The document discusses the BRaNT project, which aims to develop new technologies for at-home cognitive rehabilitation. It notes that current rehabilitation has limitations in that tools lack adaptability and interventions are time-consuming. BRaNT seeks to address this through personalized therapy delivered via an artificial intelligence-driven framework. The framework will use data from neuropsychological assessments to create personalized rehabilitation programs and serious games. It will continuously monitor patient performance and adapt difficulty levels accordingly to improve outcomes while reducing costs. The project aims to enhance cognitive rehabilitation and quality of life for patients.
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
XR presentation Diogo Branco
1. Belief Revision applied to Neurorehabilitation Therapy
1st International Conference on Immersive Technology (Virtual reality, augmented, virtual, mixed reality, and AI) 2020
18 November 2020
2. Clinical Psychology
(Bachelor and Master)
Research Fellow at
Psychological and
Neuroscience Laboratory
PhD Student Human-
Computer Interaction/
Research Fellow at
NeuroRehabLab
Background
I’m a Informatics Engineering PhD student. I'm currently working as a
Research Fellow/Programmer on the "BRANT – Belief Revision applied to
Neurorehabilitation Therapy" project and my main contribution is game
development.
3. NeuroRehabLab
Most of the research develop
within the neurorehablab is
focused on HCI. Using technology
to improve physical and mental
rehabilitation.
4. NeuroRehabLab
NeuRow: Online Rowing VR for Motor-Imagery Training
doi: 10.5220/0005939400430053
Reh@City v2.0: a comprehensive virtual reality cognitive
training system based on personalized and adaptive
simulations of activities of daily living
doi: 10.1186/s12984-020-00691-5
NeuroRehabLab - Outputs
Neurow / Reh@city
5. NeuroRehabLab
KAVE: Building Kinect Based CAVE Automatic Virtual
Environments, Methods for Surround-Screen Projection
Management, Motion Parallax and Full-Body Interaction
Support
doi: 10.1145/3229092
Musiquence: a framework to customize music and
reminiscence cognitive stimulation activities for the dementia
population.
doi: 10.1109/EXPAT.2019.8876575
Kave / Musiquence
NeuroRehabLab - Outputs
6. NeuroRehabLab
Task Generator
TASK GENERATOR:
Personalizing Cognitive Training
doi: 10.1145/2838944.2838945
The TG is a free and worldwide accessible
tool (neurorehabilitation.m-
iti.org/TaskGenerator), able to generate
personalized paper-and-pencil cognitive
rehabilitation programs in PDF format,
composed by a set of 11 tasks
NeuroRehabLab - Outputs
8. NeuroRehabLabBelief Revision applied to Neurorehabilitation Therapy
• Cognitive deficits are common after brain injury, dementia and normal cognitive
decline due to aging. These impact the performance of activities of daily living
and limit people’s independence, with a high monetary and societal cost.
• Cognitive rehabilitation has been shown to be the most effective way to address
this problem.
9. NeuroRehabLabBelief Revision applied to Neurorehabilitation Therapy
• Cognitive deficits are common after brain injury, dementia and normal cognitive
decline due to aging. These impact the performance of activities of daily living
and limit people’s independence, with a high monetary and societal cost.
• Cognitive rehabilitation has been shown to be the most effective way to address
this problem.
However, current rehabilitation
has some limitations:
10. NeuroRehabLabBelief Revision applied to Neurorehabilitation Therapy
• Cognitive deficits are common after brain injury, dementia and normal cognitive
decline due to aging. These impact the performance of activities of daily living
and limit people’s independence, with a high monetary and societal cost.
• Cognitive rehabilitation has been shown to be the most effective way to address
this problem.
a) Rehabilitation tools are not adaptive, and may not be
adequate for every patient.
11. NeuroRehabLabBelief Revision applied to Neurorehabilitation Therapy
• Cognitive deficits are common after brain injury, dementia and normal cognitive
decline due to aging. These impact the performance of activities of daily living
and limit people’s independence, with a high monetary and societal cost.
• Cognitive rehabilitation has been shown to be the most effective way to address
this problem.
a) Rehabilitation tools are not adaptive, and may not be
adequate for every patient.
b) Interventions are time consuming and have a high cost,
and are usually implemented in clinical environments.
12. NeuroRehabLabBelief Revision applied to Neurorehabilitation Therapy
• Cognitive deficits are common after brain injury, dementia and normal cognitive
decline due to aging. These impact the performance of activities of daily living
and limit people’s independence, with a high monetary and societal cost.
• Cognitive rehabilitation has been shown to be the most effective way to address
this problem.
How can these issues be
surpassed?
13. NeuroRehabLabBelief Revision applied to Neurorehabilitation Therapy
BRaNT is an interdisciplinary effort to create a new set of Information and Communication Technologies (ICT) for at home
rehabilitation that addresses scientific limitations of current practices and provides solutions for the sustainability of health
systems and contributes to the improvement of quality of life of patients.
What is BRaNT?
20. NeuroRehabLabBRaNT - Framework
a) If patient
performance is in
the accordance to
expectation,
b) Data shows patient
evolution or
involution, the
patient profile is
updated and a new
difficulty is set,
c) Statistically unlikely
change or
inconsistent data is
detected, and the
HP is contacted to
reassess the
situation and train
BR-E.
26. NeuroRehabLabBRaNT - Conclusion
BRaNT
Cost
Reduction
Artificial
Intelligence
Personalized
therapyBRaNT is an interdisciplinary effort to create a new set of Information
and Communication Technologies (ICT) for at home rehabilitation
that addresses scientific limitations of current practices and provides
solutions for the sustainability of health systems and contributes to
the improvement of quality of life of patients.
27. NeuroRehabLabReferences
Almeida, Y., Sirsat, M. S., i Badia, S. B., & Fermé, E. (2020). AI-Rehab: A Framework for AI Driven Neurorehabilitation
Training-The Profiling Challenge. In HEALTHINF (pp. 845-853).
Gonçalves, A., & Bermúdez, S. (2018). KAVE: building Kinect based CAVE automatic virtual environments, methods for
surround-screen projection management, motion parallax and full-body interaction support. Proceedings of the ACM on
Human-Computer Interaction, 2(EICS), 1-15.
Faria, A. L., Pinho, M. S., & i Badia, S. B. (2020). A comparison of two personalization and adaptive cognitive rehabilitation
approaches: a randomized controlled trial with chronic stroke patients. Journal of neuroengineering and
rehabilitation, 17(1), 1-15.
Ferreira, L. D. A., Cavaco, S., & i Badia, S. B. (2019, June). Musiquence: a framework to customize music and reminiscence
cognitive stimulation activities for the dementia population. In 2019 5th Experiment International Conference (exp.
at'19) (pp. 359-364). IEEE.
Vourvopoulos, A., Ferreira, A., & i Badia, S. B. (2016, July). NeuRow: an immersive VR environment for motor-imagery
training with the use of brain-computer interfaces and vibrotactile feedback. In International Conference on Physiological
Computing Systems (Vol. 2, pp. 43-53). SCITEPRESS.