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Journal of Communication ISSN 0021-9916
O R I G I N A L A R T I C L E
Is Disney the Nicest Place on Earth?
A Content Analysis of Prosocial Behavior
in Animated Disney Films
Laura M. Padilla-Walker, Sarah M. Coyne, Ashley M. Fraser, &
Laura A.
Stockdale
School of Family Life, Brigham Young University, Provo, UT
84602, USA
The purpose of this study was to examine the
multidimensionality of prosocial behavior
in Disney animated films. Characteristics of the target and
initiator and context of
each prosocial act were also examined. Prosocial behavior was
portrayed at a rate of
approximately 1 act per minute, rarely occurred in combination
with aggression, targets
were most prosocial toward friends, and tended to help those
similar to themselves. This
study views Disney in a more positive light than past studies by
highlighting high levels of
prosocial behavior, as well as portrayal that may facilitate
imitation. This study also used a
broad definition of prosocial behavior that provides a more
nuanced picture of the nature
of prosocial behavior in children’s programming.
doi:10.1111/jcom.12022
Despite evidence that prosocial media can have a powerful
positive impact on the
behavior of children, the portrayal of violence in the media
(National Television
Violence Study, 1996, 1997, 1998; Paik & Comstock, 1994) has
dominated content
analyses. In addition, the majority of content analyses that do
examine prosocial
behavior were conducted decades ago, did not focus on
children’s television, and
embraced a limited definition of prosocial behavior. When
researchers have inves-
tigated prosocial content in the media, they have primarily
looked for depictions
that emphasize positive interaction with others, altruism, and
stereotype reduction
(Mares & Woodard, 2005; Smith et al., 2006; Woodard, 1999).
However, no content
analyses have examined the multidimensionality of prosocial
behavior as studied by
developmental scholars (e.g., Carlo & Randall, 2002; Padilla-
Walker & Christensen,
2011), and this limited definition may lead to an
underestimation of prosocial
behavior in children’s media. Furthermore, recent prosocial
content analyses have
examined children’s prime time television (Smith et al., 2006),
but have not examined
children’s movies, which constitute a substantial portion of
young children’s media
Corresponding author: Laura Padilla-Walker; e-mail:
[email protected]
Journal of Communication 63 (2013) 393 – 412 ! 2013
International Communication Association 393
Prosocial Disney L. M. Padilla-Walker et al.
time (Kaiser Family Foundation, 2010). Thus, this study
examined the portrayal of
prosocial behavior in animated Disney Films specifically, as
Disney animated films
are extremely popular among young children, with children
often viewing the same
film repeatedly (Dreier, 2007). Merchandise based on animated
Disney films also
makes up a substantial portion of children’s toys and clothes;
for example, the very
popular Disney Princess line is over a $4 billion industry
(Orenstein, 2011). Disney
is now even marketing their merchandise to newborns in
hospitals (Morran, 2011).
Accordingly, we felt that given their continued popularity,
Disney films represented
an important aspect of children’s media. Taken together, the
purpose of this study was
to examine the multidimensionality of prosocial behavior in
animated Disney films
by broadening the definition of prosocial behavior to include a
range of prosocial
behaviors that are reflective of real-life prosocial behavior.
Multidimensionality of prosocial behavior
Content analyses focusing on prosocial behaviors have typically
characterized behav-
ior as a unidimensional construct, focusing primarily on
physical altruistic prosocial
behaviors, the definition of which varies widely (e.g., Monroe,
2002; Smith et al.,
2006). Given that Social Cognitive Theory posits that a
character’s behavior is more
likely to be imitated if exposure is repeated (e.g., rate of
prosocial behavior; Bandura,
2002), this focus potentially underestimates the rates and
complexity of prosocial
behavior children may be exposed to on television, which may
have implications for
the likelihood of imitation. It is also possible that different
types of prosocial behavior
or prosocial behavior with different motivations might be more
or less motivating for
children, which may impact imitation, especially for older
children who might more
readily pick up on subtle motivational differences (Bandura,
1989). In an attempt to
more clearly capture these nuances, the definition of prosocial
behavior in this study
was any voluntary behavior meant to benefit another
(Eisenberg, Fabes, & Spinard,
2006), and was separated into type of prosocial behavior and
motivation for prosocial
behavior.
Type of prosocial behavior
Content analyses of aggressive media have taken steps toward
expanding the defi-
nition of ‘‘violent media’’ to include the real-life diversity of
aggressive behaviors,
with an understanding that the type of aggression displayed is
importantly related
to imitation (e.g., examining verbal, physical, and relational
aggression; Coyne
& Archer, 2004; Coyne & Whitehead, 2008; Glascock, 2008).
However, proso-
cial content analyses have typically examined only physical
prosocial behaviors,
or have not distinguished between physical and verbal acts,
which may not
present an adequate assessment of the media’s portrayal of
prosocial behav-
ior. Indeed, developmental research has found that parents and
children engage
in both verbal and physical prosocial behaviors (e.g., Carlo &
Randall, 2002;
Eisenberg et al., 2006), and considers both to be distinct yet
important evidence
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L. M. Padilla-Walker et al. Prosocial Disney
of positive child development. Thus, in this study both verbal
(e.g., compliment-
ing, encouraging) and physical (e.g., helping, sharing) prosocial
behaviors were
assessed.
Motivation for prosocial behavior
In addition, research on prosocial behavior has suggested six
different categories of
prosocial behavior based on the helper’s situation and primary
motivation (Carlo
& Randall, 2002). These differences are important to examine
because the situation
and motivation of the character may influence how their actions
are perceived by
children and subsequently translated into children’s behavior.
More specifically, in
the current study motivations for prosocial behavior included
public, emotional, dire,
anonymous, altruistic, and compliant (Carlo, Hausmann,
Christiansen, & Randall,
2003; Carlo & Randall, 2002). Public involves the pursuit of
recognition, approval,
or praise from others as the primary motivation for prosocial
behavior (e.g., in
Robin Hood when Sir Hiss helps Prince John so he can gain
approval). Emotional
is motivated primarily by helping someone else who is showing
personal distress
(e.g., in Tangled when Pascal comforts Rapunzel when she is
sad). Dire involves
an individual showing prosocial behavior when someone is in a
crisis situation
that demands help (e.g., in The Lion King when Mufasa saves
the lion cubs from
the hyenas). Anonymous occurs when a target of prosocial
behavior is not aware
of the identity of the initiator (e.g., Robin Hood anonymously
gives money to
the poor). Altruistic is motivated primarily by the needs and
welfare of another,
and thus generally excludes sought after benefit to the initiator
(e.g., in The Little
Mermaid when Prince Eric compliments Ariel with no obvious
benefit to himself;
or in The Lion King when Mufasa encourages Simba). And
finally, compliant occurs
when prosocial behavior is motivated in response to a direct
request or plea for
help (e.g., in The Incredibles when Mr. Incredible saves a
citizen who is asking for
help).
Although these motivations are not intended to be completely
mutually exclusive,
research has repeatedly suggested that they are conceptually and
statistically distinct
from one another (Carlo, Knight, McGinley, & Hayes, 2011;
Carlo & Randall,
2002), and are differentially associated with multiple indices of
positive development
including moral emotions (such as sympathy and personal
distress), perspective
taking, social responsibility, aggression, and prosocial moral
reasoning (Carlo &
Randall, 2002; Carlo et al., 2003; Carlo et al., 2011). Research
has also found that
these types of prosocial behaviors differ as a function of child
gender, in that girls
generally exhibit/report more altruistic prosocial behavior than
do boys (Fabes, Carlo,
Kupanoff, & Laible, 1999), while boys have a greater tendency
to act prosocially in
public settings (Carlo & Randall, 2002). While the current study
will not assess how
children are influenced by exposure to different prosocial
behaviors, determining the
occurrence of these behaviors in children’s media is an
important first step in this
direction.
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Prosocial Disney L. M. Padilla-Walker et al.
Characteristics of the characters and context of the prosocial act
Theory and research suggest that positive media may be
reflected in the behavior
of children as much as, or more, than aggressive media (Mares
& Woodard, 2001;
Rushton, 1979), primarily due to the socially acceptable nature
of positive behavior.
Indeed, multiple researchers have shown that viewing prosocial
media can lead to
altruistic and helping behavior in children (Brown, 1992; Forge
& Phemister, 1987;
Friedlander, 1993; Ostrov, Gentile, & Crick, 2006). Thus, there
is growing evidence
that being exposed to prosocial media is consistently associated
with prosocial
behavior in children, but this varies as a function of the
characteristics of those
involved in the behavior, as well as the context of the prosocial
behavior.
Social Cognitive Theory suggests that children are socialized by
observing models
(including the media), and that this socialization may be
reflected in children’s
judgments, cognitions, and/or behaviors (Bandura, 1989). In
order for children to
learn from exposure to media, a number of functions must
occur. Namely, first
children must attend to or notice the behavior being depicted by
the media, and then
they must encode the content into their existing memory. The
child’s restructured
memory of the observation can then be reflected in both the
child’s behavior and his
or her motivational processes. These functions are related to the
amount of media
exposure a child has, the characteristics of the characters, as
well as the contextual
factors surrounding the behavior.
Repeated exposure to prosocial behavior increases the chances
that a child will
attend to and, more importantly, remember that behavior
(Bandura, 1989), thus, the
frequency of prosocial behavior is important to assess. In
addition, the characteristics
of the characters (i.e., initiator and target) influence a child’s
likelihood to attend to
certain behaviors in the media. For example, behavior is more
likely to be attended
to if the characters are realistic (human vs. nonhuman), are
similar to the child
in gender, age, and socioeconomic status (SES), and if the
initiator is attractive
(Bandura, 2002; Smith et al., 2006). A child is also more likely
to remember behavior
that reflects reality (Shary, 2002; Steele, 2002), inasmuch as
similarity between the
observed behavior and the individual increases the chances that
information will
be encoded and then retrieved when applicable (Bandura, 1989).
Developmental
research has found that in reality, individuals help family
members and friends (i.e.,
those with whom they have a relationship) more often than they
help strangers
(Padilla-Walker & Christensen, 2011; Smith et al., 2006), so
behavior consistent with
this reality should be more readily recalled by children.
Finally, there are factors related to the consequences and
context of the prosocial
act that impact a child’s motivation to reflect this action in
subsequent behavior.
More specifically, a viewed act is more likely to be imitated if
it is relatively low
cost, if the initiator of the prosocial act receives positive
reinforcement instead of
punishment (Ahammer & Murray, 1979; Monroe, 2002; Thomas,
2005), and if the
act is accompanied by morally justified aggression (Mares &
Woodard, 2001; Smith
et al., 2006). Research also suggests that individuals are not
motivated to participate in
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L. M. Padilla-Walker et al. Prosocial Disney
prosocial behavior if the situation is ambiguous because of a
fear of failure or looking
foolish, thus the likelihood of attending to and processing a
prosocial act should be
increased if the recipient of prosocial behavior is clearly in
need (e.g., the target in need
has a broken leg; Staub, 1995). Taken together, it is important
to assess frequency,
characteristics of the characters (including the realistic nature
of the prosocial act), and
the context of the prosocial act when considering factors that
might impact imitation.
Research questions
Social Cognitive Theory was used to inform three main research
questions in the
current study: (RQ1) What is the multidimensional frequency of
prosocial behavior
in animated Disney films? More specifically, we sought to
understand the frequency
of prosocial behavior by assessing both the type of prosocial
behavior (physical
vs. verbal) and the motivation for the prosocial behavior
(public, emotional, dire,
anonymous, altruistic, or compliant). (RQ2) How are
characteristics of both the
initiator and the target portrayed in Disney films? More
specifically, for each
prosocial act we examined (for both initiator and target) the
realistic appearance of
the individual (human vs. nonhuman), as well as gender, age,
SES, attractiveness, and
the relationship between the initiator and the target. (RQ3) How
is the context of the
prosocial act portrayed in Disney films? More specifically, we
examined contextual
variables that impact potential imitation (Bandura, 2002; Staub,
1995), including
the cost of the prosocial behavior, whether the initiator was
rewarded or punished,
whether the prosocial behavior was accompanied by aggression,
and whether the
target was clearly in need.
Method
Programs and procedure
All 61 animated Walt Disney and Disney/Pixar films (about 85
hours worth of
viewing) that had been produced by the year 2011 (when the
data were analyzed)
were viewed for the current study. To be included in the sample
the film must have
been initially released in the theatre and must have been
animated (though there
are many Disney films that are not animated, most of these are
not aimed at young
children). On the basis of social cognitive and prosocial
development theories,
a coding sheet was created to assess variables of interest. Six
university student
coders (two males and four females) participated in extensive
training on coding
procedures, and were randomly assigned approximately 10 films
each. Each coder
independently viewed his/her assigned films and completed a
coding sheet for each
film. The categories coded are described below.
Multidimensional frequency of prosocial behavior
To assess the multidimensionality of prosocial behavior in
Disney Films, prosocial
behavior was broadly defined as any voluntary act meant to
benefit another, beyond
mere sociability or cooperation. Prosocial behaviors were then
separated into physical
Journal of Communication 63 (2013) 393 – 412 ! 2013
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Prosocial Disney L. M. Padilla-Walker et al.
(e.g., sharing, helping) and verbal (e.g., complimenting,
encouraging) acts; and were
coded separately for the six motivations for prosocial behavior
mentioned previously
(Carlo & Randall, 2002). These included public, emotional,
dire, anonymous,
altruistic, and compliant. Although the occurrence was rare, if
behavior could be
coded as having more than one motivation, coders were
instructed to code for the
primary motivation. In terms of unit of analysis, a prosocial act
was coded when an
initiator engaged in a physical or verbal prosocial act toward a
target, and then that act
was subsequently coded for motivation. When the initiator,
target, or type (physical
and verbal) of act changed, a new act of prosocial behavior was
coded. If multiple
physical or verbal acts occurred in a row without changing
target or initiator, this
was counted as a single prosocial act.
Characteristics of the initiator and target
For each prosocial act, initiator and target were identified and
coded for characteristics
identified below. It should be noted that any given character in
a film could be the
initiator in one prosocial act and the target in a different
prosocial act.
Realistic appearance/gender/age
The realistic appearance of both the initiator and target of each
prosocial act was
coded as either human/humanoid or nonhuman (e.g., robot,
animal). The gender
of both the initiator and the target were coded as male or female
based on physical
characteristics commonly associated with gender classification.
In the case of animals,
coding was based on name and voice. The age of both the
initiator and the target
were coded as child (a person in elementary school, usually
below 12 years of age),
teenager (a person in junior high/high school, usually between
13 and 17 years of
age), adult (a person that has attained the age of majority,
usually between 18 and
54 years of age), and elderly (a person that is 55 years or older,
usually portrayed as a
grandparent or retired).
Socioeconomic status
SES for both initiator and target were determined based on
dress, housing, and any
comments made about the character’s financial situation. For
example, characters
coded as high-SES appeared to be wealthy, often had servants,
wore nice clothing, etc.
(e.g., Jasmine in Aladdin). Low-SES characters usually were
homeless, wore tattered
clothing, or were slaves or hired help (e.g., Aladdin or
Cinderella). Middle-class
individuals did not appear to be either rich or poor. They were
not lacking anything
major, but were also not extremely wealthy by appearance.
Animals were classified
based on position (e.g., Mufasa in Lion King was a king, so was
high SES; Abu the
monkey in Aladdin was low SES because he lived on the street).
Attractiveness
Each initiator and target was coded as attractive, average, or
unattractive. Attractive
characters contained many physical features considered to be
attractive in Western
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L. M. Padilla-Walker et al. Prosocial Disney
culture (Women: large eyes, an hourglass figure, small nose and
chin, prominent
cheekbones, lustrous hair, average body weight, good muscle
tone and skin complex-
ion; Men: a tapering V-shaped physique, large eyes, prominent
cheekbones, large
chin, good muscle tone and skin complexion; Cunningham,
Barbee, & Pike, 1990;
Singh, 1995). Unattractive characters contained few if any of
the above features,
and may have been viewed as unattractive by other characters.
Average characters
contained some of the features of attractive characters, but not
most. Animals were
usually coded as average, but some animals were attractive
(e.g., strong physical
features like a lustrous mane, good health, etc). Others were
unattractive (e.g., weak
physical features, shaggy main, over/underweight).
Relationship
The relationship between the initiator and the target was coded
for each prosocial act
(see Coyne & Archer, 2004). Relationship categories included
family (e.g., mother,
son, sister, etc.), friend, stranger/acquaintance, and
master/servant.
Context of the prosocial act
Cost
Cost to the initiator of each prosocial act was classified as
either high or low. High
cost actions were clearly inconvenient to the initiator, and
resulted in punishment
or loss (e.g., getting beat up for helping someone). Low-cost
actions were minor and
had little negative impact for the initiator (e.g., picking a flower
for someone).
Aggression/reward/punishment
Each prosocial act was also coded for whether it contained
verbal or physical
aggression (e.g., initiator yelled at someone or punched
someone to get them to stop
hurting the target). Coders were carefully trained to pay
attention to prosocial acts
that might be couched in aggression, given research suggesting
prosocial behavior
is often missed due to its aggressive nature (Calvert, 2006).
Verbal aggression was
defined as a verbal confrontation that attempts to
psychologically hurt (e.g., ridicule,
attack to ego, hurting pride, swearing, insulting, etc). Physical
aggression was defined
as overtly causing physical damage or injury (e.g., pushing,
hitting, throwing weapon,
damaging property, etc.).
Whether the initiator was rewarded or punished was coded for
each prosocial act
(see Perry, Perry, & Rasmussen, 1986). An act was considered
rewarded if the initiator
received anything positive for his/her behavior (e.g., verbal
praise, accolades, external
reward, etc.). An act was considered punished if the initiator
received anything
negative (e.g., punched, hit, kicked, arrested, yelled at,
reprimanded, put in jail, etc.)
or if anything positive was taken away.
Clear need
A target was considered to be in clear need when it was
physically clear they were in
need of assistance due to some physical limitation (e.g., a baby,
an elderly person,
someone with crutches; Staub, 1995).
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Prosocial Disney L. M. Padilla-Walker et al.
Reliability
Six independent coders were trained for approximately 50 hours
on variable defi-
nitions and identification by jointly coding examples and openly
discussing coding
protocols as they were applied. Following training, coders
independently examined
six movies (10% of the sample) in order to assess intercoder
reliabilities. Overall,
375 acts of prosocial behavior were coded for reliability
(representing 15% of the
total sample). Intercoder reliabilities were assessed using
Krippendorff’s coefficient of
agreement (Hayes & Krippendorff, 2007). Reliabilities for all
variables were accept-
able for each category, as follows: detection of prosocial
behavior (.72), behavior
type (.95), motivation (.79), realistic appearance (.88), gender
(1.00), age (.84), SES
(.87), attractiveness (.78), relationship (.72), cost (.78),
aggression (.83), reward (.71),
punishment (.73), and clear need (.84).
Analytical approach
In prelude to the central analyses described below, a brief
description of the statistical
methods is necessary. Traditionally, a chi-square test of
independence between two
variables has been considered sufficient for many of the
statistical tests for the research
questions in this study. However, with over 5,000 acts of
prosocial behavior and only
61 films, the clustering of depictions of prosocial behavior
within movies naturally
leads to nonindependence of many of the observations. Ignoring
this violation of inde-
pendence can produce inaccurate significance tests (De Wever,
Van Keer, Schellens,
& Valcke, 2007; Schmierbach, 2009). Accordingly, multinomial
logistic regression
with adjustment for clustered sampling was chosen for the
analysis given its ability
to examine a nominal, or polytomous, dependent variable while
also addressing the
clustering by film. The results of the analysis produce an
adjusted Wald F test statistic
(as opposed to a chi-square statistic), an individual t statistic
for each individual com-
parison of outcomes along with its tested risk ratio (RR), which
can be compared to
an odds ratio, which tells how much more likely we are to see a
given outcome over a
reference outcome. A RR of 1 signifies that there is no
significant difference in the rel-
ative risk of two outcomes, or in other words, a given outcome
is just as likely to occur
as a reference outcome. A risk ratio significantly greater than 1
implies that the given
outcome is more likely to occur than the reference outcome,
where being significantly
less than 1 would imply the opposite. RRs apply to individual
behaviors and not films.
Results
RQ1: Multidimensional frequency of prosocial behavior
A total of 61 movies were analyzed, representing 5,128 minutes
of film. This yielded
5,530 acts of prosocial behavior, at an average of just over one
act of prosocial
behavior every minute.
Type
Approximately half of prosocial behavior was classified as
physical (51.16%) while
about half was verbal (48.86%). A Wald’s F test revealed no
significant difference in
400 Journal of Communication 63 (2013) 393 – 412 ! 2013
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L. M. Padilla-Walker et al. Prosocial Disney
the amount of these types of prosocial behavior found in Disney
films, F (1, 60) = .07,
p = .79, RR = .98.
Motivation
An adjusted Wald’s F test comparing the depiction of different
motivations showed a
significant difference overall, F (5,56) = 137.75, p < .001. Table
1 shows a breakdown
of type of motivation by type of prosocial behavior. In
particular, the analysis showed
that there were significantly more altruistic acts than any other
type of motivation
(all p < .001; Public RR = 9.27; emotional RR = 2.98; dire RR =
1.43; anonymous
RR = 128.45; compliant RR = 8.81), with approximately 13
physical (15 verbal)
altruistic acts per hour. In other words, the risk ratios indicate
that altruism was
around nine times more frequently portrayed than public, three
times more than
emotion, one and a half times more than dire, 128 times more
than anonymous, and
nine times more than compliant. Dire need was the second most
frequent motivation,
with approximately 13 physical (7 verbal) dire acts per hour (all
comparisons are
p < .001); followed by emotional, with approximately 3 physical
(6 verbal) acts per
hour (all comparisons are p < .001). Public (1 physical, 2 verbal
per hour) and
compliant (3 physical, .5 verbal per hour) forms were the next
most frequent, though
there was no significant difference in the levels of these two
forms (p = .83, all
other comparisons are p < .001). Finally, anonymous was the
least frequent form of
motivation, with .14 physical and .08 verbal acts per hour.
Motivation also differed when examined by type of prosocial
behavior, F (6,
55) = 27.86, p < .001. Specifically, there was significantly more
motivation involving
public, t (60) = 2.31, p < .05, emotional, RR = 1.99, t (60) =
9.02, p < .001, RR = 2.27
and altruistic, t (60) = 2.45, p < .05, RR = 1.25 for verbal forms
of prosocial behavior,
and more dire, t (60) = 8.53, p < .001, RR = 1.98, and
compliant, t (60) = 8.20,
p < .001, RR = 3.84 for physical forms. There was no difference
in anonymous
motivations for type of prosocial behavior, t (60) = 1.30, p =
.20, RR = .51.
RQ2: Characteristics of initiator and target
Realistic appearance
There was no significant difference in prosocial acts initiated by
humans (50%)
compared with nonhumans (50%), F (1, 60) = .07, p = .80.
However, humans were
more likely to help other humans (residual = 16.50) while
nonhumans were more
likely to help other nonhumans (residual = 18.30), !2 (1) =
1206.36, p < .001.
Gender
Before we present the results concerning gender, we would like
to provide a breakdown
of gender portrayal across the whole sample. We coded all (N =
608) major and
minor characters (regardless of their participation in prosocial
behavior) and found
that 71% of characters were male and 29% were female. This
figure corresponds
highly with other research showing that television programs
consistently under
represent females by a ratio of about 70% male to 30% female
(e.g., Potter et al.,
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Prosocial Disney L. M. Padilla-Walker et al.
Table 1 Percentage of prosocial behavior by different
motivations
Motivation
Public Emotional Dire
Anony-
mous Altruistic Compliant
Total (N in
parentheses)
Type
Physical 3.4 8.8 41.0 .4 38.4 8.0 51.2 (2828)
Verbal 6.1 20.8 21.4 .3 49.3 2.1 48.8 (2700)
Cost
High 6.5 6.5 73.5 .1 14.4 4.5 28.7 (1586)
Low 6.2 17.9 14.5 .5 55.5 5.4 71.3 (3941)
Aggressive
Yes 2.0 4.1 78.8 1.0 12.2 1.8 7.1 (392)
No 4.9 15.4 27.8 .3 46.1 5.4 92.9 (5136)
Reward
Yes 7.2 16.7 9.5 .2 62.5 4.0 21.9 (1212)
No 4.0 14.1 37.6 .4 38.4 5.5 78.1 (4315)
Punishment
Yes 4.6 14.4 42.9 .2 33.8 4.2 20.2 (1117)
No 4.8 14.7 28.5 .4 46.3 5.4 79.8 (4408)
Relationship
Family 1.2 19.1 30.6 .1 45.8 3.2 16.8 (931)
Friend 2.7 16.4 33.7 .5 42.6 4.0 43.0 (2377)
Stranger 7.3 12.4 26.9 .2 47.2 6.0 27.9 (1544)
Master/servant 20.1 9.3 19.1 .3 38.3 13.0 5.8 (324)
Clear need
Yes 2.3 14.2 51.7 .3 29.8 2.0 8.0 (443)
No 4.9 14.7 29.5 .4 45.0 5.4 92.0 (5073)
Overall (N in 4.7 14.6 31.4 .1 43.7 5.2 5528
parentheses) (261) (809) (1737) (19) (2417) (285)
Note: Percentages were computed based on each individual
variable (row totals). Though we do not include them here,
readers can contact the second author for ns for each individual
case. Depending on the variable, some cases were
either omitted due to low frequency, combined with other
variables, or were missing.
1995). Accordingly, we will control for this gender ratio when
assessing results by
gender.
Approximately 69% of prosocial acts were conducted by male
characters and
31% by female characters. When we controlled for the gender
discrepancy outlined
earlier, a Wald’s F test revealed no significant gender
difference in prosocial behavior
in Disney films, F (1, 60) = .18, p = .67, RR = 1.04.
Furthermore, there was no gender
difference when examined by type of prosocial behavior, F (2,
59) = .1.43, p = .25.
However, there was an overall gender difference when examined
by motivation
for prosocial behavior, F (6, 55) = 4.00, p < .01. Specifically,
male characters were
significantly more likely to have public motivations, t (60) =
2.63, p < .01, RR = 1.51,
while female characters were more likely to have emotional, t
(60) = 2.12, p < .05,
RR = 1.41, and anonymous motivations, t (60) = 3.36, p < .001,
RR = 5.05. There
were no gender differences for other types of motivation.
We also explored gender differences in several other contexts of
prosocial
behavior. A Wald’s F test revealed an overall difference found
for cost of prosocial
402 Journal of Communication 63 (2013) 393 – 412 ! 2013
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L. M. Padilla-Walker et al. Prosocial Disney
behavior, F (2,59) = 8.20, p < .001, with there being a slightly
higher cost of prosocial
behavior for males compared to females, t (60) = 2.16, p < .05,
RR = 1.37. There was
also an overall difference in terms of aggression, F (2,59) =
3.40, p < .05, with males
being more likely to show aggressive prosocial behavior as
compared to females, t
(60) = 2.10, p < .05, RR = 1.52. However, there were no gender
differences for the
consequence of the prosocial behavior (either for reward or
punishment).
Finally, we also examined gender across initiator and target.
Similar to rates
for initiator (see above paragraph), 68% of targets of prosocial
behavior were
males. To compare the initiator with target, we used a chi-
square test to compare
the standardized residuals of each potential comparison. There
was a significant
overall gender difference, !2 (1) = 63.28, p < .001, in that males
were most likely
to help females (residual = 3.70), while females were most
likely to help males
(residual = 3.70).
Age
A Wald’s F test revealed a significant difference in the age of
initiator, F (3, 58) = 56.25,
p < .001, with more initiators being adults than children, t (60)
= 7.38, p < .001,
RR = 6.13, teenagers, t (60) = 7.70, p < .001, RR = 9.00, or
elderly, t (60) = 10.31,
p < .001, RR = 8.81. However, it should be noted that there are
likely more adult
characters in Disney films, so this finding should be viewed
with caution. When
examining target of prosocial behavior, we used a chi-square
test to compare
the standardized residuals of each comparison. Overall, the chi-
square test was
significant, !2 (9) = 337.79, p < .001. When examining the
standardized residual
for each comparison, children helped other children the most
(residual = 7.90),
adolescents helped other adolescents the most (residual =
11.20), adults helped other
adults the most (residual = 4.40), and the elderly helped
adolescents (residual = 2.30)
and other elderly characters the most (residual = 2.30).
Socioeconomic status
Overall, there were significantly more prosocial acts by middle-
class characters
(72.90%) as compared to high- (17.86%) and low- (9.24%) SES
characters, F (2,
59) = 31.78, p < .001. Similarly, middle-class characters were
the most likely recipients
of prosocial acts (70.83%) as compared to high (18.70%) and
low (10.47%) SES, F (2,
59) = 24.83, p < .001. Finally, a chi-square test revealed a
significant difference for SES
in comparing initiators and targets of prosocial acts, !2 (4) =
678.59, p < .001. Again,
characters were most prosocial toward characters of a similar
standing; high-SES
were most likely to help other high-SES individuals (residual =
13.90), middle-class
were most likely to help others in the middleclass (residual =
6.30), and low-SES
were most likely to help other low-SES individuals (residual =
14.90).
Attractiveness
Most prosocial acts were enacted by average (54.73%) or
attractive (35.57%) char-
acters as opposed to unattractive characters (9.69%), F (2, 59) =
58.14, p < .001.
Journal of Communication 63 (2013) 393 – 412 ! 2013
International Communication Association 403
Prosocial Disney L. M. Padilla-Walker et al.
Unattractive characters (7.28%) were also less likely to be
helped by others as com-
pared with average (48.72%) and attractive (44.00%) characters,
F (2, 59) = 52.32,
p < .001. To explore who is helping whom, we again conducted
a chi-square test and
compared standardized residuals for all categories, !2 (4) =
92.76, p < .001. Similar
to our age analyses, we again found that initiators of prosocial
behavior target similar
others; specifically, unattractive characters were most likely to
help other unattrac-
tive characters (residual = 5.70), average characters helped
other average characters
(residual = 3.50) and attractive characters were most likely to
help other attractive
characters (residual = 3.80).
Relationship
The majority of prosocial acts were between friends (45.70%),
strangers (29.69%),
and family (17.90%), F (4, 57) = 61.40, p < .001. Prosocial
behavior toward a
master/servant was rare (6.23%).
RQ3: Context of the prosocial act
Cost
Most prosocial acts were of low cost (71%, compared with high
cost: 29%), F (1,
60) = 105.13, p < .001, RR = 2.51. However, this depended on
the type of prosocial
behavior, F (2, 59) = 51.37, p < .001, with physical forms of
prosocial behavior, t
(60) = 7.62, p < .001, RR = 2.17, being more likely to have a
higher cost than verbal
forms, t (60) = 3.35, p < .001, RR = 1.30.
Aggression/reward/punishment
Most prosocial acts (92.91%) did not involve aggression, F (1,
60) = 586.87, p < .001,
RR = 13.36. However, physical forms of prosocial behavior
were more likely to be
aggressive than verbal forms, t (60) = 6.49, p < .001, RR = 3.26.
Most prosocial acts
were not overtly rewarded (78%), F (1, 60) = 368.26, p < .001,
RR = 3.53, and this
did not depend on type of prosocial behavior, F (2, 59) = .77, p
= .46. Similarly, most
prosocial acts were not punished (80%), F (1, 60) = 238.46, p <
.001, RR = 3.91.
Again, this did not differ by type of prosocial behavior, F (2,
59) = .03, p = .96.
Clear need
Furthermore, the vast majority (92%) of prosocial acts were not
directed by a clear
need of the target, F (1, 60) = 180.10, p < .001, RR = 11.46.
Context by motivation
Motivation was examined as a function of context (though we
do not report all
statistics here due to space constraints). Table 1 shows the
breakdown of motivation
by each variable. Of note, prosocial behavior motivated by a
dire need appeared
different than other motivations on a number of dimensions.
According to the table,
more prosocial acts with a high cost to the initiator, that were
punished, represented a
clear need, or that consisted of aggression, were motivated by
dire need as compared
to other categories. Altruistic behavior was the motivation most
rewarded.
404 Journal of Communication 63 (2013) 393 – 412 ! 2013
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L. M. Padilla-Walker et al. Prosocial Disney
Discussion
Existing research on Disney animated films has primarily
focused on the presence
of negative behavior such as aggression and gender-stereotyped
behaviors. For
example, Disney films have been repeatedly criticized for
containing aggression
(Coyne & Whitehead, 2008; Yokota & Thompson, 2000),
portraying women in
gender-typed roles (England, Descartes, & Collier-Meek, 2011),
underrepresenting
the role of mothers (Worthington, 2009), portraying the elderly
in a negative
manner (Robinson, Callister, Magoffin, & Moore, 2007),
feeding the stereotype
that attractiveness is synonymous with goodness (Bazzini,
Curtin, Josling, Regan, &
Martz, 2010), and that bad behaviors are demonized (Fouts,
Callan, Piasentin, &
Lawson, 2006). Taken together, studies to date cast Disney
films in a rather negative
light.
Multidimensionality of prosocial behavior
However, the purpose of the current study was to examine the
multidimensional
frequency of prosocial behavior in Disney films, and findings
add importantly to this
literature by suggesting that Disney films are overwhelmingly
prosocial in nature,
containing an average of 1 act of prosocial behavior per minute,
or 60 acts per
hour. Even if targeting only physical forms of prosocial
behavior (e.g., helping,
sharing, etc.), Disney films contain 1 physical prosocial act
every 2 minutes, or
30 acts per hour. This level of prosocial behavior is nearly
seven times higher
than the level of prosocial behavior found in children’s
television programming
(Smith et al., 2006). Although not directly comparable due to
slightly different
methodology and number of Disney movies examined, research
has found that
indirect aggression occurs in Disney films nearly 10 times per
hour (Coyne &
Whitehead, 2008), and that approximately 10 minutes of each
children’s film focuses
on physical violence (Yokota & Thompson, 2000). Comparisons
suggest that the
combined frequency of aggressive behavior in Disney films is
roughly equal to (when
compared to 30 prosocial acts per hour) or lower than (when
compared to 60
prosocial acts per hour) the combined level of prosocial
behavior found in Disney
films. Thus, whether compared to aggressive content or other
forms of prosocial
children’s programming, the current findings highlight Disney
movies as highly
prosocial.
One explanation for these high levels of prosocial behavior may
be attributed
to the broader definition of prosocial behavior adopted in the
present study.
Indeed, when focusing only on physical prosocial behaviors
classified as altruistic
(which is the typical definition in content analyses and was the
most frequent
motivation for prosocial behavior in the current study),
occurrence of prosocial
behavior in Disney films drops to about 13 acts per hour.
However, this still
represents a significant amount of prosocial behavior, and over
three times more
prosocial behavior than is found on children’s commercial
television (Smith et al.,
2006), suggesting that Disney films contain markedly higher
levels of prosocial
Journal of Communication 63 (2013) 393 – 412 ! 2013
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Prosocial Disney L. M. Padilla-Walker et al.
behavior than does other children’s programming. Given Social
Cognitive Theory’s
emphasis on the importance of repeated exposure as it relates to
imitation (Bandura,
2002), and research suggesting that prosocial behavior in films
and television has
been as strongly related to children’s modeled behavior as is
aggression (Mares &
Woodard, 2001), these findings place Disney films in a more
positive light than
has been suggested in past research that has focused more
heavily on negative
outcomes.
The current study also provides an important framework for
future research on
prosocial content by broadening the measurement of prosocial
behavior to assess
a more nuanced and arguably more accurate portrayal of the
amount of prosocial
behavior in children’s programming. By examining both
physical and verbal types of
prosocial behavior, as well as examining multiple motivations
for prosocial behavior,
the current study highlights the diversity of prosocial behavior
portrayed and raises
multiple avenues for potential future research examining how
different prosocial
behaviors might be differentially processed and imitated by
children. Indeed, future
research should examine the role of different types of and
motivations for prosocial
behavior on children’s subsequent behavior. First, it needs to be
established whether
children even attend to and encode the different types of and
motivations for
prosocial behavior (Bandura, 1989). For example, do children
attend to verbal
prosocial behavior as readily as physical prosocial behavior,
and how are these
types differentially related to functions that impact imitation
(e.g., attending to and
encoding)? In addition, if children do not process and encode,
for example, the
subtle nature of public prosocial behavior, but perceive it
merely as nice or helpful
behavior, this broad approach to measuring prosocial behavior
would be a more
accurate assessment of the amount of exposure to which
children are attending.
However, if children are encoding different motivations for
prosocial behavior,
future research should examine whether certain motivations are
more commonly
imitated than others, and how this is impacted by characteristics
of the characters
and context of the act. For example, it is possible that dire
behavior might be
more readily modeled than altruistic behavior, as it often
involves individuals in
clear need and may therefore be more likely to be encoded and
retrieved, when
applicable, by children (Bandura, 1989; Staub, 1995). However,
given the relative
paucity of real-life dire situations, it is unknown how prosocial
behavior motivated
by a dire situation on television would be processed by children
and whether it
would be motivating enough to be modeled and applied to other
prosocial contexts
in a real-life situation. Clearly, more research is needed that
carefully examines
the type of and motivation for prosocial behavior as it relates to
imitation of
behavior.
Characteristics of the characters
The second research question in the current study was to
examine characteristics of
the initiator and target of prosocial behaviors in animated
Disney films. According
406 Journal of Communication 63 (2013) 393 – 412 ! 2013
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L. M. Padilla-Walker et al. Prosocial Disney
to Social Cognitive Theory, viewers may be more likely to
attend to and remember
prosocial behavior when the characters are viewed as similar to
themselves (Bandura,
2002) and when the act is reflective of reality (Shary, 2002;
Steele, 2002). In the
current study, the most consistent finding was that targets
helped those who were
similar to themselves in terms of age, attractiveness, and SES,
which reflects the
reality that real-life individuals are more likely to help those
who are more like
themselves (Staub, 1995). Current findings did not suggest
gender differences in
helping behavior (after controlling for the overrepresentation of
males in Disney
movies), but did find that males were more likely to help
females, and females to
help males. Consistent with real life (Carlo et al., 2003),
findings also suggested that
males were more likely to display public motivation for
prosocial behavior than were
females. In addition, attractive and average individuals initiated
and received more
help overall than did unattractive individuals, which is, again,
consistent with real life
behavior (Staub, 1995) and with beauty-goodness stereotypes
(Bazzini et al., 2010).
Finally, prosocial behavior toward friends was more common
than prosocial behavior
toward strangers, which suggests that Disney movies reflect
actual behavior in this
regard (e.g., Padilla-Walker & Christensen, 2011). Taken
together these findings
suggest that in many ways, Disney films reflect reality quite
well, which would
suggest that these acts would be more likely to be attended to
and remembered (and
perhaps subsequently imitated) by children. However, that is
not to say that reality
is a positive standard to emulate. Indeed, middle-class males
were clearly the most
common characters in Disney films, and these individuals did
not often help those
below their own station.
Context of the prosocial act
The third research question in the current study was to examine
aspects of the context
of the prosocial act that have been found to impact imitation
(Bandura, 2002). The
current findings suggested that most prosocial behavior in
Disney films was relatively
low cost, and most characters did not receive either reward or
punishment for their
behaviors. Given that Social Cognitive Theory suggests
imitation is more likely when
behavior is not punished (Monroe, 2002; Thomas, 2005), these
findings suggest
that although children would likely not be strongly motivated by
reward (given that
most characters were not rewarded), prosocial behaviors in
Disney films would still
be seen as motivating to children because they were largely not
accompanied by
punishment. In addition, most prosocial acts in Disney films
were not accompanied
by aggression, which is a strong positive for Disney films.
Research has found that
many animated children’s movies contain prosocial aggression,
which is related
to modeled aggression due to the moral justification of the
behavior (Mares &
Woodard, 2001), and is rarely associated with prosocial
behavior (especially for
young children) because the prosocial act is often lost by being
couched in aggressive
behavior (Calvert, 2006). Because much of children’s
programming that is high
in prosocial behavior (e.g., Super Hero programs) is also very
high in aggression,
Journal of Communication 63 (2013) 393 – 412 ! 2013
International Communication Association 407
Prosocial Disney L. M. Padilla-Walker et al.
this often makes the effects of aggression stronger due to moral
justification and
lack of punishment. However, it appears that for Disney films
the aggressive and
prosocial content are not paired with one another, which might
allow the high levels
of prosocial behavior to be more salient for children. Certainly,
future research is
needed in this regard.
Limitations and conclusions
It should be noted that the purpose of the study was to examine
the portrayal of
prosocial behavior in Disney films; accordingly, it is unknown
whether viewing such
behavior in Disney films has any effect on children’s real
behavior. Indeed, research
on beauty stereotypes has found that a single exposure to
Disney films did not change
children’s stereotypes about beauty (Bazzini et al., 2010),
although it is possible
that repeated exposure (Ahammer & Murray, 1979; Bandura,
2002; Monroe, 2002;
Thomas, 2005) to specific behavior is more readily imitated
than is a single exposure
to stereotypes. Given the high amount of prosocial behavior in
Disney films, future
research should continue to examine the effects of viewing such
programs, especially
given the broad and more nuanced definition of prosocial
behavior utilized in the
current study. Furthermore, the examination of animated
children’s films other than
Disney films represents a useful avenue for future research.
Taken together, the current study found that Disney animated
films were
surprisingly high in the frequency of prosocial behavior, even
when using more
traditional definitions of altruistic physical behavior, but were
even higher in
prosocial behavior when using developmental characterizations
of actual behavior.
Indeed, our findings suggest that Disney movies contain at least
three times more
prosocial behavior than regular children’s programming. In
addition, the majority of
prosocial acts in Disney films were not accompanied by
aggression, which is unique
from other children’s programming and increases the likelihood
of their having a
positive influence on children (Mares & Woodard, 2001).
Although frequency was
high, the context surrounding the prosocial acts and the
characteristics of characters
were not particularly praiseworthy, and reflect patterns seen in
prime time television
shows (e.g., Smith et al., 2006). That being said, prosocial
behavior was generally
presented in a manner comparable to real life, which, according
to Social Cognitive
Theory, might enhance the likelihood of imitation by children.
Although Disney
films have consistently contained high levels of prosocial
behavior over a period
of nearly 80 years, future research is needed regarding
contextual and individual
characteristics that may be useful to those developing children’s
programming.
Considered in light of other findings regarding the content of
Disney films, it will
be important for future research to more carefully assess the
behaviors that children
attend to when watching television or movies. For example, it is
possible that, given
the sheer number of prosocial behaviors in Disney films,
children would attend
to and model these behaviors as opposed to aggressive
behaviors, which, as noted
previously, are less frequent in Disney films (Coyne &
Whitehead, 2008). However,
408 Journal of Communication 63 (2013) 393 – 412 ! 2013
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L. M. Padilla-Walker et al. Prosocial Disney
it is also possible that viewing such television programs is
somewhat of a mixed bag,
where children take the bad with the good and potentially have
negative stereotypes
supported, but are also exposed to much positive content. Given
research suggesting
that repeated exposure to prosocial media is related to prosocial
behavior in children,
with effect sizes similar to that of aggressive media (Mares &
Woodard, 2001;
Rushton, 1979), it is likely that Disney movies have the
potential to present as strong
an example of prosocial behavior, or stronger, as other forms of
children’s television
programming.
Acknowledgments
We acknowledge the student coders who spent many hours
watching Disney movies
and learning the coding process; in particular we thank Grant
Zabriskie, Brittany
Butterfield, Courtney Hardy, Juliana Johnson, Natalie Johnson,
and Matthew Nielson.
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Journal of Communication ISSN 0021-9916O R I G I N A L A R.docx

  • 1. Journal of Communication ISSN 0021-9916 O R I G I N A L A R T I C L E Is Disney the Nicest Place on Earth? A Content Analysis of Prosocial Behavior in Animated Disney Films Laura M. Padilla-Walker, Sarah M. Coyne, Ashley M. Fraser, & Laura A. Stockdale School of Family Life, Brigham Young University, Provo, UT 84602, USA The purpose of this study was to examine the multidimensionality of prosocial behavior in Disney animated films. Characteristics of the target and initiator and context of each prosocial act were also examined. Prosocial behavior was portrayed at a rate of approximately 1 act per minute, rarely occurred in combination with aggression, targets were most prosocial toward friends, and tended to help those similar to themselves. This study views Disney in a more positive light than past studies by highlighting high levels of prosocial behavior, as well as portrayal that may facilitate imitation. This study also used a broad definition of prosocial behavior that provides a more nuanced picture of the nature of prosocial behavior in children’s programming.
  • 2. doi:10.1111/jcom.12022 Despite evidence that prosocial media can have a powerful positive impact on the behavior of children, the portrayal of violence in the media (National Television Violence Study, 1996, 1997, 1998; Paik & Comstock, 1994) has dominated content analyses. In addition, the majority of content analyses that do examine prosocial behavior were conducted decades ago, did not focus on children’s television, and embraced a limited definition of prosocial behavior. When researchers have inves- tigated prosocial content in the media, they have primarily looked for depictions that emphasize positive interaction with others, altruism, and stereotype reduction (Mares & Woodard, 2005; Smith et al., 2006; Woodard, 1999). However, no content analyses have examined the multidimensionality of prosocial behavior as studied by developmental scholars (e.g., Carlo & Randall, 2002; Padilla- Walker & Christensen, 2011), and this limited definition may lead to an underestimation of prosocial behavior in children’s media. Furthermore, recent prosocial content analyses have examined children’s prime time television (Smith et al., 2006), but have not examined children’s movies, which constitute a substantial portion of young children’s media Corresponding author: Laura Padilla-Walker; e-mail: [email protected] Journal of Communication 63 (2013) 393 – 412 ! 2013
  • 3. International Communication Association 393 Prosocial Disney L. M. Padilla-Walker et al. time (Kaiser Family Foundation, 2010). Thus, this study examined the portrayal of prosocial behavior in animated Disney Films specifically, as Disney animated films are extremely popular among young children, with children often viewing the same film repeatedly (Dreier, 2007). Merchandise based on animated Disney films also makes up a substantial portion of children’s toys and clothes; for example, the very popular Disney Princess line is over a $4 billion industry (Orenstein, 2011). Disney is now even marketing their merchandise to newborns in hospitals (Morran, 2011). Accordingly, we felt that given their continued popularity, Disney films represented an important aspect of children’s media. Taken together, the purpose of this study was to examine the multidimensionality of prosocial behavior in animated Disney films by broadening the definition of prosocial behavior to include a range of prosocial behaviors that are reflective of real-life prosocial behavior. Multidimensionality of prosocial behavior Content analyses focusing on prosocial behaviors have typically characterized behav- ior as a unidimensional construct, focusing primarily on physical altruistic prosocial
  • 4. behaviors, the definition of which varies widely (e.g., Monroe, 2002; Smith et al., 2006). Given that Social Cognitive Theory posits that a character’s behavior is more likely to be imitated if exposure is repeated (e.g., rate of prosocial behavior; Bandura, 2002), this focus potentially underestimates the rates and complexity of prosocial behavior children may be exposed to on television, which may have implications for the likelihood of imitation. It is also possible that different types of prosocial behavior or prosocial behavior with different motivations might be more or less motivating for children, which may impact imitation, especially for older children who might more readily pick up on subtle motivational differences (Bandura, 1989). In an attempt to more clearly capture these nuances, the definition of prosocial behavior in this study was any voluntary behavior meant to benefit another (Eisenberg, Fabes, & Spinard, 2006), and was separated into type of prosocial behavior and motivation for prosocial behavior. Type of prosocial behavior Content analyses of aggressive media have taken steps toward expanding the defi- nition of ‘‘violent media’’ to include the real-life diversity of aggressive behaviors, with an understanding that the type of aggression displayed is importantly related to imitation (e.g., examining verbal, physical, and relational aggression; Coyne & Archer, 2004; Coyne & Whitehead, 2008; Glascock, 2008).
  • 5. However, proso- cial content analyses have typically examined only physical prosocial behaviors, or have not distinguished between physical and verbal acts, which may not present an adequate assessment of the media’s portrayal of prosocial behav- ior. Indeed, developmental research has found that parents and children engage in both verbal and physical prosocial behaviors (e.g., Carlo & Randall, 2002; Eisenberg et al., 2006), and considers both to be distinct yet important evidence 394 Journal of Communication 63 (2013) 393 – 412 ! 2013 International Communication Association L. M. Padilla-Walker et al. Prosocial Disney of positive child development. Thus, in this study both verbal (e.g., compliment- ing, encouraging) and physical (e.g., helping, sharing) prosocial behaviors were assessed. Motivation for prosocial behavior In addition, research on prosocial behavior has suggested six different categories of prosocial behavior based on the helper’s situation and primary motivation (Carlo & Randall, 2002). These differences are important to examine because the situation and motivation of the character may influence how their actions are perceived by
  • 6. children and subsequently translated into children’s behavior. More specifically, in the current study motivations for prosocial behavior included public, emotional, dire, anonymous, altruistic, and compliant (Carlo, Hausmann, Christiansen, & Randall, 2003; Carlo & Randall, 2002). Public involves the pursuit of recognition, approval, or praise from others as the primary motivation for prosocial behavior (e.g., in Robin Hood when Sir Hiss helps Prince John so he can gain approval). Emotional is motivated primarily by helping someone else who is showing personal distress (e.g., in Tangled when Pascal comforts Rapunzel when she is sad). Dire involves an individual showing prosocial behavior when someone is in a crisis situation that demands help (e.g., in The Lion King when Mufasa saves the lion cubs from the hyenas). Anonymous occurs when a target of prosocial behavior is not aware of the identity of the initiator (e.g., Robin Hood anonymously gives money to the poor). Altruistic is motivated primarily by the needs and welfare of another, and thus generally excludes sought after benefit to the initiator (e.g., in The Little Mermaid when Prince Eric compliments Ariel with no obvious benefit to himself; or in The Lion King when Mufasa encourages Simba). And finally, compliant occurs when prosocial behavior is motivated in response to a direct request or plea for help (e.g., in The Incredibles when Mr. Incredible saves a citizen who is asking for
  • 7. help). Although these motivations are not intended to be completely mutually exclusive, research has repeatedly suggested that they are conceptually and statistically distinct from one another (Carlo, Knight, McGinley, & Hayes, 2011; Carlo & Randall, 2002), and are differentially associated with multiple indices of positive development including moral emotions (such as sympathy and personal distress), perspective taking, social responsibility, aggression, and prosocial moral reasoning (Carlo & Randall, 2002; Carlo et al., 2003; Carlo et al., 2011). Research has also found that these types of prosocial behaviors differ as a function of child gender, in that girls generally exhibit/report more altruistic prosocial behavior than do boys (Fabes, Carlo, Kupanoff, & Laible, 1999), while boys have a greater tendency to act prosocially in public settings (Carlo & Randall, 2002). While the current study will not assess how children are influenced by exposure to different prosocial behaviors, determining the occurrence of these behaviors in children’s media is an important first step in this direction. Journal of Communication 63 (2013) 393 – 412 ! 2013 International Communication Association 395 Prosocial Disney L. M. Padilla-Walker et al.
  • 8. Characteristics of the characters and context of the prosocial act Theory and research suggest that positive media may be reflected in the behavior of children as much as, or more, than aggressive media (Mares & Woodard, 2001; Rushton, 1979), primarily due to the socially acceptable nature of positive behavior. Indeed, multiple researchers have shown that viewing prosocial media can lead to altruistic and helping behavior in children (Brown, 1992; Forge & Phemister, 1987; Friedlander, 1993; Ostrov, Gentile, & Crick, 2006). Thus, there is growing evidence that being exposed to prosocial media is consistently associated with prosocial behavior in children, but this varies as a function of the characteristics of those involved in the behavior, as well as the context of the prosocial behavior. Social Cognitive Theory suggests that children are socialized by observing models (including the media), and that this socialization may be reflected in children’s judgments, cognitions, and/or behaviors (Bandura, 1989). In order for children to learn from exposure to media, a number of functions must occur. Namely, first children must attend to or notice the behavior being depicted by the media, and then they must encode the content into their existing memory. The child’s restructured memory of the observation can then be reflected in both the child’s behavior and his
  • 9. or her motivational processes. These functions are related to the amount of media exposure a child has, the characteristics of the characters, as well as the contextual factors surrounding the behavior. Repeated exposure to prosocial behavior increases the chances that a child will attend to and, more importantly, remember that behavior (Bandura, 1989), thus, the frequency of prosocial behavior is important to assess. In addition, the characteristics of the characters (i.e., initiator and target) influence a child’s likelihood to attend to certain behaviors in the media. For example, behavior is more likely to be attended to if the characters are realistic (human vs. nonhuman), are similar to the child in gender, age, and socioeconomic status (SES), and if the initiator is attractive (Bandura, 2002; Smith et al., 2006). A child is also more likely to remember behavior that reflects reality (Shary, 2002; Steele, 2002), inasmuch as similarity between the observed behavior and the individual increases the chances that information will be encoded and then retrieved when applicable (Bandura, 1989). Developmental research has found that in reality, individuals help family members and friends (i.e., those with whom they have a relationship) more often than they help strangers (Padilla-Walker & Christensen, 2011; Smith et al., 2006), so behavior consistent with this reality should be more readily recalled by children.
  • 10. Finally, there are factors related to the consequences and context of the prosocial act that impact a child’s motivation to reflect this action in subsequent behavior. More specifically, a viewed act is more likely to be imitated if it is relatively low cost, if the initiator of the prosocial act receives positive reinforcement instead of punishment (Ahammer & Murray, 1979; Monroe, 2002; Thomas, 2005), and if the act is accompanied by morally justified aggression (Mares & Woodard, 2001; Smith et al., 2006). Research also suggests that individuals are not motivated to participate in 396 Journal of Communication 63 (2013) 393 – 412 ! 2013 International Communication Association L. M. Padilla-Walker et al. Prosocial Disney prosocial behavior if the situation is ambiguous because of a fear of failure or looking foolish, thus the likelihood of attending to and processing a prosocial act should be increased if the recipient of prosocial behavior is clearly in need (e.g., the target in need has a broken leg; Staub, 1995). Taken together, it is important to assess frequency, characteristics of the characters (including the realistic nature of the prosocial act), and the context of the prosocial act when considering factors that might impact imitation. Research questions
  • 11. Social Cognitive Theory was used to inform three main research questions in the current study: (RQ1) What is the multidimensional frequency of prosocial behavior in animated Disney films? More specifically, we sought to understand the frequency of prosocial behavior by assessing both the type of prosocial behavior (physical vs. verbal) and the motivation for the prosocial behavior (public, emotional, dire, anonymous, altruistic, or compliant). (RQ2) How are characteristics of both the initiator and the target portrayed in Disney films? More specifically, for each prosocial act we examined (for both initiator and target) the realistic appearance of the individual (human vs. nonhuman), as well as gender, age, SES, attractiveness, and the relationship between the initiator and the target. (RQ3) How is the context of the prosocial act portrayed in Disney films? More specifically, we examined contextual variables that impact potential imitation (Bandura, 2002; Staub, 1995), including the cost of the prosocial behavior, whether the initiator was rewarded or punished, whether the prosocial behavior was accompanied by aggression, and whether the target was clearly in need. Method Programs and procedure All 61 animated Walt Disney and Disney/Pixar films (about 85 hours worth of
  • 12. viewing) that had been produced by the year 2011 (when the data were analyzed) were viewed for the current study. To be included in the sample the film must have been initially released in the theatre and must have been animated (though there are many Disney films that are not animated, most of these are not aimed at young children). On the basis of social cognitive and prosocial development theories, a coding sheet was created to assess variables of interest. Six university student coders (two males and four females) participated in extensive training on coding procedures, and were randomly assigned approximately 10 films each. Each coder independently viewed his/her assigned films and completed a coding sheet for each film. The categories coded are described below. Multidimensional frequency of prosocial behavior To assess the multidimensionality of prosocial behavior in Disney Films, prosocial behavior was broadly defined as any voluntary act meant to benefit another, beyond mere sociability or cooperation. Prosocial behaviors were then separated into physical Journal of Communication 63 (2013) 393 – 412 ! 2013 International Communication Association 397 Prosocial Disney L. M. Padilla-Walker et al. (e.g., sharing, helping) and verbal (e.g., complimenting,
  • 13. encouraging) acts; and were coded separately for the six motivations for prosocial behavior mentioned previously (Carlo & Randall, 2002). These included public, emotional, dire, anonymous, altruistic, and compliant. Although the occurrence was rare, if behavior could be coded as having more than one motivation, coders were instructed to code for the primary motivation. In terms of unit of analysis, a prosocial act was coded when an initiator engaged in a physical or verbal prosocial act toward a target, and then that act was subsequently coded for motivation. When the initiator, target, or type (physical and verbal) of act changed, a new act of prosocial behavior was coded. If multiple physical or verbal acts occurred in a row without changing target or initiator, this was counted as a single prosocial act. Characteristics of the initiator and target For each prosocial act, initiator and target were identified and coded for characteristics identified below. It should be noted that any given character in a film could be the initiator in one prosocial act and the target in a different prosocial act. Realistic appearance/gender/age The realistic appearance of both the initiator and target of each prosocial act was coded as either human/humanoid or nonhuman (e.g., robot, animal). The gender of both the initiator and the target were coded as male or female based on physical
  • 14. characteristics commonly associated with gender classification. In the case of animals, coding was based on name and voice. The age of both the initiator and the target were coded as child (a person in elementary school, usually below 12 years of age), teenager (a person in junior high/high school, usually between 13 and 17 years of age), adult (a person that has attained the age of majority, usually between 18 and 54 years of age), and elderly (a person that is 55 years or older, usually portrayed as a grandparent or retired). Socioeconomic status SES for both initiator and target were determined based on dress, housing, and any comments made about the character’s financial situation. For example, characters coded as high-SES appeared to be wealthy, often had servants, wore nice clothing, etc. (e.g., Jasmine in Aladdin). Low-SES characters usually were homeless, wore tattered clothing, or were slaves or hired help (e.g., Aladdin or Cinderella). Middle-class individuals did not appear to be either rich or poor. They were not lacking anything major, but were also not extremely wealthy by appearance. Animals were classified based on position (e.g., Mufasa in Lion King was a king, so was high SES; Abu the monkey in Aladdin was low SES because he lived on the street). Attractiveness Each initiator and target was coded as attractive, average, or unattractive. Attractive
  • 15. characters contained many physical features considered to be attractive in Western 398 Journal of Communication 63 (2013) 393 – 412 ! 2013 International Communication Association L. M. Padilla-Walker et al. Prosocial Disney culture (Women: large eyes, an hourglass figure, small nose and chin, prominent cheekbones, lustrous hair, average body weight, good muscle tone and skin complex- ion; Men: a tapering V-shaped physique, large eyes, prominent cheekbones, large chin, good muscle tone and skin complexion; Cunningham, Barbee, & Pike, 1990; Singh, 1995). Unattractive characters contained few if any of the above features, and may have been viewed as unattractive by other characters. Average characters contained some of the features of attractive characters, but not most. Animals were usually coded as average, but some animals were attractive (e.g., strong physical features like a lustrous mane, good health, etc). Others were unattractive (e.g., weak physical features, shaggy main, over/underweight). Relationship The relationship between the initiator and the target was coded for each prosocial act (see Coyne & Archer, 2004). Relationship categories included family (e.g., mother, son, sister, etc.), friend, stranger/acquaintance, and
  • 16. master/servant. Context of the prosocial act Cost Cost to the initiator of each prosocial act was classified as either high or low. High cost actions were clearly inconvenient to the initiator, and resulted in punishment or loss (e.g., getting beat up for helping someone). Low-cost actions were minor and had little negative impact for the initiator (e.g., picking a flower for someone). Aggression/reward/punishment Each prosocial act was also coded for whether it contained verbal or physical aggression (e.g., initiator yelled at someone or punched someone to get them to stop hurting the target). Coders were carefully trained to pay attention to prosocial acts that might be couched in aggression, given research suggesting prosocial behavior is often missed due to its aggressive nature (Calvert, 2006). Verbal aggression was defined as a verbal confrontation that attempts to psychologically hurt (e.g., ridicule, attack to ego, hurting pride, swearing, insulting, etc). Physical aggression was defined as overtly causing physical damage or injury (e.g., pushing, hitting, throwing weapon, damaging property, etc.). Whether the initiator was rewarded or punished was coded for each prosocial act (see Perry, Perry, & Rasmussen, 1986). An act was considered rewarded if the initiator
  • 17. received anything positive for his/her behavior (e.g., verbal praise, accolades, external reward, etc.). An act was considered punished if the initiator received anything negative (e.g., punched, hit, kicked, arrested, yelled at, reprimanded, put in jail, etc.) or if anything positive was taken away. Clear need A target was considered to be in clear need when it was physically clear they were in need of assistance due to some physical limitation (e.g., a baby, an elderly person, someone with crutches; Staub, 1995). Journal of Communication 63 (2013) 393 – 412 ! 2013 International Communication Association 399 Prosocial Disney L. M. Padilla-Walker et al. Reliability Six independent coders were trained for approximately 50 hours on variable defi- nitions and identification by jointly coding examples and openly discussing coding protocols as they were applied. Following training, coders independently examined six movies (10% of the sample) in order to assess intercoder reliabilities. Overall, 375 acts of prosocial behavior were coded for reliability (representing 15% of the total sample). Intercoder reliabilities were assessed using Krippendorff’s coefficient of agreement (Hayes & Krippendorff, 2007). Reliabilities for all
  • 18. variables were accept- able for each category, as follows: detection of prosocial behavior (.72), behavior type (.95), motivation (.79), realistic appearance (.88), gender (1.00), age (.84), SES (.87), attractiveness (.78), relationship (.72), cost (.78), aggression (.83), reward (.71), punishment (.73), and clear need (.84). Analytical approach In prelude to the central analyses described below, a brief description of the statistical methods is necessary. Traditionally, a chi-square test of independence between two variables has been considered sufficient for many of the statistical tests for the research questions in this study. However, with over 5,000 acts of prosocial behavior and only 61 films, the clustering of depictions of prosocial behavior within movies naturally leads to nonindependence of many of the observations. Ignoring this violation of inde- pendence can produce inaccurate significance tests (De Wever, Van Keer, Schellens, & Valcke, 2007; Schmierbach, 2009). Accordingly, multinomial logistic regression with adjustment for clustered sampling was chosen for the analysis given its ability to examine a nominal, or polytomous, dependent variable while also addressing the clustering by film. The results of the analysis produce an adjusted Wald F test statistic (as opposed to a chi-square statistic), an individual t statistic for each individual com- parison of outcomes along with its tested risk ratio (RR), which can be compared to
  • 19. an odds ratio, which tells how much more likely we are to see a given outcome over a reference outcome. A RR of 1 signifies that there is no significant difference in the rel- ative risk of two outcomes, or in other words, a given outcome is just as likely to occur as a reference outcome. A risk ratio significantly greater than 1 implies that the given outcome is more likely to occur than the reference outcome, where being significantly less than 1 would imply the opposite. RRs apply to individual behaviors and not films. Results RQ1: Multidimensional frequency of prosocial behavior A total of 61 movies were analyzed, representing 5,128 minutes of film. This yielded 5,530 acts of prosocial behavior, at an average of just over one act of prosocial behavior every minute. Type Approximately half of prosocial behavior was classified as physical (51.16%) while about half was verbal (48.86%). A Wald’s F test revealed no significant difference in 400 Journal of Communication 63 (2013) 393 – 412 ! 2013 International Communication Association L. M. Padilla-Walker et al. Prosocial Disney the amount of these types of prosocial behavior found in Disney
  • 20. films, F (1, 60) = .07, p = .79, RR = .98. Motivation An adjusted Wald’s F test comparing the depiction of different motivations showed a significant difference overall, F (5,56) = 137.75, p < .001. Table 1 shows a breakdown of type of motivation by type of prosocial behavior. In particular, the analysis showed that there were significantly more altruistic acts than any other type of motivation (all p < .001; Public RR = 9.27; emotional RR = 2.98; dire RR = 1.43; anonymous RR = 128.45; compliant RR = 8.81), with approximately 13 physical (15 verbal) altruistic acts per hour. In other words, the risk ratios indicate that altruism was around nine times more frequently portrayed than public, three times more than emotion, one and a half times more than dire, 128 times more than anonymous, and nine times more than compliant. Dire need was the second most frequent motivation, with approximately 13 physical (7 verbal) dire acts per hour (all comparisons are p < .001); followed by emotional, with approximately 3 physical (6 verbal) acts per hour (all comparisons are p < .001). Public (1 physical, 2 verbal per hour) and compliant (3 physical, .5 verbal per hour) forms were the next most frequent, though there was no significant difference in the levels of these two forms (p = .83, all other comparisons are p < .001). Finally, anonymous was the least frequent form of
  • 21. motivation, with .14 physical and .08 verbal acts per hour. Motivation also differed when examined by type of prosocial behavior, F (6, 55) = 27.86, p < .001. Specifically, there was significantly more motivation involving public, t (60) = 2.31, p < .05, emotional, RR = 1.99, t (60) = 9.02, p < .001, RR = 2.27 and altruistic, t (60) = 2.45, p < .05, RR = 1.25 for verbal forms of prosocial behavior, and more dire, t (60) = 8.53, p < .001, RR = 1.98, and compliant, t (60) = 8.20, p < .001, RR = 3.84 for physical forms. There was no difference in anonymous motivations for type of prosocial behavior, t (60) = 1.30, p = .20, RR = .51. RQ2: Characteristics of initiator and target Realistic appearance There was no significant difference in prosocial acts initiated by humans (50%) compared with nonhumans (50%), F (1, 60) = .07, p = .80. However, humans were more likely to help other humans (residual = 16.50) while nonhumans were more likely to help other nonhumans (residual = 18.30), !2 (1) = 1206.36, p < .001. Gender Before we present the results concerning gender, we would like to provide a breakdown of gender portrayal across the whole sample. We coded all (N = 608) major and minor characters (regardless of their participation in prosocial behavior) and found that 71% of characters were male and 29% were female. This
  • 22. figure corresponds highly with other research showing that television programs consistently under represent females by a ratio of about 70% male to 30% female (e.g., Potter et al., Journal of Communication 63 (2013) 393 – 412 ! 2013 International Communication Association 401 Prosocial Disney L. M. Padilla-Walker et al. Table 1 Percentage of prosocial behavior by different motivations Motivation Public Emotional Dire Anony- mous Altruistic Compliant Total (N in parentheses) Type Physical 3.4 8.8 41.0 .4 38.4 8.0 51.2 (2828) Verbal 6.1 20.8 21.4 .3 49.3 2.1 48.8 (2700) Cost High 6.5 6.5 73.5 .1 14.4 4.5 28.7 (1586) Low 6.2 17.9 14.5 .5 55.5 5.4 71.3 (3941) Aggressive Yes 2.0 4.1 78.8 1.0 12.2 1.8 7.1 (392) No 4.9 15.4 27.8 .3 46.1 5.4 92.9 (5136)
  • 23. Reward Yes 7.2 16.7 9.5 .2 62.5 4.0 21.9 (1212) No 4.0 14.1 37.6 .4 38.4 5.5 78.1 (4315) Punishment Yes 4.6 14.4 42.9 .2 33.8 4.2 20.2 (1117) No 4.8 14.7 28.5 .4 46.3 5.4 79.8 (4408) Relationship Family 1.2 19.1 30.6 .1 45.8 3.2 16.8 (931) Friend 2.7 16.4 33.7 .5 42.6 4.0 43.0 (2377) Stranger 7.3 12.4 26.9 .2 47.2 6.0 27.9 (1544) Master/servant 20.1 9.3 19.1 .3 38.3 13.0 5.8 (324) Clear need Yes 2.3 14.2 51.7 .3 29.8 2.0 8.0 (443) No 4.9 14.7 29.5 .4 45.0 5.4 92.0 (5073) Overall (N in 4.7 14.6 31.4 .1 43.7 5.2 5528 parentheses) (261) (809) (1737) (19) (2417) (285) Note: Percentages were computed based on each individual variable (row totals). Though we do not include them here, readers can contact the second author for ns for each individual case. Depending on the variable, some cases were either omitted due to low frequency, combined with other variables, or were missing. 1995). Accordingly, we will control for this gender ratio when assessing results by gender. Approximately 69% of prosocial acts were conducted by male characters and 31% by female characters. When we controlled for the gender
  • 24. discrepancy outlined earlier, a Wald’s F test revealed no significant gender difference in prosocial behavior in Disney films, F (1, 60) = .18, p = .67, RR = 1.04. Furthermore, there was no gender difference when examined by type of prosocial behavior, F (2, 59) = .1.43, p = .25. However, there was an overall gender difference when examined by motivation for prosocial behavior, F (6, 55) = 4.00, p < .01. Specifically, male characters were significantly more likely to have public motivations, t (60) = 2.63, p < .01, RR = 1.51, while female characters were more likely to have emotional, t (60) = 2.12, p < .05, RR = 1.41, and anonymous motivations, t (60) = 3.36, p < .001, RR = 5.05. There were no gender differences for other types of motivation. We also explored gender differences in several other contexts of prosocial behavior. A Wald’s F test revealed an overall difference found for cost of prosocial 402 Journal of Communication 63 (2013) 393 – 412 ! 2013 International Communication Association L. M. Padilla-Walker et al. Prosocial Disney behavior, F (2,59) = 8.20, p < .001, with there being a slightly higher cost of prosocial behavior for males compared to females, t (60) = 2.16, p < .05, RR = 1.37. There was also an overall difference in terms of aggression, F (2,59) =
  • 25. 3.40, p < .05, with males being more likely to show aggressive prosocial behavior as compared to females, t (60) = 2.10, p < .05, RR = 1.52. However, there were no gender differences for the consequence of the prosocial behavior (either for reward or punishment). Finally, we also examined gender across initiator and target. Similar to rates for initiator (see above paragraph), 68% of targets of prosocial behavior were males. To compare the initiator with target, we used a chi- square test to compare the standardized residuals of each potential comparison. There was a significant overall gender difference, !2 (1) = 63.28, p < .001, in that males were most likely to help females (residual = 3.70), while females were most likely to help males (residual = 3.70). Age A Wald’s F test revealed a significant difference in the age of initiator, F (3, 58) = 56.25, p < .001, with more initiators being adults than children, t (60) = 7.38, p < .001, RR = 6.13, teenagers, t (60) = 7.70, p < .001, RR = 9.00, or elderly, t (60) = 10.31, p < .001, RR = 8.81. However, it should be noted that there are likely more adult characters in Disney films, so this finding should be viewed with caution. When examining target of prosocial behavior, we used a chi-square test to compare the standardized residuals of each comparison. Overall, the chi-
  • 26. square test was significant, !2 (9) = 337.79, p < .001. When examining the standardized residual for each comparison, children helped other children the most (residual = 7.90), adolescents helped other adolescents the most (residual = 11.20), adults helped other adults the most (residual = 4.40), and the elderly helped adolescents (residual = 2.30) and other elderly characters the most (residual = 2.30). Socioeconomic status Overall, there were significantly more prosocial acts by middle- class characters (72.90%) as compared to high- (17.86%) and low- (9.24%) SES characters, F (2, 59) = 31.78, p < .001. Similarly, middle-class characters were the most likely recipients of prosocial acts (70.83%) as compared to high (18.70%) and low (10.47%) SES, F (2, 59) = 24.83, p < .001. Finally, a chi-square test revealed a significant difference for SES in comparing initiators and targets of prosocial acts, !2 (4) = 678.59, p < .001. Again, characters were most prosocial toward characters of a similar standing; high-SES were most likely to help other high-SES individuals (residual = 13.90), middle-class were most likely to help others in the middleclass (residual = 6.30), and low-SES were most likely to help other low-SES individuals (residual = 14.90). Attractiveness Most prosocial acts were enacted by average (54.73%) or attractive (35.57%) char-
  • 27. acters as opposed to unattractive characters (9.69%), F (2, 59) = 58.14, p < .001. Journal of Communication 63 (2013) 393 – 412 ! 2013 International Communication Association 403 Prosocial Disney L. M. Padilla-Walker et al. Unattractive characters (7.28%) were also less likely to be helped by others as com- pared with average (48.72%) and attractive (44.00%) characters, F (2, 59) = 52.32, p < .001. To explore who is helping whom, we again conducted a chi-square test and compared standardized residuals for all categories, !2 (4) = 92.76, p < .001. Similar to our age analyses, we again found that initiators of prosocial behavior target similar others; specifically, unattractive characters were most likely to help other unattrac- tive characters (residual = 5.70), average characters helped other average characters (residual = 3.50) and attractive characters were most likely to help other attractive characters (residual = 3.80). Relationship The majority of prosocial acts were between friends (45.70%), strangers (29.69%), and family (17.90%), F (4, 57) = 61.40, p < .001. Prosocial behavior toward a master/servant was rare (6.23%). RQ3: Context of the prosocial act
  • 28. Cost Most prosocial acts were of low cost (71%, compared with high cost: 29%), F (1, 60) = 105.13, p < .001, RR = 2.51. However, this depended on the type of prosocial behavior, F (2, 59) = 51.37, p < .001, with physical forms of prosocial behavior, t (60) = 7.62, p < .001, RR = 2.17, being more likely to have a higher cost than verbal forms, t (60) = 3.35, p < .001, RR = 1.30. Aggression/reward/punishment Most prosocial acts (92.91%) did not involve aggression, F (1, 60) = 586.87, p < .001, RR = 13.36. However, physical forms of prosocial behavior were more likely to be aggressive than verbal forms, t (60) = 6.49, p < .001, RR = 3.26. Most prosocial acts were not overtly rewarded (78%), F (1, 60) = 368.26, p < .001, RR = 3.53, and this did not depend on type of prosocial behavior, F (2, 59) = .77, p = .46. Similarly, most prosocial acts were not punished (80%), F (1, 60) = 238.46, p < .001, RR = 3.91. Again, this did not differ by type of prosocial behavior, F (2, 59) = .03, p = .96. Clear need Furthermore, the vast majority (92%) of prosocial acts were not directed by a clear need of the target, F (1, 60) = 180.10, p < .001, RR = 11.46. Context by motivation Motivation was examined as a function of context (though we do not report all statistics here due to space constraints). Table 1 shows the
  • 29. breakdown of motivation by each variable. Of note, prosocial behavior motivated by a dire need appeared different than other motivations on a number of dimensions. According to the table, more prosocial acts with a high cost to the initiator, that were punished, represented a clear need, or that consisted of aggression, were motivated by dire need as compared to other categories. Altruistic behavior was the motivation most rewarded. 404 Journal of Communication 63 (2013) 393 – 412 ! 2013 International Communication Association L. M. Padilla-Walker et al. Prosocial Disney Discussion Existing research on Disney animated films has primarily focused on the presence of negative behavior such as aggression and gender-stereotyped behaviors. For example, Disney films have been repeatedly criticized for containing aggression (Coyne & Whitehead, 2008; Yokota & Thompson, 2000), portraying women in gender-typed roles (England, Descartes, & Collier-Meek, 2011), underrepresenting the role of mothers (Worthington, 2009), portraying the elderly in a negative manner (Robinson, Callister, Magoffin, & Moore, 2007), feeding the stereotype that attractiveness is synonymous with goodness (Bazzini,
  • 30. Curtin, Josling, Regan, & Martz, 2010), and that bad behaviors are demonized (Fouts, Callan, Piasentin, & Lawson, 2006). Taken together, studies to date cast Disney films in a rather negative light. Multidimensionality of prosocial behavior However, the purpose of the current study was to examine the multidimensional frequency of prosocial behavior in Disney films, and findings add importantly to this literature by suggesting that Disney films are overwhelmingly prosocial in nature, containing an average of 1 act of prosocial behavior per minute, or 60 acts per hour. Even if targeting only physical forms of prosocial behavior (e.g., helping, sharing, etc.), Disney films contain 1 physical prosocial act every 2 minutes, or 30 acts per hour. This level of prosocial behavior is nearly seven times higher than the level of prosocial behavior found in children’s television programming (Smith et al., 2006). Although not directly comparable due to slightly different methodology and number of Disney movies examined, research has found that indirect aggression occurs in Disney films nearly 10 times per hour (Coyne & Whitehead, 2008), and that approximately 10 minutes of each children’s film focuses on physical violence (Yokota & Thompson, 2000). Comparisons suggest that the combined frequency of aggressive behavior in Disney films is
  • 31. roughly equal to (when compared to 30 prosocial acts per hour) or lower than (when compared to 60 prosocial acts per hour) the combined level of prosocial behavior found in Disney films. Thus, whether compared to aggressive content or other forms of prosocial children’s programming, the current findings highlight Disney movies as highly prosocial. One explanation for these high levels of prosocial behavior may be attributed to the broader definition of prosocial behavior adopted in the present study. Indeed, when focusing only on physical prosocial behaviors classified as altruistic (which is the typical definition in content analyses and was the most frequent motivation for prosocial behavior in the current study), occurrence of prosocial behavior in Disney films drops to about 13 acts per hour. However, this still represents a significant amount of prosocial behavior, and over three times more prosocial behavior than is found on children’s commercial television (Smith et al., 2006), suggesting that Disney films contain markedly higher levels of prosocial Journal of Communication 63 (2013) 393 – 412 ! 2013 International Communication Association 405 Prosocial Disney L. M. Padilla-Walker et al.
  • 32. behavior than does other children’s programming. Given Social Cognitive Theory’s emphasis on the importance of repeated exposure as it relates to imitation (Bandura, 2002), and research suggesting that prosocial behavior in films and television has been as strongly related to children’s modeled behavior as is aggression (Mares & Woodard, 2001), these findings place Disney films in a more positive light than has been suggested in past research that has focused more heavily on negative outcomes. The current study also provides an important framework for future research on prosocial content by broadening the measurement of prosocial behavior to assess a more nuanced and arguably more accurate portrayal of the amount of prosocial behavior in children’s programming. By examining both physical and verbal types of prosocial behavior, as well as examining multiple motivations for prosocial behavior, the current study highlights the diversity of prosocial behavior portrayed and raises multiple avenues for potential future research examining how different prosocial behaviors might be differentially processed and imitated by children. Indeed, future research should examine the role of different types of and motivations for prosocial behavior on children’s subsequent behavior. First, it needs to be established whether children even attend to and encode the different types of and
  • 33. motivations for prosocial behavior (Bandura, 1989). For example, do children attend to verbal prosocial behavior as readily as physical prosocial behavior, and how are these types differentially related to functions that impact imitation (e.g., attending to and encoding)? In addition, if children do not process and encode, for example, the subtle nature of public prosocial behavior, but perceive it merely as nice or helpful behavior, this broad approach to measuring prosocial behavior would be a more accurate assessment of the amount of exposure to which children are attending. However, if children are encoding different motivations for prosocial behavior, future research should examine whether certain motivations are more commonly imitated than others, and how this is impacted by characteristics of the characters and context of the act. For example, it is possible that dire behavior might be more readily modeled than altruistic behavior, as it often involves individuals in clear need and may therefore be more likely to be encoded and retrieved, when applicable, by children (Bandura, 1989; Staub, 1995). However, given the relative paucity of real-life dire situations, it is unknown how prosocial behavior motivated by a dire situation on television would be processed by children and whether it would be motivating enough to be modeled and applied to other prosocial contexts in a real-life situation. Clearly, more research is needed that
  • 34. carefully examines the type of and motivation for prosocial behavior as it relates to imitation of behavior. Characteristics of the characters The second research question in the current study was to examine characteristics of the initiator and target of prosocial behaviors in animated Disney films. According 406 Journal of Communication 63 (2013) 393 – 412 ! 2013 International Communication Association L. M. Padilla-Walker et al. Prosocial Disney to Social Cognitive Theory, viewers may be more likely to attend to and remember prosocial behavior when the characters are viewed as similar to themselves (Bandura, 2002) and when the act is reflective of reality (Shary, 2002; Steele, 2002). In the current study, the most consistent finding was that targets helped those who were similar to themselves in terms of age, attractiveness, and SES, which reflects the reality that real-life individuals are more likely to help those who are more like themselves (Staub, 1995). Current findings did not suggest gender differences in helping behavior (after controlling for the overrepresentation of males in Disney movies), but did find that males were more likely to help
  • 35. females, and females to help males. Consistent with real life (Carlo et al., 2003), findings also suggested that males were more likely to display public motivation for prosocial behavior than were females. In addition, attractive and average individuals initiated and received more help overall than did unattractive individuals, which is, again, consistent with real life behavior (Staub, 1995) and with beauty-goodness stereotypes (Bazzini et al., 2010). Finally, prosocial behavior toward friends was more common than prosocial behavior toward strangers, which suggests that Disney movies reflect actual behavior in this regard (e.g., Padilla-Walker & Christensen, 2011). Taken together these findings suggest that in many ways, Disney films reflect reality quite well, which would suggest that these acts would be more likely to be attended to and remembered (and perhaps subsequently imitated) by children. However, that is not to say that reality is a positive standard to emulate. Indeed, middle-class males were clearly the most common characters in Disney films, and these individuals did not often help those below their own station. Context of the prosocial act The third research question in the current study was to examine aspects of the context of the prosocial act that have been found to impact imitation (Bandura, 2002). The current findings suggested that most prosocial behavior in
  • 36. Disney films was relatively low cost, and most characters did not receive either reward or punishment for their behaviors. Given that Social Cognitive Theory suggests imitation is more likely when behavior is not punished (Monroe, 2002; Thomas, 2005), these findings suggest that although children would likely not be strongly motivated by reward (given that most characters were not rewarded), prosocial behaviors in Disney films would still be seen as motivating to children because they were largely not accompanied by punishment. In addition, most prosocial acts in Disney films were not accompanied by aggression, which is a strong positive for Disney films. Research has found that many animated children’s movies contain prosocial aggression, which is related to modeled aggression due to the moral justification of the behavior (Mares & Woodard, 2001), and is rarely associated with prosocial behavior (especially for young children) because the prosocial act is often lost by being couched in aggressive behavior (Calvert, 2006). Because much of children’s programming that is high in prosocial behavior (e.g., Super Hero programs) is also very high in aggression, Journal of Communication 63 (2013) 393 – 412 ! 2013 International Communication Association 407 Prosocial Disney L. M. Padilla-Walker et al.
  • 37. this often makes the effects of aggression stronger due to moral justification and lack of punishment. However, it appears that for Disney films the aggressive and prosocial content are not paired with one another, which might allow the high levels of prosocial behavior to be more salient for children. Certainly, future research is needed in this regard. Limitations and conclusions It should be noted that the purpose of the study was to examine the portrayal of prosocial behavior in Disney films; accordingly, it is unknown whether viewing such behavior in Disney films has any effect on children’s real behavior. Indeed, research on beauty stereotypes has found that a single exposure to Disney films did not change children’s stereotypes about beauty (Bazzini et al., 2010), although it is possible that repeated exposure (Ahammer & Murray, 1979; Bandura, 2002; Monroe, 2002; Thomas, 2005) to specific behavior is more readily imitated than is a single exposure to stereotypes. Given the high amount of prosocial behavior in Disney films, future research should continue to examine the effects of viewing such programs, especially given the broad and more nuanced definition of prosocial behavior utilized in the current study. Furthermore, the examination of animated children’s films other than Disney films represents a useful avenue for future research.
  • 38. Taken together, the current study found that Disney animated films were surprisingly high in the frequency of prosocial behavior, even when using more traditional definitions of altruistic physical behavior, but were even higher in prosocial behavior when using developmental characterizations of actual behavior. Indeed, our findings suggest that Disney movies contain at least three times more prosocial behavior than regular children’s programming. In addition, the majority of prosocial acts in Disney films were not accompanied by aggression, which is unique from other children’s programming and increases the likelihood of their having a positive influence on children (Mares & Woodard, 2001). Although frequency was high, the context surrounding the prosocial acts and the characteristics of characters were not particularly praiseworthy, and reflect patterns seen in prime time television shows (e.g., Smith et al., 2006). That being said, prosocial behavior was generally presented in a manner comparable to real life, which, according to Social Cognitive Theory, might enhance the likelihood of imitation by children. Although Disney films have consistently contained high levels of prosocial behavior over a period of nearly 80 years, future research is needed regarding contextual and individual characteristics that may be useful to those developing children’s programming. Considered in light of other findings regarding the content of
  • 39. Disney films, it will be important for future research to more carefully assess the behaviors that children attend to when watching television or movies. For example, it is possible that, given the sheer number of prosocial behaviors in Disney films, children would attend to and model these behaviors as opposed to aggressive behaviors, which, as noted previously, are less frequent in Disney films (Coyne & Whitehead, 2008). However, 408 Journal of Communication 63 (2013) 393 – 412 ! 2013 International Communication Association L. M. Padilla-Walker et al. Prosocial Disney it is also possible that viewing such television programs is somewhat of a mixed bag, where children take the bad with the good and potentially have negative stereotypes supported, but are also exposed to much positive content. Given research suggesting that repeated exposure to prosocial media is related to prosocial behavior in children, with effect sizes similar to that of aggressive media (Mares & Woodard, 2001; Rushton, 1979), it is likely that Disney movies have the potential to present as strong an example of prosocial behavior, or stronger, as other forms of children’s television programming. Acknowledgments
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