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Fast!
roger belveal
experience designer
techXpressionist sculptor
roger@belveal.com
belveal.com
@belvealUX
Focus Fast: A Design Think
“The whole world’s living
in a digital dream.
It’s not really there.
It’s all on the screen.
Makes me forget
who I am.
I’m an analog man.”
--
Joe Walsh
iMetaphorman - talk about metaphors
Copyright 2015 Roger Belveal 4
artist - sculptor
arc
spark
& flame
50+ 3D steel icons
8
TechXpressionism
Digital themes
invading real
space
Studies in Iconography
10
skeuomorphism
inverted
Interplay
of
Virtual
and
Reality
But we decide which is right
and which is an illusion.
- The Moody Blues
randomartdallas.com
Copyright 2015 Roger Belveal 14
randomartdallas.com
TechXpressions
Copyright 2015 Roger Belveal 15
Sparcline
Art for your
smart device
designing experiences
Copyright 2015 Roger Belveal 16
It’s
about
creating
experiences
randomartdallas.com
Celebrating the digital experience
TechXpressionism: Celebrating the digital eXperience
Now, let’s talk about UX design
UX 2 decades
Aerospace IT
Engineering CAD
Data Visualization
Publishing systems
CRM Call centers
Banking & insurance
Telephony integration
eCommerce
Airline Solutions
SaaS Applications
Usability test consulting
Responsive Cloud apps
Process Analysis
Mobile apps
Product management
UX 2 decades ago
Early 1990s
Today
Countless apps and web sites
Multiple industries
Hundreds of usability tests
Field studies
The GUI Wars
Collaborations
Problems solved
Innovations large and small
Breakthrough Designs
Booms
Busts
Downsizing and outsourcing
Mortgage collapse
Economic disasters
Endless Reorganizations
Two decades later
I held on to my Swingline
Introducing
iMetaphorman
co-presenter
and persona placeholder
My representative inside the slide deck
The
Lorem Ipsum
of personas
I get it! He’s a proxy.
Or… what’s that word?
The word
is Avatar
Here’s a story
Early Days
of user interface
Someone magically
pulls a design
out of the air
Then came
UX
Someone does
research…
and then
Someone magically
pulls a design
out of the air
Really?
Magic Genius Process Principles
Secret formula for design?
Potter Jobs Deming Norman
Usability Testing
There is nothing like
watching real people
interact with your site
to learn how people
interact with your site.
A wonderful Process!
Is this
really
what
Usability
testing is
about?
All you need to
make anything
usable….
Usability Kit
Throw it in,
Roll it around
and knock off
all the sharp
edges.
Perfect
smooth
& shiny
38
Rocks
Why make things
just usable?
Go for freaking
awesome!
Just usable?
Really?
Design Evolution
vs.
Revolution
We need Passing game and the
running game
AND a running game
Your running
game
Reliable tactical
gains, small yet
significant.
Evolutionary design is the short yard run
AND a running game
Steady
incremental
gains are good,
(rock tumbler)
But,
Evolution takes a long time.
Do you have 60 million years?
You need something faster!
You need (iii) hypothesis
“Psst..
Testing is not
really design.”
“You mean
Design is
about ideas?
I knew it!”
Measuring horses
didn’t produce
the automobile
Testing cars did
not land
Neil Armstrong
on the moon
There
are Many
kinds of
Testing
I’m right here
a
b
lean A B
Testing
a
b
How do you know
what to test?
lean
Is
this a
Journey in
Design Thinking?
We need Passing game and the
running game
AND a running game
Your passing
game
When you gain a
clear vision of
opportunity and
understand the
dynamics to go for it.
Revolutionary design (iii) is the long pass
Hypotheses can be
complex with risks
and dependences
Purpose Driven
You could call this
And the formula is…..
Sounds
catchy.
What does
it mean?
As
simple
as
possible
and
no
simpler
Explore
Cause & Effect
Form
Hypotheses
Test and
Implement
Effect
Ishikawa
Fishbone
diagram
Copyright 2015 Roger Belveal 63
Actual
fishbone.
Not a
diagram
What seems to
be the cause of
your problem?
Really useful for Diagnosing Problems
Problem
But Could it be a force for good?
Yes
Good Effect
A very useful tool for tracing Cause & Effect
Get it?
68
“Gonna Wannas”
In other words,
I seek
the elusive
Gonna
Wanna
70
What’s a
Gonna
Wanna?
I’m so glad you asked!
Copyright 2015 Roger Belveal 71
Give a mouse a
cookie and He's’
Gonna Wanna
glass of milk”….
Eat a pretzel,
and you’re
Gonna Wanna
drink more beer!
That’s circular, sort of
like a Pretzel.
Making paths Chain reactions
It’s Maslow’s
hierarchy
of needs
And it always
grows.
That’s the
point!
I just need
oxygen, water,
food, …
77
…and this lamp!
Effect
Effect
Effect
Hmmmm,
Looks like a
chain reaction..
Multiple
levels of
cause &
effect
Give analysts a
KPI and they’re
Gonna Wanna
dashboard!
2
1
Give an analyst a
dashboard and
he’s Gonna
Wanna custom
query!
23
Give him a
custom query
and he’s Gonna
Wanna save
query as favorite!
3
4
Let him save the
query as a
favorite and he’s
Gonna Wanna
make it’s output
into a custom KPI
& dashboard!
5
4
Give him his own
custom
dashboard and
he’s Gonna
Wanna look at it
every day!
People like it when you make them
smarter People like
products that
make them
smarter
At least
feel
smarter,
please!
Whole brain
nutrition
Design for:
Give any user any really
useful information and
maybe they’re Gonna
Wanna see it every day!
A customer on
your site every
day can become
aware or your
other offerings!
Reason for Repeat use
That’s the “Captain
Kangaroo Effect”
What is the
Captain
Kangaroo
Effect?
Popular MORNING kid’s TV show for twenty years
Why was he
the highest
paid person
at CBS?
Answer: The morning time slot drove the whole day
Copyright 2015 Roger Belveal 91
"The
Captain is
bigger than
all of us,"
-
Richard Salant,
president of
CBS News.
iMetaphorman
I can’t Focus on everything!Does your web site look like an episode of Hoarder's?
I can’t Focus on everything!Where to begin?
Usability Testing
Minimum Viable
Optimizely
Prototyping
AB Testing
Wireframes
Card Sort
Personas
Buyers’ journey
Mental models
Task Analysis
Process Engineering
Six Sigma
Design Studio
Workshops
iRise
Axure
HTML5unicorns
Heuristics
Web Stats
Design Thinking
Hypothesis Testing
WebFlow
WebFlow
wireframes
User stories
Use cases
Agile SDLC
RUP
Six Sigma
DMAIC
Kaizan
Deming
Scrum
Sprint
RAD Extreme
Adobe
Muse
CMS
Surveys
Lean
So many UX tools – what to do?
Focus on
everything!
Gonna take an
empathic
journey
It’s a journey of imagination
imagineImagine you
are a user…
Ahhh!
imagine
Imagine you are a user.
I know there may be many
types of users. Pick just
one for this exercise.
imagineWait,
This
might
be fun!
Rank
input by
customer
proximity
Customers
All Others
Customer
Facing
Copyright 2015 Roger Belveal 104
Concentration
of
Reflected Signal
Gathering data
also means
considering the
source and
methods and
interpreting and
adjusting
accordingly
106You gotta distill it jis’ right.
User Short Stories
Here are
your tools
Let’s role play customers / users
Obviously, if we do this with real users, no role playing needed
There are no wrong answers.
Write a brief
description
of yourself
step 1 imagine you are a customer
“I am ------
There may be multiple types. Pick just one to role play
u
whatever details you feel
might affect the user’s
attitude, approach, or
experience.
Costumes
optional
Tell me why
you are
here?
step 2 What is your goal?
“I want to ---
What brought you here to this site or product?
g
You may have multiple
goals. Pick one that you
think is most important to
focus on first.
“I expect --Tell me what
you expect to
see here
(at the site or product)
step 3 What are your Expectations?
May or may not be directly related to your goal
e
“I need ---Tell me what
you need to
find here.
step 4 What is the thing you need?
What is the object or feature you need to accomplish your goal?
o
Getting back to the
reason you came to the
site or product…
“I will--What you will
do with the
thing to
accomplish
your goal?
step 5 What is your action ?
Now, having found the thing you need, what will you do with it?
a
“You gotta
have ----
What details
really matter
for success?
step 6 Are there any critical details?
Not every detail, what are the critical make or break details?
d
Just the most important
details, not every bloody
idiosyncrasy.
Tell us what
you wrote on
the post-its
and why.
step 7 Share your story
Mutual sharing of stories – always a great conversation
The thing that
I need to to
accomplish
my goal
The Acton I
take to
accomplish it
Any
important
details
ao d
The thing that
I need to to
accomplish
my goal
The Acton I
take to
accomplish it
Any
important
details
ao d
May repeat with other tasks
Let this become a
conversation among
participants and probe
for elaboration.
Capture the
arrangement
step 11 Collect up notes – Examine Patterns!
Sometimes the arrangement means something
“We also
want the user
to…
Is it enough
that we enable
a customer to
accomplish
their goals?
step 8 What about company goals?
Now, stepping back into your self - Is empowering users enough ?
“What If we --What would
make this
really zing?
step 9 What would make this awesome?
Give us your best insights and tell us why
Now we collect insights
and innovative ideas as
hypotheses. More later.
“and ----I’m listening.
Please
elaborate…
step 10 What else?
There’s always more. And it comes through an empathy filter!
All additional information
gets told against a
backdrop of empathy
• Focus fast on Customer point of view
• Proven Solutions from professionals
• Empathy Filter – All input comes through an
empathetic persepctive
• Cultural Impact – Customer empathy is a unifying
factor in a healthy organization
Other Role Playing Benefits
You can make Personas
Enterprise
Decision-
maker
Enterprise
Researcher
Small
Business
Midsized
Company
Consumer Reseller Academic
Researcher
Stuart Torvalds - Enterprise Solutions Researcher
Senior IT Architect
Stuart is a seasoned Senior IT analyst
for a fortune company. He knows the
architecture inside out. He is the go-to
for an expert perspective on any IT
topic. Security is one of his many
responsibilities. He has a wide personal
network of experts and resources to
consult on any issue IT.
Goals:
Style / Approach
Pain
Delighter
“Tell me how it works”
Provide a sound technical assessment of a solution.
Needs to get to the facts about capability,
scalability, etc. and report them to decision makers.
Story / Description
Wants to understand the basics of the system for
himself, then and what other experts have to say,
key pros and cons. Will want to connect directly
with the experts to ask specific questions.
Hates having to sift through marketing material
to get at the facts. Hates bureaucracy.
Clear product descriptions and supporting
technical information, hierarchy presented to
enable easy drill down to his areas of interest.
Industry comparisons with competitors.
Primary Use Case
Assess available solutions, from scratch or from
a list of candidates. Evaluate the capabilities and
benefits of each with regard to addressing the
specific current and future needs business needs
Questions:
• What is the basic product
• Is it match for our needs?
• What do the industry experts say about it?
• What does my network say about it?
• How does it work?
• Capabilities? Specs? Options? Add-ons?
• Deficiencies? Weaknesses?
• Metrics on performance & reliability?
• Are there Case Studies?
• Agility to address new threats?
• Ease of installation and Maintenance
Products:
• Enterprise solutions
Enterprise
Customer Journey Maps
Trust in the
company &
Relationship
Technical Fit
What does this
company offer
me?
Does it fit my
needs?
Evaluate &
Implement
Who is this
company?
Discover this
company
I have needs
Ownership
Use
Buying
Decisions
Should I Trust
this company?
Exploration CustomerNegotiationAwareness Serious Shopping
? ???
This can compliment
and assist with other
popular methods
Connect this to:
• Agile User Stories
• Marketing customer Journey
• Use cases ( SDLC )
• Scenarios for usability testing
• Test cases (UAT & functional)
• Six Sigma / business process
engineering flows
Fast!
focus
fast
But these people still don’t get it!
The designer’s
struggle
Externalizing Design
Thinking
Its not enough to internalize a knack
for great design. You have to bring
along a whole team of non-designers.
insight
inspired
innovations
Translating insights into design
Making the magic part visible
And how to avoid jumping to conclusions
insight knowledge+ =
iii formula for innovation
Let’s capture it in the
Hypotheses Matrix
Fast!
Observation Hypothesis Innovation Other
Relevant
Evidence
Observed
What sparked
the idea?
> X = > y
Cause & Effect
(or correlation) What if
we…?
If this is true,
we should be
seeing…..
insight
O H I O O R E O
“Make X
larger.”
Risks Experiment Data Enjoy
What could
possibly go
wrong?
Decision
How can
this be
tested?
What do
the results
indicate?
Now what are
you going to do?
Enjoy the
benefits
R E D D I E
Don’t miss this
important step.
Manage Risk
1. What could go wrong?
2. Likelihood that it will?
3. Impact if it does?
Risk Assessment:
Risks Experiment Data Enjoy
What could
possibly go
wrong?
Decision
How can
this be
tested?
What do
the results
indicate?
Now what are
you going to do?
Enjoy the
benefits
R E D D I E
Risks Experiment Data Enjoy
What could
possibly go
wrong?
Decision
How can
this be
tested?
What do
the results
indicate?
Now what are
you going to do?
Enjoy the
benefits
R E D D I E
Risks Experiment Data Enjoy
What could
possibly go
wrong?
Decision
How can
this be
tested?
What do
the results
indicate?
Now what are
you going to do?
Enjoy the
benefits
R E D D I E
Risks Experiment Data Enjoy
What could
possibly go
wrong?
Decision
How can
this be
tested?
What do
the results
indicate?
Now what are
you going to do?
Enjoy the
benefits
R E D D I E
Risks Experiment Data Enjoy
What could
possibly go
wrong?
Decision
How can
this be
tested?
What do
the results
indicate?
Now what are
you going to do?
Enjoy the
benefits
R E D D I E
Why not to
over-do it with
ACRONYMS
Arbitrary
Confusing
Rhetoric
Only
Nullifies
Your
Meaning
Or, How about no Maze, just Cheese?
What if the
prize were
on the top of
the box?
With
even
more
inside?
Yes!
Fast!
Short Yardage Running Game - Beast Mode
We need Passing game and the
running game
AND a running game
Revolutionary design (iii) is the long pass
We need Passing game and the
running game
AND a running game
You need both
Running
+
Passing
Thank you!
roger belveal
experience designer
techXpressionist sculptor
roger@belveal.com
belveal.com
@belvealUX
Stay innovative,
my friends
Fast!
Making paths
Other metaphors
UX is the Simon
Copyright 2015 Roger Belveal 156
UXSEO
perfect
Harmony
“The whole world’s living
in a digital dream.
It’s not really there.
It’s all on the screen.
Makes me forget
who I am.
I’m an analog man.”
Joe Walsh
roger belveal
experience designer
techXpressionist sculptor
roger@belveal.com
belveal.com
@belvealUX
IT’S ABOUT EXPERIENCES

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Focus fast bigd15_roger_belveal_2015-09-19

Notas do Editor

  1. You have these cards on your chairs. We will be talking about what each of these things mean.
  2. Thank you for being here. With all the great talks to choose from, I really appreciate you coming My name is Roger Belveal I’m happy to be here As a Cancer survivor, I’m happy to be anywhere.
  3. We are in a cultural transformation by the digital technology. Its all about the experience
  4. This was what inspired My Favorite Machine and MyPhoneHenge. some large art pieces Many of you may remember from a couple of conferences ago.
  5. based on a sculptural style I created years ago in metal A sketch in space - to gives the eye just enough detail to draw in mind as a participant in the process.
  6. Welding is a lot like Photoshop except the brushes are hotter and you can get burned by flying pixels. And if an object appears in a selected state, don’t touch it. A friend ask how I do this with my shaky hands. (just something I inherited) I said like this. Have you seen my art? I’m going for the jagged look in contrast the slick aesthetic we do in the digital world all day long. Sculpture in steel is my therapy
  7. Some of you may have some of these.
  8. TechXpressionsism is brings these digital experiences out from behind the glass to invade our real space. We are threee dimensional creatures in a 3D world. When these meet is like the dream self and waking self meeting for cup of coffee.
  9. It was also geek humor, Poking fun at Skeumorphism
  10. I call it - Skeumorphism Inverted
  11. Crisscrossing the virtual line – Like Alice stepping in and out of the looking glass.
  12. Look closely at the wallpaper on this phone. This photo was snapped just a few minutes before. Skeumorphism Inverted
  13. This is time to put in plug for my friends at the “Random Art Gallery” RAG
  14. An exciting new venue in the Dallas Design district You can see my art there, and these things I call MySparcline.
  15. TechXpressionism I have a sparcline to give away – who can tell me where he term Sparkline comes from – with a K?
  16. The Difference between art and design is not the medium – its the purpose The purpose of art is what ever he artist wants it to be Design is about solving problems – usually someone else's problem. Usually some one who is trying do something. So note – when you design you are probably messing with someone else’s world. So first do no harm. Show some empathy toward your users. This is their world.
  17. Now, in my case what I like to do in art happens to involve experience. But that’s me. I make stuff I like, but I really get off on other people having a good time with it too
  18. Now , UX
  19. I began my UX career two decades ago – Here’s me with my silicon Graphics workstation. Who remembers SGI? Man was I young. Then I worked in all these business and IT environments
  20. Here we are today! From GUI wars to booms and busts,…. Many interesting experiences.
  21. I kept my Swingline!
  22. Meet my sidekick iMetaphorman.
  23. Hmmmm Did you get that?
  24. 2 seconds
  25. Early Days before UX, someone just pulled a design out of the air Usually a programmer
  26. Early Days before UX, someone just MAGICALLY pulled a design out of the air Usually a programmer
  27. Then came UX and
  28. We might do some research and then
  29. someone just pulled a design out of the air
  30. someone just MAGICALLY pulled a design out of the air
  31. someone just MAGICALLY pulled a design out of the air MAGIC?
  32. What’s the formula for design? Depends on who you ask. Edward Deming, the father of all quality improvement iterative design methods. Lean and Agile owe him homage
  33. Here’s a favorite process of mine For several years I specialized in usability testing. There is nothing like seeing real users interact with your site to learn how they interact with your site
  34. However, I also saw a lot of what I call Rock tumbler usability testing.
  35. Nice little kit, a lab, or a lab in a box, or online. And you throw any old thing in there
  36. Throw something in there. Roll it around until you knock all the sharp[p edges off And
  37. Perfect like magic
  38. Rocks. But di you mean to make rocks?
  39. Just usable? Isn’t that just like a boat that doesn’t sink. Or a tool that doesn’t break the first time you use it? Just usable? What year is this? The bar should be higher in 2015
  40. Evolution vs Revolution
  41. Evolutionary  is the short yeard run. and the running game Marshawn Lynch
  42. Evolution Lots of incremental gains. That’s great, but Marshawn Lynch
  43. IT takes a long time Do you have ^0 million years? Most of us don’t have that much time
  44. Don’t be shocked when I say Usability testing alone is not UX design
  45. Here’s another thing Henry Ford might have said, but probably didn’t.
  46. Testing was an important part of Apollo, but it was the minds of people like Robert Goddard that made it all happen.
  47. Testing of airplanes is critical but ….
  48. But airplanes come from designers and engineers. This is the very first 777 I saw inside while it was doing certification fight testing. - it was filled with testing gadgets of kinds - that tested engineer’s hypotheses and helped really smart people make design even better.
  49. Here’s that image again – Let’s start with the wishbone
  50. Lean gave us better testing – based on hypothesis
  51. But where do those hypotheses come from to test?> Fishbone to Wishbone  How do you get to that?
  52. Is it magic? Or Genius?
  53. Here’s that image again -
  54. Revolutionary - The long yardage pass It ca nbe complicatioed. And some risk. But potentially big gains Russell Wilson -
  55. Deliberate Conscious Design for experience
  56. What is the formula?
  57. Fishbone to Wishbone
  58. Its very simple
  59. very simple – and not really new
  60. Cause and Effect Hypotheses Testing and implementation
  61. Let’s talk about the Fishbone
  62. Ishikawa diagram useful for tracing casue and effect
  63. Actual fishbine is not really useful fro anything
  64. A (six A six Sigma tool for diagnosing problems Useful for when things are going wrong, But,… Something that was all about problems turned in to a positive?
  65. Can it be come a force fro good?
  66. Something that was all about problems turned in to a positive? Yes
  67. IF there are good effects we want to achieve, we can look at potential causes.
  68. This s about Gonna Wannas
  69. And Hunting for Gonna Wannas
  70. What is a Gonna Wanna? Like the children's book says
  71. This is a wonderful children's’ book. Give a mouse a cookie, he's "Gonna Wanna" glass of water. 
  72. Why does the bar serve free pretzels and salted nuts? They know the Gonna Wanna This one is circular, leads just back to more beer
  73. We are looking for bigger sequences than that, - like the mouse and cookie
  74. Maslow’s hierarchy of need says that this is predictable human behavior. You’ve seen it every time you show a design – it always sparks the client to want something more, doesn’t it?
  75. Maslow’s hierarchy of need Its always adding on something new
  76. It starts out simple. I just need water…and
  77. But it alwasys gets more complicated.
  78. We can follow a sequence of cause and effect backwards or forwards The better we do this better ultimate experience will be
  79. Give an analyst a KPI and they’re "Gonna Wanna” know the context – They’re Gonna Wanna dashboard
  80. "Give them a dashboard and they’re "Gonna Wanna” know What about this same data for the week before? Or this time last year? they’re "Gonna Wanna” Custom Query
  81. "Give them a custom query that’s really useful and they’re "Gonna Wanna” be able to able to run it every Tuesday. They’re "Gonna Wanna” save it as a favorite
  82. Let them save it as a favorite with some really useful data, and they’re "Gonna Wanna” see the some of that data as a constant KPI –
  83. "Give them a custom dashboard and KPI and they’re "Gonna Wanna” see it daily – every morning with my coffee – wait no – all day long
  84. People like thing that make them smarter
  85. Focus on Capabilities not features
  86. the full breadth and depth right brain involvement - this could be a whole nother talk
  87. "Give any user something really useful easy and informative and they’re "Gonna Wanna” see it daily – wait no – all day long
  88. That’s the Captain Kangaroo Effect
  89. Kid’s morning show back in the day before TV remote controls.
  90. Where the TV started in the morning is the channel where it was likely to remain throughout the day.
  91. New icons Walter Cronkite and Mike Wallace owe their careers to the Captain "The Captain is bigger than all of us," concedes Richard Salant, former president of CBS News.  Gentle Captain Kangaroo Is the Tough Skipper of a Show Now in Its 25th Year 1979 http://www.people.com/people/archive/article/0,,20074981,00.html
  92. Here’s that image again -
  93. Does your bloated cluttered app or web site look like an episode of Hoarder's? Where do you begin? Everyone agrees that there is too much stuff, but when you try to remove something, they go, No not that, or that, or that. How do you cut through the crap to what matters?
  94. The solutions can be almost as bad. What to do first? Or at all? You don’t have forever. And there are serious limitations on time, resources, access to users, What to do?
  95. Good Luck. We’re all counting on you
  96. The two way street of user experience in business We should know what we are trying to accomplish We need to also know what our customer is thinking and trying to accomplish when thy come to our product or site
  97. Remember Empathy?
  98. Let’s see it through out users’ eyes
  99. Let’s take a journey for a moment
  100. And imagine we are our users
  101. IT can be Frightening.
  102. Role playing can also be fun! Make the most of your customer – facing staff.
  103. Proximity to users / customers matters
  104. Staff, especially customer – facing. Some sales or service reps may have talked with hundreds or thoudsands of cusomers
  105. True north vs. Magnetic North – if you know the difference and can adjust accordingly, you will not be thrown off by the difference Having real users to compare against will ensure ou can do this and still get the bennies of the staff interviews
  106. In other words - It matters how you distill it
  107. This is the technique I call User Short Story Interviews
  108. Bring 2 to 5 people in a meeting room for one hour and hand them all a stack of Post it notes and pens If you can get your hands on real users, do them also! That’s where I invented this method.
  109. Instructions– Based on your knowledge of customers, pick one to role play. I know there may be multiple, pick one. Write a brief description of yourself, mainly about your role.
  110. Costumes optional -But please do get into it! You are the advocate for this user
  111. Tell me why you are here? What brought you here to this site or product? Of all the things that it could be, what was the one thing that brought you here?
  112. Now, aside from your goal, what do you expect to see when you come here? Based on all products and web sites you have used.
  113. What is the thing that you need in order to accomplish what you came for?
  114. Now, having found the thing you need, what will you do with it?
  115. Not every detail, what are the critical make or break details?
  116. Now share your story. This is a great conversation. Probe and follow where it leads. Keep the focus on the user point of view.
  117. Preserve the layout – Tape works pretty good - Sometimes the arrangement means something
  118. Now, stepping back into your self - Is empowering users enough ?
  119. Give us your best insights and tell us why. We collect everyone’s big idea and insights - Record it in the Hypotheses matrix – We’re Gonna talk about that in a minute.
  120. Got more time? More thoughts and ideas? Gather it all – capture it in the context of user experience and iii insight inspired innovation
  121. Bennies of this process
  122. You can make personas from this info
  123. My views on Personas - That’s another talk -
  124. You can also make Customer Journeys – That’s another talk too
  125. If your company is doing similar things, User Short Stories can help Contributes to these things with a empathetic spin Empathy is really simple – this is not mysterious stuff I am talking about
  126. Here’s that image again -
  127. As a Designer, you spend your life trying to internalize the knack for doing great design. Then suddenly you find you have to explain it - especially to people that are really stupid! Damn it
  128. As a Designer, you spend your life trying to internalize the knack for doing great design. Then suddenly you find you have to explain it - especially to people that are really stupid! Damn it Its not enough to internalize a knack for great design. You have to bring along a team of non-designers.
  129. Insight inspired innovations -
  130. This is not the Jump to Conclusions mat.
  131. New Insight + existing knowledge = innovation Let’s capture it in a Hypotheses Matrix
  132. First I want tot talk about the cultural phenomenon that is happening all around us and that we are a part of.
  133. Everything ends up in a spreadsheet
  134. Risks
  135. This is really important
  136. Everything has risks, even leaving eveything the same Especially, /the Impact
  137. Risks
  138. Moving forward with your experiment – In production if little or no risk - Otherwise in a usability lab or a simulation
  139. Make sense out of the data
  140. – Eventually you’ll need to make a decssion.
  141. Enjoy your success BTW, Notice the odd spelling of REDDIE acronym Don’t Force Acronyms
  142. ACRONYM
  143. We want to make less of this
  144. And more of this
  145. Or just cheez
  146. What if we put the Prize at the top of the crackerjack
  147. Here’s that image again This is process
  148. Most of us have a great running game Marshawn Lynch
  149. We need to improve our Passing game Russell Wilson -
  150. evolutionary AND  revolutionary Your Passing game and the running game You need both Use them well Pete Carroll
  151. Tweet me at @belvealUX or @belvealART
  152. Bio - roger belveal UX - UX designer of 2 decades +
  153. These are for free
  154. Do you get that? UX is the Simon Harmonize with Paul Simon until one day they figure out you are not really needed.
  155. Tweet me at @belvealUX or @belvealART