usability Heuristics Eye Rollout Aesthetics Remote
  • 23. Know more about us ganapathi@railsfactory.org www.railsfactory.com www.facebook.com/RailsFactory Email: info@railsfactory.com blog.railsfactory.com RailsFactory, No.1, Kamakshipuram II Street, West Mambalam, Chennai, TN, India -600033