The report covers the following topics:
Business Case Drivers for the use of AR Applications: An assessment of the business case for AR applications.
Technology Review: A review of the underlying technology supporting AR solutions
Vendor Strategies: An analysis of how vendors will position themselves to capitalize on AR opportunity
Market Analysis and Forecasts: A global and regional assessment of the market size and forecasts for the AR market from 2014 to 2019
Industry Value Chain: An analysis of the AR value chain with assessments of key market players across the value chain and predictions about the AR evolution
Industry Roadmap 2014 - 2019: An analysis of the roadmap for the industry from 2014 to 2019
Target Audience:
Augmented reality companies
Wireless device manufacturers
Wireless infrastructure providers
Consumer electronics companies
Wearable technology developers
Embedded computing companies
Regulatory bodies and governments
Wireless service providers of all types
Military, law enforcement, and public safety
Mobile marketing and commerce companies
Report Benefits:
Forecasts for Augmented Reality and Wearable Technology
Specific recommendations for companies with the value chain
Identify key trends product, service, and application development
Identify key supply and demand factors for adoption of AR and wearables
Understand the risks and benefits to business in the evolution of AR and wearables
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Good Stuff Happens in 1:1 Meetings: Why you need them and how to do them well
Evolution of Augmented Reality, Wearable Wireless, and Body Area Networks
1. Evolution of Augmented Reality, Wearable Wireless, and Body Area Networks
ResearchMoz include new market research report"Evolution of Augmented Reality, Wearable Wireless,
and Body Area Networks: Industry Size, Shares, Growth, Trends And Forecast" to its huge collection of
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Table of Contents:
1 Introduction 7
1.1 Executive Summary 7
1.2 Topics Covered 10
1.3 Key Findings 10
1.4 Key Questions Answered 12
1.5 Target Audience 12
2 Augmented Reality Technology 13
2.1 Evolution of AR Technologies 13
2.2 AR Applications 16
2.2.1 Archaeology 17
2.2.2 Architecture 18
2.2.3 Art 18
2.2.4 Commerce 18
2.2.5 Construction 20
2.2.6 Education 20
2.2.7 Other Uses 22
2.2.8 Gaming 23
2. 2.2.9 Industrial Applications 23
2.2.10 Healthcare 24
2.2.11 Military Applications 24
2.2.12 Navigation 25
2.2.13 Office Workplace 25
2.2.14 Sports and Entertainment 26
2.2.15 Technical Support 26
2.2.16 AR use in TV Applications 27
2.2.17 AR in Tourism 27
2.2.18 Translation 28
3 Augmented Reality Use Cases 29
3.1 AR Evolution 33
3.1.1 Caudle AR system 34
3.1.2 Morton’s Sensorama 35
3.1.3 Battlefield Augmented Reality System 40
3.1.4 AR in Gaming 42
4 Wearable Wireless Devices 47
4.1 Wearable Devices Overview 48
4.2 Case Study: Wearable Devices vs. Mobile Devices 53
4.2.1 Wearable Devices in Healthcare 54
4.3 Case Study: Current Wearable Devices Analysis 56
4.3.1 Bluetooth Wrist Bands 56
4.3.2 Running and Health Monitor Devices 58
4.3.3 Wrist Watches 59
4.3.4 Integration with Mobile Devices 60
3. 5 Body Area Network (BAN) 62
5.1 BAN Overview 63
5.1.1 BAN Applications 65
5.2 Current BAN Applications in the Healthcare Industry 67
5.3 BAN Challenges 68
5.3.1 Security 72
5.3.2 Privacy 74
5.3.3 Power Complexity 74
5.3.4 FCC Regulations 75
6 Augmented Reality Market Analysis and Forecasts 77
6.1 Growth Drivers 80
6.1.1 Tourism Industry 81
6.1.2 Mobile Commerce and AR 81
6.1.3 Gaming and Maps 82
6.1.4 AR Market Growth Driver Analysis 82
6.1.5 AR Solution Devices Market Deployment Challenges: A Market Outlook 84
6.2 Regional AR Market 85
6.2.1 America 85
6.2.2 Asia Pacific 86
6.2.3 Europe 87
6.2.4 Middle East & Africa 88
7 Wearable Wireless Market Analysis and Forecasts 90
8 Future of Wearable Technology and Applications 99
9 Conclusions and Recommendations 105
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