Mais conteúdo relacionado Mais de Michael Greene (12) 5 Concepts to Future-Proof Learners3. pts App
nce
co lly pro ly con
ply sona
Ap er fess cep
p ion ts
ally
Teach c
ustome
apply t r to
hem
14. wh ere
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pture ast
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Brain Dump
15. wh ere
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16. wh ere
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18. Make use of a digital brain. You can find stuff easier and
you’ll never have that “on the tip of my tongue” feeling
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26. think like a designer
is problem solving
Intention Creation Iteration
27. Inter
preta
Discovery tion
deation
I
designthinkingforeducators.com
Experim
entation tion
Evolu
28. We are all designers, solving problems is
what the classroom is all about.
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34. A pastime of illiterate wretched creatures
who are stupefied by their daily jobs, a
machine of mindlessness and dissolution
George Duhamel
cinema in 1930’s
40. Business Leadership Teamwork Medicine
Psychology Astrology Business
Ethics Anthropology Politics Sociology
Fantasy Religion
Economics
Epidemics
Sociology Leadership
Astrology Fantasy
Ethnicity Medicine
Critical Thinking Politics
Ethics Anthropology Ethnicity Astrology
Economics Psychology
Teamwork Epidemics Terrorism
46. applying game design
thinking & mechanics
to non-games
Gamification to make them more
fun and engaging
51. Level
sts s
Q ue
Poi nts
Game Mechanics
Achieve
me en ts
nts oin tm
App
53. When done right, gaming your classroom
can influence learning - in a good way
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55. Do what you love. Love what you do.
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