On the 12th of March, Art Director Gabriel Tamborini and Designer Gabriel Tamborini took over the Apple store Sydney, offering up their insights and tips on designing for digital in a mobile world.
Find out more about Reactive's takeover of the Apple store here http://bit.ly/PJgBHR
6. OF AUSTRALIANS OWN A
SMARTPHONE
65%
MILLION AUSSIES ARE
EMBRACING MOBILE
15.2
REFERENCED FROM: WWW.THINKWITHGOOGLE.COM/MOBILEPLANETTHE CURRENT STATE OF MOBILE
7. OF USERS BROWSE DAILY ON
THEIR MOBILE DEVICE
REFERENCED FROM: WWW.THINKWITHGOOGLE.COM/MOBILEPLANET
90%
OF THEIR DAILY MEDIA
INTERACTION
38%
THE CURRENT STATE OF MOBILE
8. WE SEARCH ON OUR MOBILE
1ST OVER OTHER DEVICES
REFERENCED FROM: WWW.THINKWITHGOOGLE.COM/MOBILEPLANET
1
OF SEARCH IS
LOCATION BASED
77%
THE CURRENT STATE OF MOBILE
ST
9. WOULD RATHER GIVE UP TV
THAN THEIR MOBILE DEVICE
REFERENCED FROM: WWW.THINKWITHGOOGLE.COM/MOBILEPLANET
30%
SAY THEIR MOBILE IS THE BEST
WAY TO KILL BOREDOM
67%
THE CURRENT STATE OF MOBILE
10. THE CURRENT STATE OF MOBILE
TODAY,
NOT DESIGNING
FOR MOBILE IS
STUPID.
39. NATIVE MOBILE APP
AN APPLICATION DEVELOPED FOR USE
ON A PARTICULAR DEVICE.
POSITIVES NEGATIVES
• Works with the device’s built-in features (e.g. accelerometer, GPS,
light sensors, bluetooth, WiFi)
• Because they are native, they can use the devices native
interactions, making the design experience more seamless for
user.
• They perform faster on the device
• Content can be accessed offline once the app is installed as it can
be downloaded with the app
!
!
!
• Native apps tend to be a more expensive proposition, especially
when they need to be re-created for multiple platforms
• The cost of maintenance in much higher, as multiple versions
needs to be managed
• The process of getting the app approved at the app store can prove
to be long and tedious
• Users on mobile platforms may be on different versions, which
means you need to make sure your app is backwards compatible as
well
!
!
40. MOBILE SPECIFIC WEBSITE
A SITE OPTIMISED SPECIFICALLY
FOR THE MOBILE EXPERIENCE.
POSITIVES NEGATIVES
• Typically a simplified experience of the website that focuses on
giving users quick access to the most important information
relevant to them as they explore via a mobile device (e.g. click to
call, location information, enquiry forms)
• No download or installation required, unlike a mobile application
!
!
!
!
!
!
• Is a variation of your desktop website, and therefore requires its
own content, separate from the desktop website
• Mobile websites do not use native operating system interactions;
they’re defined by HTML and CSS which means they may run
slower or be more restrictive
• Cannot be accessed offline, like a mobile app
!
!
!
!
!
41. RESPONSIVE WEBSITE
POSITIVES NEGATIVES
A SITE CREATED TO DELIVER AN OPTIMAL
VIEWING EXPERIENCE ACROSS A WIDE
RANGE OF DEVICES.
• You only need to manage content in one place, rather than having
to re-create content to suit different experiences
• Any updates to a responsive website are applied across the
viewing experience as well (desktop, mobile, tablet)
• Your website will optimise to suit any device it’s being viewed on,
meaning your site is accessible by anyone, no matter how they’re
exploring it
!
!
!
!
• Designing and developing a responsive website means you need to
consider how your site will work across all devices at one time
• Creating content for responsive websites means you need to
consider how your content will react to the layout changes as it
gets resized (e.g. images in portrait/landscape)
• Less real-estate on mobile devices and users who are on the move
means you need to consider how your experience supports a users
behaviour more thoroughly
!
!
!
!
43. THE BRIEF
WHAT IF YOU COULD CREATE A
DELIGHTFUL MOBILE EXPERIENCE
THAT HELPED CONNECT VIVID SYDNEY
WITH ITS VISITORS?
44. THE BRIEF
THINK ABOUT…
• What mobile experiences could you create that makes the festival a more
delightful, interactive and engaging experience?
• What could you do to keep people in the loop and up-to-date with what’s going on
at the festival while out and about?
• How could you use social media to connect visitors with the festival or its
contributors??
• How could you encourage creatives to get involved and share their ideas as part of
the festival?
• What if you could use your mobile device to connect and interact with a light
installation? what could you do?
45. 1. GET INTO GROUPS
OF 4-5
2. SKETCH AN IDEA & GIVE
IT AN ELEVATOR PITCH
3. PRESENT THE IDEA
BACK TO EVERYONE
!
THE PLAN