9. 1. Customers today:
– Know it all
– Are up with the latest
– Want things yesterday
– Demand great design
2. Great price and quality are
‘hygiene factors’
3. 59% have all the material
things they need
4. Recession is an accelerator
*Source: Fitch/Chain Store Age, May 2006
12. The growth is in ‘me media’
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
2000 2001 2002 2003 2004 2005
Internet $85 $80 $167 $236 $388 $647
Pay TV $40 $55 $74 $93 $123 $160
Cinema $69 $64 $58 $66 $74 $83
Outdoor/Transit $276 $271 $261 $297 $328 $357
Radio $684 $695 $702 $737 $841 $890
TV $2,746 $2,490 $2,592 $2,923 $3,142 $3,335
Mags $971 $889 $988 $1,057 $1,191 $1,298
Press $3,184 $2,946 $2,739 $3,000 $3,341 $3,564
Source: CEASA Report YE 31 December 2005: data represented in $AU M
13. Time spent online continues to grow
11.7
Listening to the radio 10.7
9.4
10.2
Watching TV 11.0
10.9
10.0
Watching Pay TV 7.6
8.8
9.1
Accessing the Internet 7.9
6.7
8.1
Listening to music/CD 8.8
6.8
6.0
Exercising 6.0
5.4
5.9
Reading a book 5.8
6.1
4.0
Watching DVDs/Videos 3.6
4.5
Playing computer games 3.5
3.0
3.7
Playing console games 3.4
3.3
2.9
Accessing the Internet at work 2.6
1.4
2.8
Reading newspapers 3.3
3.3
2.3
Reading magazines 2.1
1.8
On average, how many hours do you spend3on each of 5 following? 8
0 1 2 4 the 6 7 9 10 11 12 13 14 15
Base: Australian adults aged 16 plus who use the Internet (n=500) hours per week
Average
14. Simultaneous usage growing
100%
90%
80%
% Australian adults
70%
60%
50%
40%
30%
20%
10%
0%
Be listening to
Using Internet and Using Internet and Be using your
Internet radio or
TV listening to Radio mobile
Podcasts
All the time 7% 8% 4% 6%
Often 13% 11% 4% 5%
Sometimes 14% 20% 13% 36%
Never 66% 60% 80% 53%
Don't know 1% 0% 1% 1%
When using the Internet, how often will you also….
Base: Australian adults aged 16 plus who use the Internet (n=500)
26. Why you need to build wonderful worlds
1. Retail space is the ultimate consumer
interaction touch point
2. Retail space is the ultimate 4D media
space
3. Retail space is the place where you get to
express your brand
91. computer furniture
Bestmobile
Buy peripherals floor care
layout
entertainment computers white goods
gadgets
software
digital assistance
music
photography TV’s
games
kids
speakers
customer service
mobile mobile
DVDs phones music
home
entertainment
checkouts entry/ exit magnolia entertainment lounge
Best Buy layout
130. Know your customer
Know how they behave
Identify with them
Understand the competitive environment
Know the future trends and opportunities
Be brave … go further than you think
Identify key consumer touch points & influence
131. The 9 steps to building a wonderful world
1.Attract attention
2.Entice & seduce
3.Make it WOW
4.Explore & navigate
5.Find & discover
6.Inform & secure
7.Add value
8.Close with confidence
9.Reasons to return
132. The customer journey
1
Attract
Attention 5 6
Find & Inform &
Discover Secure
30m
2 3 4 7 8
Entice & Make it Explore & Close with
Add value
Seduce wow! Navigate confidence
9
Reasons
to return
159. 1.Today’s sophisticating consumer and
competitive landscape demands all retailers
build wonderful worlds
2.The world’s most successful retailers have
built wonderful worlds
3.To build a wonderful world you need to first
identify your brand’s core idea, second
articulate its identity and then follow the nine
step process to creating the experience