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IT in Business
                        Chapter 1


Slides By Rana Usman Sattar
Student Of BBA(Hons)
PMAS Arid Agriculture University Rawalpindi
Gmail: ranaa.usman@gmail.com
Facebook: usman.shan86@yahoo.com


                                              Lecturer: Omair Gull
A World of Computers
 Computers are everywhere: at work, at
  school, and at home.
 People use all types and sizes of computers
  for a variety of reasons and in a range of
  places.
 Computers are a primary means of local
  and global communication for billions of
  people.
 Through computers, society has instant
  access to information from around the
  globe.
A World of Computers
   Local and national news
    weather reports
   sports scores
   airline schedules
   telephone directories
   maps and directions
   job listings
   credit reports
   countless forms of educational material
    always are accessible.
A World of Computers
 As technology continues to
  advance, computers
 have become a part of everyday life.
 Many people believe that computer literacy is
  vital to success in today’s world. Computer
  literacy, also known as digital
  literacy, involves having a current knowledge
  and understanding of computers and their
  uses.
 The requirements that determine computer
  literacy change as technology changes, you
  must keep up with these changes to remain
  computer literate.
What Is a Computer?
   A computer is an electronic device,
    operating under the control of
    instructions stored in its own memory,
    that can accept data, process the data
    according to specified rules, produce
    results, and store the results for future
    use.
Data and Information
 Data is a collection of unprocessed
  items, which can include text, numbers,
  images, audio, and video. Information
  conveys meaning and is useful to
  people.
 Information Processing Cycle
 Computers process data (input) into
  information (output). Computers carry
  out processes using instructions, which
  are the steps that tell the computer how
  to perform a particular task.
 series of input, process, output, and
  storage activities as the information
  processing cycle.
The Components of a Computer
 A computer contains many
  electric, electronic, and mechanical
  components known as hardware.
 These components include input
  devices, output devices, a system
  unit, storage devices, and
  communications devices.
Input Devices
 An input device is any hardware
  component that allows you to enter
  data and instructions into a computer.
 Five widely used input devices are the
  keyboard, mouse, microphone, scann
  er, and Web cam.
Output Devices
 An output device is any hardware
 component that conveys information
  to one or more people.
 Three commonly used output devices
  are a printer, a monitor, and speakers.
System Unit
 The system unit is a case that
  contains the electronic components of
  the computer that are used to process
  data.
 The circuitry of the system unit usually
  is part of or is connected to a circuit
  board called the motherboard.
 Two main components on the
  motherboard are the processor and
  memory.
Storage Devices
 Storage holds data, instructions, and
  information for future use.
 A computer keeps
  data, instructions, and information on
  storage media .
 A storage device records (writes)
  and/or retrieves (reads) items to and
  from storage media. Drives and
  readers/writers, which are types of
  storage devices
Communications Devices
   A communications device is a
    hardware component that enables a
    computer to send (transmit) and
    receive data, instructions, and
    information to and from one or more
    computers or mobile devices.
Advantages of Using
Computers
 Speed
 Reliability
 Consistency
 Storage
 Communications
Disadvantages of Using
Computers
 Health Risks
 Violation of Privacy
 Public Safety
 Impact on Labor Force
 Impact on Environment
Categories of Computers
 Industry experts typically classify
  computers in seven categories:
 personal computers (desktop)
 mobile computers and mobile devices
 game consoles
 servers
 mainframes,
 supercomputers
 embedded computers
Personal Computers
 A personal computer is a computer
  that can perform all of its input,
  processing, output, and storage
  activities by itself.
 A personal computer contains a
  processor, memory, and one or more
  input, output, and storage devices.
 Personal computers also often contain
  a communications device.
Desktop Computers
 A desktop computer is designed so
  that the system unit, input devices,
  output devices, and any other devices fit
  entirely on or under a desk or table.
 Others, such as a gaming desktop
  computer and home theater PC, target a
  specific audience.
 The gaming desktop computer offers
  high-quality audio, video, and graphics
  with optimal performance for
  sophisticated single-user and networked
  or Internet multiplayer games.
Mobile Computers and Mobile Devices

   A mobile computer is a personal
    computer you can carry from place to
    place. Similarly, a mobile device is a
    computing device small enough to
    hold in your hand.
Notebook Computers

 A notebook computer, also called a
  laptop computer, is a portable, personal
  computer often designed to fit on your
  lap.
 Notebook computers are thin and
  lightweight, yet they can be as powerful
  as the average desktop computer.
 A netbook, which is a type of notebook
  computer, is smaller, lighter, and often
  not as powerful as a traditional notebook
  computer.
Tablet PCs
 Tablet PC is a special type of
  notebook computer that allows you to
  write or draw on the screen using a
  digital pen.
 With a digital pen, users write or draw by
  pressing the pen on the screen, and
  issue instructions to the Tablet PC by
  tapping on the screen.
 Tablet PCs are useful especially for
  taking notes in lectures, at
  meetings, conferences, and other forums
  where the standard notebook computer
Mobile Devices
 Mobile devices, which are small enough
 to carry in a pocket, usually do not have
  disk drives. Instead, these devices store
  programs and data permanently on
  special memory inside the system unit or
  on small storage media such as memory
  cards.
 Five popular types of mobile devices are
  smart phones, PDAs, handheld
  computers, portable media players, and
  digital cameras.
Game Consoles
 A game console is a mobile
  computing device designed for single-
  player or multiplayer video games
 Three popular models are Microsoft’s
  Xbox 360, Nintendo’s Wii (pronounced
  wee), and Sony’s PlayStation 3.
 Some models use cartridges to store
  games; others use a memory card or a
  miniature optical disc.
 Many handheld game consoles can
  communicate wirelessly with other
  similar consoles for multiplayer gaming
Servers
 A server controls access to the
  hardware, software, and other
  resources on a network and provides
  a centralized storage area for
  programs, data, and information.
 Servers can support from two to
  several thousand connected
  computers at the same time.
Mainframes
 A mainframe is a
  large, expensive, powerful computer
  that can handle hundreds or
  thousands of connected users
  simultaneously.
 Mainframes store tremendous
  amounts of data, instructions, and
  information. Most major corporations
  use mainframes for business
  activities.
Supercomputers
 A supercomputer is the fastest, most
  powerful computer and the most
  expensive.
 Applications requiring
  complex, sophisticated mathematical
  calculations use supercomputers.
 Large-scale simulations and applications
  in medicine, aerospace, automotive
  design, online banking, weather
  forecasting, nuclear energy
  research, and petroleum exploration use
  a supercomputer.
Embedded Computers
   An embedded computer is a special-purpose
    computer that functions as a component in a larger
    product.
   mobile and digital telephones,
   digital televisions,
   cameras,
   video recorders,
   DVD players and recorders,
   answering machines
   security monitoring
   systems, appliances, lights
   engine control modules,
   airbag controller, cruise control
   Remote monitoring systems, power monitors,
   machine controllers, medical devices
Elements of an Information System

To be valuable, information must be
 accurate, organized, timely,
 accessible, useful, and cost effective
 to produce.
 Hardware
 Software
 Data
 People
 Procedures
Categories of Users
Home user
 Small office/home office (SOHO) user
 Mobile user
 Power user
 Enterprise user
Computer Applications in Society

   Finance
    ◦ finance software to balance
      checkbooks, pay bills, track personal
      income and expenses, manage
      investments, and evaluate financial plans.
   Education
    ◦ Many schools and companies equip labs
      and classrooms with computers
Computer Applications in Society
   Government
    ◦ A government provides society with direction
      by making and administering policies.
    ◦ To provide citizens with up-to-date
      information, most government offices have
      Web sites.
   Health Care
    ◦ Whether you are visiting a family doctor for a
      regular checkup, having lab work or an out
      patient test, or being rushed in for emergency
      surgery, the medical staff around you will be
      using computers for various purposes.
Computer Applications in Society
   Science
    ◦ All branches of science, from biology to
      astronomy to meteorology, use computers to
      assist them with collecting, analyzing, and
      modeling data.
    ◦ Scientists also use the Internet to
      communicate with colleagues around the
      world.
   Publishing
    ◦ Publishing is the process of making works
      available to the public.
    ◦ These works include
      books, magazines, newspapers, music, film,
      and video.
Computer Applications in Society
   Travel
    ◦ As you make the journey, you may interact
      with some of the latest technology like
      navigation system.
   Manufacturing
    ◦ Computer-aided manufacturing (CAM) refers
      to the use of computers to assist with
      manufacturing processes such as fabrication
      and assembly.
    ◦ Industries use CAM to reduce product
      development costs, shorten a product’s time
      to market, and stay ahead of the competition.

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Chapter 1

  • 1. IT in Business Chapter 1 Slides By Rana Usman Sattar Student Of BBA(Hons) PMAS Arid Agriculture University Rawalpindi Gmail: ranaa.usman@gmail.com Facebook: usman.shan86@yahoo.com Lecturer: Omair Gull
  • 2. A World of Computers  Computers are everywhere: at work, at school, and at home.  People use all types and sizes of computers for a variety of reasons and in a range of places.  Computers are a primary means of local and global communication for billions of people.  Through computers, society has instant access to information from around the globe.
  • 3. A World of Computers  Local and national news  weather reports  sports scores  airline schedules  telephone directories  maps and directions  job listings  credit reports  countless forms of educational material always are accessible.
  • 4. A World of Computers  As technology continues to advance, computers  have become a part of everyday life.  Many people believe that computer literacy is vital to success in today’s world. Computer literacy, also known as digital literacy, involves having a current knowledge and understanding of computers and their uses.  The requirements that determine computer literacy change as technology changes, you must keep up with these changes to remain computer literate.
  • 5. What Is a Computer?  A computer is an electronic device, operating under the control of instructions stored in its own memory, that can accept data, process the data according to specified rules, produce results, and store the results for future use.
  • 6. Data and Information  Data is a collection of unprocessed items, which can include text, numbers, images, audio, and video. Information conveys meaning and is useful to people.  Information Processing Cycle Computers process data (input) into information (output). Computers carry out processes using instructions, which are the steps that tell the computer how to perform a particular task.  series of input, process, output, and storage activities as the information processing cycle.
  • 7. The Components of a Computer  A computer contains many electric, electronic, and mechanical components known as hardware.  These components include input devices, output devices, a system unit, storage devices, and communications devices.
  • 8. Input Devices  An input device is any hardware component that allows you to enter data and instructions into a computer.  Five widely used input devices are the keyboard, mouse, microphone, scann er, and Web cam.
  • 9. Output Devices  An output device is any hardware  component that conveys information to one or more people.  Three commonly used output devices are a printer, a monitor, and speakers.
  • 10. System Unit  The system unit is a case that contains the electronic components of the computer that are used to process data.  The circuitry of the system unit usually is part of or is connected to a circuit board called the motherboard.  Two main components on the motherboard are the processor and memory.
  • 11. Storage Devices  Storage holds data, instructions, and information for future use.  A computer keeps data, instructions, and information on storage media .  A storage device records (writes) and/or retrieves (reads) items to and from storage media. Drives and readers/writers, which are types of storage devices
  • 12. Communications Devices  A communications device is a hardware component that enables a computer to send (transmit) and receive data, instructions, and information to and from one or more computers or mobile devices.
  • 13. Advantages of Using Computers  Speed  Reliability  Consistency  Storage  Communications
  • 14. Disadvantages of Using Computers  Health Risks  Violation of Privacy  Public Safety  Impact on Labor Force  Impact on Environment
  • 15. Categories of Computers  Industry experts typically classify computers in seven categories:  personal computers (desktop)  mobile computers and mobile devices  game consoles  servers  mainframes,  supercomputers  embedded computers
  • 16. Personal Computers  A personal computer is a computer that can perform all of its input, processing, output, and storage activities by itself.  A personal computer contains a processor, memory, and one or more input, output, and storage devices.  Personal computers also often contain a communications device.
  • 17. Desktop Computers  A desktop computer is designed so that the system unit, input devices, output devices, and any other devices fit entirely on or under a desk or table.  Others, such as a gaming desktop computer and home theater PC, target a specific audience.  The gaming desktop computer offers high-quality audio, video, and graphics with optimal performance for sophisticated single-user and networked or Internet multiplayer games.
  • 18. Mobile Computers and Mobile Devices  A mobile computer is a personal computer you can carry from place to place. Similarly, a mobile device is a computing device small enough to hold in your hand.
  • 19. Notebook Computers  A notebook computer, also called a laptop computer, is a portable, personal computer often designed to fit on your lap.  Notebook computers are thin and lightweight, yet they can be as powerful as the average desktop computer.  A netbook, which is a type of notebook computer, is smaller, lighter, and often not as powerful as a traditional notebook computer.
  • 20. Tablet PCs  Tablet PC is a special type of notebook computer that allows you to write or draw on the screen using a digital pen.  With a digital pen, users write or draw by pressing the pen on the screen, and issue instructions to the Tablet PC by tapping on the screen.  Tablet PCs are useful especially for taking notes in lectures, at meetings, conferences, and other forums where the standard notebook computer
  • 21. Mobile Devices  Mobile devices, which are small enough  to carry in a pocket, usually do not have disk drives. Instead, these devices store programs and data permanently on special memory inside the system unit or on small storage media such as memory cards.  Five popular types of mobile devices are smart phones, PDAs, handheld computers, portable media players, and digital cameras.
  • 22. Game Consoles  A game console is a mobile computing device designed for single- player or multiplayer video games  Three popular models are Microsoft’s Xbox 360, Nintendo’s Wii (pronounced wee), and Sony’s PlayStation 3.  Some models use cartridges to store games; others use a memory card or a miniature optical disc.  Many handheld game consoles can communicate wirelessly with other similar consoles for multiplayer gaming
  • 23. Servers  A server controls access to the hardware, software, and other resources on a network and provides a centralized storage area for programs, data, and information.  Servers can support from two to several thousand connected computers at the same time.
  • 24. Mainframes  A mainframe is a large, expensive, powerful computer that can handle hundreds or thousands of connected users simultaneously.  Mainframes store tremendous amounts of data, instructions, and information. Most major corporations use mainframes for business activities.
  • 25. Supercomputers  A supercomputer is the fastest, most powerful computer and the most expensive.  Applications requiring complex, sophisticated mathematical calculations use supercomputers.  Large-scale simulations and applications in medicine, aerospace, automotive design, online banking, weather forecasting, nuclear energy research, and petroleum exploration use a supercomputer.
  • 26. Embedded Computers  An embedded computer is a special-purpose computer that functions as a component in a larger product.  mobile and digital telephones,  digital televisions,  cameras,  video recorders,  DVD players and recorders,  answering machines  security monitoring  systems, appliances, lights  engine control modules,  airbag controller, cruise control  Remote monitoring systems, power monitors,  machine controllers, medical devices
  • 27. Elements of an Information System To be valuable, information must be accurate, organized, timely, accessible, useful, and cost effective to produce.  Hardware  Software  Data  People  Procedures
  • 28. Categories of Users Home user  Small office/home office (SOHO) user  Mobile user  Power user  Enterprise user
  • 29. Computer Applications in Society  Finance ◦ finance software to balance checkbooks, pay bills, track personal income and expenses, manage investments, and evaluate financial plans.  Education ◦ Many schools and companies equip labs and classrooms with computers
  • 30. Computer Applications in Society  Government ◦ A government provides society with direction by making and administering policies. ◦ To provide citizens with up-to-date information, most government offices have Web sites.  Health Care ◦ Whether you are visiting a family doctor for a regular checkup, having lab work or an out patient test, or being rushed in for emergency surgery, the medical staff around you will be using computers for various purposes.
  • 31. Computer Applications in Society  Science ◦ All branches of science, from biology to astronomy to meteorology, use computers to assist them with collecting, analyzing, and modeling data. ◦ Scientists also use the Internet to communicate with colleagues around the world.  Publishing ◦ Publishing is the process of making works available to the public. ◦ These works include books, magazines, newspapers, music, film, and video.
  • 32. Computer Applications in Society  Travel ◦ As you make the journey, you may interact with some of the latest technology like navigation system.  Manufacturing ◦ Computer-aided manufacturing (CAM) refers to the use of computers to assist with manufacturing processes such as fabrication and assembly. ◦ Industries use CAM to reduce product development costs, shorten a product’s time to market, and stay ahead of the competition.