2. CONTENTS
WHAT IS AUGMENTED REALITY?
AUGMENTED REALITY AND VIRTUA L REALITY.
HISTORY AND ACHIEVEMENTS
TYPES OF AUGMENTED REALITY
THE MAGIC BEHIND THE SCIENCE
LIMITLESS POSSIBILITIES OF AUGMENTED REALITY
AUGMENTED REALITY FOR THE FUTURE
LIMITATIONS
CONCLUSION
3. WHAT IS AUGMENTED REALITY ?
Augmented Reality is altering your perception of the world by wrapping a layer
around reality.
Augmented reality is defined as a form of technology where computer
generated images is superimposed onto objects as a form of enhancement. They
improve or augment what is already there. The phrase simply means
“ENHANCED REALITY”.
4. Azuma (1997) and other researchers (Kaufmann, 2003; Zhou,Duh, &
Billinghurst, 2008) defined the implementation of AR by three characteristics:
(a) the combination of real-world and virtual elements,
(b) which are interactive in real-time, and which
(c) are registered in 3D (i.e., the display of virtual objects or
information is intrinsically tied to real-world loci and orientation)
AUGMENTED REALITY CHARACTERISTICS
5. AUGMENTED REALITY AND VIRTUAL REALITY
Virtual reality replaces the real with the artificial
whereas augmented reality enhances real life
with artificial images.
VR is about experiencing a place whether or not it is real,
AR is about enhancing the perspective of a place by adding
more information to it VR requires certain setup which
allows the experience to be immersive .
6. HISTORY AND ACHIEVEMENTS
•Augmented Reality dates back to the 1950s when Mortan Heiling ,Father of
Virtual Reality ,invented the sensorama stimulator.
•The first Augmented Reality Head mounted Display system was invented by
Ivan Sutherland in 1968.
•It was only in the 1990s that the tech was finally christened, when a Boeing
researcher Tom Caudell coined the term “Augmented Reality”.
7. AR QUAKE
Prof.B.H.tThomas of University of South Australia created the 1st ever augmented
reality video game ARQUAKE
In February 2009, at the TED Conference , Pattie Maes and Pranav Mistry presented
their augmented reality system -“sixth sense”
8. AR in Hollywood
•Tom Cruise embraces Augmented Reality with a plomb in this sci-fi
set in 2054. There’s the whole computerised sequence at the
beginning where he uses his hands to find information in three-
dimensional computerised space and then there's all that AR down
at the shops when the adverts start telling him what’s on offer that
he'd like.
•The only thing Steven Spielberg, who directed the movie, got
wrong, was that the AR elements of the movie are likely to be
happening a lot quicker than 2054
9. •Minority Report
•Iron man and Iron man 2
•Terminator series
•Avataar
•Robocop
•Wall-e
•Topgun
•Total recall
•Predators
Find this crazy technology in these movies
10. TYPES OF AR
Projection Based Augmented Reality the most common type of augmented
reality, projection uses virtual imagery to augment what you see live. Some
devices can track movements and sounds with a camera and then respond.
Virtual or projection keyboards, which you can project onto to almost any flat
surface and use, are examples of augmented reality devices that use interactive
projection.
Recognition Based Augmented Reality
is a type of augmented reality that uses the
recognition of shapes, faces or other real world
items to provide supplementary virtual
information to you in real-time during everyday
situations.
11. Location Based Augmented Reality is one of most widely
implemented applications of AR location uses triangulation technology,
such as GPS, to instantaneously provide you with relevant directional
information. Location based AR is mostly used to help travelers in their
journey.
Superimposition Based Augmented Reality provides an alternative
view of the object in concern, either by replacing the entire view with an
augmented view of the object or by replacing a portion of the object with
an augmented view.
12. HARDWARE
DISPLAYS
HEAD MOUNTED DISPLAY(HMD):
Video see through
Optical see through
A head-mounted display (HMD) is a display device paired to a headset such as a
harnessor helmet. HMDs place images of both the physical world and virtual
objects over the user's field of view. Modern HMDs often employ sensors for six
degrees of freedom
14. Input devices
Gesture recognition systems that can interpret a user's body
movements by visual detection or from sensors embedded in a
peripheral device such as a wand, stylus, pointer, glove or other body
wear.
18. AR FOR FUTURE
•The future of augmented reality is clearly bright,
even as it already has found its way into our cell
phones and video game systems.
• Google googles,acrossair,ion road augmented
driving life,google sky map,Layar,augmented car
finder,wikitude world browser,satellite ar,spotcrime
and junaio are some of the present day AR apps
which are changing our view of the reality
19. LIMITATIONS
•Detractors of augmented reality point to its effect on the young and their
ability to separate the fiction from the reality.
•There are also privacy concerns. Image-recognition software coupled with
AR will, quite soon, allow us to point our phones at people, even strangers,
and instantly see information from
their Facebook, Twitter,Amazon, Linkedin or other online profiles.
•In mobile phones, augmented reality must work with limited processing
power, small amount of memory, and little storage.
•And the list goes on as your imagination….
20. CONCLUSION
Augmented reality (AR) is a live, direct or indirect, view of a physical, real-
world environment.The novelty of instant information coupled with
enhanced perception will ensure that augmented reality systems will play a
big role in how people live in the future by blurring the line between what's
real and what's computer-generated..