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pleinairinteractive.com
welcome...
To participate:
hello@pleinairinteractive.com




                                pleinairinteractive.com
plein air interactive
An interactive agency for museums...

  Online marketing communications strategy
  Bulletproof design/branding
  Easy content management (Curator)
  Mobile tours/apps/sites
  e-commerce


                                       pleinairinteractive.com
Questions...

 How many of you have a computer?
 Smartphone?
 Tablet?




                           pleinairinteractive.com
Questions...
 Do you already offer an optimized
 mobile experience?
 Are you planning on doing so in the
 next 6 months? (If not, you should)




                               pleinairinteractive.com
Today’s Agenda
 Mobile User Experience (what’s different?)
 Keys to a successful mobile user experience
 Mobile apps...websites...tours
 Mobile Content Strategy
 Resources
 Q&A


                                       pleinairinteractive.com
Why care about mobile?
Museum communicators need to know how
people use mobile devices so that they are
prepared to effectively present their messages
and create understanding.

         “Digital Engagement”




                                         pleinairinteractive.com
Why care about mobile?




                     pleinairinteractive.com
Why care about mobile?
 25B downloads from Apple Store; 1B/month
 More mobile users than PC users by 2015
 More m-commerce than e-commerce by 2015
 (Gartner)
 31% of Americans only or mostly use the
 Internet on their mobiles
 1 in 5 visits to museum websites are mobile


                                       pleinairinteractive.com
Museums + Mobile
  4 in 10 museums don’t offer any mobile
  features
  Visitors expect to use their own devices




                                         pleinairinteractive.com
Why care about mobile?
    Connect to new audiences

  Younger, tech savvy
  Connect anywhere, anytime
  Stronger connections to existing
  audiences


                              pleinairinteractive.com
Connect to new audiences




                  Source: Reach Advisors


                          pleinairinteractive.com
Core museum audiences

 Art, Historic - 65% 50+ y.o.
 Science - 72% under 50 y.o
 Children’s - 89% under 50 y.o.


                           Source: Reach Advisors


                                   pleinairinteractive.com
Mobile Devices
  Smart phone




                 pleinairinteractive.com
Mobile Devices
  Tablets




                 pleinairinteractive.com
Mobile Devices
  Laptops (yes, laptops)




                           pleinairinteractive.com
What analog device did they replace?
  Computer
  Tablet
  Smartphone




                              pleinairinteractive.com
What analog device did they replace?
  Computer = typewriter
  Tablet = book
  Smartphone = “dumb” phone




                              pleinairinteractive.com
When do we use them? (context)
  Computer
  Tablet
  Smartphone




                             pleinairinteractive.com
Device Context
  Computer = work
  Tablet = reading, casual
  Smartphone = immediate, location sensing




                                      pleinairinteractive.com
Computer - Tasks
  Build a website
  Write a book
  BUY
  CREATE




                    pleinairinteractive.com
Tablet - Tasks
  View a website
  Read a book
  BUY
  CONSUME information




                        pleinairinteractive.com
Smartphone - Tasks
  Its “killer app”: killing time
  Check in: foursquare, email, call, Facebook, Twitter
  Communicate immediately: Facebook, Twitter,
  Instagram, Pinterest
  Gather data about a location
  BUY?
  CONSUME + CONNECT


                                              pleinairinteractive.com
Games
Weather
Social networking
Maps, navigation, search
Music
News
Entertainment
                           Most frequent
Video, movies
Shopping/retail
                           mobile tasks
Dining/restaurant
Sports
Productivity
Communication
Travel



                                   pleinairinteractive.com
News
Weather
Email
                    Top 5 mobile usage
Social media        categories
Personal Interest




                               pleinairinteractive.com
Computer




      - Luke Wrobleski, http://www.lukew.com/ff/entry.asp?1451 - 11/22/11



                                                          pleinairinteractive.com
Smartphone




       - Luke Wrobleski, http://www.lukew.com/ff/entry.asp?1451 - 11/22/11



                                                           pleinairinteractive.com
Tablet




         - Luke Wrobleski, http://www.lukew.com/ff/entry.asp?1451 - 11/22/11



                                                             pleinairinteractive.com
What do we use to buy?

  83% - computer owners
  63% - tablet owners
  31% - smartphone (impulse buys)




                                    - JumpTap/comScore



                                         pleinairinteractive.com
Who buys?
 Tablets:
     67% of men
     39% of women
 Smartphones:
     39% of men
     23% of women

                    - JumpTap/comScore



                         pleinairinteractive.com
What do people buy?
  Event tickets - 38%
  Daily deals - 38%
  Apparel - 36%
  Travel/books/games/movies - 33%
  Consumer electronics - 32%
  Flowers + gifts - 30%
  Toys - 30%
  General services (photo printing, shipping, etc.) - 26%
  Consumer packaged goods - 25%

                                                        - JumpTap/comScore



                                                             pleinairinteractive.com
Who buys?

 iPhones + iPads = 92% of all mobile purchases
 during the 2011 Holidays
 Average purchase is higher with iOS devices: $123
 vs. $101 for Android devices




                                          - RichRelevance



                                           pleinairinteractive.com
Native or Web?
  Only 4% of consumers said they prefer to use
  a company’s (native) app - Zmags survey
  25% of all native apps are used just once
  (Localytics)
  People prefer Web apps b/c they can more
  easily comparison shop




                                        pleinairinteractive.com
Going Native?
  Expense will increase (3997 versions of
  Android)
  HTML5 will improve capabilities
  Better integration with the full web
                   For now, build native apps.
 Eventually, though, apps will move from “the store” to the Web



          - Jakob Nielsen, http://www.useit.com/alertbox/mobile-sites-apps.html - 2/13/12



                                                                          pleinairinteractive.com
Mobile app usage

  25% of apps are used just once
  Apps w/heavy usage fall into distinct
  categories




                                          pleinairinteractive.com
MEanderthal




      pleinairinteractive.com
MEanderthal




      pleinairinteractive.com
MEanderthal




      pleinairinteractive.com
Mobile website design techniques

   “Detect and direct”
   Responsive Web Design




                              pleinairinteractive.com
Detect and Direct
Detect the device and show custom mobile site:


    Feed a different set of templates/HTML (at
    same URL)
    Feed a different style sheet (but use same
    markup) at same URL
    Redirect to a mobile site “m.mysite.com”



                                           pleinairinteractive.com
Examples - detect and direct
   www.pleinairinteractive.com
   www.walkerart.org
   mobile.boston.com
   www.imamuseum.org/mobile
   www.capeannmuseum.org




                                 pleinairinteractive.com
pleinairinteractive.com
Responsive Web Design
Use a single codebase to render a site:

    Media queries
    Fluid grids
    Flexible images and media, through dynamic
    resizing or CSS




                                          pleinairinteractive.com
Responsive Web Design


  <link rel="stylesheet" type="text/css"
    media="screen and (max-device-width: 480px) and
  (resolution: 163dpi)"
    href="shetland.css" />




                                              pleinairinteractive.com
Examples - Responsive Web Design


   www.happycog.com
   www.cooperhewitt.com
   curator.pleinairinteractive.com




                                     pleinairinteractive.com
Mobile Tours (what people said)
   Isolate from the collection
   repetitive typing is frustrating
   unobtrusive, not cumbersome
   audio better than video “in-tour”
   people want to use their own devices




                                          pleinairinteractive.com
Mobile Usability

  “Design for mobile first.” - Luke Wrobleski
  “If in doubt, leave it out.” - Jakob Nielsen
  “Make it tapworthy.” - Josh Clark




                                           pleinairinteractive.com
Mobile Content Strategy

  Less is more, Simple/fast is more
  Use single CMS for standard + mobile sites
  Know who you want to engage
  Know when you’re likely to engage them
  Know what action you want them to take (buy
  event tickets)

                                       pleinairinteractive.com
Mobile Content Strategy
 Know your audience
 Analyze your audience
 You need a mobile-friendly website
 Editorial response plan for social media
 Have a dashboard to improve awareness +
 response time
 Use a smartphone (iPhone) like a boss

                                            pleinairinteractive.com
Mobile Content Strategy


   Create: Digital Engagement




                           pleinairinteractive.com
Trends to watch
  Augmented reality
  Artificial intelligence
  Image recognition
  Biometrics
  Transactions
  HTML5
  Native >> Web
                           pleinairinteractive.com
Don’t.....




             pleinairinteractive.com
Don’t.....




             wtfqrcodes.com

                              pleinairinteractive.com
Don’t say....


           Click here!




                         pleinairinteractive.com
Tools/Apps
  Tumblr - tumblr.com - post images,
  messages from mobile devices
  Instagram - instagram.com - Post photos,
  cross-post to Facebook, Twitter
  Foursquare - foursquare.com - check ins




                                       pleinairinteractive.com
Resources
  Luke Wrobleski - ideation and design: http://www.lukew.com/ff/

  Museum Mobile - Nancy Proctor: http://www.museummobile.info

  TAP into Museums (TourML, TAP): http://www.tapintomuseums.org

  Responsive Web Design: http://www.abookapart.com/products/
  responsive-web-design

  Touch gesture reference guide, stencils: http://www.lukew.com/ff/
  entry.asp?1071




                                                       pleinairinteractive.com
Q&A
hello@pleinairinteractive.com




                                pleinairinteractive.com
Thank you

  Rob Landry
  rob@pleinairinteractive.com
  www.pleinairinteractive.com

  @portlandhead, @gopleinair
  facebook.com/gopleinair
  linkedin.com/in/robertarthurlandry




                                       pleinairinteractive.com

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ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
 

Mobile Content Strategy for Museums

  • 3. plein air interactive An interactive agency for museums... Online marketing communications strategy Bulletproof design/branding Easy content management (Curator) Mobile tours/apps/sites e-commerce pleinairinteractive.com
  • 4. Questions... How many of you have a computer? Smartphone? Tablet? pleinairinteractive.com
  • 5. Questions... Do you already offer an optimized mobile experience? Are you planning on doing so in the next 6 months? (If not, you should) pleinairinteractive.com
  • 6. Today’s Agenda Mobile User Experience (what’s different?) Keys to a successful mobile user experience Mobile apps...websites...tours Mobile Content Strategy Resources Q&A pleinairinteractive.com
  • 7. Why care about mobile? Museum communicators need to know how people use mobile devices so that they are prepared to effectively present their messages and create understanding. “Digital Engagement” pleinairinteractive.com
  • 8. Why care about mobile? pleinairinteractive.com
  • 9. Why care about mobile? 25B downloads from Apple Store; 1B/month More mobile users than PC users by 2015 More m-commerce than e-commerce by 2015 (Gartner) 31% of Americans only or mostly use the Internet on their mobiles 1 in 5 visits to museum websites are mobile pleinairinteractive.com
  • 10. Museums + Mobile 4 in 10 museums don’t offer any mobile features Visitors expect to use their own devices pleinairinteractive.com
  • 11. Why care about mobile? Connect to new audiences Younger, tech savvy Connect anywhere, anytime Stronger connections to existing audiences pleinairinteractive.com
  • 12. Connect to new audiences Source: Reach Advisors pleinairinteractive.com
  • 13. Core museum audiences Art, Historic - 65% 50+ y.o. Science - 72% under 50 y.o Children’s - 89% under 50 y.o. Source: Reach Advisors pleinairinteractive.com
  • 14. Mobile Devices Smart phone pleinairinteractive.com
  • 15. Mobile Devices Tablets pleinairinteractive.com
  • 16. Mobile Devices Laptops (yes, laptops) pleinairinteractive.com
  • 17. What analog device did they replace? Computer Tablet Smartphone pleinairinteractive.com
  • 18. What analog device did they replace? Computer = typewriter Tablet = book Smartphone = “dumb” phone pleinairinteractive.com
  • 19. When do we use them? (context) Computer Tablet Smartphone pleinairinteractive.com
  • 20. Device Context Computer = work Tablet = reading, casual Smartphone = immediate, location sensing pleinairinteractive.com
  • 21. Computer - Tasks Build a website Write a book BUY CREATE pleinairinteractive.com
  • 22. Tablet - Tasks View a website Read a book BUY CONSUME information pleinairinteractive.com
  • 23. Smartphone - Tasks Its “killer app”: killing time Check in: foursquare, email, call, Facebook, Twitter Communicate immediately: Facebook, Twitter, Instagram, Pinterest Gather data about a location BUY? CONSUME + CONNECT pleinairinteractive.com
  • 24. Games Weather Social networking Maps, navigation, search Music News Entertainment Most frequent Video, movies Shopping/retail mobile tasks Dining/restaurant Sports Productivity Communication Travel pleinairinteractive.com
  • 25. News Weather Email Top 5 mobile usage Social media categories Personal Interest pleinairinteractive.com
  • 26. Computer - Luke Wrobleski, http://www.lukew.com/ff/entry.asp?1451 - 11/22/11 pleinairinteractive.com
  • 27. Smartphone - Luke Wrobleski, http://www.lukew.com/ff/entry.asp?1451 - 11/22/11 pleinairinteractive.com
  • 28. Tablet - Luke Wrobleski, http://www.lukew.com/ff/entry.asp?1451 - 11/22/11 pleinairinteractive.com
  • 29. What do we use to buy? 83% - computer owners 63% - tablet owners 31% - smartphone (impulse buys) - JumpTap/comScore pleinairinteractive.com
  • 30. Who buys? Tablets: 67% of men 39% of women Smartphones: 39% of men 23% of women - JumpTap/comScore pleinairinteractive.com
  • 31. What do people buy? Event tickets - 38% Daily deals - 38% Apparel - 36% Travel/books/games/movies - 33% Consumer electronics - 32% Flowers + gifts - 30% Toys - 30% General services (photo printing, shipping, etc.) - 26% Consumer packaged goods - 25% - JumpTap/comScore pleinairinteractive.com
  • 32. Who buys? iPhones + iPads = 92% of all mobile purchases during the 2011 Holidays Average purchase is higher with iOS devices: $123 vs. $101 for Android devices - RichRelevance pleinairinteractive.com
  • 33. Native or Web? Only 4% of consumers said they prefer to use a company’s (native) app - Zmags survey 25% of all native apps are used just once (Localytics) People prefer Web apps b/c they can more easily comparison shop pleinairinteractive.com
  • 34. Going Native? Expense will increase (3997 versions of Android) HTML5 will improve capabilities Better integration with the full web For now, build native apps. Eventually, though, apps will move from “the store” to the Web - Jakob Nielsen, http://www.useit.com/alertbox/mobile-sites-apps.html - 2/13/12 pleinairinteractive.com
  • 35. Mobile app usage 25% of apps are used just once Apps w/heavy usage fall into distinct categories pleinairinteractive.com
  • 36. MEanderthal pleinairinteractive.com
  • 37. MEanderthal pleinairinteractive.com
  • 38. MEanderthal pleinairinteractive.com
  • 39. Mobile website design techniques “Detect and direct” Responsive Web Design pleinairinteractive.com
  • 40. Detect and Direct Detect the device and show custom mobile site: Feed a different set of templates/HTML (at same URL) Feed a different style sheet (but use same markup) at same URL Redirect to a mobile site “m.mysite.com” pleinairinteractive.com
  • 41. Examples - detect and direct www.pleinairinteractive.com www.walkerart.org mobile.boston.com www.imamuseum.org/mobile www.capeannmuseum.org pleinairinteractive.com
  • 43. Responsive Web Design Use a single codebase to render a site: Media queries Fluid grids Flexible images and media, through dynamic resizing or CSS pleinairinteractive.com
  • 44. Responsive Web Design <link rel="stylesheet" type="text/css" media="screen and (max-device-width: 480px) and (resolution: 163dpi)" href="shetland.css" /> pleinairinteractive.com
  • 45. Examples - Responsive Web Design www.happycog.com www.cooperhewitt.com curator.pleinairinteractive.com pleinairinteractive.com
  • 46. Mobile Tours (what people said) Isolate from the collection repetitive typing is frustrating unobtrusive, not cumbersome audio better than video “in-tour” people want to use their own devices pleinairinteractive.com
  • 47. Mobile Usability “Design for mobile first.” - Luke Wrobleski “If in doubt, leave it out.” - Jakob Nielsen “Make it tapworthy.” - Josh Clark pleinairinteractive.com
  • 48. Mobile Content Strategy Less is more, Simple/fast is more Use single CMS for standard + mobile sites Know who you want to engage Know when you’re likely to engage them Know what action you want them to take (buy event tickets) pleinairinteractive.com
  • 49. Mobile Content Strategy Know your audience Analyze your audience You need a mobile-friendly website Editorial response plan for social media Have a dashboard to improve awareness + response time Use a smartphone (iPhone) like a boss pleinairinteractive.com
  • 50. Mobile Content Strategy Create: Digital Engagement pleinairinteractive.com
  • 51. Trends to watch Augmented reality Artificial intelligence Image recognition Biometrics Transactions HTML5 Native >> Web pleinairinteractive.com
  • 52. Don’t..... pleinairinteractive.com
  • 53. Don’t..... wtfqrcodes.com pleinairinteractive.com
  • 54. Don’t say.... Click here! pleinairinteractive.com
  • 55. Tools/Apps Tumblr - tumblr.com - post images, messages from mobile devices Instagram - instagram.com - Post photos, cross-post to Facebook, Twitter Foursquare - foursquare.com - check ins pleinairinteractive.com
  • 56. Resources Luke Wrobleski - ideation and design: http://www.lukew.com/ff/ Museum Mobile - Nancy Proctor: http://www.museummobile.info TAP into Museums (TourML, TAP): http://www.tapintomuseums.org Responsive Web Design: http://www.abookapart.com/products/ responsive-web-design Touch gesture reference guide, stencils: http://www.lukew.com/ff/ entry.asp?1071 pleinairinteractive.com
  • 57. Q&A hello@pleinairinteractive.com pleinairinteractive.com
  • 58. Thank you Rob Landry rob@pleinairinteractive.com www.pleinairinteractive.com @portlandhead, @gopleinair facebook.com/gopleinair linkedin.com/in/robertarthurlandry pleinairinteractive.com

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