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OREGON ADOLESCENT
GAMBLING BEHAVIOR STUDY
Problem Gambling Services Regional Conferences
September 2018
Thomas L. Moore, PhD (Herbert & Louis LLC)
Rachel R. Volberg, PhD (Gemini Research, LTD)
Randal Jones, PhD (Southern Utah University)
Debi Elliott, PhD (Portland State University)
Amber Johnson PhD (Portland State University)
Tiffany Conklin, MUS (Portland State University)
Sponsored by the Oregon Council on Problem Gambling
Funding Provided By:
Oregon HealthAuthority
Health Systems Division
Problem Gambling Services Unit
Study Purpose
Replicate previous Oregon adolescent studies
(1998, 2008) to assess changes in gambling
behaviors, demographic characteristics of
gamblers, estimated rates of disordered
gambling, and emerging considerations.
Study Approach
 Randomized statewide paired telephone
interviews of adolescents, between the ages of
12 and 17 years, with a parent or guardian.
 Address Based Sampling (ABS) and
Computer Assisted Telephone Interviewing
(CATI).
 Initial letters with post cards to opt out sent to
33,345 households in Oregon with a high
probability of having an adolescent. Plus an
additional 7,000 households added later.
 Final pool of 35,235 households randomly
assigned across the state
 Confidence Level 95%
Instrument Domains
 Gambling activities, preferred gambling
activities, frequency, location and
environment
 Attitudes towards gambling
 Wellness factors and high risk activities
including peer influence
 Awareness of treatment availability,
perception of treatability, and the perceived
preventability of problem gambling.
 Social gaming activities
 Demographics
Instrument Domains - continued
 For the adolescent:
 South Oaks Gambling Scale – Revised for
Adolescents (SOGS-RA)
 Canadian Adolescent Gambling Inventory
(CAGI) Gambling Problem Severity
Subscale (GPSS)
 For the parent and guardian:
 Perceptions of adolescents gambling
activities
 Average time for completion:
o Adolescent ≈ 11 minutes
o Parent/Guardian ≈ 17 minutes
Terminology
 Problem gambling: generalized term for
anyone who gambles and has continuing
problems related to gambling regardless of
severity.
 Disordered gambling: specific clinical
terminology and criteria relating to the number
of problem areas associated with gambling by
an individual during a defined time period.
Determined by a clinical assessment by a
qualified professional.
 At-risk gambling: gambling rates as
determined by non-clinical approaches using
surveys based on clinical assessment
instruments/protocols. Attempts to identify a
category of gamblers who may transition to
more severe problems.
“Disfavored” Terminology
 Problem gambler
 Pathological gambling/gambler
 Compulsive gambling/gambler
The Sample
Adolescent Age and Gender
n
Sample
%
Oregon
%
Variance
%
Gender
Female 696 46.3 48.9 -2.6
Male 805 53.6 51.1 2.5
Age
12 102 6.8 16.1 -9.3
13 186 12.4 16.5 -4.1
14 261 17.4 16.9 0.5
15 306 20.4 16.7 3.7
16 312 20.8 16.7 4.1
17 333 22.2 17.0 5.2
1500 100.0 100.0 0.0
 Total sample of matched pairs: 1503
 Average age: 15.0 years (sd 1.5)
 Males: 15.1 years; Females 15.0 years
The Sample
Grade Level by Gender
(Percent of Total Sample)
All Males Females
7th
8.8 9.8 7.8
8th 13.2 11.1 15.7
9th 17.4 17.9 17.0
10th 21.4 21.5 21.3
11th 20.1 21.0 19.1
12th 16.2 16.1 16.2
Other 2.4 2.2 2.6
Not Currently Enrolled 0.3 0.2 0.4
The Sample
Race/Ethnicity (Percent)
All Males Females
White/Caucasian 89.7 90.1 89.4
Hispanic/Latino 7.7 7.0 8.5
Native American 7.0 6.5 7.6
Asian 4.6 5.0 4.2
Black/African American 2.7 2.6 2.7
Native Hawaiian/Pacific Island 2.1 2.0 2.2
Alaska Native 0.3 0.4 0.1
Don't Know 1.2 0.6 1.9
Other 2.3 2.5 2.0
Gambling Activities
76
63
55
66
46
40
0
10
20
30
40
50
60
70
80
90
100
1998 2008 2016
Adolescent Lifetime & Current Year Gambling
(In Percent)
Lifetime
Current Year
Linear (Lifetime)
Linear (Current Year)
70.0
59.6 64.5
56.5
87.0
78.2 82.9
85.8
0.0
10.0
20.0
30.0
40.0
50.0
60.0
70.0
80.0
90.0
100.0
1997 2001 2006 2015
Past Year
Lifetime
Linear (Past Year)
Linear (Lifetime)
Oregon Past Year and Lifetime Adult
Gambling Rates
13
*In percentages
Reasons for gambling
Reason All Males Females
(In Percent)
Entertainment/fun 81 86 74 **
For excitement/challenge 58 62 52 **
To socialize 55 59 51 *
To win money 38 41 34
Support worthy causes 34 37 46 **
Curiosity 25 27 23
As a hobby 6 6 6
Distraction from problems 3 4 2
* significant
Gambling Activities
 88.8% reported “social gaming”; 44.7% four
or more time per week; 22% reported
spending money on social gaming.
14.8
13.6 13.1
9.1
7.8
5.4
3.8
1.7 1.1 0.5 0.3 0.1
15.7
0
5
10
15
20
Past Year Gambling by Game
(In Percent)
Percent
Estimating Problem/Disordered
Gambling Rates
Caveats
 There is no universally agreed “gold”
standard
 There is no universally agreed scoring
protocol for existing instruments
Estimated Problem/Disordered
Gambling Rates
SOGS-RA
2016 2008 1998
Narrow Broad Narrow Broad Narrow Broad
Level % % % % % %
Non-Gambler 93.8 66.0 38.6 38.6 34.0 34.0
Non-Problem
Gambler
4.4 31.8 55.5 54.7 50.7 50.7
At Risk 1.7 2.0 4.6 5.2 5.0 11.2
Problem 0.1 0.2 1.3 1.5 1.4 4.1
CAGI
Category %
No Problem 96.9
Low to Moderate 2.7
High 0.4
Estimated Problem/Disordered
Combined Adult Gambling Rates
 1997 3.3%
 2001 2.3%
 2006 2.7%
 2015 2.6%
Attitudes
24.5
37.5
26.3
27.1
32.8
57.6
74.5
1.5
49.6
51.2
58.9
48.8
43.1
25.7
19.8
5.9
21.1
8.9
12.7
19.5
19.2
12.1
4.3
19.8
4.8
2.4
2.2
4.6
4.9
4.7
1.3
72.8
0.0 20.0 40.0 60.0 80.0 100.0
The Majority Of Youth Who Gamble Do It To
Make Money
A Child With A Parent Who Gambles Is More
Likely To Develop Gambling Problems
Youth Who Gamble Might Also Commit Illegal
Acts To Finance Gambling
The Popularity Of Gambling Is Having A Bad
Effect On Young People
Lottery Retailers Do A Good Job Of Making
Gambling Not Accessible To Kids
Schools Do A Good Job Of Making Gambling Not
Accessible To Kids
Your Parents/Guardians Do A Good Job Of
Making Gambling Not Accessible To Kids
In General, Gambling Is A Good Way To Make
Money
Completely Agree Somewhat Agree Somewhat Disagree Completely Disagree
Attitudes Continued
3.6
1.1
3.6
0.3
54.4
14.3
7.9
22.5
6.5
22.5
4.8
34.6
48.4
53.9
37.5
24.1
37.5
49.5
7.4
25.7
30.2
36.4
68.4
36.4
45.3
3.7
11.5
8.1
0.0 20.0 40.0 60.0 80.0 100.0
Betting On Games Of Chance Is A Harmless
Family Activity
Gambling Is A Good Way To Keep Youth Away
From Alcohol/Drugs
Kids Are Gambling At School
Girls Gamble More Than Boys
Gambling Can Become A Problem For Young
People
Youth Who Bet Money Have Problems At
School
The Majority Of Youth Who Gamble Also Use
Alcohol/Drugs
Completely Agree Somewhat Agree Somewhat Disagree Completely Disagree
Awareness
29.5
4.5
5.3
45.4
46.6
69.5
84.9
93.7
54.2
52.2
1.0
10.6
1.0
0.5
1.2
0.0 10.0 20.0 30.0 40.0 50.0 60.0 70.0 80.0 90.0 100.0
Gambling Treatment Is Available In Oregon
Gambling Treatment Effective
Gambling Problems Can Be Prevented Through
Education and Awareness
Saw/Heard Ads Problem Gambling Problems &
Where to Go For Help
Aware If There Is A Toll-Free Number To Get Help
For Gambling Problems
No Yes Don’t Know
Wellness
 97.4% Very happy or happy with life in the past month
 13.1% Worried, anxious, or upset always or often in the
past month
 1.3% daily, weekly, or monthly nicotine use in past year
 2.9% daily, weekly, or monthly alcohol
 2.6% daily, weekly, or monthly marijuana
 0.3% daily, weekly, or monthly other drug
 0.9% gambled rather than going to school or studying
 23.2% cut school at least one time
 4.7% stole something
 5.5% bullied someone at least once in the past year
 25.7% were bullied at least once in the past year
 2.7% hung out with friends who were in gangs
Wellness Support
(In percent)
Talked with:
Parent
Guardian
Teacher
Tobacco 72.2 80.2
Alcohol 81.5 86.4
Marijuana 75.2 81.2
Other Drugs 65.9 80.1
Sex education 75.8 83.6
Gambling 47.3 42.6
Driving Safely 89.0 59.1
None of the above 4.5 4.6
Don't Know 0.1 0.0
Adolescents of Parents/Guardians
who gambled are more likely to gamble
than adolescents whose parent/guardian
does not gamble
(Based on Lifetime Activities)
 Charitable games (1.6x as likely)
 Internet with not spending money (1.8x)
 Fantasy Sports (6.0x)
 Other games not at a casino (1.8x)
 Games of skill (2.2x)
 Sports teams (1.8x)
 Cards not at a casino (2.7x)
Parents/Guardians
Underestimate the amount of money
their adolescent spends on gambling!
Who do you know anyone who has, or may
have, a problem with gambling?
(In percent)
Yes 7.5
Parent 0.7
Sibling 0.2
Another relative 3.7
Family Friend 1.1
Your friend 1.9
Someone else 1.1
Preferred method for getting information
Vehicle %
INTERNET 63.9
PARENT 40.5
SCHOOL/TEACHERS 33.1
OTHER INFLUENTIAL ADULTS 25.9
FRIENDS 24.9
TV ADS 21.4
BOOKS 15.8
YOU TUBE 12.8
RADIO ADS 12.7
FACEBOOK 10.8
INSTAGRAM 10.8
MAGAZINES 8.9
TWITTER 7.2
INTERNET ADS/POPUPS 6.5
OTHER (email, phone, text, news papers) 13.3
DON'T KNOW 0.9
Social “Gaming”
 88.8% “social gaming” during past year
 44.7% four or more time per week
 22.3% spending money
 92.7% playing at home
 58.3% playing by self: Males 45.2%; Females 74.3%
 35.4% playing with family: Males 45.9%; Females 23.4%
 Favorite games:
 Shooter/Action Adventure 22.7%: Males 34.2%; Females 8.3%
 Strategy 16.0%
 Sports 10.0%
 Puzzle 9.1%: Females 15.8%; Males 3.7%
End

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Oregon Adolescent Gambling Behavior Study

  • 1. OREGON ADOLESCENT GAMBLING BEHAVIOR STUDY Problem Gambling Services Regional Conferences September 2018 Thomas L. Moore, PhD (Herbert & Louis LLC) Rachel R. Volberg, PhD (Gemini Research, LTD) Randal Jones, PhD (Southern Utah University) Debi Elliott, PhD (Portland State University) Amber Johnson PhD (Portland State University) Tiffany Conklin, MUS (Portland State University) Sponsored by the Oregon Council on Problem Gambling
  • 2. Funding Provided By: Oregon HealthAuthority Health Systems Division Problem Gambling Services Unit
  • 3. Study Purpose Replicate previous Oregon adolescent studies (1998, 2008) to assess changes in gambling behaviors, demographic characteristics of gamblers, estimated rates of disordered gambling, and emerging considerations.
  • 4. Study Approach  Randomized statewide paired telephone interviews of adolescents, between the ages of 12 and 17 years, with a parent or guardian.  Address Based Sampling (ABS) and Computer Assisted Telephone Interviewing (CATI).  Initial letters with post cards to opt out sent to 33,345 households in Oregon with a high probability of having an adolescent. Plus an additional 7,000 households added later.  Final pool of 35,235 households randomly assigned across the state  Confidence Level 95%
  • 5. Instrument Domains  Gambling activities, preferred gambling activities, frequency, location and environment  Attitudes towards gambling  Wellness factors and high risk activities including peer influence  Awareness of treatment availability, perception of treatability, and the perceived preventability of problem gambling.  Social gaming activities  Demographics
  • 6. Instrument Domains - continued  For the adolescent:  South Oaks Gambling Scale – Revised for Adolescents (SOGS-RA)  Canadian Adolescent Gambling Inventory (CAGI) Gambling Problem Severity Subscale (GPSS)  For the parent and guardian:  Perceptions of adolescents gambling activities  Average time for completion: o Adolescent ≈ 11 minutes o Parent/Guardian ≈ 17 minutes
  • 7. Terminology  Problem gambling: generalized term for anyone who gambles and has continuing problems related to gambling regardless of severity.  Disordered gambling: specific clinical terminology and criteria relating to the number of problem areas associated with gambling by an individual during a defined time period. Determined by a clinical assessment by a qualified professional.  At-risk gambling: gambling rates as determined by non-clinical approaches using surveys based on clinical assessment instruments/protocols. Attempts to identify a category of gamblers who may transition to more severe problems.
  • 8. “Disfavored” Terminology  Problem gambler  Pathological gambling/gambler  Compulsive gambling/gambler
  • 9. The Sample Adolescent Age and Gender n Sample % Oregon % Variance % Gender Female 696 46.3 48.9 -2.6 Male 805 53.6 51.1 2.5 Age 12 102 6.8 16.1 -9.3 13 186 12.4 16.5 -4.1 14 261 17.4 16.9 0.5 15 306 20.4 16.7 3.7 16 312 20.8 16.7 4.1 17 333 22.2 17.0 5.2 1500 100.0 100.0 0.0  Total sample of matched pairs: 1503  Average age: 15.0 years (sd 1.5)  Males: 15.1 years; Females 15.0 years
  • 10. The Sample Grade Level by Gender (Percent of Total Sample) All Males Females 7th 8.8 9.8 7.8 8th 13.2 11.1 15.7 9th 17.4 17.9 17.0 10th 21.4 21.5 21.3 11th 20.1 21.0 19.1 12th 16.2 16.1 16.2 Other 2.4 2.2 2.6 Not Currently Enrolled 0.3 0.2 0.4
  • 11. The Sample Race/Ethnicity (Percent) All Males Females White/Caucasian 89.7 90.1 89.4 Hispanic/Latino 7.7 7.0 8.5 Native American 7.0 6.5 7.6 Asian 4.6 5.0 4.2 Black/African American 2.7 2.6 2.7 Native Hawaiian/Pacific Island 2.1 2.0 2.2 Alaska Native 0.3 0.4 0.1 Don't Know 1.2 0.6 1.9 Other 2.3 2.5 2.0
  • 12. Gambling Activities 76 63 55 66 46 40 0 10 20 30 40 50 60 70 80 90 100 1998 2008 2016 Adolescent Lifetime & Current Year Gambling (In Percent) Lifetime Current Year Linear (Lifetime) Linear (Current Year)
  • 13. 70.0 59.6 64.5 56.5 87.0 78.2 82.9 85.8 0.0 10.0 20.0 30.0 40.0 50.0 60.0 70.0 80.0 90.0 100.0 1997 2001 2006 2015 Past Year Lifetime Linear (Past Year) Linear (Lifetime) Oregon Past Year and Lifetime Adult Gambling Rates 13 *In percentages
  • 14. Reasons for gambling Reason All Males Females (In Percent) Entertainment/fun 81 86 74 ** For excitement/challenge 58 62 52 ** To socialize 55 59 51 * To win money 38 41 34 Support worthy causes 34 37 46 ** Curiosity 25 27 23 As a hobby 6 6 6 Distraction from problems 3 4 2 * significant
  • 15. Gambling Activities  88.8% reported “social gaming”; 44.7% four or more time per week; 22% reported spending money on social gaming. 14.8 13.6 13.1 9.1 7.8 5.4 3.8 1.7 1.1 0.5 0.3 0.1 15.7 0 5 10 15 20 Past Year Gambling by Game (In Percent) Percent
  • 16. Estimating Problem/Disordered Gambling Rates Caveats  There is no universally agreed “gold” standard  There is no universally agreed scoring protocol for existing instruments
  • 17. Estimated Problem/Disordered Gambling Rates SOGS-RA 2016 2008 1998 Narrow Broad Narrow Broad Narrow Broad Level % % % % % % Non-Gambler 93.8 66.0 38.6 38.6 34.0 34.0 Non-Problem Gambler 4.4 31.8 55.5 54.7 50.7 50.7 At Risk 1.7 2.0 4.6 5.2 5.0 11.2 Problem 0.1 0.2 1.3 1.5 1.4 4.1 CAGI Category % No Problem 96.9 Low to Moderate 2.7 High 0.4
  • 18. Estimated Problem/Disordered Combined Adult Gambling Rates  1997 3.3%  2001 2.3%  2006 2.7%  2015 2.6%
  • 19. Attitudes 24.5 37.5 26.3 27.1 32.8 57.6 74.5 1.5 49.6 51.2 58.9 48.8 43.1 25.7 19.8 5.9 21.1 8.9 12.7 19.5 19.2 12.1 4.3 19.8 4.8 2.4 2.2 4.6 4.9 4.7 1.3 72.8 0.0 20.0 40.0 60.0 80.0 100.0 The Majority Of Youth Who Gamble Do It To Make Money A Child With A Parent Who Gambles Is More Likely To Develop Gambling Problems Youth Who Gamble Might Also Commit Illegal Acts To Finance Gambling The Popularity Of Gambling Is Having A Bad Effect On Young People Lottery Retailers Do A Good Job Of Making Gambling Not Accessible To Kids Schools Do A Good Job Of Making Gambling Not Accessible To Kids Your Parents/Guardians Do A Good Job Of Making Gambling Not Accessible To Kids In General, Gambling Is A Good Way To Make Money Completely Agree Somewhat Agree Somewhat Disagree Completely Disagree
  • 20. Attitudes Continued 3.6 1.1 3.6 0.3 54.4 14.3 7.9 22.5 6.5 22.5 4.8 34.6 48.4 53.9 37.5 24.1 37.5 49.5 7.4 25.7 30.2 36.4 68.4 36.4 45.3 3.7 11.5 8.1 0.0 20.0 40.0 60.0 80.0 100.0 Betting On Games Of Chance Is A Harmless Family Activity Gambling Is A Good Way To Keep Youth Away From Alcohol/Drugs Kids Are Gambling At School Girls Gamble More Than Boys Gambling Can Become A Problem For Young People Youth Who Bet Money Have Problems At School The Majority Of Youth Who Gamble Also Use Alcohol/Drugs Completely Agree Somewhat Agree Somewhat Disagree Completely Disagree
  • 21. Awareness 29.5 4.5 5.3 45.4 46.6 69.5 84.9 93.7 54.2 52.2 1.0 10.6 1.0 0.5 1.2 0.0 10.0 20.0 30.0 40.0 50.0 60.0 70.0 80.0 90.0 100.0 Gambling Treatment Is Available In Oregon Gambling Treatment Effective Gambling Problems Can Be Prevented Through Education and Awareness Saw/Heard Ads Problem Gambling Problems & Where to Go For Help Aware If There Is A Toll-Free Number To Get Help For Gambling Problems No Yes Don’t Know
  • 22. Wellness  97.4% Very happy or happy with life in the past month  13.1% Worried, anxious, or upset always or often in the past month  1.3% daily, weekly, or monthly nicotine use in past year  2.9% daily, weekly, or monthly alcohol  2.6% daily, weekly, or monthly marijuana  0.3% daily, weekly, or monthly other drug  0.9% gambled rather than going to school or studying  23.2% cut school at least one time  4.7% stole something  5.5% bullied someone at least once in the past year  25.7% were bullied at least once in the past year  2.7% hung out with friends who were in gangs
  • 23. Wellness Support (In percent) Talked with: Parent Guardian Teacher Tobacco 72.2 80.2 Alcohol 81.5 86.4 Marijuana 75.2 81.2 Other Drugs 65.9 80.1 Sex education 75.8 83.6 Gambling 47.3 42.6 Driving Safely 89.0 59.1 None of the above 4.5 4.6 Don't Know 0.1 0.0
  • 24. Adolescents of Parents/Guardians who gambled are more likely to gamble than adolescents whose parent/guardian does not gamble (Based on Lifetime Activities)  Charitable games (1.6x as likely)  Internet with not spending money (1.8x)  Fantasy Sports (6.0x)  Other games not at a casino (1.8x)  Games of skill (2.2x)  Sports teams (1.8x)  Cards not at a casino (2.7x)
  • 25. Parents/Guardians Underestimate the amount of money their adolescent spends on gambling!
  • 26. Who do you know anyone who has, or may have, a problem with gambling? (In percent) Yes 7.5 Parent 0.7 Sibling 0.2 Another relative 3.7 Family Friend 1.1 Your friend 1.9 Someone else 1.1
  • 27. Preferred method for getting information Vehicle % INTERNET 63.9 PARENT 40.5 SCHOOL/TEACHERS 33.1 OTHER INFLUENTIAL ADULTS 25.9 FRIENDS 24.9 TV ADS 21.4 BOOKS 15.8 YOU TUBE 12.8 RADIO ADS 12.7 FACEBOOK 10.8 INSTAGRAM 10.8 MAGAZINES 8.9 TWITTER 7.2 INTERNET ADS/POPUPS 6.5 OTHER (email, phone, text, news papers) 13.3 DON'T KNOW 0.9
  • 28. Social “Gaming”  88.8% “social gaming” during past year  44.7% four or more time per week  22.3% spending money  92.7% playing at home  58.3% playing by self: Males 45.2%; Females 74.3%  35.4% playing with family: Males 45.9%; Females 23.4%  Favorite games:  Shooter/Action Adventure 22.7%: Males 34.2%; Females 8.3%  Strategy 16.0%  Sports 10.0%  Puzzle 9.1%: Females 15.8%; Males 3.7%
  • 29. End

Notas do Editor

  1. Past Year 2015 & 2001 ns 2015 & 2001 both lower than 1997 and 2006 p < .05 Lifetime 2015 & 1997 ns 2015 & 1997 both higher than 2001 and 2006