With Terry Weatherbee & David Duke (STEAM Space Acadia University)
The recent and explosive growth in maker-culture combined with the emergence of 3D Printing in Fabrication Laboratories (or “FabLabs”) presents an opportunity for the province to prepare for the future by investing in economic and cultural change in rural Nova Scotia. Acting in concert with the Acadia Entrepreneurship Centre and the Centre for Rural Innovation, Acadia’s new STEAM Space is working toward the creation of a Maker Space/FabLab on the Acadia University campus. It will be based on the combination of Acadia’s knowledge in Science and Technology with expertise in business for the purposes of developing an Entrepreneurial culture of innovation for Artisanal Making. It is designed to turn disruption into opportunity for the local and regional community in which Acadia is embedded. David and Terry will talk about the potential of maker spaces, as well as provide some 3D printing show and tell.
Terry Weatherbee is a Professor in the Manning School of Business at Acadia University, and has a number of different research areas of interest including the negative impacts of technology use in organizations and the historiography of management thought. His most current research focuses on the disruptive impact of Maker Technology and its opportunities for economic development and academic/economic partnership.
David Duke is an Associate Professor in the Department of History and Classics and as Coordinator of the university's recently-established Environmental and Sustainability Studies program. His academic areas of expertise are the history of Russia and the USSR, the history of science, and environmental history, and he teaches in all these areas.
Automating Google Workspace (GWS) & more with Apps Script
STEAM Powered! MakerSpace / FabLab @AcadiaU
1. Refresh Annapolis Valley
STEAM Powered!
Maker Space / FabLab
@AcadiaU
Terrance Weatherbee, Acadia University Fred C.
Manning School of Business
David Duke, Acadia University History and
Classics / ESST
2. Overview
• Background and (brief) history of 3D Printing
(3DP) & Maker Philosophy
• The impact of 3DP/Maker Philosophy on
educational models – opportunity or
disruption? (Or both?)
• The impact of 3DP/Maker Philosophy on
economies
• What 3DP will look like at Acadia, what it will
look like in the Valley and Western Nova
Scotia
3. What is 3D Printing? – a Definition
• 3D printing is properly
called additive
manufacturing – the
creation of 3D objects
from a digital file
(usually) in a layer-by-
layer process (extrusive
processing is also
possible)
Printer head motion is controlled by the
software-generated 3D model that is built up
in slices
4. What is 3D
Printing? – Some
History
• It’s a lot older than you might think – it’s been around since
the early 1980s; high-end systems have been used for rapid
prototyping since the late 1980s
• And for biologic construction too – since the late 1990s
• 2004 – Adrian Bowyer conceived of the Replicating Rapid-
Prototyper (RepRap) – a self-replicating 3d printer concept
that utilised open-source datasets for the generation of
plastic objects
• Open-source drove price down, rapidly, as did hardware
competition
Plastic is only one of many materials that can be
3D printed. Above: Yoda in wood fibre
5. Making and Imagining
• The digital files that form the basis of the 3D printing
process can be original creations from Computer-
Aided Design (CAD) software
• Or they can be digital scans of “real-world” objects
using digital scanners which can be expensive…
6. …Or Not. Matter and Form’s Bevel 3D
The Bevel device ($79US) connects to an
iPhone5 via the headphone jack to produce
3D photography using the associated app…
but the photographs can also be imported
into CAD software. Microsoft Kinect
($110US) can do the same thing, and 3D
photography is likely to be an in-built feature
of the next Android OS
7. As Price Goes Down…Innovation Goes Up
• Innovation is spurred by the linkage of 3D printing (and
associated tech, such as laser cutting) with Makerspaces
(a.k.a. “FabLabs”) to exemplify and amplify a new culture of
creativity
• Common location of Makerspaces/FabLabs universities
and libraries
Above: the FabLab at Vestmannaeyjar,
Iceland – one of at least 10 in a country of
325,000
Above: one of the 3D Cube2 printing clusters
at U. Mich’s Digital Commons FabLab
8. What does this
look like?
• From a historical perspective,
it looks a lot like going back in
time to before the Industrial
Revolution (wait, what? Isn’t
that bad?)
• It has the potential for
tremendous personal / local /
regional empowerment… what
does this productivity entail in
comparison to the way we do
things now?
Above: Timbuk2 workshop in San
Francisco – part of the effort to reboot the
city’s manufacturing base, on an artisanal
foundation – and 3D Printing / Maker
Philosophy is a cornerstone of the policy
Above Right: Typical British Domestic
System home, ca. 1750
15. Acadia’s STEAM Space
Acadia’s new STEAM space will
be a locale where students,
community members, Acadia
faculty, and businesses can
collaborate to explore the
potential of maker culture in
ways limited only by
imagination…
Right: printed model of the gravestone of a
US Civil War soldier; history students (for
example) could create a database of 3D
scans of graves in Annapolis Valley burial
grounds for historic purposes
16. Who can use it?
Everyone! STEAM space will
be open to community
members, school groups,
members of the Acadia
community, and beyond, as a
place to develop new
thinking, to link the digital
and physical worlds, and to
learn the potentials of this
revolutionary technology.
17. Impact on Education
The mission of Acadia University is to provide a
personalized and rigorous liberal education; promote a
robust and respectful scholarly community; and inspire a
diversity of students to become critical thinkers, lifelong
learners, engaged citizens, and responsible global
leaders.
STEAM will
• Build problem-based learning environments
• Stimulate design thinking
• Promote community engagement and sustainable thinking
• Develop 21st-century skill sets (linking STEM with Liberal Arts)
• Enhance cultures of entrepreneurship and transdisciplinary
learning
• Empower students as creators as opposed to simply consumers
25. The game changing nature
of Additive Manufacturing
is not to be found in the
technology itself – but
rather in the economic and
social ecologies it will
disrupt or enable.
31. This is a test…
…designed to provoke an
emotional response
Notas do Editor
The single room is dominated by a spinning wheel which is being worked by a young lady – the spinster. Food is being cooked in the same room. A ladder on the left of the picture will take the workers to their bedrooms once work for the day is finished and a window allows for light and ventilation. The amount of yarn produced in such a situation is clearly minimal.
If a worker did not work in his own home, he might work in a small workshop. Everything was done on a small scale. Even the coal mines – to fuel local cottages rather than send coal further afield – were small with shallow bell pits being the favoured type of mine as opposed to deep coal mining.
What was so good about the domestic system ?
the workers involved could work at their own speed while at home or near their own home. children working in the system were better treated in this system than they were to be in the factory system. As the women of a family usually worked at home, someone was always there to look after the children. conditions of work were better as windows could be open, people worked at their own speed and rested when they needed to. Meals could be taken when needed. as people worked for themselves they could take a pride in what they did. Tension in the work place was minimal as the family worked as a unit. the best home produced goods were of a very good quality – though this probably was not true at a general level.
Additive Manufacturing in an of itself is an important form of technology. However, it is not what individual 3d printers do that is really critical so much as what the other changes that 3d printing will foster or enable. As with the Internet, it is the new ecology that will form around 3d printing that holds the potential for really significant economic and social change.
Materialization of information: Digital-to-thing and thing-to-digital
Universal Tool: One tool can make radically different things
Democratization of Innovation and Design:
Personalization rather than Customization
I suspect that many of these effects will parallel those we have already observed in the music and publishing industries.
Materialization of Information. Because of its ability to translate the digital into the material (and the technology for ‘and back again’, e.g., 3d scanners) this will change the where and when of production and making. This will disintermediate the relations in our current economic infrastructure and it will decouple the supply chain from the product chain.
Universal Tool: no need to change the tool (production line) to switch what is being produced.
Democratization of Design: This will change the who in who designs products.
Democratization of Innovation: Moore’s law meets product evolution.
Personalization instead of customization.
Collaboration, Open Source and Sharing will produce new markets and economic forms.
Taken together this means that the classical barriers of market entry based upon scale will shift dramatically. All of which will give rise to many new business models; from distributed manufacturing, micro-manufacturing, pop-up manufacturing.