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Belief Revision applied to Neurorehabilitation Therapy
1st International Conference on Immersive Technology (Virtual reality, augmented, virtual, mixed reality, and AI) 2020
18 November 2020
Clinical Psychology
(Bachelor and Master)
Research Fellow at
Psychological and
Neuroscience Laboratory
PhD Student Human-
Computer Interaction/
Research Fellow at
NeuroRehabLab
Background
I’m a Informatics Engineering PhD student. I'm currently working as a
Research Fellow/Programmer on the "BRANT – Belief Revision applied to
Neurorehabilitation Therapy" project and my main contribution is game
development.
NeuroRehabLab
Most of the research develop
within the neurorehablab is
focused on HCI. Using technology
to improve physical and mental
rehabilitation.
NeuroRehabLab
NeuRow: Online Rowing VR for Motor-Imagery Training
doi: 10.5220/0005939400430053
Reh@City v2.0: a comprehensive virtual reality cognitive
training system based on personalized and adaptive
simulations of activities of daily living
doi: 10.1186/s12984-020-00691-5
NeuroRehabLab - Outputs
Neurow / Reh@city
NeuroRehabLab
KAVE: Building Kinect Based CAVE Automatic Virtual
Environments, Methods for Surround-Screen Projection
Management, Motion Parallax and Full-Body Interaction
Support
doi: 10.1145/3229092
Musiquence: a framework to customize music and
reminiscence cognitive stimulation activities for the dementia
population.
doi: 10.1109/EXPAT.2019.8876575
Kave / Musiquence
NeuroRehabLab - Outputs
NeuroRehabLab
Task Generator
TASK GENERATOR:
Personalizing Cognitive Training
doi: 10.1145/2838944.2838945
The TG is a free and worldwide accessible
tool (neurorehabilitation.m-
iti.org/TaskGenerator), able to generate
personalized paper-and-pencil cognitive
rehabilitation programs in PDF format,
composed by a set of 11 tasks
NeuroRehabLab - Outputs
NeuroRehabLabBelief Revision applied to Neurorehabilitation Therapy
NeuroRehabLabBelief Revision applied to Neurorehabilitation Therapy
• Cognitive deficits are common after brain injury, dementia and normal cognitive
decline due to aging. These impact the performance of activities of daily living
and limit people’s independence, with a high monetary and societal cost.
• Cognitive rehabilitation has been shown to be the most effective way to address
this problem.
NeuroRehabLabBelief Revision applied to Neurorehabilitation Therapy
• Cognitive deficits are common after brain injury, dementia and normal cognitive
decline due to aging. These impact the performance of activities of daily living
and limit people’s independence, with a high monetary and societal cost.
• Cognitive rehabilitation has been shown to be the most effective way to address
this problem.
However, current rehabilitation
has some limitations:
NeuroRehabLabBelief Revision applied to Neurorehabilitation Therapy
• Cognitive deficits are common after brain injury, dementia and normal cognitive
decline due to aging. These impact the performance of activities of daily living
and limit people’s independence, with a high monetary and societal cost.
• Cognitive rehabilitation has been shown to be the most effective way to address
this problem.
a) Rehabilitation tools are not adaptive, and may not be
adequate for every patient.
NeuroRehabLabBelief Revision applied to Neurorehabilitation Therapy
• Cognitive deficits are common after brain injury, dementia and normal cognitive
decline due to aging. These impact the performance of activities of daily living
and limit people’s independence, with a high monetary and societal cost.
• Cognitive rehabilitation has been shown to be the most effective way to address
this problem.
a) Rehabilitation tools are not adaptive, and may not be
adequate for every patient.
b) Interventions are time consuming and have a high cost,
and are usually implemented in clinical environments.
NeuroRehabLabBelief Revision applied to Neurorehabilitation Therapy
• Cognitive deficits are common after brain injury, dementia and normal cognitive
decline due to aging. These impact the performance of activities of daily living
and limit people’s independence, with a high monetary and societal cost.
• Cognitive rehabilitation has been shown to be the most effective way to address
this problem.
How can these issues be
surpassed?
NeuroRehabLabBelief Revision applied to Neurorehabilitation Therapy
BRaNT is an interdisciplinary effort to create a new set of Information and Communication Technologies (ICT) for at home
rehabilitation that addresses scientific limitations of current practices and provides solutions for the sustainability of health
systems and contributes to the improvement of quality of life of patients.
What is BRaNT?
NeuroRehabLabBRaNT - Framework
NeuroRehabLabBRaNT - Framework
NeuroRehabLabBRaNT - Framework
NeuroRehabLabBRaNT - Framework
NeuroRehabLabBRaNT - Framework
NeuroRehabLabBRaNT - Framework
NeuroRehabLabBRaNT - Framework
a) If patient
performance is in
the accordance to
expectation,
b) Data shows patient
evolution or
involution, the
patient profile is
updated and a new
difficulty is set,
c) Statistically unlikely
change or
inconsistent data is
detected, and the
HP is contacted to
reassess the
situation and train
BR-E.
NeuroRehabLabBRaNT - Framework
NeuroRehabLabBRaNT
What is being done at the moment?
• Insertion of normalized data of neuropsychological assessment tests into the database.
NeuroRehabLabBRaNT
What is being done at the moment?
• Developement of GUI and user tests.
NeuroRehabLabBRaNT
What is being done at the moment?
Development of Serious Games using Unity Engine.
NeuroRehabLabBRaNT
What is being done at the moment?
Assessment of possible patients in nursery homes.
NeuroRehabLabBRaNT - Conclusion
BRaNT
Cost
Reduction
Artificial
Intelligence
Personalized
therapyBRaNT is an interdisciplinary effort to create a new set of Information
and Communication Technologies (ICT) for at home rehabilitation
that addresses scientific limitations of current practices and provides
solutions for the sustainability of health systems and contributes to
the improvement of quality of life of patients.
NeuroRehabLabReferences
Almeida, Y., Sirsat, M. S., i Badia, S. B., & Fermé, E. (2020). AI-Rehab: A Framework for AI Driven Neurorehabilitation
Training-The Profiling Challenge. In HEALTHINF (pp. 845-853).
Gonçalves, A., & Bermúdez, S. (2018). KAVE: building Kinect based CAVE automatic virtual environments, methods for
surround-screen projection management, motion parallax and full-body interaction support. Proceedings of the ACM on
Human-Computer Interaction, 2(EICS), 1-15.
Faria, A. L., Pinho, M. S., & i Badia, S. B. (2020). A comparison of two personalization and adaptive cognitive rehabilitation
approaches: a randomized controlled trial with chronic stroke patients. Journal of neuroengineering and
rehabilitation, 17(1), 1-15.
Ferreira, L. D. A., Cavaco, S., & i Badia, S. B. (2019, June). Musiquence: a framework to customize music and reminiscence
cognitive stimulation activities for the dementia population. In 2019 5th Experiment International Conference (exp.
at'19) (pp. 359-364). IEEE.
Vourvopoulos, A., Ferreira, A., & i Badia, S. B. (2016, July). NeuRow: an immersive VR environment for motor-imagery
training with the use of brain-computer interfaces and vibrotactile feedback. In International Conference on Physiological
Computing Systems (Vol. 2, pp. 43-53). SCITEPRESS.
THANK YOUTHANK YOU
diogo.aa.branco@gmail.com

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XR presentation Diogo Branco

  • 1. Belief Revision applied to Neurorehabilitation Therapy 1st International Conference on Immersive Technology (Virtual reality, augmented, virtual, mixed reality, and AI) 2020 18 November 2020
  • 2. Clinical Psychology (Bachelor and Master) Research Fellow at Psychological and Neuroscience Laboratory PhD Student Human- Computer Interaction/ Research Fellow at NeuroRehabLab Background I’m a Informatics Engineering PhD student. I'm currently working as a Research Fellow/Programmer on the "BRANT – Belief Revision applied to Neurorehabilitation Therapy" project and my main contribution is game development.
  • 3. NeuroRehabLab Most of the research develop within the neurorehablab is focused on HCI. Using technology to improve physical and mental rehabilitation.
  • 4. NeuroRehabLab NeuRow: Online Rowing VR for Motor-Imagery Training doi: 10.5220/0005939400430053 Reh@City v2.0: a comprehensive virtual reality cognitive training system based on personalized and adaptive simulations of activities of daily living doi: 10.1186/s12984-020-00691-5 NeuroRehabLab - Outputs Neurow / Reh@city
  • 5. NeuroRehabLab KAVE: Building Kinect Based CAVE Automatic Virtual Environments, Methods for Surround-Screen Projection Management, Motion Parallax and Full-Body Interaction Support doi: 10.1145/3229092 Musiquence: a framework to customize music and reminiscence cognitive stimulation activities for the dementia population. doi: 10.1109/EXPAT.2019.8876575 Kave / Musiquence NeuroRehabLab - Outputs
  • 6. NeuroRehabLab Task Generator TASK GENERATOR: Personalizing Cognitive Training doi: 10.1145/2838944.2838945 The TG is a free and worldwide accessible tool (neurorehabilitation.m- iti.org/TaskGenerator), able to generate personalized paper-and-pencil cognitive rehabilitation programs in PDF format, composed by a set of 11 tasks NeuroRehabLab - Outputs
  • 7. NeuroRehabLabBelief Revision applied to Neurorehabilitation Therapy
  • 8. NeuroRehabLabBelief Revision applied to Neurorehabilitation Therapy • Cognitive deficits are common after brain injury, dementia and normal cognitive decline due to aging. These impact the performance of activities of daily living and limit people’s independence, with a high monetary and societal cost. • Cognitive rehabilitation has been shown to be the most effective way to address this problem.
  • 9. NeuroRehabLabBelief Revision applied to Neurorehabilitation Therapy • Cognitive deficits are common after brain injury, dementia and normal cognitive decline due to aging. These impact the performance of activities of daily living and limit people’s independence, with a high monetary and societal cost. • Cognitive rehabilitation has been shown to be the most effective way to address this problem. However, current rehabilitation has some limitations:
  • 10. NeuroRehabLabBelief Revision applied to Neurorehabilitation Therapy • Cognitive deficits are common after brain injury, dementia and normal cognitive decline due to aging. These impact the performance of activities of daily living and limit people’s independence, with a high monetary and societal cost. • Cognitive rehabilitation has been shown to be the most effective way to address this problem. a) Rehabilitation tools are not adaptive, and may not be adequate for every patient.
  • 11. NeuroRehabLabBelief Revision applied to Neurorehabilitation Therapy • Cognitive deficits are common after brain injury, dementia and normal cognitive decline due to aging. These impact the performance of activities of daily living and limit people’s independence, with a high monetary and societal cost. • Cognitive rehabilitation has been shown to be the most effective way to address this problem. a) Rehabilitation tools are not adaptive, and may not be adequate for every patient. b) Interventions are time consuming and have a high cost, and are usually implemented in clinical environments.
  • 12. NeuroRehabLabBelief Revision applied to Neurorehabilitation Therapy • Cognitive deficits are common after brain injury, dementia and normal cognitive decline due to aging. These impact the performance of activities of daily living and limit people’s independence, with a high monetary and societal cost. • Cognitive rehabilitation has been shown to be the most effective way to address this problem. How can these issues be surpassed?
  • 13. NeuroRehabLabBelief Revision applied to Neurorehabilitation Therapy BRaNT is an interdisciplinary effort to create a new set of Information and Communication Technologies (ICT) for at home rehabilitation that addresses scientific limitations of current practices and provides solutions for the sustainability of health systems and contributes to the improvement of quality of life of patients. What is BRaNT?
  • 20. NeuroRehabLabBRaNT - Framework a) If patient performance is in the accordance to expectation, b) Data shows patient evolution or involution, the patient profile is updated and a new difficulty is set, c) Statistically unlikely change or inconsistent data is detected, and the HP is contacted to reassess the situation and train BR-E.
  • 22. NeuroRehabLabBRaNT What is being done at the moment? • Insertion of normalized data of neuropsychological assessment tests into the database.
  • 23. NeuroRehabLabBRaNT What is being done at the moment? • Developement of GUI and user tests.
  • 24. NeuroRehabLabBRaNT What is being done at the moment? Development of Serious Games using Unity Engine.
  • 25. NeuroRehabLabBRaNT What is being done at the moment? Assessment of possible patients in nursery homes.
  • 26. NeuroRehabLabBRaNT - Conclusion BRaNT Cost Reduction Artificial Intelligence Personalized therapyBRaNT is an interdisciplinary effort to create a new set of Information and Communication Technologies (ICT) for at home rehabilitation that addresses scientific limitations of current practices and provides solutions for the sustainability of health systems and contributes to the improvement of quality of life of patients.
  • 27. NeuroRehabLabReferences Almeida, Y., Sirsat, M. S., i Badia, S. B., & Fermé, E. (2020). AI-Rehab: A Framework for AI Driven Neurorehabilitation Training-The Profiling Challenge. In HEALTHINF (pp. 845-853). Gonçalves, A., & Bermúdez, S. (2018). KAVE: building Kinect based CAVE automatic virtual environments, methods for surround-screen projection management, motion parallax and full-body interaction support. Proceedings of the ACM on Human-Computer Interaction, 2(EICS), 1-15. Faria, A. L., Pinho, M. S., & i Badia, S. B. (2020). A comparison of two personalization and adaptive cognitive rehabilitation approaches: a randomized controlled trial with chronic stroke patients. Journal of neuroengineering and rehabilitation, 17(1), 1-15. Ferreira, L. D. A., Cavaco, S., & i Badia, S. B. (2019, June). Musiquence: a framework to customize music and reminiscence cognitive stimulation activities for the dementia population. In 2019 5th Experiment International Conference (exp. at'19) (pp. 359-364). IEEE. Vourvopoulos, A., Ferreira, A., & i Badia, S. B. (2016, July). NeuRow: an immersive VR environment for motor-imagery training with the use of brain-computer interfaces and vibrotactile feedback. In International Conference on Physiological Computing Systems (Vol. 2, pp. 43-53). SCITEPRESS.